No Mans Sky - looks interesting

No Mans Sky - looks interesting

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Discussion

JoeMarano

1,042 posts

101 months

Thursday 18th August 2016
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I'm finding it quite hard to decide what to do as one of my close planets is pretty good to explore as there's stuff under the water too which is pretty cool but on the other hand I feel like I should be working towards the end goal which is getting to the centre.

One thing I feel is a let down is the multiplayer..I was under the impression that even though the odds were stacked against finding anyone you could actually do it and fight them/trade with them/explore with them etc could have been an option. If that was the case the game would be near perfect in my opinion.

mizx

1,570 posts

186 months

Thursday 18th August 2016
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The Nur said:
And you haven't played it? Have you watched any of the more rational reviews or have you simply paid attention to the negatives?

How can you form an opinion on something based on other people's opinions? Don't forget that sensationalism is what drives YouTube. For everybody with a negative experience with this game there are rather more who are enjoying. Some because they have what they consider to be more realistic expectations, some because they went in blind as I did and didn't listen to the hype whether it be good or bad.

Yes it is buggy at times but a game made by under 20 people spanning a full universe probably will be. Sony got behind this game and gave it their all, pretty much a first for a third party game and as a result people have had massively high expectations. I realise this is a contentious point but it is still being developed. The team who made it underestimated what was required to bring such a title to market, the scrutiny they would be under after and probably the bile that would be spewed by people forming their opinions negatively based on YouTube videos (made by people who make their money from YouTube who benefit from the publicity of a harsh review)

With regards to the boring planets, yes, some are. But in a universe some will be. Look at our own universe, the one we actually inhabit. We have no evidence of life off our own planet, no radio signals, no visitors etc. Have you thought that no man's sky's planets have actually been spiced up a bit? Personally I've found some really lively and exciting planets and I've found some barren wastes but that is what I was expecting.

And before you call my opinion "fking pathetic" I'm just trying to add balance to the argument and certainly haven't played it enough to consider myself a fan boy, I just have enough rationality to see it for what it is and not what other people have sold me to make a couple of quid.
Why on earth would I call you that??? The fanboyism I'm refering to is the aggressiveness, death threats and DDOS attacks which have happened, not someone who simply enjoys playing the game and will defend it in a sensible manner. You misunderstood my intentions and took it the wrong way because I used that term.

It was as you said yourself, I was just trying to add balance, I had no intention criticising people for having enjoyment of the game! I only posted because someone else made a post that could be construed as negative, and we have now upset each other. There's some interesting discussion to have on the games industry with how NMS got to where it is.

I believe this should not be priced as it is, and that isn't the devs fault. I'm not intending to put any blame on gamers for creating hype, the poster above is right in that they only went on what they had available, and many had always seen it as a indy survival game. It's fantastic if some people really enjoy playing it, I'm not going to criticise them for that!

I'm not paying attention to overly negative reviews, I read what I consider objective and measured reviews which made valid points. Some of those were positive, and most found positives in the game. It's a fine line between defending what you like in a constructive manner, and saying a review or opinion isn't worth listening to just beacuse it doesn't fit with your opinion. Please don't take that as me saying you are the latter. Good critics/reviewers are there to help you spend your money wisely, playing isn't the only way to form an opinion. If you read opinions and play the game, then refunded, some would say you went in blinkered by the negative views. Yes you can do the opposite, but you have to spend first to do it.

I'm sorry if anyone was offended, this is why I didn't want to reply before, not because I can't take being countered but the thread is for those playing and enjoying the game, putting critique related stuff here perhaps wasn't right.

Edited by mizx on Thursday 18th August 12:49

Civpilot

6,235 posts

241 months

Thursday 18th August 2016
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I will totally agree there are elements of this game that can be frustrating and others that are just stunning and pretty much stop you in your tracks,

One such moment that sticks in my mind..

On the second day I was playing it I landed on a moon. Once I got out of the ship and the scan identified the planet it told me there was no life (plant or animal). Walked around a bit and apart from plutonium crystals there was no real resources either. It was barren and windswept but the temperature was OK... it was just an empty ball of rock.
In that moment I actually physically felt completely alone and really exposed. Hard feeling to pin down but I left the moon quickly and didn't return, I really did feel uncomfortable (it was very late at night, lights off and 5.1headphones.. so very immersed)

I haven't had that feeling in another game before.

I really love this game. I don't care about the Sony promotion on it too much as I have been following it from the first release snippets in 2013 so in my mind it has always been a small indy game.

(Ps. one of the proposed patches may add in land transportation options apparently, Say Sean Murray say that was something they would look into.)

xjay1337

15,966 posts

119 months

Thursday 18th August 2016
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I could really do with an Atlas V1 pass, how do we get it?

JoeMarano

1,042 posts

101 months

Thursday 18th August 2016
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xjay1337 said:
I could really do with an Atlas V1 pass, how do we get it?
Same I seem to have figured everything else out but this!

As for the price of the game it hasn't bothered me at all.

About a year or so ago I bought a game called "everybody's gone to the rapture" which j really enjoyed and that was another one of those small team developed games. I loved it because it was different to anything else out on the PS4 but no mans sky is so much epically grander than that and I think it's price is a fair one for cost per hour entertainment.

andycambo

1,077 posts

175 months

Thursday 18th August 2016
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I think those who have approached this is as a traditional game will be disappointed. In most modern games when you come across something later on in the game it is because you require it or because it is better. If you play NMS in this fashion you'll soon find yourself stuck - not everything you come across should be taken as being better.

The game, albeit appearing basic on the face of it, is quite in-depth, it's a real thinker. For example I mined a load of gold to buy a ship with more slots, because more slots the better right and I was tired of running out of space to carry more? So I bought the biggest ship I could afford (24 slots) and went off to mine one last time before I jumped star systems. On the way to the planet I thought that it took a bit longer but maybe it was just me. Mined the gold and left system.

Now the next system was a bit more aggressive than the last. Pirates - of course now I had more slots they have more reason to come for me. I thought 'Okay, I've got a Phase Beam and Cannons I can take them down'. What I didn't realise is that this behemoth of a craft has terrible maneuverability and is slow as a snail. It was a battle I lost and was never going to win in this craft but perhaps could have done in a smaller craft.

Now I've got to decide do I upgrade the craft and keep carrying larger loads slowly or do I grab a smaller craft and make myself less of a target.

The above would, I imagine, would frustrate those looking for a tradition modern game but for me it just adds another element to this game. When you discard items, mine resources, craft items or install new technology you really have to think well in the future I might need this, or do that. You may need to completely redesign your exosuit for the next star system so that you can survive on the planets. So do you use resources now or later?

Anyway, I am enjoying it but did get slightly bored of just mining resources. I decided to follow in formation with these guys. I
ended up shooting the one at the bottom down but because of the pretty poor craft controls I didn't see where they landed and couldn't find them.



Then sometimes it is just worth stopping and enjoying the view and ambiance the music creates.




RobGT81

5,229 posts

187 months

Thursday 18th August 2016
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xjay1337 said:
I could really do with an Atlas V1 pass, how do we get it?
Space anomaly. I'm not sure if you have to follow one of the story/mission/quest lines to find one or not.

mathmos

720 posts

175 months

Thursday 18th August 2016
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JoeMarano said:
Same I seem to have figured everything else out but this!

As for the price of the game it hasn't bothered me at all.

About a year or so ago I bought a game called "everybody's gone to the rapture" which j really enjoyed and that was another one of those small team developed games. I loved it because it was different to anything else out on the PS4 but no mans sky is so much epically grander than that and I think it's price is a fair one for cost per hour entertainment.
Loved Rapture....walking was slow but loved how the emptiness of the environment lent to the story!

I landed on a planet yesterday and found a load of pyramid type boxes on the ground called Vortex cubes (or something like that), picked them up and found they sold for 100k each, Happydays! Especially as their was an on-planet trading terminal nearby...so I now have about 500k with hardly any effort...and I've just found a cave nearby that has a load more!

smithyithy

7,258 posts

119 months

Thursday 18th August 2016
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RobGT81 said:
xjay1337 said:
I could really do with an Atlas V1 pass, how do we get it?
Space anomaly. I'm not sure if you have to follow one of the story/mission/quest lines to find one or not.
Yep, I don't have one yet but it sees like I'm close.

Build and fuel your hyperdrive, warp a few times (to different stars) and the game will start pointing you towards this via Monoliths etc.

Oakey

27,592 posts

217 months

Thursday 18th August 2016
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andycambo: I don't think bigger or smaller craft make any difference whatsoever. When you get a new craft you can dismantle all the upgrades and reconfigure it to your liking.

8bit

4,868 posts

156 months

Thursday 18th August 2016
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mizx said:
It simply is not a £40 AAA game
And endless rehashes of Call of Duty are?

JoeMarano

1,042 posts

101 months

Thursday 18th August 2016
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To be fair to them all they need to do now is make it so you have the option to truly go multiplayer and add some more detail here and there and it's onto a winner. In this day and age with a game like this and the tech wr have nowadays I think people are genuinely right to be a bit upset that it's not a truly multiplayer game.

I want to see volcanos, waterfalls, beaches etc

TommoAE86

2,669 posts

128 months

Thursday 18th August 2016
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I have played this alittle and on PC I have not had any issues with performance, I just clicked on the nvidia "optimize" button and away I went. To dip my oar in the debate about whether it's worth all the positive/negative and I have to say after playing GRAV on steam, which is another survival/grind game, this is far superior and much more fun. My system has so far a small group of fugly planets but I enjoy the moving around and gathering various bits. I wish there was a way to have an exterior ship view for landing as I managed to land on a thin ridge once and the animation of getting out sent me tumbling down, thank goodness for the jetpack!

andycambo

1,077 posts

175 months

Thursday 18th August 2016
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Oakey said:
andycambo: I don't think bigger or smaller craft make any difference whatsoever. When you get a new craft you can dismantle all the upgrades and reconfigure it to your liking.
Maybe so, certainly felt slower though but perhaps that was because of the cockpit. I am pretty sure that when into the atmosphere of the planets I was seeing a slower speed on the cockpit (with both crafts having the same thrust engine). I'll have to experiment.

I would say for sure though having more slots on your ship, meaning you can hold more valuable resources, makes you a bigger target for pirates.

mizx

1,570 posts

186 months

Thursday 18th August 2016
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8bit said:
And endless rehashes of Call of Duty are?
No of course not. My whole post was worded badly, I just meant I saw that implied in some of the talk (not here), when it was clear to a lot of us what it was all along, hence why I thought it should be cheaper.

xjay1337

15,966 posts

119 months

Thursday 18th August 2016
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smithyithy said:
RobGT81 said:
xjay1337 said:
I could really do with an Atlas V1 pass, how do we get it?
Space anomaly. I'm not sure if you have to follow one of the story/mission/quest lines to find one or not.
Yep, I don't have one yet but it sees like I'm close.

Build and fuel your hyperdrive, warp a few times (to different stars) and the game will start pointing you towards this via Monoliths etc.
Ok, my next question is how can I chose where to warp that ISN'T on that big line that they highlight?

I can only seem to warp to thing son that path.

smithyithy

7,258 posts

119 months

Thursday 18th August 2016
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andycambo said:
Maybe so, certainly felt slower though but perhaps that was because of the cockpit. I am pretty sure that when into the atmosphere of the planets I was seeing a slower speed on the cockpit (with both crafts having the same thrust engine). I'll have to experiment.

I would say for sure though having more slots on your ship, meaning you can hold more valuable resources, makes you a bigger target for pirates.
Possible that your previous ship had upgraded boosters etc? You can't transfer upgrades remember so you new ship could well have been slower due to that

The Nur

9,168 posts

186 months

Thursday 18th August 2016
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xjay1337 said:
Ok, my next question is how can I chose where to warp that ISN'T on that big line that they highlight?

I can only seem to warp to thing son that path.
Press l1 or r1 when on the warp screen and it will change from objective/free roam etc

xjay1337

15,966 posts

119 months

Thursday 18th August 2016
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Ahh wicked thanks! :-)

Civpilot

6,235 posts

241 months

Thursday 18th August 2016
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smithyithy said:
andycambo said:
Maybe so, certainly felt slower though but perhaps that was because of the cockpit. I am pretty sure that when into the atmosphere of the planets I was seeing a slower speed on the cockpit (with both crafts having the same thrust engine). I'll have to experiment.

I would say for sure though having more slots on your ship, meaning you can hold more valuable resources, makes you a bigger target for pirates.
Possible that your previous ship had upgraded boosters etc? You can't transfer upgrades remember so you new ship could well have been slower due to that
Some ships are slower and turn slower too. I 'found' a ship on planet I wanted and although it had more slots than my last neither my current ship or the new one had any form of engine upgrades. Flying boosted in atmo the new ship did end up slower by about 15/20units. It was also very noticeably slower to turn when in space trying to stick to pirates.

One thing to remember if you find a crashed ship and are 100% ready to ditch your old ship and take it.... dismantle all of your old ship systems before transferring your inventory over. These should give you 50% of what it costs to make new ones and the extra raw material may help you fix up the new ship. I did this on one of mine, although I only dismantled the weaponry and left the engines intact just in case if effected the trade (it didn't)