Assetto Corsa - Time Trial

Assetto Corsa - Time Trial

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Discussion

Aphex

2,160 posts

200 months

Saturday 24th May 2014
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Well unfortunately its not the official release which isn't expected for ages frown

But it is a rip from rfactor and damn good fun!

http://www.racedepartment.com/forum/threads/nrburg...

There are more tracks on that site too, I'd grab them before they are pulled down

andycambo

1,077 posts

174 months

Saturday 24th May 2014
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The track isn't too bad. It's good enough to get the car and around and each release has improved it.

How are people getting on with the online racing? I've had some amazing races with people with bumper to bumper racing in a number of classes but I've also come across some terrible drivers.

It's put the excitement back into online racing for me.

andrewrob

2,913 posts

190 months

Saturday 24th May 2014
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Ah right! Was wondering why it hadn't been announced!

Thanks for the link I'll get downloading now. Still hooked on the Lauda ferrari

FourWheelDrift

88,523 posts

284 months

Wednesday 28th May 2014
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FourWheelDrift

88,523 posts

284 months

Tuesday 3rd June 2014
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Aphex

2,160 posts

200 months

Tuesday 3rd June 2014
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I can't wait for some normal road cars to be available from the modders.

FourWheelDrift

88,523 posts

284 months

Wednesday 11th June 2014
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Assetto Corsa tracks here too - http://aspec7878.wix.com/acmods#!download/c1zn3

FourWheelDrift

88,523 posts

284 months

Wednesday 11th June 2014
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^ ps they are conversions, not scratch built 3rd party tracks yet.

Aphex

2,160 posts

200 months

Wednesday 11th June 2014
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Anyone else having trouble with the '95% cpu occupancy' error when using an xbox one controller?

FourWheelDrift

88,523 posts

284 months

Saturday 21st June 2014
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Latest update and news.

VirtualIR said:
Kunos Simulazioni have released a new update for the Early Access Beta of their Assetto Corsa title.

Like the previews updates, this one does not include any new content but introduces another much-anticipated feature – The car modding tools!

Following the track editor released with the last update, the car modding tool comes with the 3D pipeline documentation, a 3D driver template and a 3D geometry with hierarchies, allowing nodders to start importing their cars into Assetto Corsa.

Together with the new version, Kunos has also released dev blog, outlining the changes coming to the title in the nearer future:

New sounds in development!

Modern gamers are never happy: they want more. We are gamers too, so we know how you feel. While our programmers are working hard on improving AI and multiplayer code, we have some extra news that we are pretty sure you will like a lot. We try to be always honest with you, and we recognize that one of the areas where there is more room for improvement is the sound environment. When we conceived Assetto Corsa, we have designed its structure in order to make the job as easier as possible for modders, but in some way, this has affected our choices and how Assetto Corsa performs sound effects. We have decided to provide a huge enhancement to the sound experience in Assetto Corsa: the final version of the game will be powered by FMod: FMOD Studio is an audio content creation tool for games, with a focus on a ‘Pro Audio’ approach: it’s used by Driveclub, Forza Motorsport 5 and other AAA racing titles and it’s the perfect choice to give Assetto Corsa what it is still missing. This will require a great effort from our team in order to convert or reproduce from scratch the sound packages for each car, but the internal tests already underway, are very encouraging. We are sure that AC gamers will be enthusiastic about the final result and that alone, will worth the investment needed.

New graphics effects in development!

If the sfx department works hard, obviously the gfx department couldn’t stay behind, working on lot of improvements and optimizations on the graphics side: we won’t go deeply in details for now, but at the end Assetto Corsa will provide a more immersive environment, post-processing effects, new shaders for cars and tracks, and more.

Changelog 0.20
- New setting enables forms to overlap ingame
- Fix to some cars in showroom
- Fixed debug apps
- Improved log messages for easier debug
- Improvements in skybox rendering inside the cubemap
- Addedd penalty in time attack for going too slow
- Fixed Time Attack spawn position in some track
- Added Formula K car with open physics as a template car for modders (found inside folder sdk/dev)
- Added open tyre physics files from all AC cars (found inside folder sdk/dev/tyres_ac) as examples
- BMW Z4 GT3 performance balance (slightly faster)
- Corrected non working mirrors on Lotus Exige 240r
- Corrected non working mirrors on Lotus Exige S Roadster
- Corrected disappearing cockpit on M3 E92
- Corrected wrong proportions on Ferrari 458 mirrors
- Corrected internal glasses on lotus GTC and GX
- Fixed Python lap count
- Increased Setup bar animation speed
- Fixed error for laptimes > 99:59:999
- New Shared Memory Layout (update your application!) check our official support forums for examples.
- Fixed non-ascii symbols on Setup Tab
- Fixed time left showed in Basic App during practice solo session

The new version of the Assetto Corsa Early Access beta can now be obtained via Steam by all beta owners. Those who aren’t on board can currently take advantage of a 30% discount as well.

RobGT81

5,229 posts

186 months

Tuesday 24th June 2014
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Alfa 155 V6 TI.. Hello!!

RobM77

35,349 posts

234 months

Tuesday 24th June 2014
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I'm excited about the Alfa update too smile Looks good!

I'm back playing AC now after a self enforced absence for two months. I was playing a couple of times a week and really enjoying it, but then I upgraded my monitors from three 4:3 ones to 3 16:9 widescreen ones and it got me thinking about field of view. I then went out to the garage and sat in my real life 2-Eleven, measured the angles of a few things like the wing mirrors, steering wheel etc, and then set up AC to match that. My only problem was that once I'd done all that, the perspective seemed very 'zoomed in' and unnatural and it made me sick. I left it for a couple of months and got back to it last night, when in isolation (i.e. not coming off the back of lots of playing at my previous FoV) it seemed ok, but still made me a bit dizzy.

Has anyone else played with making the FoV and size of the hands, wheel etc realistic?

FourWheelDrift

88,523 posts

284 months

Tuesday 1st July 2014
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First 3rd party car (I think) Corvette Daytona Prototype.

Beta v1.4 http://acusccmod.weebly.com/blog/corvette-dp-beta-...

No smaller lods so probably best on it's own or with small AI grids at it might be taxing on lesser systems.

FourWheelDrift

88,523 posts

284 months

Tuesday 1st July 2014
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FourWheelDrift

88,523 posts

284 months

Monday 7th July 2014
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Beta V2.0 being uploaded today on the link above (check it's v2.0 not v1.4 when downloading may take some time to update)

FourWheelDrift

88,523 posts

284 months

FourWheelDrift

88,523 posts

284 months

Thursday 17th July 2014
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some pics








Aphex

2,160 posts

200 months

Friday 18th July 2014
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The vr6 turbo ibiza is alot of fun thumbup

FourWheelDrift

88,523 posts

284 months

Friday 18th July 2014
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Lotus-Renault 98T on today's update plus gfx, multiplayer and AI updates