World of Tanks (Vol 2)

World of Tanks (Vol 2)

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Discussion

Daston

6,075 posts

204 months

Tuesday 20th January 2015
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SPGs seem to be going around acting like TDs these days.

I am halfway through the medium and heavy missions. Going to repurchase my hummle and try the spg ones.

Alan O'Hagan

441 posts

138 months

Tuesday 20th January 2015
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It had been 2 years since I last played arty and I had to think about how to activate God mode hehe

It really was just clicking though. But then I am awful at arty play and was probably doing it wrong. I didn't bother with relocating after each shot as I assumed (correctly) that counter battery fire would be minimal at that tier.

I got the first arty mission without even consciously trying. This little French thing should be fine for the first few easy missions, but once it hits "the wall" I will just give up on the arty missions. I don't own any other arty and won't be buying any to do those.

The last arty I owned was the Hummell which I sold over 2 years ago with a 37% win rate in it! Thats how bad I am at arty. Even afks and bots did better than me. rolleyes

PanzerCommander

5,026 posts

219 months

Tuesday 20th January 2015
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Fane said:
The French premium arty does seem ideally suited to the SPG missions, in the early stages at least. I did the first two in it last night, but think may struggle later on as one of the missions requires 2000 damage iirc. Might be time to buy back my GW Tiger (the tier 8 one) which I rage sold last year.
I was thinking along the same lines with the M12 (which like you I rage sold). I have well over 7.5 million credits in the bank and still have the crew in my barracks so I might just buy it back.

I have found that just playing the game means you do end up completing the missions. I just keep in mind what I have to do for each vehicle type and take the opportunity if one arises rather than rushing in to try and get it.

I did buy the AMX 13 90 (elited the '75 a long time ago) to do the light tank missions time will tell how that will go; I am sure it’s an absolute hoot once you learn to play it properly.

Alan O'Hagan

441 posts

138 months

Tuesday 20th January 2015
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Likewise I am just doing my grinds and playing the game. I am mindful of the mission conditions and if an opportunity arises I grab it to get the mission. I have got to medium tank mission 8 so far doing that. I think I am on Heavy 3 (I have been enjoying mediums too much this last while and grinding a few medium lines).

Doing this has meant I have managed to retain my sanity during all this madness. I must say it has been highly entertaining watching all the unicum streamers slowly (and rapidly) losing their sanity while trying to nail the mission objectives.

I think they have lost sight of the fact that there are no time limits on this and it isn't a race to get them done. They should chill, play their game and let the missions come to them rather than chasing after them like the yoloing masses.

PanzerCommander

5,026 posts

219 months

Tuesday 20th January 2015
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Alan O'Hagan said:
Likewise I am just doing my grinds and playing the game. I am mindful of the mission conditions and if an opportunity arises I grab it to get the mission. I have got to medium tank mission 8 so far doing that. I think I am on Heavy 3 (I have been enjoying mediums too much this last while and grinding a few medium lines).

Doing this has meant I have managed to retain my sanity during all this madness. I must say it has been highly entertaining watching all the unicum streamers slowly (and rapidly) losing their sanity while trying to nail the mission objectives.

I think they have lost sight of the fact that there are no time limits on this and it isn't a race to get them done. They should chill, play their game and let the missions come to them rather than chasing after them like the yoloing masses.
Yes but they have to be the first to get that premium reward tank don't forget, because it makes you look like some sort of uber elite player...or some st like that.

Beati Dogu

8,897 posts

140 months

Tuesday 20th January 2015
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Alan O'Hagan said:
Likewise I am just doing my grinds and playing the game. I am mindful of the mission conditions and if an opportunity arises I grab it to get the mission. I have got to medium tank mission 8 so far doing that. I think I am on Heavy 3 (I have been enjoying mediums too much this last while and grinding a few medium lines).

Doing this has meant I have managed to retain my sanity during all this madness. I must say it has been highly entertaining watching all the unicum streamers slowly (and rapidly) losing their sanity while trying to nail the mission objectives.

I think they have lost sight of the fact that there are no time limits on this and it isn't a race to get them done. They should chill, play their game and let the missions come to them rather than chasing after them like the yoloing masses.
Yes, they seem to be having a collective nervous breakdown. laugh

I'm also up to medium tank mission 8. Kill 2 mediums and win. Not easy when there are only 2 mediums on the other team and they're on different sides of the map. I'm just going to let that one happen, rather than force it.


I'm up to Mission 9 for the heavy tanks. The KV-1S has pretty good for this, although I'm going to need something a lot bigger and tougher for mission 15: "Damage caused, received and blocked by armour must be at least 8,000 HP in total".

Holy crap! eek I think only the ST-I could possibly do that of the tanks I have. Even then I'd probably have to bait some lower tiers into shooting me. My E-75 still has the Tiger II gun, so that won't cut it.


For tank destroyers, they've been pretty easy. I'm up to mission 11 which requires a platoon of TDs to complete. Let me know when you get there and I'll help out.

I think the arty and light tank ones will be the hardest for me, as I only have the Premium French SPG and the Chaffee that qualify. I don't have 6th sense on either, which is pretty critical for passive scouting.

I'm not a fan of light tanks, but the tier 7 Chinese WZ-131 is very good, so maybe I can stick my medium crew in that. It'll also see tier 10s, so more potential spotting damage.

As for arty, I've also played the GW Panther before and some of the low tier American & Soviet ones, but the crews have long since been retrained to tanks. I didn't rage sell any arty, I just got bored of playing them before the 'nerf'. Crews don't seem to matter so much to arty at least, so maybe I'll get one back for a while. It's worth it for the extra credits and female crew member (I keep telling myself).

Each new female crew comes with the BIA equivalent (Sisterhood of Steel) already on and a second 100% skill you can pick yourself like normal. So if you do all 5 types of vehicle, you'll have a decent crew that's already on their 3rd skill.

cirian75

4,264 posts

234 months

Tuesday 20th January 2015
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Beati Dogu said:
I'm up to Mission 9 for the heavy tanks. The KV-1S has pretty good for this, although I'm going to need something a lot bigger and tougher for mission 15: "Damage caused, received and blocked by armour must be at least 8,000 HP in total".

Holy crap! eek I think only the ST-I could possibly do that of the tanks I have. Even then I'd probably have to bait some lower tiers into shooting me. My E-75 still has the Tiger II gun, so that won't cut it
full gold ammo load out needed for that.

Mastodon2

13,826 posts

166 months

Tuesday 20th January 2015
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Quickybaby made it look pretty easy with the Maus - bounce, bounce, bounce. The description is not clear, but in this instance it seem that "damage blocked by armour" also counts damage to tracks, so if you get de-tracked it's added to the total.

Beati Dogu

8,897 posts

140 months

Tuesday 20th January 2015
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cirian75 said:
full gold ammo load out needed for that.
Yes, good idea actually. smash

I think the ST-I has HEAT as premium, which brings its own problems against spaced armour. The regular AP has 258 mm of pen, which is pretty reliable. HEAT will definitely go through the front of an E100 turret though.

Edited by Beati Dogu on Tuesday 20th January 17:09

bstb3

4,106 posts

159 months

Tuesday 20th January 2015
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That top tier HT mission looks like it could be pretty situational - you need a good blend of city map / choke point, lower tier / incompetent enemies, no arty or in good arty cover, highly armoured tank and not being capped / capping to pull it off I would imagine. Like people have said before its going to be a case of it just happening when you play normally, rather than specifically getting it.

I'd be concerned about trying to use prem ammo, yes it helps with the damage a lot but also prompts people to shoot it back - you want them shooting AP at you really to get the bounces. Ideally you need a muppet in a tier 10 td to unload on you with AP not knowing about angles.

I'm finding the Luchs pretty good for the light tank missions at the moment, but got to the capping one now so again that's just going to be it happens when it happens. Can't go looking for that really.

If you think the kill 2 meds mission is frustrating, just wait until the next one - setting someone on fire. God that really wound me up, must have been set on fire myself 3 times at least while trying to do it.

Also if anyone wants help with the platoony bits when they are up to them just pop a message in the VBRJ channel, if I'm on at the time I'll help.

defblade

7,441 posts

214 months

Tuesday 20th January 2015
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I'm never going to complete the missions, so just taking any that happen as a bonus.

What's really getting my pip is people who, in a game where there's a straight forward win on the cards, going "please don't kill the last 2 arti, we need to cap for mission" and then getting all shouty when it's obvious that no-one else gives a st about their bloomin' mission.

RobDickinson

31,343 posts

255 months

Tuesday 20th January 2015
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All that jazz said:
With all due respect Rob hehe, average 329 XP over 102 battles in a tier 7 TD suggests to me that "I know how to play it" is perhaps stretching the truth quite a lot!
Thats because I keep loosing.. :/ a '2' and only 800xp, with a TD if your team fails badly you get slaughtered with barely a shot fired - also with a fresh crew (should have transfered my at25 crew) and starting from stock.

No joke I played 20+ matches with that tank that session, no wins, yet every game in the su-100 and at25 (even!) i won.

Beati Dogu

8,897 posts

140 months

Tuesday 20th January 2015
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Well I think everyone has failteam magnet tanks.

Marder II, Comet, Centurion 7/1, T-54, A-44, Syphilis Panzer. Yeah, I've had several.

Sheets Tabuer

18,991 posts

216 months

Tuesday 20th January 2015
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So is this mission bugged or is it just me?


bstb3

4,106 posts

159 months

Tuesday 20th January 2015
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It is a bit buggy that one apparently - had a similar issue with it. The description is a bit off too - you have to destroy (i.e make red) a module, damaging it isn't enough anecdotally. It's also unclear as to whether or not tracks count.

Sheets Tabuer

18,991 posts

216 months

Tuesday 20th January 2015
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Well you can't see it there but I took out ammo racks and radio operators in that round, only tracked one.

Think it's bugged, anyhow I don't platoon so can't finish them.

Beati Dogu

8,897 posts

140 months

Tuesday 20th January 2015
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Sure looks like it didn't register. I haven't had any problems with that sort of thing so far, but the mission descriptions are a little vague sometimes. At least those particular requirements aren't hard to repeat, unlike some of them which require luck/RNG.

Don't let the platooning thing stop you. I'm sure anyone here will help.


The final heavy tank mission is a bit odd too. Seems that your tank's hit points count towards the 8K damage total, so if you get destroyed in an E-75 for example, that's 1920 damage off the total. If you survive the battle it takes the damage blocked by armour into account. I think.


Luckily I managed to get the two medium kills with a medium mission in the very next game. I used the T54E1 to track & kill a T-34-1 who was trying to rush up the hill on Mines and later on a Centurion 7/1.

Now I just have to set something on fire. evil


I did the HT ramming mission with the WZ-111 1-4. Squished a tier 9 Waffle after shooting the fker twice. He penned me once with the stubby 150mm gun, but I got in his face and his second shot bounced. That was a nice game actually, I got my first Top Gun with that tank.


BTW: The reward tanks come with a 100% trained crew. Unlike premium tanks, which only come with 50% ones.

Mastodon2

13,826 posts

166 months

Tuesday 20th January 2015
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Beati Dogu said:
The final heavy tank mission is a bit odd too. Seems that your tank's hit points count towards the 8K damage total, so if you get destroyed in an E-75 for example, that's 1920 damage off the total. If you survive the battle it takes the damage blocked by armour into account. I think.
It's total points for recieving, blocking and dealing, so blocking, hit points removed and damage done. QB did a video of it in the Maus, you only have to block / dish out 5000 damage, which didn't look too arduous at tier 10, and then die and if your team won you'd complete the mission. The Maus is built for this mission, it would be harder in a Waffle or something I think.

Beati Dogu

8,897 posts

140 months

Tuesday 20th January 2015
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That was a useful video actually, thanks.

https://www.youtube.com/watch?v=KSPWxUvgoYc


TX1

2,372 posts

184 months

Tuesday 20th January 2015
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Are these missions effecting the general game play guys?
As like defblade I have noticed some strange comments about just needing this and that to complete mission.
Wish they had put these missions on games where only people playing missions where involved.