Fallout 4

Author
Discussion

ClockworkCupcake

74,615 posts

273 months

Thursday 30th March 2017
quotequote all
I found a nice little Easter Egg in Sim Settlements; one of the houses developed into a "Cat Lady" house complete with eight (yes, 8!) cats and cat pictures on the walls. hehe

ClockworkCupcake

74,615 posts

273 months

Thursday 30th March 2017
quotequote all
BTW, Sim Settlements v1.0.5 is now available, and there is a great tweak which means you can set Commercial Zone rules to be based on population rather than houses. That's a big improvement as it means you can build beds in existing structures for settlers and still benefit from Sim Settlements' Commercial Zones without having to commit to loads of Residential too. I have the faintly ridiculous situation at some of my settlements where perfectly good existing structures are empty and SS Residential Zones are packed all around them.

FourWheelDrift

88,555 posts

285 months

Thursday 30th March 2017
quotequote all
ClockworkCupcake said:
I found a nice little Easter Egg in Sim Settlements; one of the houses developed into a "Cat Lady" house complete with eight (yes, 8!) cats and cat pictures on the walls. hehe
Do you have a resident artist yet? Terrible painter but don't tell him that.

ClockworkCupcake

74,615 posts

273 months

Sunday 2nd April 2017
quotequote all
I just added a video to my YouTube channel that shows an epic attack by the Gunners on The Castle. Unfortunately for them, The Castle is rather heavily defended with a load of Missile Turrets and Heavy Laser Turrets. smile

https://youtu.be/8XICa8yEt28

You can also see how the Sim Settlements have evolved inside the walls of the Castle, although it is at night and a little hard to see.

I might play around with moving some of the Agricultural plots to outside of the castle walls as it's a bit cluttered right now.

Talking of videos, someone has done a superb Machinima of David Attenborough's Planet Earth II in Fallout4. Very well done.

https://youtu.be/qo8KgD5nMYY




Edited by ClockworkCupcake on Wednesday 5th April 14:33

ClockworkCupcake

74,615 posts

273 months

Wednesday 5th April 2017
quotequote all
My Sim Settlements settlements are coming along well. Starlight Drive In and Sanctuary are my biggest and most mature so far.

Here's a short walk-round of Starlight, if you're interested.

https://www.youtube.com/watch?v=CgDauNMjszg

FourWheelDrift

88,555 posts

285 months

Wednesday 5th April 2017
quotequote all
Very nice. Apart from connecting power have you done anything else for them?




I think one of my settlers is planning something and I don't think it's legal.

ClockworkCupcake

74,615 posts

273 months

Wednesday 5th April 2017
quotequote all
FourWheelDrift said:
Very nice. Apart from connecting power have you done anything else for them?
Not really. I've just put the infrastructure in place (defence, water, power, etc.) and then let them get on with it. So the machinegun turret on the top of the weapons shop was a surprise. smile

What can I do for them further?

JLC25

572 posts

123 months

Wednesday 5th April 2017
quotequote all
So i'm finally done with the main story line and a good deal of side quests. Going to start again and try and do as much as possible over time. Mods on Xbox are kind of cool, and I'm mainly running the immersive ones and exploration ones. a couple of things I didn't dig from this one:


To easy to become a master of all trades. By the time I made my final decision I could unpick any lock, hack all but the last tier of terminals, never lose a speech check, get the best price for selling and buying, carry pretty much everything and handle all mods and weapons. Prefer the system where you had to really consider what skills to have.

Repairing weapons - why get rid of this? giving you the choice to pick up weapons and sell them to maximize your caps but risk your best weapons dying when you might need them, or repairing and becoming self sufficient but earn less caps.

Speech - No need for voice actors. Felt like it really limited the speech options. And the speech options just felt so bland. Don't have to tip toe round people making sure you say the right things - and the consequences of getting it wrong.

Karma - Makes the game so much more interesting, no need to get rid of it.

Ending - the choice you have to make, in all honesty I didn't want any of the options available (better than FO3s ending though) and the whole storyline just felt like I wasn't doing what I wanted too.

All in all, NV is by far the superior of the modern Fallouts IMO, and I really hope the next one is more like it as the replay factor for NV was much higher than this one. I'll be downloading it again ASAP. FO4 is a really good game, great even, but it's not brilliant.

ClockworkCupcake

74,615 posts

273 months

Wednesday 5th April 2017
quotequote all
JLC25 said:
Repairing weapons - why get rid of this? giving you the choice to pick up weapons and sell them to maximize your caps but risk your best weapons dying when you might need them, or repairing and becoming self sufficient but earn less caps.

Karma - Makes the game so much more interesting, no need to get rid of it.
In both cases, it was because Skyrim didn't have them and Fo4 uses the Skyrim engine. That's also why we have the ridiculous situation of having weapons with magical effects rather than special ammo. As in, rather than having a special type of shotgun ammo that does fire damage, you have a special type of magic shotgun that does fire damage. And a magic baseball bat that does freeze damage, etc. It's because it's using Skyrim's magic system, which really doesn't work as a concept in the Fallout universe. But, sadly, it is what it is.

JLC25

572 posts

123 months

Wednesday 12th April 2017
quotequote all
ClockworkCupcake said:
In both cases, it was because Skyrim didn't have them and Fo4 uses the Skyrim engine. That's also why we have the ridiculous situation of having weapons with magical effects rather than special ammo. As in, rather than having a special type of shotgun ammo that does fire damage, you have a special type of magic shotgun that does fire damage. And a magic baseball bat that does freeze damage, etc. It's because it's using Skyrim's magic system, which really doesn't work as a concept in the Fallout universe. But, sadly, it is what it is.
That explains a lot. I just thought that karma was so integral to the game and the fact that having different karma standings at different points in the game could completely change a playthrough was part of what made 3 and NV so special!

I know 4 was unbelievably popular, so hopefully that doesn't mean it's dropped forever,

ClockworkCupcake

74,615 posts

273 months

Monday 17th April 2017
quotequote all
Well, I've had a lot of fun with Sim Settlements, but I fear the time is drawing to a close now that every settlement has been discovered, developed, and is at the maximum capacity of 23-24 residents.


Click to enlarge


ClockworkCupcake

74,615 posts

273 months

Saturday 20th May 2017
quotequote all
I had a fun little adventure in Fo4 recently.

Some of my mainland settlements were getting a bit full, and I had only just started developing the Far Harbour ones, so I visited Gray Garden, Hangman's Alley, and Oberland Station and reassigned a load of settlers who were unemployed to relocate to Longfellow's Cabin and Echo Lake Lumber.

At Oberland Station about 5 settlers walked out down the railway tracks and I decided to follow them in what became a long walk to their new homes. We walked down past Beanton Bewery, over the bridge, and past College Square. Somewhere along the way I noticed we now had 6 settlers in addition to me and my companion.
Had light resistance from some Raiders at BADTFL Regional Offices, but we took them out easily.
Just past Bunker Hill we met a large group of synths which was quite a pitched battle, then crossed the bridge and as we did so I noticed I now had 10 settlers. I don't know where the extra ones came from.
We then walked up past County Crossing and National Guard Training Yard where some ghouls ran out and all hell broke loose as the heavy defences of County Crossing opened fire, most of the settlers from County Crossing ran out to assist, and my settlers also opened fire. The ferals didn't last long especially as the National Guard turrets also opened fire too although I had to destroy them to get everyone to stand down and resume walking.
Then up past Finch Farm and Saugon Ironworks, where we were attacked by The Forged. Amusingly, one of my settlers picked up a heavy flamer and got toasty on the arses of some Forged members. smile
Then up past The Slog where the party diverged and I followed the larger contingent across The Slog where they temporarily got stuck and then forded the river, where we were attacked by a couple of Deathclaws who didn't last long.
We then wound our way up past Coastal Cottage, and by now the line was getting very stretched out and it was getting hard to keep everyone in view, especially as night was falling and there was also a radiation storm brewing. It was pretty cool actually as it started in the distance and you could see the lightning then the weather gradually worsened and the storm hit us too.
I expected people to head round to the Nakano Residence but people headed to Mahkra Fishpacking instead. But then got stuck, turned round, and headed back over the bridge again. Some also tried to swim across and then decided better and turned back. I think the pathfinding algorithms were getting a bit confused.
In the end I followed the one guy who seemed to be getting it right and we got to the Nakano Residence, finding a few swimmers along the way, and when I got to the boat a couple of settlers had already made it there and a third got onto the boat with the "opening a door" animation. In all I counted 8 people get on that way. Then just as I was about to leave, another gaggle of 5 people turned up and got on.

Looking back on the map, that was a hell of a trek but it was quite fun to do an impromptu escort mission like that. I quite enjoyed it.

I then fast travelled to Longfellow's cabin to find it now severely lacking in beds so got to work making it into a small town with Sim Settlements. I'll need to go check on Echo Lake Lumber after although I think I left that one with loads of vacant plots so it should be in full construction when I get there. smile

KingNothing

3,169 posts

154 months

Sunday 21st May 2017
quotequote all
Started playing this on Xbox one as I wanted something I like to play, for downstairs rather than on the PC upstairs, meh, frame drops and crashes on a scale I've never seen before, and I only have a 780 in my PC, will likely only play it to get the achievements then go start a survival playthrough on the PC.

In other news I got my 1:6 scale T-51 power armor figure to go with my T-45 one I already have, and the two T-60's I have ordered are on their way to me now.

Edited by KingNothing on Sunday 21st May 11:40

FourWheelDrift

88,555 posts

285 months

Tuesday 23rd May 2017
quotequote all

ClockworkCupcake

74,615 posts

273 months

Tuesday 23rd May 2017
quotequote all
FourWheelDrift said:
rofl

ClockworkCupcake

74,615 posts

273 months

Saturday 3rd June 2017
quotequote all
In case anyone is still playing this, I found an amusing little linear quest recently.

Premise is that some of the scientists who worked on Liberty Prime defected to the Gunners, who are stationed in New York, and they have built their own versions of Liberty Prime. You must go there, assassinate the scientists, rescue a BoS officer who is captive, and then blow the whole thing and go home.
Enemies are seriously levelled up and most have the skull icon above them indicating that they are a higher level than you, so it's a great mission for high level players.

I enjoyed it. Although it was over all too quickly.

Available for PC and XB1

http://www.nexusmods.com/fallout4/mods/24216/?

FourWheelDrift

88,555 posts

285 months

Friday 28th July 2017
quotequote all
Fallout 4 : Cascadia - http://www.falloutcascadia.com/

Pacific Northwest map just a bit smaller than the commonwealth. Over 100 people creating this mod.


Bit more info including old Fallout perk system - https://www.youtube.com/watch?v=LYDMyLVOvko

ZedLeg

12,278 posts

109 months

Monday 7th August 2017
quotequote all
After reading an article bemoaning the reliance of idiot guide HUDs and encouraging people to give them up, I thought I'd give it a go with Skyrim and Fallout. Skyrim wasn't so good because I like to play as an archer and hitting something with a bow without the targeting marker is beyond me.

Fallout has been really fun so far. Zero HUD and survival mode turns it into a really intense survival game. I don't know if it's had a graphics update since I last played but it also seems to look better, might be because I'm paying attention to the landscape rather than the info on screen.

Also plotting routes using landmarks and your pipboy map is pretty good fun.

Edited by ZedLeg on Monday 7th August 11:39

funkyrobot

18,789 posts

229 months

Tuesday 12th September 2017
quotequote all
Right, got bored of this ages and ages ago and put it down. I finally fancy another crack at it so it's downloading in my Steam folder as we speak.

Is it easy to get some good mods installed on the Steam version?

Ta.

ClockworkCupcake

74,615 posts

273 months

Tuesday 12th September 2017
quotequote all
If you fancy playing with settlements, and making a game of that (which is actually quite fun) then I'd recommend:
Install the Nexus Mod Manager, and they are as easy to install as on Steam - just a few clicks.

Sim Settlements makes settlements actually worth bothering with and is a whole new game in itself.

Also, people might like to be aware that the latest patch of Fallout4 spams you with Creation Club adverts on the start screen. This can be fixed with No More Creation Club News

If you're annoyed by the fact that your companions seem unable to hit a barn door with a gatling gun, even Danse who is Brotherhood trained and MacReady who is an ex-Gunner, then you might like the Companion Accuracy Boost. And if you'd like them to have infinite ammo like their default weapon does, and also not break Power Armour all the time (I'm looking at you, Cait) then try Companion Infinite Ammo and Unbreakable Power Armour.


Edit: A complete list of current add-ons for Sim Settlements is at https://simsettlements.com/web/wiki/index.php?titl...


Edited by ClockworkCupcake on Tuesday 12th September 22:07