Sony Project Morpheus (VR)
Discussion
Lucas Ayde said:
The PS4 Pro (coming out next month) should address a lot of the negative issues around PSVR... It has the power to do better antialiasing which should help with the jaggies on edges, offer potentially more details and/or faster frame rates (120fps vs 90fps) which would help with nausea issues.
Of course, it can't make the display panel any higher-res so you are still stuck with 960x1080 (per eye) res - but the improved antialiasing or possibly supersampling (rendering at a higher resolution and then scaling down) can help minimise that drawback.
Also of course, it will offer >1080p resolutions on some games (for people with 4k TVs) and should potentially offer better frame rates and more graphical effects on 1080p gaming too.
Just a shame about the lack of UHD Blu Ray - major slip-up by Sony there.
Is this correct? Is there actually going to be an appreciable difference using PSVR on Pro? I am more than happy to buy the Pro just to enhance PSVR, but dont need to spend £150 for the hell of it...Of course, it can't make the display panel any higher-res so you are still stuck with 960x1080 (per eye) res - but the improved antialiasing or possibly supersampling (rendering at a higher resolution and then scaling down) can help minimise that drawback.
Also of course, it will offer >1080p resolutions on some games (for people with 4k TVs) and should potentially offer better frame rates and more graphical effects on 1080p gaming too.
Just a shame about the lack of UHD Blu Ray - major slip-up by Sony there.
russy01 said:
Is this correct? Is there actually going to be an appreciable difference using PSVR on Pro? I am more than happy to buy the Pro just to enhance PSVR, but dont need to spend £150 for the hell of it...
Proof is in the pudding really, it has an overclocked CPU that's 1.3x more powerful, double'd and overclocked GPU that is 2.3x more powerful and 24% more bandwidth for the memory, which also has an extra 512MB to play with. It's all down to the developers to utilise, but I think with VR it will make quite a big difference, with the extra power it should be able to go from 90fps to 120fps and add more graphical fidelity.Pretty indepth article about the PS4 Pro - http://www.eurogamer.net/articles/digitalfoundry-2...
OK so we've had one of these for a few days now, the lodger works in a computer game store and was able to get one one loan for a week or two.
I actually wasn't expecting much beyond a bit of a headache and eyestrain, but WOW. This is my first VR experience bar a 5 minute go on one of those super oldskool VR headset machines in the Trocadero centre sometime in the mid 90s. So suffice it to say I am aware that it's not the best on the market compared to Vive and Oculus Rift but still... I'm impressed.
I really do think that it has potential to be the Next Big Thing in gaming. The real winning thing is the immersion and the scale of objects, you now feel that 'you' or your avatar are in scale with everything around. being able to look round you by moving your head makes any kind of first-person perspective game so much more playable - looking round a bend in a driving game or looking over your shoulder at an enemy as you whizz past. I didn't feel any nausea or motion sickness but it is definitely capable of making you feel like you are travelling at speed which is initially a little disorienting when your body is telling you you're sitting in a living room chair. Best thing I've played on it is REZ Infinite which is basically like being trapped in the computer mainframe in an 80s sci-fi flick. I've played REZ on other symptoms and I remember it being quite tricky, however with the super intuitive head aiming, it's actually easy enough to hit 100% of all targets so the game itself isn't too taxing but the graphics and sound produce an experience which actually isn't too far off being on (good) drugs!
However I think Sony is being a little punitive with the pricing of most of their content they have made available and that if they don't relax their pricing, and include one or two full games in the bundle they are going to turn off many potential buyers. The demo content is interesting the first couple of times and is great for when a mate comes round and you want to show off the system but has limited scope for any actual play. I was really surprised that the 'VR Worlds' title was £30 paid content, as again it's basically just tech demos and game experiences that are only a level long. All the games are download only so there's no resale value once you bought them - since our unit is on loan, there isn't much point in us buying them at this point, since we can't resell them when we give back the unit, and besides we already own Drive Club complete with season pass etc, so paying £35 for a cut down version with VR isn't that appealing. A couple of the other full titles are £55 which is AAA title money but by and large they're not really AAA type games, more the sort of thing that would normally cost £15-25 in the PS store. And most of them seem to have quite short playthrough times, I think the Batman game is just shy of 4 hours, which again, is a lot for the money they're asking.
I rather think this short sightedness in bundling content will limit appeal. Look at the Wii, for example, the Wii Sports game that came bundled with all systems was entertaining and meant as soon as you had the system you were ready to get stuck into some light-hearted fun with family and friends. And the high pricing of relatively short games is also going to be irksome for many. If Sony were to ssubsidise developers so they could set the price of games lower for early adopters take-up of the system would be much greater. And the distinct lack of any 'premium' games is a bit of a pity. Some sort of VR GTA title would have been huge. So as it stands at the moment this is a thing for people with deep pockets and who don't mind paying 'early adopter tax' which I think is going to be the only thing that limits its success.
Of course it is the run up to the festive season so perhaps Sony will make a bundle and include a couple of full titles. The potential to lose oneself in this thing for hours is huge but so far it's missing the must-have 'killer app' which would make me tell you to rush out and buy one now. However I really do hope the industry supports this tech as going back to playing games on a normal TV seems flat and dull by comparison!
I actually wasn't expecting much beyond a bit of a headache and eyestrain, but WOW. This is my first VR experience bar a 5 minute go on one of those super oldskool VR headset machines in the Trocadero centre sometime in the mid 90s. So suffice it to say I am aware that it's not the best on the market compared to Vive and Oculus Rift but still... I'm impressed.
I really do think that it has potential to be the Next Big Thing in gaming. The real winning thing is the immersion and the scale of objects, you now feel that 'you' or your avatar are in scale with everything around. being able to look round you by moving your head makes any kind of first-person perspective game so much more playable - looking round a bend in a driving game or looking over your shoulder at an enemy as you whizz past. I didn't feel any nausea or motion sickness but it is definitely capable of making you feel like you are travelling at speed which is initially a little disorienting when your body is telling you you're sitting in a living room chair. Best thing I've played on it is REZ Infinite which is basically like being trapped in the computer mainframe in an 80s sci-fi flick. I've played REZ on other symptoms and I remember it being quite tricky, however with the super intuitive head aiming, it's actually easy enough to hit 100% of all targets so the game itself isn't too taxing but the graphics and sound produce an experience which actually isn't too far off being on (good) drugs!
However I think Sony is being a little punitive with the pricing of most of their content they have made available and that if they don't relax their pricing, and include one or two full games in the bundle they are going to turn off many potential buyers. The demo content is interesting the first couple of times and is great for when a mate comes round and you want to show off the system but has limited scope for any actual play. I was really surprised that the 'VR Worlds' title was £30 paid content, as again it's basically just tech demos and game experiences that are only a level long. All the games are download only so there's no resale value once you bought them - since our unit is on loan, there isn't much point in us buying them at this point, since we can't resell them when we give back the unit, and besides we already own Drive Club complete with season pass etc, so paying £35 for a cut down version with VR isn't that appealing. A couple of the other full titles are £55 which is AAA title money but by and large they're not really AAA type games, more the sort of thing that would normally cost £15-25 in the PS store. And most of them seem to have quite short playthrough times, I think the Batman game is just shy of 4 hours, which again, is a lot for the money they're asking.
I rather think this short sightedness in bundling content will limit appeal. Look at the Wii, for example, the Wii Sports game that came bundled with all systems was entertaining and meant as soon as you had the system you were ready to get stuck into some light-hearted fun with family and friends. And the high pricing of relatively short games is also going to be irksome for many. If Sony were to ssubsidise developers so they could set the price of games lower for early adopters take-up of the system would be much greater. And the distinct lack of any 'premium' games is a bit of a pity. Some sort of VR GTA title would have been huge. So as it stands at the moment this is a thing for people with deep pockets and who don't mind paying 'early adopter tax' which I think is going to be the only thing that limits its success.
Of course it is the run up to the festive season so perhaps Sony will make a bundle and include a couple of full titles. The potential to lose oneself in this thing for hours is huge but so far it's missing the must-have 'killer app' which would make me tell you to rush out and buy one now. However I really do hope the industry supports this tech as going back to playing games on a normal TV seems flat and dull by comparison!
ian_c_uk said:
For "party games" try the (free) Playroom VR games - great (social) fun with some players using TV and one in VR.
They're pretty good - we really liked the Godzilla one, especially amusing as the mic picks up the voice of the 'Dinosaur' and pitch shifts it for a cartoon effect. The 'Sheriff' one is quite fun as is the platform game thing. But they're all way too short and due to their simplicity there's not much scope for repeat plays. I set mine up the other day and apart from smudges from the nose shield thing on my glasses it was fine, played Fallout 4 on the big screen, admittedly less than full sharpness and no virtuality but it was good, it wanted me to move into the red shape to play the VR room thing so I stopped as I couldn't be bothered any recommendations for VR games yet?
Timbergiant said:
I set mine up the other day and apart from smudges from the nose shield thing on my glasses it was fine, played Fallout 4 on the big screen, admittedly less than full sharpness and no virtuality but it was good, it wanted me to move into the red shape to play the VR room thing so I stopped as I couldn't be bothered any recommendations for VR games yet?
Until Dawn:Rush of Blood was flipping great for the price. I have only played it with the Move controllers so can't say what it's like on the DualShock.So finally got to experience this at a mates house who managed to get his hands on one and all I can say is WOW! Really I wasn't expecting to be so blown away by it but goodness, as an experience it really is amazing. I tried the shark cage demo and my heart was literally pounding. I also had a quick go on Until Dawn and RIGS and I am sold.
It's just a shame that you don't seem to be able to get them anywhere except on ebay at the moment and I'm not paying over the odds to those flip merchants for one.
There are a few issues thought, it actually made me motion sick after an hour of playing, never experienced this before in any other games, I don't even get sea sick so this is an issue that needs to be resolved.
Also the games out at the moment aren't really what I'd call full games, despite the £50 price tag, they are more like tech demo's, but this will come in time.
VR IS the future as far as I am concerned, in 10 years time, everyone will be using it and we'll laugh at how we used to use "flat screens".
It's just a shame that you don't seem to be able to get them anywhere except on ebay at the moment and I'm not paying over the odds to those flip merchants for one.
There are a few issues thought, it actually made me motion sick after an hour of playing, never experienced this before in any other games, I don't even get sea sick so this is an issue that needs to be resolved.
Also the games out at the moment aren't really what I'd call full games, despite the £50 price tag, they are more like tech demo's, but this will come in time.
VR IS the future as far as I am concerned, in 10 years time, everyone will be using it and we'll laugh at how we used to use "flat screens".
Tobias Funke said:
HoloBall is a must buy if you've the move controllers, I think I paid around £8 for it yesterday.
Yes it's great, so simple but amazing fun. Just make sure you have room to play it, you need to be around 7ft from the camera and have enough space to extend your arms out to the sides. Gassing Station | Video Games | Top of Page | What's New | My Stuff