Metal gear solid, the phantom pain

Metal gear solid, the phantom pain

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Nom de ploom

4,890 posts

175 months

Monday 19th October 2015
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broken into double figures of completion at 12%.

and sending my guys out on plenty of missions now....i can't keep up with base development for all my fultoned troops though...

it sounds odd but one of the things i like is the base development works on game time not real time so its not like you can set it going and bugger off leaving your PS3 on for two hours...

i am liking it alot though...its oddly a bit addictive....


Squirrelofwoe

3,184 posts

177 months

Monday 19th October 2015
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Nom de ploom said:
broken into double figures of completion at 12%.

and sending my guys out on plenty of missions now....i can't keep up with base development for all my fultoned troops though...

it sounds odd but one of the things i like is the base development works on game time not real time so its not like you can set it going and bugger off leaving your PS3 on for two hours...

i am liking it alot though...its oddly a bit addictive....
I've reached a similar stage- currently at 15% completion with mission 12 the next main one to attempt. Sending out the regular combat deployment missions has sent my income through the roof, it's allowed me to unlock a ton of cool weapons/equipment. I am just about managing to keep my base development up to speed, but it's the fuel resources I keep running short of- ludicrous amounts needed for some of the later stage platform construction!

I am also being a lot more picky with who I fulton now too- so rather than taking everyone I am now just taking roughly the top 50% (mostly Bs with the odd A & above) and these are all replacing my initial E/D/C level recruits. It has sent my R&D through the roof, shot up from around level 14 to level 22 in the space of about 3 missions!

GarryDK

5,670 posts

159 months

Monday 19th October 2015
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I did have something brilliant happen to me at the beginning of the month, forgot to post it on here.


Had an urgent call back to mother base.

https://www.youtube.com/watch?v=xQ7YC0ueR0w

AWRacing

1,714 posts

226 months

Monday 19th October 2015
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fk me episode 43 is a bit of a kick in the nuts

smithyithy

7,260 posts

119 months

Monday 19th October 2015
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AWRacing said:
fk me episode 43 is a bit of a kick in the nuts
It's pretty brutal.

Tuvra

7,921 posts

226 months

Tuesday 20th October 2015
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MGS Virgin here who acquired the game this weekend and read this thread right from the start.

Loving the game so far and it is evolving into a pretty spectacular game for me.

Few Dislikes, and these are really nit picking:-
  • As a newbie, I don't think this game holds your hand enough at the start and through the early stages TBH. The first hour or so I was thinking "what the fk is this st?", I was bored senseless and a bit confused to be honest. In fact I'm still struggling a bit on times, I suppose it's easy if your a fan of the title, but for a total newbie it is very confusing and frustrating.
  • Just like Far Cry, I hate all the unbelievable stuff, that bloke on fire, them zombie things. Just doesn't interest me and I try and skip through these parts as quickly as possible.
  • The suppressor "wearing out" is a bit crap? I've never heard of such a thing? Even if it was, in real life, surely you would just carry spares and dispose of the spent silencers? Breaks the realism for me.
  • There is far, far too much information / st coming through the radio. I would much prefer if you could only hear the enemy chatter if you choose to, I think the "status" of the guards could be displayed on screen rather than having Russian coming through your radio all the time, theres one where they are trying to contact HQ and all I hear is "Stop, Stop, Step away from the cookie jar" (The Office hehe). Also, the weather? I think it would be far more realistic if you didn't know what was happening with the weather unless you actually looked on some kind of app. Then there's your mates who just keep talking pointless st "Be careful with this Quiet, she means business" got tedious after the tenth time, I know she means business she has almost blown my fking head off 3 times banghead. Again, all this chat breaks the ambience of the game, I think feeling alone adds to the realism and the tension. Far Cry is excellent at this.
So far though, I am very, very impressed and the above is literally all I am complaining about at the moment smile


GarryDK

5,670 posts

159 months

Tuesday 20th October 2015
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The thing that gets to me is that I can carry rocket launchers, machine guns, hand guns, grenades, card board boxes, meds etc but I cannot carry a couple of spare suppressors. ffs.

smithyithy

7,260 posts

119 months

Tuesday 20th October 2015
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The suppressor limitation is more of a difficulty control than a realism feature. It makes you reserve ammo and plan your shots / strategy

Ste1987

1,798 posts

107 months

Tuesday 20th October 2015
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Tuvra said:
MGS Virgin here who acquired the game this weekend and read this thread right from the start.

Loving the game so far and it is evolving into a pretty spectacular game for me.

Few Dislikes, and these are really nit picking:-
  • As a newbie, I don't think this game holds your hand enough at the start and through the early stages TBH. The first hour or so I was thinking "what the fk is this st?", I was bored senseless and a bit confused to be honest. In fact I'm still struggling a bit on times, I suppose it's easy if your a fan of the title, but for a total newbie it is very confusing and frustrating.
Don't worry, even die-hard MGS fans thought the same

  • Just like Far Cry, I hate all the unbelievable stuff, that bloke on fire, them zombie things. Just doesn't interest me and I try and skip through these parts as quickly as possible.
Might be for MGS n00bs, but for fans, this is totally normal

  • There is far, far too much information / st coming through the radio. I would much prefer if you could only hear the enemy chatter if you choose to, I think the "status" of the guards could be displayed on screen rather than having Russian coming through your radio all the time, theres one where they are trying to contact HQ and all I hear is "Stop, Stop, Step away from the cookie jar" (The Office hehe). Also, the weather? I think it would be far more realistic if you didn't know what was happening with the weather unless you actually looked on some kind of app. Then there's your mates who just keep talking pointless st "Be careful with this Quiet, she means business" got tedious after the tenth time, I know she means business she has almost blown my fking head off 3 times banghead. Again, all this chat breaks the ambience of the game, I think feeling alone adds to the realism and the tension. Far Cry is excellent at this.
Again, standard MGS protocol

xjay1337

15,966 posts

119 months

Tuesday 20th October 2015
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smithyithy said:
Has anyone started a second FOB yet? I still can't afford one, and I'm not buying any MB points..

My Waiting Room is filling up again, and the majority are at least A-ranks, so another FOB would fill up quite quickly.

Best way to earn MB points? FOB Missions?
You can try what I'm doing - which is getting rid of all of the D/E rank people who don't have skills that I need and fire them.

I would like to open a second FOB but I haven't found out how yet..

xjay1337

15,966 posts

119 months

Tuesday 20th October 2015
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smithyithy said:
The suppressor limitation is more of a difficulty control than a realism feature. It makes you reserve ammo and plan your shots / strategy
Exactly that, I am looking forward to eventually unlocking unlimited suppressor.

smithyithy

7,260 posts

119 months

Tuesday 20th October 2015
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xjay1337 said:
You can try what I'm doing - which is getting rid of all of the D/E rank people who don't have skills that I need and fire them.

I would like to open a second FOB but I haven't found out how yet..
On your base menu on the iDroid, where you press R1 / RB to switch from Mother Base to FOB, if you go over again you have the option to purchase a second FOB, they range from 1000-1200 coins I think, I have around 650 coins.

Although we do get a daily signing in bonus, so realistically I could afford one in a couple weeks.

xjay1337

15,966 posts

119 months

Tuesday 20th October 2015
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Ahh ok, I'll have a look when I'm next on...
I think I have 1150 coins but I might be wrong.

smithyithy

7,260 posts

119 months

Tuesday 20th October 2015
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I think I spent some coins doing the 'finish now' option on a base expansion as the messages when the game starts said there was a 1,000,000 bonus for using the feature? Not sure though..

Wish I could exchange GMP for MB Coins though.

xjay1337

15,966 posts

119 months

Tuesday 20th October 2015
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Yeah I saw that! I nearly did spend the money but I'd rather have another base to have higher level in R&D and what not.
Although I did the online missions for the Combat Deployment which should have freed me up some free dollar lol.


smithyithy

7,260 posts

119 months

Tuesday 20th October 2015
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I felt like a such a plank - I only recently found out there are FOB Combat Deployments as well as Mother Base ones.

You have to be connected online to get them, but the payouts are very generous!

xjay1337

15,966 posts

119 months

Tuesday 20th October 2015
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Yeah - They're good in that respect as most of them take like 3 days to complete but they run even with the console off.
So if you are going away for a weekend, you can select yourself a couple of Online Deployments and return to that 100% success of getting 16 A-B recruits smile

Squirrelofwoe

3,184 posts

177 months

Tuesday 20th October 2015
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Tuvra said:
  • The suppressor "wearing out" is a bit crap? I've never heard of such a thing? Even if it was, in real life, surely you would just carry spares and dispose of the spent silencers? Breaks the realism for me.
I thought the same about this, does seem a bit daft but does make for an interesting game mechanic. Or at least it would do were it not possible to bring down near instant re-supply drops within a few feet of any position on the map. Or even more useful- strategically bringing them down upon the heads of stationery enemy soldiers, thus saving a precious silenced shot, resupplying said silencer, and knocking out the soldier in question all-in-one. hehe

With GMP being so freely available I find it no problem at all to simply call down re-supplies quickly in the middle of missions once the silencer on the tranq pistol starts getting low. It does kind of defeat the mechanism of having limited silencer durability- to the point where they may as well have made it infinite or just allowed you to carry spares.

Tuvra

7,921 posts

226 months

Wednesday 21st October 2015
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Squirrelofwoe said:
I thought the same about this, does seem a bit daft but does make for an interesting game mechanic. Or at least it would do were it not possible to bring down near instant re-supply drops within a few feet of any position on the map. Or even more useful- strategically bringing them down upon the heads of stationery enemy soldiers, thus saving a precious silenced shot, resupplying said silencer, and knocking out the soldier in question all-in-one. hehe

With GMP being so freely available I find it no problem at all to simply call down re-supplies quickly in the middle of missions once the silencer on the tranq pistol starts getting low. It does kind of defeat the mechanism of having limited silencer durability- to the point where they may as well have made it infinite or just allowed you to carry spares.
Yeah this is part of my complaint. It just seems a bit silly and unrealistic because its easily "replenished".

I did pull off a great mission last night, the one where you have to take out two tanks and a truck carrying a general. First time I didn't know where I was etc so went toe to toe and got killed almost instantly. Second time I thought about it a bit more and used the knowledge I've gained from reading Afghan based military books. The main aim, stop the lead tank and block the road for the rest, obviously I needed a pinch point.

I then took over an outpost, set three C4's right next to the concrete barrier and hid in the bunker nearby, tank drives over, I pull the trigger the tank goes up, a few shots from the RPG just to make sure, then hit the deck, call in an air strike on tank two before quickly firing the RPG at the truck a few times killing the general.

It was a classic ambush tactic that felt very, very good to pull off, from the time the first C4 went off to the time the General's truck was blown up was about 30 seconds, if that smile

smithyithy

7,260 posts

119 months

Wednesday 21st October 2015
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Tuvra said:
Yeah this is part of my complaint. It just seems a bit silly and unrealistic because its easily "replenished".

I did pull off a great mission last night, the one where you have to take out two tanks and a truck carrying a general. First time I didn't know where I was etc so went toe to toe and got killed almost instantly. Second time I thought about it a bit more and used the knowledge I've gained from reading Afghan based military books. The main aim, stop the lead tank and block the road for the rest, obviously I needed a pinch point.

I then took over an outpost, set three C4's right next to the concrete barrier and hid in the bunker nearby, tank drives over, I pull the trigger the tank goes up, a few shots from the RPG just to make sure, then hit the deck, call in an air strike on tank two before quickly firing the RPG at the truck a few times killing the general.

It was a classic ambush tactic that felt very, very good to pull off, from the time the first C4 went off to the time the General's truck was blown up was about 30 seconds, if that smile
I did that mission again last night in 'Subsistence' mode, and S-ranked it.

From the starting position (the western landing zone) sprint up the road to the guard post, dropping prone and sneaking past them (keeping the cliff to your left). Once past them, turn left on the main road and sprint down.

You'll get a radio message about not going the right way or something, but as you run down it triggers the convoy movement. Hide in some grass or behind a rock, then pop out in front of the first tank, halting the convoy. Very quickly fulton the first tank, then the truck, then the second tank, then call in the helicopter to the landing zone just to your right.