World of Tanks (Vol 2)

World of Tanks (Vol 2)

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Discussion

Beati Dogu

8,862 posts

138 months

Tuesday 26th August 2014
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Is anyone doing August's "Promotion Incoming!" mission for an extra 75,000 XP toward crew training? I just noticed this a few days ago and have been working towards it ever since. It was available to do twice, but I'm too late for that.

To get it you have to do the "Crew is Crucial" mission 60 times over the month. That requires you to win the game & finish in the top 5 for base XP in any vehicle from tier 4. You can only do this 6 times a day though, but you do get a 50% crew training bonus each time.

The game keeps track for you and you can see the countdown from 60 if you look at the Requirements section for the Promotions Incoming! mission. Definitely check this as you may have enough of them already to complete it before the month is out.

If you're doing it, remember to keep a close eye on the count to get the bonus in the tank of your choice. Once you complete the 60th Crew Is Crucial, the 75,000 XP is awarded to the tank after one more game . You don't need to win the game and it doesn't matter how well you do.

Also, that's 75k for EACH crewman, it's not split between them. Accelerated Crew Training does work apparently, so I recommend getting the 75K on an elited tank (or premium maybe). Your weakest crewman will get a 150K boost!

Mastodon2

13,818 posts

164 months

Tuesday 26th August 2014
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bstb3 said:
Don't buy the 268, really not worth it over the 704. I made that mistake, its really not an upgrade at all. On paper it seems a good bet - you get more mobility, slightly higher pen, quicker reload and (in theory) better accuracy, buy as a package it all seems horribly compromised somehow. The gun arc is poor, the gun handling with bloom on move etc. is not so good and the effectiveness of the armour is not a scratch on the 704. Also you are guaranteed to be against other tier 10's with it, and in the current corridor map meta it really isn't that effective being in a fixed hull TD with not great armour to start with. I'm told it used to be great, but the TX TD nerfs a few patches back have really hurt it.
Well, that has dampened my excitement for the Object 268. I'll probably still try and unlock it. It would be my first tier 10, so I wouldn't have anything to compare it to.

s2000db

1,152 posts

152 months

Tuesday 26th August 2014
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Agreed the 268 is a bit of a dud, despite the great gun, you can only guarantee scoring points with HE.
Gold shells bounce easily, but when they do pen they're pretty awesome.. Front armour is poor, manoeuvrability is so so, cammo nothing special even with paint net and 100% crew skills.

Once you're spotted run, but then it's hard to get back into a decent firing position... Other than that it's great... Lol

Beati Dogu

8,862 posts

138 months

Tuesday 26th August 2014
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I played it on the test server a few times. It's not terrible, but the lack of gun depression makes it hard to play. Especially after the 704, which is quite good for that.

It's worth playing the line as the TDs are all pretty good in their own way.

bstb3

3,990 posts

157 months

Tuesday 26th August 2014
quotequote all
Beati Dogu said:
Is anyone doing August's "Promotion Incoming!" mission for an extra 75,000 XP toward crew training? I just noticed this a few days ago and have been working towards it ever since. It was available to do twice, but I'm too late for that.

To get it you have to do the "Crew is Crucial" mission 60 times over the month. That requires you to win the game & finish in the top 5 for base XP in any vehicle from tier 4. You can only do this 6 times a day though, but you do get a 50% crew training bonus each time.

The game keeps track for you and you can see the countdown from 60 if you look at the Requirements section for the Promotions Incoming! mission. Definitely check this as you may have enough of them already to complete it before the month is out.

If you're doing it, remember to keep a close eye on the count to get the bonus in the tank of your choice. Once you complete the 60th Crew Is Crucial, the 75,000 XP is awarded to the tank after one more game . You don't need to win the game and it doesn't matter how well you do.

Also, that's 75k for EACH crewman, it's not split between them. Accelerated Crew Training does work apparently, so I recommend getting the 75K on an elited tank (or premium maybe). Your weakest crewman will get a 150K boost!
Yeah it's a good mission that. Managed it once, got the 75kxp boost in my Chi-To to try and get it sixth sense. Doing it again would get me there, but not sure if i have enough days left - I hadn't realised it was repeatable (I should look at the missions more often lol) although may have made some progress towards it a few times by just playing, not sure.

I like these type of missions - its a helpful reward, and doesn't require that much effort on a daily basis. Winning 6 battles whilst in the top 5 xp in a day, 10 times over the course of a month isn't too bad, certainly not compared to some of the grinds they have done for the premium tanks. It's also not going to be possible botting thanks to the top 5 requirement. Interested to see what September brings to earn the KV220 and Type 64, though I expect it will be something gnarly (win 100 normal games, 50 team battles, 20 historic battles etc, Kill a Japanese spg whilst driving a chinese TD type of thing).

bstb3

3,990 posts

157 months

Tuesday 26th August 2014
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Mastodon2 said:
Well, that has dampened my excitement for the Object 268. I'll probably still try and unlock it. It would be my first tier 10, so I wouldn't have anything to compare it to.
It ok. Its great really. You'll love it whistle

In fairness its not that bad at all, just not as good as the Object 704 and overall very average. As such it's bit eclipsed by some other Tier 10 TD's right now who have more extreme strengths and weaknesses which makes them scarier to fight against.

FV215b (183) scares people senseless as it might one shot you
WFTE100 as above but will clip you then knacker your friend
JGPZE100 will take half your health, then laugh as you try to hurt it (if it's played right)
Foch 155 might clip you.
Object 263 will keep bouncing you unless you know its less than obvious weakspot (gun mantlet) and with a good dpm to make you want to run away.

I suppose equally you can say that it also has none of the weaknesses the others have:

FV215B (183), Waffle, Foch 155 - Get them to shoot an ally first & kill them while they reload, their armour is garbage.
JGPZE100 - slow. just get close in a mobile tank and it's toast. Or tell your arty where it is.
Object 263 - actually not that easy but getting close and tracking works if you have a good rate of fire. Open topped so an Arty favourite.

Mastodon2

13,818 posts

164 months

Tuesday 26th August 2014
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I'll stick at it, the Object 704 looks very tasty, so it shouldn't be a hardship to play. The 268 has an absolute monster grind though, 301,000 to unlock, but it's a relatively cheap one in terms of silver.

The Foch also looks very tempting, but the French are not yet in the Xbox version, but the Foch is a tank I could see myself enjoying. I generally don't play SPG much, but I could be tempted to have a go in that tier 10 autoloading SPG the French have, very interesting tanks.

Beati Dogu

8,862 posts

138 months

Tuesday 26th August 2014
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They nerfed the st out of the tier 9 and 10 Foch TD recently. That's why no one plays them any more.

bstb3

3,990 posts

157 months

Tuesday 26th August 2014
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Mastodon2 said:
I generally don't play SPG much, but I could be tempted to have a go in that tier 10 autoloading SPG the French have, very interesting tanks.
I've only been on the receiving end of the bc58, but i can imagine it's WOT frustration condensed into it's purest form. 90 second reload for 3 hits of arty dice roll. 3 direct hits = Nirvana (for the arty at least), 3 miles off misses = hair on floor. Let us know how you get on smile

Edit - spelling like a drunk monkey

Edited by bstb3 on Tuesday 26th August 21:03

Mastodon2

13,818 posts

164 months

Tuesday 26th August 2014
quotequote all
Oh man, it would be a hell of a long time until I've ground through the line to get to a tier 10 French SPG, especially considering the French are not even in the game yet. I think we're due a big update early in September, so it might come with that.

I love the rush of scoring a hit with arty, I usually play it when I've been drinking and I'm in a gambling mood. It's like sitting at a roulette table. Am I the only one who feels like this? It's terrible when it doesn't work, but when you one shot a tank, or smash a tank two tiers up for 3/4 of his health and set him on fire, oh man, those feels.

I've also just noticed that the Object 268 isn't a cheap tier 10, they're all 6.1 million, the 268 is only cheap because of the current "on track" event. By the time I'm ready to unlock the beast, I'll be hammering the matches in the SU-122-44 to skill my crew up in preparation for taking Russia's ultimate siege cannon into battle, and probably running a premium account for racking up the money.

Martin_Hx

3,951 posts

197 months

Tuesday 26th August 2014
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So my first tier 10. I just need credits for the M48a1, bad idea?

Beati Dogu

8,862 posts

138 months

Tuesday 26th August 2014
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It's got insane view range and is a pretty capable tank I think. You still have to grind the top gun on it which is a PITA for a tier 10. They're quite rare these days as they nerfed it ages ago.

I've unlocked it myself, but wanted to try the T54E1 instead.



Oh yeah, I got a Kamikaze medal in a Japanese tank earlier. Rammed a Hellcat in my tier 4 scout.

https://www.youtube.com/watch?v=1bZ_gAVEEXo

BANZAI!! nerd

defblade

7,394 posts

212 months

Wednesday 27th August 2014
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Given up on the T28, had a couple of good games in it but more bad ones too. Transferred the crew across to the T25/2 as they were better. OK, the T95 might be mega, but I don't think it's for me - same as I binned the French TDs. Sticking with the British line for now though, doesn't play quite the same to me.

At the same time, just got the Pz.Sfl.V after a good run in the Nashorn. I've used free XP to get the top gun, tracks and engine and, despite reports, it seems to be.... ok. A bit like a JT-lite. I think the 70-odd K grind to the Rhm will be OK. It's got a good crew in it too, mind, as I transferred my JT crew to this line when I sold that.

Edited by defblade on Wednesday 27th August 07:17

Beati Dogu

8,862 posts

138 months

Wednesday 27th August 2014
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Well you did better than me. I bought the T28 when it was on offer, couldn't face playing it even once and sold it again. I know someone who used free XP to skip the T28 and T95 completely.

Getting the top gun on the Syphilis Pz was a good move; It does hit hard with that. Don't worry about the lack of ammo; You'll be dead before you run out. wink

Beati Dogu

8,862 posts

138 months

Wednesday 27th August 2014
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bstb3 said:
Yeah it's a good mission that. Managed it once, got the 75kxp boost in my Chi-To to try and get it sixth sense. Doing it again would get me there, but not sure if i have enough days left - I hadn't realised it was repeatable (I should look at the missions more often lol) although may have made some progress towards it a few times by just playing, not sure.

I like these type of missions - its a helpful reward, and doesn't require that much effort on a daily basis. Winning 6 battles whilst in the top 5 xp in a day, 10 times over the course of a month isn't too bad, certainly not compared to some of the grinds they have done for the premium tanks. It's also not going to be possible botting thanks to the top 5 requirement. Interested to see what September brings to earn the KV220 and Type 64, though I expect it will be something gnarly (win 100 normal games, 50 team battles, 20 historic battles etc, Kill a Japanese spg whilst driving a chinese TD type of thing).
I've managed to complete the "Promotion Incoming!" mission now too. The 75K XP bonus went on the T29 & pretty damn good it was too.

After the games we played last night the new crew were about 80% trained, but now they're fully trained and 45-49% towards their first crew skills. The loader got the x2 Accelerated Crew Training bonus and now he's on 82% of his first skill. This mission probably did the equivalent of 50-100 games with a premium account.

I like these kind of missions too. I was so cheesed off after the Super Pershing mission that I stopped playing for about 3 months.

Next Month:

To get the KV220 - Light tank mission (tier 5 and above):

- deal 12k damage
- spot for 12k spotting damage
- destroy 5 enemy tanks
- gain 12.5k base XP

Complete the mission each day - get 2000 XP bonus

- Complete the mission 5 times, get 1 day of prem account
- Complete the mission 10 times, another 1 day of prem account
- Complete the mission 15 times, another 1 day of prem account
- Complete the mission 25 times, get KV-220 + garage slot



To get the Type 62 - Medium tank mission (tier 6 and above):

- deal 20k damage,
- destroy 25 enemy tanks
- gain 13.5k base XP

Complete the mission each day - get 2000 XP bonus

Complete the mission 5 times, get 1 day of prem account
Complete the mission 10 times, another 1 day of prem account
Complete the mission 15 times, another 1 day of prem account
Complete the mission 25 times, get Type 62 + garage slot


I might do the light tank mission. Think I'll get the T71 back and spam that a lot.

Jayfish

6,795 posts

202 months

Wednesday 27th August 2014
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love how they are using the missions to shift player's expectations of play, the don't cap brigade will quickly STFU when a mission involves gaining cap...

bstb3

3,990 posts

157 months

Wednesday 27th August 2014
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Beati Dogu said:
I've managed to complete the "Promotion Incoming!" mission now too. The 75K XP bonus went on the T29 & pretty damn good it was too.

After the games we played last night the new crew were about 80% trained, but now they're fully trained and 45-49% towards their first crew skills. The loader got the x2 Accelerated Crew Training bonus and now he's on 82% of his first skill. This mission probably did the equivalent of 50-100 games with a premium account.

I like these kind of missions too. I was so cheesed off after the Super Pershing mission that I stopped playing for about 3 months.

Next Month:

To get the KV220 - Light tank mission (tier 5 and above):

- deal 12k damage
- spot for 12k spotting damage
- destroy 5 enemy tanks
- gain 12.5k base XP

Complete the mission each day - get 2000 XP bonus

- Complete the mission 5 times, get 1 day of prem account
- Complete the mission 10 times, another 1 day of prem account
- Complete the mission 15 times, another 1 day of prem account
- Complete the mission 25 times, get KV-220 + garage slot



To get the Type 62 - Medium tank mission (tier 6 and above):

- deal 20k damage,
- destroy 25 enemy tanks
- gain 13.5k base XP

Complete the mission each day - get 2000 XP bonus

Complete the mission 5 times, get 1 day of prem account
Complete the mission 10 times, another 1 day of prem account
Complete the mission 15 times, another 1 day of prem account
Complete the mission 25 times, get Type 62 + garage slot


I might do the light tank mission. Think I'll get the T71 back and spam that a lot.
Yeah I thought it would be quite a grind. Are the missions of the 'complete-able once per day' type or do they just roll on, cumulative style? On a cumulative basis not so bad, but 25 times once per day in a 30 day month would be too much. It's funny you mention the T71, that was exactly the tank I thought of reading through the light tanks requirements. Personally I might try the mediums one, but 25 kills 25 times (625 in total) is tough - even with my most fragtastic medium (object 140) I only manage 1.75 kills per game, so would need to play something like 360 games - not sure the Type 62 would be worth it.

The 2000xp bonus is nice though if you can choose which tank gets it, but does it mean do it all once in a day and get 2000xp, or do it every day in the month to get 2000xp. The latter is so over the top I guess it must be the former, so would be a helpful way to get some free xp on the painful grinds.

defblade

7,394 posts

212 months

Wednesday 27th August 2014
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Jayfish said:
love how they are using the missions to shift player's expectations of play, the don't cap brigade will quickly STFU when a mission involves gaining cap...
To be fair, the reward for capping is stupidly low. I believe it should be worked out by dividing the XP available (might have to assume XP amount is for equal tiers otherwise it gets very complicated) for wiping out whatever is remaining of the enemy team between those who are capping, plus a capping bonus.

If you manage to get through on your own and cap while 12 or 14 of their tanks ignore you, you get a week's worth of XP in one go, the rest of your team get very little! If 5 or 6 of your team cap rather than chase down the last enemy, well, they weren't going to get much more XP anyway and it saved someone a bit of money in repairs. It might elevate winning and strategy above bloodlust.

The dynamic would change quite a lot I think - at the moment, capping is very much a sideshow and only usually an act of last resort - the game as it stands really is mainly "wipe out the opposition" not "CTF".

Beati Dogu

8,862 posts

138 months

Wednesday 27th August 2014
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I've tried to use mumble server, but can't see the "am.guildbit.com" one that you set up listed.

Mastodon2

13,818 posts

164 months

Wednesday 27th August 2014
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defblade said:
The dynamic would change quite a lot I think - at the moment, capping is very much a sideshow and only usually an act of last resort - the game as it stands really is mainly "wipe out the opposition" not "CTF".
This hasn't really been made clear on the Xbox, a lot of players don't realise that you get more XP for wiping the enemy team out, so often a crushing victory (say, 12, 13 friendlies left and 2/3 enemies) turns into a capfest as everyone rushes the cap and doesn't bother hunting down the remaining tanks.