No Mans Sky - looks interesting

No Mans Sky - looks interesting

Author
Discussion

Lurking Lawyer

4,534 posts

225 months

Saturday 6th August 2016
quotequote all
Day One patches are hardly news though. They're almost a fact of life these days - it's just the way games publishing works.

FourWheelDrift

88,541 posts

284 months

Saturday 6th August 2016
quotequote all
But aren't day one patches are usually fixing last minute problems, not changing the way a game plays.

The Nur

9,168 posts

185 months

Saturday 6th August 2016
quotequote all
FourWheelDrift said:
But aren't day one patches are usually fixing last minute problems, not changing the way a game plays.
I don't really see the problem, you're not supposed to be playing before day one anyway...

LandR

6,249 posts

254 months

Sunday 7th August 2016
quotequote all
It means you can't buy the game if you don't have your ps4 online.


The Nur

9,168 posts

185 months

Sunday 7th August 2016
quotequote all
No it doesn't, there are plenty of ways to update games and how many people actually can't get online at all these days?

Löyly

17,996 posts

159 months

Sunday 7th August 2016
quotequote all
PW said:
Speaking more to the wider point about games in general these days - it's pretty amazing we've reached the point where the the lead developer is happy to openly admit that what you will get on the disc, what you pay money for, is NOT a product that they stand behind - literally saying "don't play it".
It's a better deal than we used to get, when the deadline came or the cash ran out and the game was published as it was, with no way to address bugs or balancing issues. Putting a disc in and having to wait for an update is an irritant but it's better than being stuck with a game that needs balancing tweaks or fixes, a lot of which don't become apparent until a game has shipped.

Art0ir

9,401 posts

170 months

Sunday 7th August 2016
quotequote all
Shame that it will essentially be a single player game. The dev gave a really weird answer when asked if two people knew where they were in relation to eachother, couldn't they meet somewhere and explore together, that basically amounted to "no".

Art0ir

9,401 posts

170 months

Sunday 7th August 2016
quotequote all
anonymous said:
[redacted]
The dev actually went further than that and said that actually just meeting your friend was basically impossible, implying that any sort of interaction with other players was either not possible, or incredibly unlikely.

FurballS2000

1,052 posts

165 months

Sunday 7th August 2016
quotequote all
I saw the first hour of my mates game yesterday (early delivery)and it just seems like minecraft and destiny combined to me, if anything i'm less interested after seeing it.

smithyithy

7,257 posts

118 months

Sunday 7th August 2016
quotequote all
Day One patch details:

  • The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
  • The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
  • Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
  • Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
  • Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
  • Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
  • Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
  • [b]Ship diversity[b] – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
  • Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
  • Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
  • Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
  • Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
  • Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
  • Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
  • Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
  • Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
  • Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves
  • Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
  • Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
  • Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
  • Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
  • Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
  • Writing – The Atlas path has been rewritten by James Swallow (writer on Dues Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings
You have to remember that they're only a team of 15 people, this an indie game through and through. They can keep developing it to perfection forever and it will never be released, but at some point it as to be finalised for sale and shipped out.

As soon as they went Gold, they were alls straight back in the studio making changes and improvements that couldn't make the print in time, to be installed on Day One when everybody gets the game. And they'll continue to improve and update the game into the future. I think the developer deserves praise for the dedication they've had for this project..

The Nur

9,168 posts

185 months

Sunday 7th August 2016
quotequote all
Finally, someone saying something positive hehe

As before, I'm really looking forward to this smile

ajprice

27,495 posts

196 months

Sunday 7th August 2016
quotequote all
PC Steam version ordered from Humble Store, so I've done my bit for charridy. Years ago I played Escape Velocity on my Mac waaayy too much. I'm looking forward to NMS.


https://en.wikipedia.org/wiki/Escape_Velocity_(vid...

LandR

6,249 posts

254 months

smithyithy

7,257 posts

118 months

Monday 8th August 2016
quotequote all
LandR said:
Just a quick snippet from that article:

"No Man’s Sky didn’t send out review builds because the game wasn’t done. No Man’s Sky gets leaked by resellers breaking street date. Polygon, Kotaku, and numerous streamers obtain a copy before release date and play it."

That seems pretty shady of the reviewers, you can bet the leaked versions didn't just fall from the sky and land in their laps.

ukaskew

10,642 posts

221 months

Monday 8th August 2016
quotequote all
smithyithy said:
Just a quick snippet from that article:

"No Man’s Sky didn’t send out review builds because the game wasn’t done. No Man’s Sky gets leaked by resellers breaking street date. Polygon, Kotaku, and numerous streamers obtain a copy before release date and play it."

That seems pretty shady of the reviewers, you can bet the leaked versions didn't just fall from the sky and land in their laps.
Some UK online stores were dispatching First Class on Thursday, which seems to be pushing it somewhat given that's 6 days prior to release date. Lots of people had a copy on Friday.

Anyhow, with the Day One Patch they're going to need to start their reviews again, I'll be amazed if any legitimate review site could post a full review tomorrow morning (when the embargo is lifted).

smithyithy

7,257 posts

118 months

Monday 8th August 2016
quotequote all
'Too many planets, 6/10' - IGN

Civpilot

6,235 posts

240 months

Monday 8th August 2016
quotequote all
smithyithy said:
'Too many planets, 6/10' - IGN
'We missed the point, 6/10' - IGN

Fixed that for them wink

callmedave

2,686 posts

145 months

Monday 8th August 2016
quotequote all
Have booked Friday off work, Kids are at their mums this weekend also so hope to get some good time on!

Will be picking up a physical copy Wednesday but thurs evening will be my earliest opportunity to play it.

I read the patch notes, although they are a little bit spoiler-ish, im more excited about it now!


HayesDC2

285 posts

132 months

Monday 8th August 2016
quotequote all
Looking forward to this, would be great if you could gather resources and then build up some kind of planet / homeship.

smithyithy

7,257 posts

118 months

Monday 8th August 2016
quotequote all
HayesDC2 said:
Looking forward to this, would be great if you could gather resources and then build up some kind of planet / homeship.
Base building and freighters are in the works smile