World of Tanks (Vol 2)

World of Tanks (Vol 2)

Author
Discussion

Kozzy

86 posts

166 months

Wednesday 27th August 2014
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Could someone send me an invite to [VBRJ]? Just left my current clan, have thousands of games and loads of tanks etc. In game name same as PH name, cheers.

defblade

7,428 posts

213 months

Wednesday 27th August 2014
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Kozzy]Could someone send me an invite to [VBRJ said:
? Just left my current clan, have thousands of games and loads of tanks etc. In game name same as PH name, cheers.
Found out how to do it now, but when I try to invite you it says "clan actions are blocked until 29/08/14 22:27" (if I remember the time right), so nudge us again in a couple of days smile

defblade

7,428 posts

213 months

Wednesday 27th August 2014
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Beati Dogu said:
I've tried to use mumble server, but can't see the "am.guildbit.com" one that you set up listed.
You need to get the details fresh each time - when you request one on the guildbit site, it gives you a copy/paste link to paste into the chat box on WoT; if you've not used the guildbit servers before you'll need to "add new" on mumble
Label: guildbit
Address: am.guildbit.com
Port: changes each time, you'll probably need to edit this for new sessions, it's on the copy/paste link
Username: I'd suggest the format WoTnameRealname (it won't take spaces etc) so I'm DefbladeJon, easier to chat with normal names!
Password: as the copy/paste link, but generally use VBRJ to keep it simple wink



You may find you have to put in the password and/or your username again before it'll let you in.

I'd suggest setting up your own server with guildbit and having a play - you can tell if you're sending voice to the server as your lips turn red when it detects talking, you can run through the config wizard in mumble too. The you'll see how it all works, have a guildbit server profile set up ready for the new port and password if needed and it'll all be dead simple. Honest.

defblade

7,428 posts

213 months

Wednesday 27th August 2014
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Mastodon2 said:
This hasn't really been made clear on the Xbox, a lot of players don't realise that you get more XP for wiping the enemy team out, so often a crushing victory (say, 12, 13 friendlies left and 2/3 enemies) turns into a capfest as everyone rushes the cap and doesn't bother hunting down the remaining tanks.
OTOH, there's many a time when the bloodlust takes over and the remaining team set off with maybe just a small advantage and no idea, determined to snatch defeat from victory.
(Which is most fun when you're in a TD and they come at you one-at-a-time and low on health wink It only gets hard when the 5th one comes and he's got 4 dead friends to hide behind!)

ExV8

3,642 posts

215 months

Wednesday 27th August 2014
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Have to say i liked the Pz.Sfl.V ,great td as long as you never get spotted or hit. Perfect for the Rhm which is a little monster.

Playing the tier 10 Brit Td i do find it becomes a target. Last couple of games felt like everyone was targeting me

Beati Dogu

8,883 posts

139 months

Thursday 28th August 2014
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They will do - because they're terrified of being turned into Alderaan by your Death Star. punch

The Foch 155 has that effect I notice. At least it used to.



I got my Ace Tanker with the Caernarvon earlier. Quite a fight it was too.





This was the first game with the upgraded 'B' barrel gun, which is a little more accurate & aims & loads a bit quicker too. Same penetration & alpha (226/230) though. The tank still doesn't have the top engine or tracks yet, so it's not as mobile as it can be.


Here's the link to the replay if you're interested:

http://wotreplays.com/site/1118984#self

Big shout out to our IS-6 who had a great game. I really must get one of those one day.

Beati Dogu

8,883 posts

139 months

Thursday 28th August 2014
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defblade said:
You need to get the details fresh each time - when you request one on the guildbit site, it gives you a copy/paste link to paste into the chat box on WoT; if you've not used the guildbit servers before you'll need to "add new" on mumble
Label: guildbit
Address: am.guildbit.com
Port: changes each time, you'll probably need to edit this for new sessions, it's on the copy/paste link
Username: I'd suggest the format WoTnameRealname (it won't take spaces etc) so I'm DefbladeJon, easier to chat with normal names!
Password: as the copy/paste link, but generally use VBRJ to keep it simple wink



You may find you have to put in the password and/or your username again before it'll let you in.

I'd suggest setting up your own server with guildbit and having a play - you can tell if you're sending voice to the server as your lips turn red when it detects talking, you can run through the config wizard in mumble too. The you'll see how it all works, have a guildbit server profile set up ready for the new port and password if needed and it'll all be dead simple. Honest.
But Shininglight IS my real name. (My parents were hippies hippy)


Just kidding. OK thanks for the info.

bstb3

4,055 posts

158 months

Thursday 28th August 2014
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Beati Dogu said:
They will do - because they're terrified of being turned into Alderaan by your Death Star. punch

The Foch 155 has that effect I notice. At least it used to.



I got my Ace Tanker with the Caernarvon earlier. Quite a fight it was too.



This was the first game with the upgraded 'B' barrel gun, which is a little more accurate & aims & loads a bit quicker too. Same penetration & alpha (226/230) though. The tank still doesn't have the top engine or tracks yet, so it's not as mobile as it can be.


Here's the link to the replay if you're interested:

http://wotreplays.com/site/1118984#self

Big shout out to our IS-6 who had a great game. I really must get one of those one day.
Haven't seen the replay yet, will watch when I can tonight. From what you said last night though it sounds epic so good job.

I really liked the Caernarvon, I think a lot of people tend not to worry about it and don't realise that you have chipped away half of their health quite quickly, 230 at a time. The rate of fire is enough to keep targets perma-tracked too, which is very handy. It has that flexible hull down playstyle that can be very effective on a lot of maps, if you have the patience not to try and lead the line in it. A bit vulnerable to Arty and big derp guns though - flat and wide at the back and sides with not much armour.

IS-6's do seem to have very effective armour, they can be a right pain sometimes when angled well. The gun is supposedly not so good, but when I have faced them it seems to be effective enough, although a good proportion do seem to use APCR in it. I think they get preferential MM too, so that is also a plus. If they turn up on sale over xmas then it could be tempting, as that would probably time in with going up the second soviet HT line.

edit - seen the replay now, brilliant well played. IS6 too.

Edited by bstb3 on Thursday 28th August 20:44

Beati Dogu

8,883 posts

139 months

Thursday 28th August 2014
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That's exactly how I played it. It's quite like the T32 really.



Apparently in patch 9.3, tanks with frontal transmissions will no longer have their engines set on fire by frontal hits. If so, that's clearly a big deal for the Tiger II and JagdTiger in particular.

And by god the Tiger II needs something. It's the most useless, floundering tier 8 heavy in my opinion, and I've played them all now.

sleepezy

1,796 posts

234 months

Thursday 28th August 2014
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Facing this:



frown

Did this:



smile

Mastodon2

13,825 posts

165 months

Thursday 28th August 2014
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Beati Dogu said:
That's exactly how I played it. It's quite like the T32 really.



Apparently in patch 9.3, tanks with frontal transmissions will no longer have their engines set on fire by frontal hits. If so, that's clearly a big deal for the Tiger II and JagdTiger in particular.

And by god the Tiger II needs something. It's the most useless, floundering tier 8 heavy in my opinion, and I've played them all now.
I quite enjoy my Tiger II, but it's the only tier 8 heavy I've played, the IS-3 is probably a way off for me yet. The Tiger II is a good tank imo, but like the Tiger I, it's not an easy tank to play. It's big, the armour is not amazing and it's not until it gets the top gun, turret, engine and tracks that it becomes a good tank. Played from the back, letting that accurate and fast 105mm gun do the work it does quite well for me. I don't have too much trouble with fires, it's mainly tier 9 and 10 big guns that can pen that high up turret that I struggle with.

UPDATE: Yeah buddy! Just took a top gun and Ace Tanker in the SU-85, on Port nontheless, which imo is not a terribly TD-friendly map due to short sightlines in many areas. I held down the south-eastern corner of the map from that giant sandpit, killing 6 enemies and doing 325 damage to a StuG III - If I'd rolled higher I'd have made 7 kills. Still, very pleased with that result. The SU-85 becomes a bit of a beast once it's got the 85mm gun on it, the accuracy is surprising for a Ruskie, and the camo factor is excellent. With binocs and a camo net, I can rattle shots off and land probably 8/10 at 400m while the enemy swivel round in circles looking where they came from, I haven't had this much fun in a TD since I played my JPanther. Of course, I realise this style is no the Russian way, but I am very much looking forward to unleashing some of those ridiculous cannons the Russian TD line has higher up the tree.

Edited by Mastodon2 on Thursday 28th August 22:00

Beati Dogu

8,883 posts

139 months

Thursday 28th August 2014
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I think the SU-85 is the best of the tier 5 TDs really. It used to have the 107mm gun that the T150 heavy tank has apparently, but it was so OP they removed it. It's still very dangerous if you can avoid getting seen, as it doesn't bounce anything. It's also blind as a bat, which is its biggest shortcoming.

We don't have the Port map any more on PC. I think it favoured one side more than the other once they introduced the ability to shoot tanks through walls.

It is true that all tanks on the Xbox version have sixth sense by default?


sleepezy said:
Facing this:

frown

Did this:

smile
Good job. The go-kart from hell strikes again.

Edited by Beati Dogu on Friday 29th August 00:01

Mastodon2

13,825 posts

165 months

Friday 29th August 2014
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Beati Dogu said:
Good job. The go-kart from hell strikes again.

Edited by Beati Dogu on Friday 29th August 00:01
No, they have a "detected" indicator, which is a "!" next to your health / module window. This only goes on when an enemy has spotted you and is actually looking at you within a certain field - so if a turreted tank sees you but the gun is pointing and looking at something else, it won't go off. The sixth sense perk goes off whenever you're spotted, but not necessarily being targeted. The detected mechanic is a blessing and a curse as when combined with SS it lets you know when st is about to go from bad to worse, particularly in a soft TD, but it can make it hard to get the drop on people. That said, some noobs just ignore it and eat shots anyway.

Z06George

2,519 posts

189 months

Friday 29th August 2014
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I just had a game where I Hetzer bounced my shot, might not sound that bad but it was a direct hit and I was in the M41! How the hell does a tank bounce a direct hit from an SPG!

Beati Dogu

8,883 posts

139 months

Friday 29th August 2014
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The Hetzer has troll front armour, but I seem to remember squishing them with side hits.

I think I bounced a shell from a GW Panther in that Caernarvon game I posted earlier. Seemed to hit the gun mantle and cause no damage. I need to watch it again, but I know he'd fired at me a few times. One landed on the ridge right in front and made me jump.

Looking at the stats:

Hits received 10
penetrations 4
non-penetration 6

Damage blocked by armour: 1990

Yeah, looks like I may have got lucky. He must have been fuming. Pity I didn't have time to nail the bd.

bstb3

4,055 posts

158 months

Friday 29th August 2014
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Beati Dogu said:
The Hetzer has troll front armour, but I seem to remember squishing them with side hits.

I think I bounced a shell from a GW Panther in that Caernarvon game I posted earlier. Seemed to hit the gun mantle and cause no damage. I need to watch it again, but I know he'd fired at me a few times. One landed on the ridge right in front and made me jump.

Looking at the stats:

Hits received 10
penetrations 4
non-penetration 6

Damage blocked by armour: 1990

Yeah, looks like I may have got lucky. He must have been fuming. Pity I didn't have time to nail the bd.
You did bounce a lot of shots from that T32 though, even when he resorted to APCR. I don't remember thinking you were hit by Arty in the Replay but I'll have another watch.

The GW Panther only has 2 different HE shells or a HEAT round, if hit the HE shells would certainly do damage as I doubt there is enough armour around the mantlet area on the caravan to absorb it. The HEAT Pen is pretty big, forget how much, but possible the mantlet could stand it - but you would hear the hiss...

Edit to add HE shells can ricochet though, at extreme enough angles - its possible that is what happened, and to Z06George's Hetzer target too.

Edited by bstb3 on Friday 29th August 14:43

Mastodon2

13,825 posts

165 months

Friday 29th August 2014
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I've bounced SPG fire off the roof of my TOGII before, that's the only tank I've done it in though. It's a total arty magnet, but surprisingly survivable when using a super heavy spall liner.

MoleVision

996 posts

211 months

Friday 29th August 2014
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speaking of bouncing arty rounds.... when I used to have arty I seem to recall bouncing quite a lot off target tanks... a partucularly memorable game where i bounced twice off a Panther 2 with my Obj261.. which cost us the game.

Bounces off e100s and Maus tanks were not that uncommon I don't think.

Martin_Hx

3,955 posts

198 months

Friday 29th August 2014
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T95 bounces a lot if arty hits the front, it gets targeted a lot lol

Beati Dogu

8,883 posts

139 months

Friday 29th August 2014
quotequote all
bstb3 said:
You did bounce a lot of shots from that T32 though, even when he resorted to APCR. I don't remember thinking you were hit by Arty in the Replay but I'll have another watch.

The GW Panther only has 2 different HE shells or a HEAT round, if hit the HE shells would certainly do damage as I doubt there is enough armour around the mantlet area on the caravan to absorb it. The HEAT Pen is pretty big, forget how much, but possible the mantlet could stand it - but you would hear the hiss...

Edit to add HE shells can ricochet though, at extreme enough angles - its possible that is what happened, and to Z06George's Hetzer target too.

Edited by bstb3 on Friday 29th August 14:43
Actually I think it was the IS-6 that hit me, as it deflected off the right of the turret with a shower of sparks. God knows where he'd been all game until then.