World of Tanks (Vol 2)

World of Tanks (Vol 2)

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Discussion

enjo

339 posts

138 months

Wednesday 12th November 2014
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Also - geek moment, managed to get my first blue stat:

Mastodon2

13,826 posts

165 months

Wednesday 12th November 2014
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Alan O'Hagan said:
I had the exact same feelings about the KV2 the first time I bought it. Too slow, too big, reloads way too slow, aims way too slow and even when you do get to fire it is literally hit or miss.

However I rebought it some time ago for platooning purposes and it has taken on a whole new lease of life. Platooned with a second KV2 they can become quite lethal at any tier. However I would never dream of taking it out solo. Like the TOG2 it is a purely novelty tank in my garage.
I don't consider the TOGII* a novelty tank, though a lot of people do and think "lol huge tank lel, it's pretty cheap too I'll buy it for a laugh, uh oh I suck lel who carez". The TOG is a massive bus of a tank, but it's got an amazing gun, it's tall and has good depression for fighting through undulating terrain. It's a top sniper, and as it's so slow, it's actually decently accurate on the move too. A well played TOG is a dangerous thing, it's just a shame that so many crap players use them for lolz and make the TOG a deadweight on the team. I've had multiple Steel Wall medals in my TOG, it's a reverse sidescraping monster. Hell, it can do frontal sidescraping too, by moving back away from the cover wall and extending out into the alley of fire, keeping it's frontal armour angled and hidden by the wall. And then with accuracy, pen and excellent ROF, you just pump shot after shot into the enemy and rip them up.

I had a good game one in my TOG with a Hellcat using me as mobile cover, he was peeping around me to shoot and then hiding again, a good tactic when used correctly.

KV-2s can be deadly too of course, but I feel that their terrible speed, traverse (hull and turret), massive reload time, inconsistent damage and complete and utter lack of gun depression mean they've got nothing to offer on open maps. Whereas I can get a lot of kills and damage in my TOG on Mali, Prok etc, the KV-2 will be lucky to get to the fight in one piece on those maps, let alone hit anything.

EDIT:

Suspect the mastery system is trolling me. I have not received any mastery badges in the last week I've been playing the Tiger II, and tonight I've just had a 1750 base xp game. 1485 spotting, 3132 damage, 4 kills and captured the flag, 0 damage received (I think I was probably one bounce away from a steel wall too, sidescraping monster, this tank), none of which is apparently good enough for even a Mastery class 3. Hmmm. Judging by the standards of some of the Tiger II players I see, I cannot imagine that more than half of them have put in a better performance than that in the last week. In a less-played tank 1750 base xp would be an easy ace, but while prolific, I don't think that much of the majority of Tiger II drivers I see. I'm not an amazing player, but I think it's accepted as a donkey tank as so many people rush to it.

Also, I passed my 4000th game without even knowing it some time this week.


Edited by Mastodon2 on Wednesday 12th November 22:15

Beati Dogu

8,892 posts

139 months

Wednesday 12th November 2014
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I had a game yesterday with the tier 4 US Stuart tank where there was a platoon of 3 TOGs on my side. They were top tier, but decided to all hide in the little enclave that arty normally sits in on the Pearl River map (north spawn). A tomato in a KV-1S joined them as well.

I managed to take out a T-34-85 with the crazy fire hose gun the Stuart has (Press the fire button & it reels off 5 shots in a row), but with our top tier heavy tanks missing, the team didn't last long. It wasn't until the rest of the team was dead and the enemy had started to cap before the TOGs & KV-1S emerged and started to do anything.

Unsurprisingly their idiot plan didn't work and the 3 arty and enemy tanks took them apart pretty easily.

eatcustard

1,003 posts

127 months

Thursday 13th November 2014
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With the new Warcraft expansion out WOT can wait a few weeks.

After a few games last night at 5x XP and 0 win, time to take another break from the game.

defblade

7,435 posts

213 months

Thursday 13th November 2014
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eatcustard said:
With the new Warcraft expansion out WOT can wait a few weeks.

After a few games last night at 5x XP and 0 win, time to take another break from the game.
That's when it all goes wrong for me. If I don't play regularly (and I often don't!), my ability goes to pooh.

eatcustard

1,003 posts

127 months

Thursday 13th November 2014
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defblade said:
That's when it all goes wrong for me. If I don't play regularly (and I often don't!), my ability goes to pooh.
Makes no odds for me, I play pooh anyway smile

TX1

2,366 posts

183 months

Thursday 13th November 2014
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Got a few games in last night and boy did I regret it, the X5 does bring all the idiots out.
Gave up after about 8 games.
Personally find the KV2 pretty entertaining and find it can work in most maps as long as you have a decent place to hide to reload and have some other players close by to support while reloading, however as some have said sometimes cannot hit anything.

TooLateForAName

4,747 posts

184 months

Thursday 13th November 2014
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pringle1988 said:
This is going to sound like a very nooby question.
When im looking at the major qualifications of my crew the commander is always 100% (once fully trained) and my other crew are 110%. When people talk about a 180% crew what do they mean? I put brothers in arms on my commander for my tiger 2 and the percentages remain the same.

Cheers for any input.
As has been said been said, BIA needs to be at 100% on all crew members before it does anything.

When people talk about a 180% crew they usually mean that the crew has 100% in the base skill (commander/driver/etc) and a further 80% on the next skill.

My best crews are on their 4th skill so some would describe them as 460% (eg 100% base + BIA + 6th Sense + cammo + repair 60% )

jimmyjimjim

7,342 posts

238 months

Friday 14th November 2014
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Been a while since I've had a good epic game. I recently dusted off my E8 (468% crew, as above - full core skill, repairs, fire fighting, camo, and bits of other skills/perks), as there's been some Fury/E8 specific missions, as well as the remembrance day missions (get 11 kills, 11 spots, 11 wins) which I figured I'd find easiest to do in the E8.

It's probably been a good year since I played it last.

Anyhow, got into a T8 game on Stalingrad, with a 36% win chance. Lovely.

After doing a fair chunk of damage and spotting, with 1 kill (a dumb Cromwell), it came down to me with ~600hp, a T28 Proto on about the same and our S-51 vs a JT 8.8, a RHM and a T29.

I wander on ahead, spot the T29 (920hp) then come back as the other two find the Proto and the S-51.

Both of whom get killed in short order, leaving them on about 500hp each.

Not looking promising.

I'd loaded HE as I approached, the RHM being nearest; he finished off the Proto as I got close, so I took advantage of him having just fired to smash 3 quick rounds of HE into him for a kill. Nice.

Not fancying fighting both the others at once, I run back to the T29, and confirmed an earlier suspicion that he was afk...kind of him; several rounds later and a fire, free xp for me and it's one on one.

The peanut gallery are getting excited now.

I go back and find the JT who has reversed into an alley for side protection.

Not fancying my chances, I back off and think about the draw.

Get talked into going for it.

I've procrastinated a minute by now, so go back the way I came, find him again. A futile attempt to track him fails, and I take a hit before I can get alongside and start whittling away. I get him down to one hittable hp before he can scrape me off in the alley, then take another hit as I change sides, also making me one hittable, as I bounce a couple off him.

No matter, as the next 2(BS rng rollng low) go in and the victory is ours; 3k damage in an E8, quite nice.

Alan O'Hagan

441 posts

137 months

Friday 14th November 2014
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jimmyjimjim said:
No matter, as the next 2(BS rng rollng low) go in and the victory is ours; 3k damage in an E8, quite nice.
That is one hell of a carry in an E8 against some high powered opposition. Well played. Any replays, screen shots etc? I would love to see what xp and Wn8 stuff you farmed in that game. Games like that are 1 in an 100. clapbow

jimmyjimjim

7,342 posts

238 months

Friday 14th November 2014
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I really should turn on the replay recordings. Unfortunately, it decided to lose connection to the server so I didn't get the chance for screenshots of the results, either.

It's like someone said about quickybaby and the Comet; a lot of the games are run in, get killed quickly, start again....only a few are decent, only a few stand out.

To be fair to the rest of the team, I was 2nd or third in damage, though top for xp in that game; only a carry right at the end.

xp was 13xx, might have been 1348. No idea on anything else.

Sf_Manta

2,191 posts

191 months

Friday 14th November 2014
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Just had a bit of a monster round in the KV2...

Proof that even running the derp cannon, played right, you can do some insane damage hehe

http://wotreplays.eu/site/1333603#himmelsdorf-sf_m...

And i did mention about my crew in the KV2 having 4 skills... nearly there.

Beati Dogu

8,892 posts

139 months

Friday 14th November 2014
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Very nice. I've only played the KV-2 on the test server, which is not the best place really, due to the terrible match making.

Mastodon2

13,826 posts

165 months

Friday 14th November 2014
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What do you guys think of the E-75? I hear it's a turd until you get the 128mm gun and the upgraded turret (as everyone at tier 9 should hopefully be good enough to spot and abuse E-75s with the soft stock turret). I also hear phrases like "Tier 10 tank dressed as a tier 9" - is it really that good? I must admit, it's the 9 I fear the most, easily. I'm struggling to think of another tank that I've come across that combines armour, firepower and mobility in such an effective way.

Moving along from that, what about the E-100? I do get the impression that the majority of players consider it a step back from the E-75, which is a shame. I must admit, I'm quite looking forward to playing the E-100, though it's a long, long way off, the E-75 modules cost a stload of XP and then it's another 175,000 odd to get to the E-100. I don't think the grind will be a problem, more something I do at a leisurely pace, as I think I'll be keeping the E-75 long term.

JustinF

6,795 posts

203 months

Friday 14th November 2014
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I stay the hell away from E-75's unless I've flanked, E-100's I don't come across much but I don't fear them, they may be tough to kill but their 20 sec reload makes them predictable.

Beati Dogu

8,892 posts

139 months

Friday 14th November 2014
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Mastodon2 said:
What do you guys think of the E-75? I hear it's a turd until you get the 128mm gun and the upgraded turret (as everyone at tier 9 should hopefully be good enough to spot and abuse E-75s with the soft stock turret). I also hear phrases like "Tier 10 tank dressed as a tier 9" - is it really that good? I must admit, it's the 9 I fear the most, easily. I'm struggling to think of another tank that I've come across that combines armour, firepower and mobility in such an effective way.

Moving along from that, what about the E-100? I do get the impression that the majority of players consider it a step back from the E-75, which is a shame. I must admit, I'm quite looking forward to playing the E-100, though it's a long, long way off, the E-75 modules cost a stload of XP and then it's another 175,000 odd to get to the E-100. I don't think the grind will be a problem, more something I do at a leisurely pace, as I think I'll be keeping the E-75 long term.
I'm not a fan of the 150mm gun the E100 has. It's also available on the tier 8-10 waffles and the penetration is very unreliable. Most E-100s resort to firing HEAT as a result, which has its own issues.

E-75s are tough SOBs with troll armour and a great gun. I now have an E-75, but haven't played it yet. I've used free XP to get the top turret & I may do the same for the engine. I'm not in a hurry to play it as I have the Chinese WZ-111 tier 9 heavy as well. Some people say it's the best one. The guns are very similar, but the E-75's is more accurate.

He're a recent game I had with mine, just as an example.

http://wotreplays.com/site/1314182?secret=594d1c81...

The gun was behaving itself in this one, so I was able to snipe the Tortoise's cupola a couple of times.

The tank is fully upgraded, but you don't really need the top engine as it's pretty mobile stock. It's also a 46K grind, which is about a quarter of the way to the tier 10. I like the tank so much that I got it anyway. Plus it's the top engine on the tier 9 medium as well.


Beati Dogu

8,892 posts

139 months

Saturday 15th November 2014
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At last, the Ace Tanker with the Slug of Doom!



Just over 1K damage, which is not bad in a tier 5 game with a pop gun.

I've been very lucky with this tank and it has a ridiculous 77% win rate after 20 games. A couple more games to bring the crew up to 100% and I'm flogging it though. tongue out

Daston

6,075 posts

203 months

Saturday 15th November 2014
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E-75 is one of my best tanks and one thats a keeper. When angled right the only things I need to fear are Tier 10 TD's although the Glacier plate is massive and very weak frown

Its a nice feeling sniping stuff and just having volleys of shots bounce off you smile

Mastodon2

13,826 posts

165 months

Saturday 15th November 2014
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Daston said:
E-75 is one of my best tanks and one thats a keeper. When angled right the only things I need to fear are Tier 10 TD's although the Glacier plate is massive and very weak frown

Its a nice feeling sniping stuff and just having volleys of shots bounce off you smile
I do quite well for angling in my Tiger II, and from what I gather the armour of the E-75 is (adjusted for tier) better all round, the upper glacis especially. The turret sides are always an easy target, even on the upgraded turret. Just about the only time I'm happy engaging an E-75 is side-on, from a distance where I can nail the rear-side area of the turret repeatedly.

Speaking of angling, I consider a Steel Wall medal to be a really good medal to earn, as it proves (in most cases) that you can angle well. I've had steel walls in some unlikely tanks, including the TOGII, SU-122-44, Jagdpanther II, SU-152, StuGIII, SU-100, typical thinly armoured boxes. To get a steel wall remember, you need to bounce 11 shots minimum, totalling at least 1000 damage, so you can't just go to a tier 10 game, bounce 2 shots and get a medal. Bouncing in a TOG is hard work, but the troll factor is excellent when the shots are pinging off you and no one can do a damn thing about it.


Daston

6,075 posts

203 months

Saturday 15th November 2014
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Mastodon2 said:
I do quite well for angling in my Tiger II, and from what I gather the armour of the E-75 is (adjusted for tier) better all round, the upper glacis especially. The turret sides are always an easy target, even on the upgraded turret. Just about the only time I'm happy engaging an E-75 is side-on, from a distance where I can nail the rear-side area of the turret repeatedly.

Speaking of angling, I consider a Steel Wall medal to be a really good medal to earn, as it proves (in most cases) that you can angle well. I've had steel walls in some unlikely tanks, including the TOGII, SU-122-44, Jagdpanther II, SU-152, StuGIII, SU-100, typical thinly armoured boxes. To get a steel wall remember, you need to bounce 11 shots minimum, totalling at least 1000 damage, so you can't just go to a tier 10 game, bounce 2 shots and get a medal. Bouncing in a TOG is hard work, but the troll factor is excellent when the shots are pinging off you and no one can do a damn thing about it.
Thats one reason I love my Matilda, you can roll a flank of lights and feel like a god