Sony Project Morpheus (VR)

Sony Project Morpheus (VR)

Author
Discussion

y2blade

56,137 posts

216 months

Thursday 17th March 2016
quotequote all
PHCorvette said:
All I hear is that there are a lot of PC nerds with more money than sense, as proven by the nature that they are pc gamers they are probably fat single middle aged males, so this market is saturated with fat guys watching porn gaming on chairs with built in crapper pots and dominos on speed dial


Leave Boogie out of it.

Digitalize

2,850 posts

136 months

Thursday 17th March 2016
quotequote all
Hugely excited for this. I expect the graphics aren't going to be amazing compared to regular games, but it's all about the solid VR experience, making it fun and immersive.

I honestly think PS VR will be the much needed beachhead for VR in general, anything based around a PC will be technically superior, but will always remain niche as PC gaming is anyway.

I'm looking forward to picking one up, this is the single biggest development for games since 3D spaces.

Hopefully they'll have a very strong position by Christmas, with stock at that sweet spot of only just in stock, with decent games and bundles, and advertising.

130R

6,810 posts

207 months

Thursday 17th March 2016
quotequote all
Motorsport_is_Expensive said:
PS4 VR is fked, then. The PS4 barely keeps up with 1080p at 60fps with low settings (I know that's a fairly arbitrary statement, but still) let alone two...

Wait... isn't the PS VR headset only one screen (as opposed to Oculus and Vive, which have two?) How does that work?!
It's a 1080p display split per eye. So I guess games that already run at 1080p 60fps will just work, games that don't run at 60fps will effectively have graphic settings turned down so they do run at that that frame rate. Reprojection (duplicating every frame) converts 60fps to 120fps.

Bullett

10,892 posts

185 months

Thursday 17th March 2016
quotequote all
It's more complex than that. I don't fully understand the detail but it's not the same as just rendering the same number of pixels, there are additional tasks and therefore overhead that are needed to be carried out to get the weird looking (on a flat screen) display I posted above.

Motorsport_is_Expensive

2,348 posts

123 months

Thursday 17th March 2016
quotequote all
From what I can gather, in the simplest possible terms, it's essentially two scenes rendered simultaneously.

The motion capture and optics don't seem to (I'm no programmer, mind) take much away. But the game must hit min 60fps / mega (90+) refresh rates.

Things like motion blur just wont work. So games have to do away with old (old as in, current!) graphical tricks.

As I alluded to earlier, VR is stripping game engines back to the 90's - where raw power was king. Since turn turn of the century raw power gave way to fine tuning and the evolution of graphical design, and graphic hardware and processing power development in PCs stalled. When VR picks up, the PC development cycles will ramp back up, back to when your £500 graphics card was obsolete in 12 months. Great VR will, for the next 10 years I'm going to guess, belong to the cash rich geeks. This is especially likely if Sony and Microsoft want their consoles to last their expected life cycle (wasn't it 8-10 years?) and you can never underestimate the power consoles have over game development. Cross platform, franchises and all that.

I may sound really negative, but VR will take over. No question. It's just going to take a huge amount of time, and patience from consumers.








Timbergiant

995 posts

131 months

Thursday 17th March 2016
quotequote all
I've taken a half arsed interest in the VR thing since it was first talked about, never really into it but it did seem interesting, having already got the PS move stuff and the PS4 camera I'm half way there already, so I've ordered one, looks like two of the light up move controllers are needed from the stuff on the playstation site.

Digitalize

2,850 posts

136 months

Thursday 17th March 2016
quotequote all
As far as I know, there's no requirement for the Move controllers, just that they can create an even more immersive experience.

Hopefully developers will be eager to push and experiment with the Move controllers despite having to create an experience for a DS4, as I imagine Sony are trying keep the entry cost as low as possible, so an extra £60 for 2 move controllers is one they want to keep optional!

I look forward to attaching glowing lights to my head and waving two around in the dark with headphones on.

Civpilot

6,235 posts

241 months

Thursday 17th March 2016
quotequote all
Sony have stated that the primary controller is the PS4 dual shock that came with the console. The move controllers will only be required if a specific game is built around using them.

All this talk about the PS4 not being able to do this is making me laugh.... people have used the VR headset this very week in hands on play tests and you know what, it works and the PS4 can power it. Obviously again though everyone who has played it was wrong and actually they didn't, because it doesn't work, because the PS4 is not capable wink

Motorsport_is_Expensive

2,348 posts

123 months

Thursday 17th March 2016
quotequote all
Civpilot said:
Sony have stated that the primary controller is the PS4 dual shock that came with the console. The move controllers will only be required if a specific game is built around using them.

All this talk about the PS4 not being able to do this is making me laugh.... people have used the VR headset this very week in hands on play tests and you know what, it works and the PS4 can power it. Obviously again though everyone who has played it was wrong and actually they didn't, because it doesn't work, because the PS4 is not capable wink
You can fashion a workable VR headset using only a mobile phone. It's not about making it simply 'work'. It's about the technology being on par with where games are, graphically and structurally, right now on a 2D screen.

The point is that the PS4 is stretched running 1080 at 60fps. That's the absolute minimum spec for VR to work - and it has to be rendered twice.

They may have tech demos that look lovely right now. I've seen the under sea stuff. But if you're expecting the new Doom, or even the old Call of Duty's to work, you're going to be disappointed.

Oakey

27,595 posts

217 months

Thursday 17th March 2016
quotequote all
Motorsport_is_Expensive said:
You can fashion a workable VR headset using only a mobile phone. It's not about making it simply 'work'. It's about the technology being on par with where games are, graphically and structurally, right now on a 2D screen.

The point is that the PS4 is stretched running 1080 at 60fps. That's the absolute minimum spec for VR to work - and it has to be rendered twice.

They may have tech demos that look lovely right now. I've seen the under sea stuff. But if you're expecting the new Doom, or even the old Call of Duty's to work, you're going to be disappointed.
You should probably get on the phone to EA then and tell them to shelve that PSVR version of Battlefront they're working on then

paul99

801 posts

244 months

Thursday 17th March 2016
quotequote all
I don't really see how a current FPS game could even work properly on VR, they are all about reaction speed and with complex Huds etc.. Im hoping for immersive space shooters, flight sims, driving games and new gaming experiences not seen before.



Edited by paul99 on Thursday 17th March 17:23

Motorsport_is_Expensive

2,348 posts

123 months

Thursday 17th March 2016
quotequote all
Oakey said:
Motorsport_is_Expensive said:
You can fashion a workable VR headset using only a mobile phone. It's not about making it simply 'work'. It's about the technology being on par with where games are, graphically and structurally, right now on a 2D screen.

The point is that the PS4 is stretched running 1080 at 60fps. That's the absolute minimum spec for VR to work - and it has to be rendered twice.

They may have tech demos that look lovely right now. I've seen the under sea stuff. But if you're expecting the new Doom, or even the old Call of Duty's to work, you're going to be disappointed.
You should probably get on the phone to EA then and tell them to shelve that PSVR version of Battlefront they're working on then
Good grief.

Have you seen mobile versions of popular FPS? They're not even the same game mechanics, let alone the same engine. If EA have something lined up then it wont be the BF that's already out.

I don't know why people take this so badly? You'd need two PS4 to power a 3D, VR version of Battlefront. It's not my making. It's a simple equation.

I'd love it if it weren't the case.

Motorsport_is_Expensive

2,348 posts

123 months

Thursday 17th March 2016
quotequote all
paul99 said:
I don't really see how a current FPS game could even work properly on VR, they are all about reaction speed and with complex Huds etc.. Im hoping for immersive space shooters, flight sims, driving games and new gaming experiences not seen before.



Edited by paul99 on Thursday 17th March 17:23
Is why Alien Isolation worked so well. Because it was all about atmosphere, not twitch movement.

Fixed seat games, like driving, flight, and space sims are amazing in VR.

vsonix

3,858 posts

164 months

Thursday 17th March 2016
quotequote all
Durzel said:
RenOHH said:
I have a hard time believing a PS4 is going to run 1920x1080 at 120FPS in these things without reducing the graphic fidelity of the VR games significantly from current PS4 games. Doubling the frame rate at the same resolution is a huge ask.
Hence the inline GPU...

Was on the fence about buying this, got my dates confused and by the time I realised it was on sale yesterday and was in a position to preorder it was already news that Amazon had sold out of their launch day allocation.

I sense another Wii launch & market speculation moment unless Sony ramp up production frown

As tech goes Sony hasn't exactly got a stellar track record. The camera seemed to have negligible support, after you were bored of Playroom what was left? Move is equally meh. That said they've got 200 odd developers working on games and apps for PSVR, and a groundswell of interest in VR from Rift, Vive, Google Cardboard, etc so maybe this really is the time that VR catches alight.
All the demos of the 3D PS4 games I have seen so far have quite simplified, almost Wii-style graphics. I was hoping that PS4 VR would allow for me to play FPS-mode GTA5/online in full immersion mode but it looks like that level of graphic detail is still a generation or so away yet.

paul99

801 posts

244 months

Thursday 17th March 2016
quotequote all
vsonix said:
All the demos of the 3D PS4 games I have seen so far have quite simplified, almost Wii-style graphics. I was hoping that PS4 VR would allow for me to play FPS-mode GTA5/online in full immersion mode but it looks like that level of graphic detail is still a generation or so away yet.
Sad thing is that even though a full blown OR or Vive setup could feasibly run something like that, I don't think developers will spend time/money developing/converting AAA games of that scale for a small user base. Like you said I think that's a generation away.

vsonix

3,858 posts

164 months

Thursday 17th March 2016
quotequote all
paul99 said:
vsonix said:
All the demos of the 3D PS4 games I have seen so far have quite simplified, almost Wii-style graphics. I was hoping that PS4 VR would allow for me to play FPS-mode GTA5/online in full immersion mode but it looks like that level of graphic detail is still a generation or so away yet.
Sad thing is that even though a full blown OR or Vive setup could feasibly run something like that, I don't think developers will spend time/money developing/converting AAA games of that scale for a small user base. Like you said I think that's a generation away.
It's classic chicken-and-egg - most mainstream buyers won't bother until they know that it's not gonna be an expensive white elephant... but the hardware manufacturers won't commit to mass-producing or bundling these things with the console until there's been enough take-up.

FurballS2000

1,054 posts

166 months

Friday 18th March 2016
quotequote all
I am really looking forward to this, October can't come fast enough!

EricE

1,945 posts

130 months

Saturday 19th March 2016
quotequote all
The Verge reports that there may be a new 4K Playstation with an upgraded CPU and GPU coming soon.
I imagine that would go well with the PSVR. I for one would not mind buying a new console with better performance every 2-3 years as long as the titles are backwards compatible.

http://www.theverge.com/2016/3/18/11265506/playsta...


Digitalize

2,850 posts

136 months

Saturday 19th March 2016
quotequote all
I agree that I wouldn't mind a quicker upgrade cycle, but it comes with the problem of fragmentation.

I believe we'll get to a point where the PS4 can do 1080/60, as developers find ways to optimise code for the system. If a 'PS4.5' came out that could do 4k that would be great. If it worked similar to how a PC game would, where all settings are the same other than resolution, and the game just knew which resolution to output to. All physics, lighting effects etc, all identical, PURELY resolution, then great. Any more than that and it will effectively be the same gap between generations, and we all know how held back cross-gen games are.

IainT V6

886 posts

177 months

Wednesday 23rd March 2016
quotequote all
Deposit down on pre-order cool

Roll on Oct...