Sony Project Morpheus (VR)

Sony Project Morpheus (VR)

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Discussion

y2blade

56,106 posts

215 months

Wednesday 16th March 2016
quotequote all
What about other people in the room? I guess This'll be popular with kids that still live at parents house and game in their bedrooms, oh and lonely adults too....

....so yeah the typical PHer must be foaming at the mouth right now


I'm out, as far as I can see this tech is dead in the water along with 3D TV.

Oakey

27,566 posts

216 months

Wednesday 16th March 2016
quotequote all
y2blade said:
What about other people in the room? I guess This'll be popular with kids that still live at parents house and game in their bedrooms, oh and lonely adults too....

....so yeah the typical PHer must be foaming at the mouth right now


I'm out, as far as I can see this tech is dead in the water along with 3D TV.
Out of curiosity, where do you game now?

Evolved

3,565 posts

187 months

Wednesday 16th March 2016
quotequote all
y2blade said:
What about other people in the room? I guess This'll be popular with kids that still live at parents house and game in their bedrooms, oh and lonely adults too....

....so yeah the typical PHer must be foaming at the mouth right now


I'm out, as far as I can see this tech is dead in the water along with 3D TV.
What do you mean? I think it outputs a 2D version onto your TV so other people can see the progress etc.

3D TVs aren't dead either, they've stepped up with the introduction of 4K panels.

Zoon

6,701 posts

121 months

Wednesday 16th March 2016
quotequote all
Evolved said:
3D TVs aren't dead either, they've stepped up with the introduction of 4K panels.
"Just a few short years after 3D burst into our living rooms claiming to be the future of television, it is dead. The technology was barely mentioned at the CES technology show in January 2016, and now both LG and Samsung have cut back their use of 3D.

Samsung will not be including 3D in any of its 2016 televisions, while LG is only adding the feature to its most expensive models, cutting the number of TVs it sells with 3D capabilities from 40% in 2015 to 20% this year. The cutbacks come after Sky canned its 3D channel and consumer interest shifts to Ultra HD and virtual reality."



PHCorvette

1,761 posts

102 months

Wednesday 16th March 2016
quotequote all
Oakey said:
No one is going to be walking about the streets with a VR headset on though are they, it's not Google Glass!
no, but they few that buy into this emperors new clothes will look back in time and recall the days they wore a bluetooth headset, mirror shades and walked around like Gareth Cheeseman

Civpilot

6,235 posts

240 months

Wednesday 16th March 2016
quotequote all
PHCorvette said:
no, but they few that buy into this emperors new clothes will look back in time and recall the days they wore a bluetooth headset, mirror shades and walked around like Gareth Cheeseman
You keep stating these 'facts'. We get that you hate it because you wont be able to see it, you have already stated you want it to fail, you have stated that it "Will fail".

It's just making you look extremely bitter and angry about it all.

Why not wait and see?

So info that you are clearly not aware of regarding the current interest from consumers (you know, those people you say wont want this tech):-

Oculus rift is already pre selling "Far better than we ever could have expected" according to the company, In fact the pre-orders are so high they forced Oculus to push back the shipping date in order to make enough headsets available.

HTC Vive is also pre-ordering well despite the incredible price. In fact when the Vive went live on Pre-Order they sold 15000 (not a typo, Fifteen thousand) in under 10minutes. At the minimum cost of $799 that's around $12million in presales.

Now consider that both of those require £xxxx PC's to run and are considerably more niche/expensive than the 'plug and play' Playstation VR (The HTC is literally twice the price of the playstation VR).

Add again that there are currently around 35million PS4's sold, and many more will be sold in the next 7months.... that is 35million potential customers that at most might need to spend an extra $/£40 for a camera, but apart from that are ready to go without having to buy expensive upgrades to existing equipment (and being Sony there will probably be a bundle including the camera to save people money anyway).

The companies behind making home VR headsets are very serious about it. VERY serious.
(As stated previously 320 separate developers are actively involved in developing games for the PVR right now and 100 games are already known by name. This is not a product that will launch with a couple of tech demos, the whole reason it is being held until October is a)to make enough to meet demand, and b) to build a release library of '50 games on launch day')


of course, if they speak to you they might as well give up now, obviously based on those presales figures and google hits this VR thing is going to fail completely winklaugh



EricE

1,945 posts

129 months

Wednesday 16th March 2016
quotequote all
I quite like the idea and price point of the Playstation VR headset.
I'm not extremely interested in VR but curious enough to spend the 399€ on the Sony headset just to try it out. I already have a PS4 and don't own a gaming PC that's anywhere near powerful enough for the more expensive Rift and Vive headsets. I expect the resoltion to be a bit disappointing but as long as framerate/latency is acceptable and screendoor effect isn't too extreme, it'll be an interesting device.

Bullett

10,886 posts

184 months

Wednesday 16th March 2016
quotequote all
I've long held the view that VR is and will be for a long time a niche interest mostly taken up by sim enthusiasts. These are the type who are already running multiple large screens, high end PC's and using expensive peripherals for their hobby. OR and even Vive is cheap compared to 3x28" screens. Not to mention the space to set that sort of rig up.

I think PSVR is going to be the mass market version. Still pricey for an add on but a massive user base so even a small % will mean big numbers. More so than the PC based systems I think the software will mark this out as either a 5 minute gimmick or if everyone will want one.

Gran Turismo 7 in VR, yes please!

paul99

800 posts

243 months

Wednesday 16th March 2016
quotequote all
I gather Amazons pre-order stock was sold out in 10 minutes, lucky for me I managed to get one. I think this is going to be a game changer and I can't wait smile

anonymous-user

54 months

Wednesday 16th March 2016
quotequote all
I have a hard time believing a PS4 is going to run 1920x1080 at 120FPS in these things without reducing the graphic fidelity of the VR games significantly from current PS4 games. Doubling the frame rate at the same resolution is a huge ask.

I think it will be quite successful for Sony though, as people already make do with inferior graphics on consoles as it is wink PC games will just continue to produce better visuals for those prepared to pay for it.

Edited by RenOHH on Wednesday 16th March 23:16

DoubleSix

11,715 posts

176 months

Wednesday 16th March 2016
quotequote all
Project Cars VR confirmed as launch title....


Durzel

12,267 posts

168 months

Thursday 17th March 2016
quotequote all
RenOHH said:
I have a hard time believing a PS4 is going to run 1920x1080 at 120FPS in these things without reducing the graphic fidelity of the VR games significantly from current PS4 games. Doubling the frame rate at the same resolution is a huge ask.
Hence the inline GPU...

Was on the fence about buying this, got my dates confused and by the time I realised it was on sale yesterday and was in a position to preorder it was already news that Amazon had sold out of their launch day allocation.

I sense another Wii launch & market speculation moment unless Sony ramp up production frown

As tech goes Sony hasn't exactly got a stellar track record. The camera seemed to have negligible support, after you were bored of Playroom what was left? Move is equally meh. That said they've got 200 odd developers working on games and apps for PSVR, and a groundswell of interest in VR from Rift, Vive, Google Cardboard, etc so maybe this really is the time that VR catches alight.

Civpilot

6,235 posts

240 months

Thursday 17th March 2016
quotequote all
Durzel said:
Hence the inline GPU...

Was on the fence about buying this, got my dates confused and by the time I realised it was on sale yesterday and was in a position to preorder it was already news that Amazon had sold out of their launch day allocation.

I sense another Wii launch & market speculation moment unless Sony ramp up production frown

As tech goes Sony hasn't exactly got a stellar track record. The camera seemed to have negligible support, after you were bored of Playroom what was left? Move is equally meh. That said they've got 200 odd developers working on games and apps for PSVR, and a groundswell of interest in VR from Rift, Vive, Google Cardboard, etc so maybe this really is the time that VR catches alight.
The whole reason for the October Launch date is to ensure the launch library is solid and in order to manufacture enough headsets to meet launch demand apparently. The hardware is ready now by all accounts (the hands on Demo's on Tuesday were with finished units by all accounts).

That being said I think even Sony might have been surprised in how quickly places like Amazon sold out of initial launch stock estimates.

Motorsport_is_Expensive

2,348 posts

122 months

Thursday 17th March 2016
quotequote all
PHCorvette said:
Oakey said:
No one is going to be walking about the streets with a VR headset on though are they, it's not Google Glass!
no, but they few that buy into this emperors new clothes will look back in time and recall the days they wore a bluetooth headset, mirror shades and walked around like Gareth Cheeseman
Haha. Well done. Good effort.

As an aside, I remember how silly we all felt when playing Wii for the first time.

EricE

1,945 posts

129 months

Thursday 17th March 2016
quotequote all
Durzel said:
Hence the inline GPU...
So that so-called breakout box houses an additional full GPU?

Knowing what the PS4 hardware is capable of I expected them to require some sort of external GPU but when I read the PSVR specs (low resolution, framerate reprojection) and price I thought they scrapped that idea.

130R

6,810 posts

206 months

Thursday 17th March 2016
quotequote all
EricE said:
So that so-called breakout box houses an additional full GPU?

Knowing what the PS4 hardware is capable of I expected them to require some sort of external GPU but when I read the PSVR specs (low resolution, framerate reprojection) and price I thought they scrapped that idea.
There's no GPU in that box (that wouldn't work at all ..). That box is there to remove the barrel distortion to display the image on a TV, and to do 3D audio processing.

Motorsport_is_Expensive

2,348 posts

122 months

Thursday 17th March 2016
quotequote all
130R said:
EricE said:
So that so-called breakout box houses an additional full GPU?

Knowing what the PS4 hardware is capable of I expected them to require some sort of external GPU but when I read the PSVR specs (low resolution, framerate reprojection) and price I thought they scrapped that idea.
There's no GPU in that box (that wouldn't work at all ..). That box is there to remove the barrel distortion to display the image on a TV, and to do 3D audio processing.
PS4 VR is fked, then. The PS4 barely keeps up with 1080p at 60fps with low settings (I know that's a fairly arbitrary statement, but still) let alone two...

Wait... isn't the PS VR headset only one screen (as opposed to Oculus and Vive, which have two?) How does that work?!

Bullett

10,886 posts

184 months

Thursday 17th March 2016
quotequote all
The OR DK2 is a single 1080 screen with a divider as I assume this will be.
Works fine. This is what it looks like output to a normal screen.



It's going to be interesting. They are going to have to run it at a lower level of detail to get the frame rate up. I wouldn't expect Pcars to have all the eye candy of the full screen edition.

That raises an interesting point. Is Pcars VR a seperate product or are they just adding the VR feature to the existing game so it's available to all. The later I hope.

PHCorvette

1,761 posts

102 months

Thursday 17th March 2016
quotequote all
Civpilot said:
PHCorvette said:
no, but they few that buy into this emperors new clothes will look back in time and recall the days they wore a bluetooth headset, mirror shades and walked around like Gareth Cheeseman
You keep stating these 'facts'. We get that you hate it because you wont be able to see it, you have already stated you want it to fail, you have stated that it "Will fail".

It's just making you look extremely bitter and angry about it all.

Why not wait and see?

So info that you are clearly not aware of regarding the current interest from consumers (you know, those people you say wont want this tech):-

Oculus rift is already pre selling "Far better than we ever could have expected" according to the company, In fact the pre-orders are so high they forced Oculus to push back the shipping date in order to make enough headsets available.

HTC Vive is also pre-ordering well despite the incredible price. In fact when the Vive went live on Pre-Order they sold 15000 (not a typo, Fifteen thousand) in under 10minutes. At the minimum cost of $799 that's around $12million in presales.

Now consider that both of those require £xxxx PC's to run and are considerably more niche/expensive than the 'plug and play' Playstation VR (The HTC is literally twice the price of the playstation VR).

Add again that there are currently around 35million PS4's sold, and many more will be sold in the next 7months.... that is 35million potential customers that at most might need to spend an extra $/£40 for a camera, but apart from that are ready to go without having to buy expensive upgrades to existing equipment (and being Sony there will probably be a bundle including the camera to save people money anyway).

The companies behind making home VR headsets are very serious about it. VERY serious.
(As stated previously 320 separate developers are actively involved in developing games for the PVR right now and 100 games are already known by name. This is not a product that will launch with a couple of tech demos, the whole reason it is being held until October is a)to make enough to meet demand, and b) to build a release library of '50 games on launch day')


of course, if they speak to you they might as well give up now, obviously based on those presales figures and google hits this VR thing is going to fail completely winklaugh
All I hear is that there are a lot of PC nerds with more money than sense, as proven by the nature that they are pc gamers they are probably fat single middle aged males, so this market is saturated with fat guys watching porn gaming on chairs with built in crapper pots and dominos on speed dial



Motorsport_is_Expensive

2,348 posts

122 months

Thursday 17th March 2016
quotequote all
Bullett said:
The OR DK2 is a single 1080 screen with a divider as I assume this will be.
Works fine. This is what it looks like output to a normal screen.



It's going to be interesting. They are going to have to run it at a lower level of detail to get the frame rate up. I wouldn't expect Pcars to have all the eye candy of the full screen edition.

That raises an interesting point. Is Pcars VR a seperate product or are they just adding the VR feature to the existing game so it's available to all. The later I hope.
There is no hope of Project Cars running VR on a PS4. No hope at all.

Running a DK2 on my GeForce 770 at an acceptable frame rate saw the details, and resolution reduced to 90's style graphics.

I'm totally sold on VR - it will be amazing. But it's going to be a while yet.