World of Tanks (Vol 2)

World of Tanks (Vol 2)

Author
Discussion

Beati Dogu

8,891 posts

139 months

Thursday 22nd January 2015
quotequote all
bstb3 said:
Edit, also just realised I would have completed the HT15 mission earlier, in the tier 8 T34 - 4171 damage + 2495 damage blocked by armour + 1500hp lost = 8166 and you only need the total to be 8000. So yeah its doable, I wasn't even trying to do it it just happened trying to win the game.
Well done, but that was a exceptional game. The T34 isn't exactly known for its great armour.




cirian75

4,260 posts

233 months

Thursday 22nd January 2015
quotequote all
last night was crap, fools throwing games for missions.

15-1 loss

RobDickinson

31,343 posts

254 months

Thursday 22nd January 2015
quotequote all
RobDickinson said:
All that jazz said:
With all due respect Rob hehe, average 329 XP over 102 battles in a tier 7 TD suggests to me that "I know how to play it" is perhaps stretching the truth quite a lot!
Thats because I keep loosing.. :/ a '2' and only 800xp, with a TD if your team fails badly you get slaughtered with barely a shot fired - also with a fresh crew (should have transfered my at25 crew) and starting from stock.

No joke I played 20+ matches with that tank that session, no wins, yet every game in the su-100 and at25 (even!) i won.
2nd match tonight (1st a loss) class 1 win top damage 2k xp from mid tier. random...

Alan O'Hagan

441 posts

137 months

Thursday 22nd January 2015
quotequote all
TooLateForAName said:
I did that mission - but I think you need to do both damage a module AND injure a crew member
Either the KV2 or the KV1S with the derp and you should nail that mission without even trying.

I am currently stuck on medium mission 9 which is setting something on fire. Yes I can aim for engine compartments (and do) but it is literally hit or miss for that one and you are completely reliant on RNG smiling on you.

Annoyingly the following missions are all much easier than that one. Ah well, I will just keep playing my game and grinding my tanks and sooner or later RNG will look favourably upon me.

Beati Dogu

8,891 posts

139 months

Thursday 22nd January 2015
quotequote all
I did that mission with the tier 5 T-25 German premium tank. I set a British AT-2 TD on fire with shots to the rear.

The KV-1 is very prone to fires with engine shots, so maybe look for one of those.

Mastodon2

13,826 posts

165 months

Thursday 22nd January 2015
quotequote all
I always find the German tanks at tier 5-7 very easy to set on fire, just aim for that front plate and hit it, they always seem to go up like tinderboxes for me.


bstb3

4,074 posts

158 months

Thursday 22nd January 2015
quotequote all
Beati Dogu said:
Well done, but that was a exceptional game. The T34 isn't exactly known for its great armour.
Yeah, I was just making the point that it's possible really. T34 turret is stronk though (unless facing tier 10 and some 9's), it's just about trying to keep it facing the right way and hull down. At tier 10 this mission shouldn't be as frustrating to get as some of the others.


The setting on fire missions - yeah that was pretty annoying because it does seem quite RNG based even when aiming for the right parts of the tank. Got mine shooting a HE shell into the lfp of a hellcat. Nashorn's seem quite flammable too.

Fane

1,309 posts

200 months

Thursday 22nd January 2015
quotequote all
Played the new Mitgaard low tier map for the first time last night. I was in my Pak40 and lit up the whole of the enemy team as soon as the game started. Easiest Scout medal ever (not that it counts for anything).

The map itself didn't seem much to write home about, but it was a quick game, so didn't really have a chance to explore.

Beati Dogu

8,891 posts

139 months

Thursday 22nd January 2015
quotequote all
I haven't played any low tiers since that map came out, but I need to kill the new low tier British tanks, so I'll have a go soon. You start on a steep hill don't you? Does the FCM have the gun elevation to shoot at the other side?


I see one of the Russian Twitch steamers is already running around with the T-55A, the 3rd mission tank. Mind you he is a 70% win rate super unicum. scratchchin

Fane

1,309 posts

200 months

Thursday 22nd January 2015
quotequote all
Yep, it starts on a very steep slope, but there isn't quite enough depression to get them off the bat.

bstb3

4,074 posts

158 months

Thursday 22nd January 2015
quotequote all
There was a new map on FTR yesterday too, forget the name but the spawns and bases on that looked pretty close together too. Don't know if it was just another low tier map but would be pretty lively start I can imagine in higher tiers.

Did notice that QB was still streaming into the wee small hours on Tuesday night / Wednesday morning, pulling his hair out at the final LT mission hehe for the Stug. No idea if he finally managed it, but it was clearly getting to him a bit (albeit tired too I should imagine). Guess there is a certain pressure to get the tanks for their viewers or something.

Beati Dogu

8,891 posts

139 months

Thursday 22nd January 2015
quotequote all
Circon was pulling his beard out trying & failing all evening the set a tank on fire with a medium tank. Since he's on the second mission you have to do it to a tank at least one tier higher than you. He even resorted to fail platoons so he wouldn't get the same tier as his own.

Beati Dogu

8,891 posts

139 months

Thursday 22nd January 2015
quotequote all
The 9.6 test server will be up in a day or two. The main thing changes are some nerfs to a few things.

- Two of the American light tanks (M41 Walker Bulldog & T37). Light tanks as a whole have been buffed though.

- Gun accuracy in general. Good luck using your skill and knowledge to hit those weak spots now. That should make playing tier 8 and 9 even more fun in tier 10 games.

- TD view range has been reduced (not the FCM though - 400m unaided at tier 3 - now it can out spot a WTF E100 biggrin):


Before and after view range nerf of various TDs:




TX1

2,366 posts

183 months

Thursday 22nd January 2015
quotequote all
Regarding the new map, bad move if you stay on the top of the hill trying to fire at the enemy from there.
You will die first for sure, they are the ones I target when I get to the bottom as they are the only ones left exposed.
I get the map often in my Cruiser 2 or Pz38t and the trick is to get to a corner and wait for them.
Great map for the Cruiser.

Alan O'Hagan

441 posts

137 months

Thursday 22nd January 2015
quotequote all
The accuracy nerf should favour the more accurate guns with smaller reticles and bloom and it should reduce the ridiculous hand of Stalin snap shots of derp guns like the KV2.

The combination of view range nerf, accuracy nerf and nerf of penetration of high pen guns is going to hit TDs especially hard I reckon.

bstb3

4,074 posts

158 months

Thursday 22nd January 2015
quotequote all
Yes will be interesting to see how that accuracy nerf plays out, or indeed how they have done it. Doesn't sound like great news for the derp type tanks, might be pretty rough on the Chinese too.

The problem currently is that the size of the aiming circle is kind of irrelevant when in reality the majority of shots go central due to the distribution statistics / roll that they have used. It's on some kind of normal distribution, so my guess is they are just increasing the standard deviation somewhat.

Should be a nice buff to those tanks with too obvious weakspots - like the british AT series TD line.

All that jazz

7,632 posts

146 months

Thursday 22nd January 2015
quotequote all
Beati Dogu said:
The 9.6 test server will be up in a day or two. The main thing changes are some nerfs to a few things.

- Two of the American light tanks (M41 Walker Bulldog & T37). Light tanks as a whole have been buffed though.

- Gun accuracy in general. Good luck using your skill and knowledge to hit those weak spots now. That should make playing tier 8 and 9 even more fun in tier 10 games.

- TD view range has been reduced (not the FCM though - 400m unaided at tier 3 - now it can out spot a WTF E100 biggrin):


Before and after view range nerf of various TDs:

Are you freakin kidding me? SU-85B nerfed from 390 to 310? This fking game is absolute garbage since all these changes over the past 6 months or so. It's supposed to be a GAME = FUN, not a fking chore. I used to play the game pretty much 24/7 up until about 6 months ago then when all the bullst started to happen it got less and less. I only really went on to play my SU-85B which is my favourite tank but once 9.6 arrives there won't even be any point. WG certainly known how to fk up a good game.

Sheets Tabuer

18,961 posts

215 months

Thursday 22nd January 2015
quotequote all
Luckily my T1103 and 4 are hardly touched biggrin

bstb3

4,074 posts

158 months

Thursday 22nd January 2015
quotequote all
To be honest the view range nerfs aren't as scary as they look. Most of the time in a TD you are shooting targets that are being spotted up for you by other teammates (sometimes even a scout, on the 1 in 10 chance you get one that survives the first minute). In that situation your own view range is irrelevant -so nerfing it is not an issue.

Where it becomes a problem is on those occasions where you have to spot for yourself - and generally then you are in a bush, camo netted and possibly binocs on (+25% view range), spotting people moving in the open. Currently in that situation the guy moving has not much chance, you will easily spot him first. This just makes it a bit closer, you will normally still spot first. The issue is then being able to shoot without being seen / exposed to fire - so finding double bush type locations becomes more important.

Does it make it harder to play TD's? Yes, but not always.

All that jazz

7,632 posts

146 months

Thursday 22nd January 2015
quotequote all
bstb3 said:
To be honest the view range nerfs aren't as scary as they look. Most of the time in a TD you are shooting targets that are being spotted up for you by other teammates (sometimes even a scout, on the 1 in 10 chance you get one that survives the first minute). In that situation your own view range is irrelevant -so nerfing it is not an issue.

Where it becomes a problem is on those occasions where you have to spot for yourself - and generally then you are in a bush, camo netted and possibly binocs on (+25% view range), spotting people moving in the open. Currently in that situation the guy moving has not much chance, you will easily spot him first. This just makes it a bit closer, you will normally still spot first. The issue is then being able to shoot without being seen / exposed to fire - so finding double bush type locations becomes more important.

Does it make it harder to play TD's? Yes, but not always.
Good luck with that one since 9.0.