Assetto Corsa - Time Trial

Assetto Corsa - Time Trial

Author
Discussion

RobM77

35,349 posts

234 months

Tuesday 7th January 2014
quotequote all
Asterix said:
I think there's a fair amount of subtlety but it's very close on the limit.

I'm working hard with the wheel - it certainly isn't 'point & shoot'.

Anyway - next week the winner can chosse something different.

Altrezia needs to be on RSR for the lap to be valid so we're all using the same parameters.
yes Oh yes, I agree entirely, I'm just not used to reacting to a car under me quite this much! Normally in real life that's a once a month patch of oil mid corner type affair, leaving 99.99% of corrections to be pre-emptive. It's been fascinating getting out of my comfort zone though. :-)

Asterix

Original Poster:

24,438 posts

228 months

Tuesday 7th January 2014
quotequote all
RobM77 said:
Asterix said:
I think there's a fair amount of subtlety but it's very close on the limit.

I'm working hard with the wheel - it certainly isn't 'point & shoot'.

Anyway - next week the winner can chosse something different.

Altrezia needs to be on RSR for the lap to be valid so we're all using the same parameters.
yes Oh yes, I agree entirely, I'm just not used to reacting to a car under me quite this much! Normally in real life that's a once a month patch of oil mid corner type affair, leaving 99.99% of corrections to be pre-emptive. It's been fascinating getting out of my comfort zone though. :-)
I agree with what you mean about losing half a second from a minor mistake, the envelope on it is very, very small. I reckon I've got at least another second in me if I nailed the perfect lap - but that isn't ever going to happen because it's arguably impossible with this car at my skill level. I'm not good enough.

I find with the slower, softer cars, that envelope is larger and it's almost a great lap of averages - if that makes sense?

Anyway - I commited the Hotlap sins if sins earlier - I absolutely nailed the first three corners - haha - I'm always chasing the damn ghost car/splits.

RobM77

35,349 posts

234 months

Tuesday 7th January 2014
quotequote all
Asterix said:
RobM77 said:
Asterix said:
I think there's a fair amount of subtlety but it's very close on the limit.

I'm working hard with the wheel - it certainly isn't 'point & shoot'.

Anyway - next week the winner can chosse something different.

Altrezia needs to be on RSR for the lap to be valid so we're all using the same parameters.
yes Oh yes, I agree entirely, I'm just not used to reacting to a car under me quite this much! Normally in real life that's a once a month patch of oil mid corner type affair, leaving 99.99% of corrections to be pre-emptive. It's been fascinating getting out of my comfort zone though. :-)
I agree with what you mean about losing half a second from a minor mistake, the envelope on it is very, very small. I reckon I've got at least another second in me if I nailed the perfect lap - but that isn't ever going to happen because it's arguably impossible with this car at my skill level. I'm not good enough.

I find with the slower, softer cars, that envelope is larger and it's almost a great lap of averages - if that makes sense?

Anyway - I commited the Hotlap sins if sins earlier - I absolutely nailed the first three corners - haha - I'm always chasing the damn ghost car/splits.
My point is that I'm fine in real life in cars with tiny windows of optimal slip, but on a sim it's very different. because you can't feel the car under you. In the gentler cars on a sim there's a chance for visuals to tell you 80% of what you'd feel in the car. In the harsher faster cars like the FXX, there's almost none of that and it's largely down to gaming skills like reaction times. Obviously it helps to understand the right lines etc though!

FourWheelDrift

88,483 posts

284 months

Tuesday 7th January 2014
quotequote all
Asterix said:
Anyway - I commited the Hotlap sins if sins earlier - I absolutely nailed the first three corners - haha - I'm always chasing the damn ghost car/splits.
Ghost car is the first thing I turn off, but I am using the lap delta graph on this.

andrewrob

2,912 posts

190 months

Tuesday 7th January 2014
quotequote all
PH Name RSR Name Time
Altrezia Alex Ball 1:44.972
Asterix James Hartnell 1:45.384
RobM77 Rob Manser 1:45.880
Slipstream77 5lider 1:47.236
JulianCRX Skeksis 1:48.276
Andrewrob Andrew Robinson 1:48.748


http://www.radiators-champ.com/RSRLiveTiming/index...

I'm assuming this one is Altrezias http://www.radiators-champ.com/RSRLiveTiming/index...

RobM77

35,349 posts

234 months

Tuesday 7th January 2014
quotequote all
FourWheelDrift said:
Asterix said:
Anyway - I commited the Hotlap sins if sins earlier - I absolutely nailed the first three corners - haha - I'm always chasing the damn ghost car/splits.
Ghost car is the first thing I turn off, but I am using the lap delta graph on this.
yes Annoying isn't it? The delta app is genius though! The best way to learn how to go fast I've ever come across.

Asterix

Original Poster:

24,438 posts

228 months

Tuesday 7th January 2014
quotequote all
What's already shaping up is that we, PHers, are going to have some awesome racing when it's properly launched.

Edited by Asterix on Tuesday 7th January 19:00

SlipStream77

2,153 posts

191 months

Tuesday 7th January 2014
quotequote all
PH Name RSR Name Time
Altrezia Alex Ball 1:44.972
Asterix James Hartnell 1:45.384
Slipstream77 5lider 1:45.676
RobM77 Rob Manser 1:45.880
JulianCRX Skeksis 1:48.276
Andrewrob Andrew Robinson 1:48.748


The difficulty with consistency on sims is normal on cars with high levels of grip, just slightly missing a turn in point or getting a little too much oversteer on turn in can ruin a lap very easily.

It's a very fine balance between pushing too hard and being slightly too cautious. Makes for a good challenge, but I'm sure as Rob says, if you were in the car, you'd feel it about to let go and would adjust the controls before it got too out of shape. Sim drivers tend to have to practice a lot to be fast because they need to build up that 'database' of what the car does in every situation, what it likes and what it doesn't.

Edited to update my time.



Edited by SlipStream77 on Tuesday 7th January 19:58


Edited by SlipStream77 on Tuesday 7th January 20:00

Asterix

Original Poster:

24,438 posts

228 months

Tuesday 7th January 2014
quotequote all
Slight improvment.

PH Name RSR Name Time
Altrezia Alex Ball 1:44.972
Asterix James Hartnell 1:45.344
Slipstream77 5lider 1:45.676
RobM77 Rob Manser 1:45.880
JulianCRX Skeksis 1:48.276
Andrewrob Andrew Robinson 1:48.748

RobM77

35,349 posts

234 months

Tuesday 7th January 2014
quotequote all
SlipStream77 said:
=PH Name=||=RSR Name=||=Time=||
Altrezia Alex Ball 1:44.972
Asterix James Hartnell 1:45.384
Slipstream77 5lider 1:45.676
RobM77 Rob Manser 1:45.880
JulianCRX Skeksis 1:48.276
Andrewrob Andrew Robinson 1:48.748


The difficulty with consistency on sims is normal on cars with high levels of grip, just slightly missing a turn in point or getting a little too much oversteer on turn in can ruin a lap very easily.

It's a very fine balance between pushing too hard and being slightly too cautious. Makes for a good challenge, but I'm sure as Rob says, if you were in the car, you'd feel it about to let go and would adjust the controls before it got too out of shape. Sim drivers tend to have to practice a lot to be fast because they need to build up that 'database' of what the car does in every situation, what it likes and what it doesn't.

Edited to update my time.



Edited by SlipStream77 on Tuesday 7th January 19:58


Edited by SlipStream77 on Tuesday 7th January 20:00
yes Absolutely. If you watch any of my real life onboard footage on my You Tube channel (just search under my real name, as given above), you'll see several corrections per corner on the steering when I'm going fast, but oversteer or understeer are very rare. If you then watch a sim video you'll notice this isn't the case. This is the difference between predictory and reactionary driving. Also, I've spun and/or gone into the gravel in the FXX about ten times whilst hot lapping. If that happened after an hour in a real race car the team would show you the door! Obviously it doesn't happen, which perfectly illustrates our point further. This is why I prefer cars with bigger slip angles in sims. Lotus 49 next? driving

FourWheelDrift

88,483 posts

284 months

Tuesday 7th January 2014
quotequote all
PH Name RSR Name Time
Altrezia Alex Ball 1:44.972
Asterix James Hartnell 1:45.344
Slipstream77 5lider 1:45.444
RobM77 Rob Manser 1:45.880
FourWheelDrift FourWheelDrift 1:46.408
JulianCRX Skeksis 1:48.276
Andrewrob Andrew Robinson 1:48.748


Had another go just now - http://www.radiators-champ.com/RSRLiveTiming/index...

Still changing my wheel settings, I always used a fast 270 degree rotation on rFactor, GPL/GTR/GTR2 etc, and changed the steering ratio of the car in the game but there's no setting for that so I'm trying 900 degrees and it's a bit alien to me at the moment and 270 in game doesn't work well with the 599xx.

From my splits against Altrezia's it's the last sector I'm not getting right, perhaps its the fast chicane that I'm not fast enough through but I feel like I'm steering the Titanic at the moment hehe

SlipStream77

2,153 posts

191 months

Tuesday 7th January 2014
quotequote all
PH Name RSR Name Time Sector 1 Sector 2 Sector 3
Altrezia Alex Ball 1:44.972 25.724 32.316 46.932
Asterix James Hartnell 1:45.344 25.760 32.004 47.580
Slipstream77 5lider 1:45.444 25.504 32.660 47.280
RobM77 Rob Manser 1:45.880 25.828 32.769 47.488
FourWheelDrift FourWheelDrift 1.46.408 25.820 32.456 48.132
JulianCRX Skeksis 1:48.276 26.604 33.316 48.356
Andrewrob Andrew Robinson 1:48.748 26.340 33.388 49.020


I was looking at the sector times, I'm getting something really wrong in S2! Good to know there's 6/10ths to find though.

Our combined best would currently by a 1.44.440 which would put us 43rd.

Some guys done a 1.41.548 today, no idea how. Sector times were 25.156, 30.352, 45.860, what is he doing in S2?!!


FourWheelDrift

88,483 posts

284 months

Tuesday 7th January 2014
quotequote all
The quickest times on RSR have fuel off and tyre wear off, so low fuel laps, lap after lap.

RobM77

35,349 posts

234 months

Tuesday 7th January 2014
quotequote all
All my 45s were done with under 4 litres in the tank, but obviously they get more practise like that as they do it lap after lap. Having said that, for all the other circuits I've competed on with RSR, the top times are with fuel use and tyre wear ON, so I doubt that's wholly responsible. What I sometimes do is put just enough fuel in for the lap, then restart the hot lapping session after each lap - it gives you enough space to get up to racing speed before the start line, although you'll be with coldish tyres..

It's quite possible they're cheating - there's an ASCII INI file for AC containing the mu values for the track, grass and kerbs and anyone can change them. As part of a thread I started on ruling out cheating I tried this and loaded RSR to see if it would detect my tampering (as has been rumoured) but it didn't. I didn't actually record a lap like that, so it's possible RSR only checks when you record laps, but it certainly didn't check my INI file when it opened. If they are cheating in this manner, maybe sector 2 has a big slippery curb somewhere that we're avoiding, but they're using like it's tarmac? IIRC (I can't check cause I'm at work), then you can also change the 'off track' parameters, thus getting a lap through RSR that involves skipping a part of the track... My thread was asking Kunos to encrypt this INI file, but they never responded, which is unusual as they read most of the threads on the AC forum.

I can't make any accusations really as I don't have enough data, but I find it highly unlikely that if we're converging down onto a low to mid 44, that a 42 or 41 is even possible, especially considering that some of us doing 45s on this track and car combo are in the top ten for plenty of other track and car combinations and have been on sims in the past (I know Slipstream77 and I are on AC and have been on GPL and other sims, and I expect the same's true of the rest of us?).

FourWheelDrift

88,483 posts

284 months

Tuesday 7th January 2014
quotequote all
RobM77 said:
(I know Slipstream77 and I are on AC and have been on GPL and other sims, and I expect the same's true of the rest of us?).
I just re-found my GPLRank details after a long long time away - http://gplrank.schuerkamp.de/php-pub/user.php?show...

And I still hold 2 world records in the 1965 class I set at Lydden Hill biggrin

FourWheelDrift

88,483 posts

284 months

Tuesday 7th January 2014
quotequote all
PH Name RSR Name Time Sector 1 Sector 2 Sector 3
Altrezia Alex Ball 1:44.972 25.724 32.316 46.932
Asterix James Hartnell 1:45.344 25.760 32.004 47.580
Slipstream77 5lider 1:45.444 25.504 32.660 47.280
FourWheelDrift FourWheelDrift 1:45.772 25.964 32.196 47.612
RobM77 Rob Manser 1:45.880 25.828 32.769 47.488
JulianCRX Skeksis 1:48.276 26.604 33.316 48.356
Andrewrob Andrew Robinson 1:48.748 26.340 33.388 49.020


http://www.radiators-champ.com/RSRLiveTiming/index...

Updated time and sectors. S3 banghead

Rob P

5,770 posts

264 months

Tuesday 7th January 2014
quotequote all
I'm not posting until I'm in the 1.40's!

Just can't string a complete lap together, so fustrating. Love the track tho, used to like it in Forza too.

Asterix

Original Poster:

24,438 posts

228 months

Tuesday 7th January 2014
quotequote all
Ha! If you find this edgy, do not use the Formula Abarth. - fking mental around Mugello! Even though it's slower.

SlipStream77

2,153 posts

191 months

Wednesday 8th January 2014
quotequote all
PH Name RSR Name Time Sector 1 Sector 2 Sector 3
Altrezia Alex Ball 1:44.972 25.724 32.316 46.932
Slipstream77 5lider 1:44.984 25.648 32.016 47.320
Asterix James Hartnell 1:45.344 25.760 32.004 47.580
FourWheelDrift FourWheelDrift 1:45.772 25.964 32.196 47.612
RobM77 Rob Manser 1:45.880 25.828 32.769 47.488
JulianCRX Skeksis 1:48.276 26.604 33.316 48.356
Andrewrob Andrew Robinson 1:48.748 26.340 33.388 49.020


http://www.radiators-champ.com/RSRLiveTiming/index...

Getting there now, sorted out S3, car feels more on a knife edge quite a lot.

I made some mistakes in the final sector and I can still improve some lines, there must be several tenths left I reckon.

I'm happy to share my setup if anyone wants it.

Aphex

2,160 posts

200 months

Wednesday 8th January 2014
quotequote all
Had a quick few laps this morning, got a 1.49.380 but I've not actually driven this track before so hopefully should be able to bring that down.

Are you all using wheels? I'm but a lowly pauper with a 360 controller hehe

Well, i have a fair way to go to keep up with this guy on his keyboard!

http://www.radiators-champ.com/RSRLiveTiming/index...

Edited by Aphex on Wednesday 8th January 10:51