World of Tanks (Vol 2)

World of Tanks (Vol 2)

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Discussion

scubadude

2,618 posts

197 months

Friday 20th February 2015
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Beati Dogu said:
Camping? or just trying to avoid being wrecked without warning by a broken game mechanic.

I know what most players think about it.
I know people dislike it but in reality the WoT arty is unrealistically bad and easy to dodge! Throughout the 20th Century you only had to be in a tank within 20miles of an artillery position and when it came it wouldn't be 1-5 shells you could expect 100's or 1000's or rounds falling within several hundred meters.
In Wot stay behind tall things or dodge about and generally you're ok- if you have some light tanks go kill the arty or at least spot them they panic and are uselss

A "realistic" barrage would kill half or more of your team within 3 seconds of the game start- now that would piss people off :-) Just be glad WoT doesn't include infantry and fighting vehicles with missiles that kill you around corners from 5km away!


IMO the only time you can accuse someone of Camping is when at the end of the game you find a heavy tank thats sat the match out at spawn trading off everyone else's spots- tanks should move :-)

jimmyjimjim

7,344 posts

238 months

Friday 20th February 2015
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Beati Dogu said:
Camping? or just trying to avoid being wrecked without warning by a broken game mechanic.

I know what most players think about it.
Yes, the camo and spotting systems are broken and get played with relentlessly without any real thought by the developers.

No-one likes getting hit by something invisible in a bush 500m away.

Still, TDs are getting continually looked at at least.


DIW35

4,145 posts

200 months

Friday 20th February 2015
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Given that the view range of a TD is usually somewhat less than a tank of a similar tier, and that WG are looking at nerfing TD view range even further, is somewhat of a bummer if you ask me. After all aren't TDs designed to sit in bushes and shoot things without being seen. Gonna be a bit suicidal now if their target is on top of them before they spot them to start shooting. (Can you guess I play TDs a fair bit?)

Sheets Tabuer

18,961 posts

215 months

Friday 20th February 2015
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DIW35 said:
Given that the view range of a TD is usually somewhat less than a tank of a similar tier, and that WG are looking at nerfing TD view range even further, is somewhat of a bummer if you ask me. After all aren't TDs designed to sit in bushes and shoot things without being seen. Gonna be a bit suicidal now if their target is on top of them before they spot them to start shooting. (Can you guess I play TDs a fair bit?)
It's almost impossible to play a TD in the traditional way now, most maps have obstacles in the way allowing a tank to get up close to you.

I think I'm one of the few people that used to love the open maps they had a few years ago.

Mastodon2

13,826 posts

165 months

Friday 20th February 2015
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Sheets Tabuer said:
It's almost impossible to play a TD in the traditional way now, most maps have obstacles in the way allowing a tank to get up close to you.

I think I'm one of the few people that used to love the open maps they had a few years ago.
I wish there was more open space on the maps, not necessarily vast empty spaces but more maps like Westfield, Murovanka etc, and less like Pearl fking River.

jimmyjimjim

7,344 posts

238 months

Friday 20th February 2015
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DIW35 said:
Given that the view range of a TD is usually somewhat less than a tank of a similar tier, and that WG are looking at nerfing TD view range even further, is somewhat of a bummer if you ask me. After all aren't TDs designed to sit in bushes and shoot things without being seen. Gonna be a bit suicidal now if their target is on top of them before they spot them to start shooting. (Can you guess I play TDs a fair bit?)
The view range of a TD sat in a bush with binos and camo active is usually a good bit greater than the range at which a moving tank looking for them will spot them.

My point was really that there are more broken mechanics than just arty, and arty is far from the worst of them.

Beati Dogu

8,893 posts

139 months

Friday 20th February 2015
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I don't have a problem with TDs, although the Borsig is still a complete schwein to approach if it's hiding in the corner of say Prokhorovka. Over all though, their armour is generally poor and they have a lower health pool than regular tanks do. They used to get lower XP as well, but I think that was changed a while ago.

From the TD point of view, I don't think the changes will make too much difference. It just means they can't always spot their own kills any more. Case in point : The SU-85 at tier 5 was always blind as a bat and remains unchanged after patch 9.6. Its 280 meter unaided view range is the same as a tier 1 (actually the LOLtraktor has 320m). Despite that I found it to be quite deadly. (119 games, 217 kills - 5 Top Guns and a Radley Walters). Back in the day, before I played it, it used to have the 107mm gun that the T-150 tier 6 heavy tank gets. Now that really was OP.



Beati Dogu

8,893 posts

139 months

Friday 20th February 2015
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deanobeano said:
Evening tankers

I am looking to change my clan and Pistonheads seems a logical place.

Can you send me an invite please

Stats as follows:

user name deanobeano
winrate 51.86
battles 19.2k
personal rating 5805
XP 9.8 mill

I prefer TD's and have most tiers

Thanks
Invite sent now. beer

Mastodon2

13,826 posts

165 months

Friday 20th February 2015
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Japanese tanks coming to Xbox on Tuesday, along with Scared Valley. For the hardcore and dedicated only, it looks like there is some rot to get through before the great tanks pop up in the Jap lines. I wish I'd bought the bloody Chi Nu Kai when it was on special, I'll have to start at tier 1 with a zero skill Japanese crew, ace. I do want to get the STB-1 though, it's a beast.

PanzerCommander

5,026 posts

218 months

Saturday 21st February 2015
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Mastodon2 said:
Japanese tanks coming to Xbox on Tuesday, along with Scared Valley. For the hardcore and dedicated only, it looks like there is some rot to get through before the great tanks pop up in the Jap lines. I wish I'd bought the bloody Chi Nu Kai when it was on special, I'll have to start at tier 1 with a zero skill Japanese crew, ace. I do want to get the STB-1 though, it's a beast.
The great thing with the Jap tanks is that all the equipment between lights and meds (they merge to form one medium tree) is interchangeable so if you work the light and medium tree at the same time you can progress fairly quickly. I didn't think the Japanese line was that bad in all, I'm currently up to the Chi-Ri with its 3 shot auto loader smile

Mastodon2

13,826 posts

165 months

Saturday 21st February 2015
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I am looking forward to the Japanese tanks, if not for their competitiveness then at least for their quirkiness.

I had been planning to do another monster session today and knock out the last 70,000xp on the FV3805 to get the Conqueror Gun Carriage in the garage before midnight, but tbh it's not going to happen now. Six matches, 2 slim wins and 4 absolutely brutal defeats was the RNGesus letting me know it's not my day. frown

I suppose I should have known I'd get rebalanced, as I had multiple 1st class mastery badges in the FV3805 yesterday, and I finished the night with an Ace Tanker on Mountain Pass, which is normally a terrible map for artillery. I'm sure the servers work on "good" and "bad" slots, if you are lucky to get into a good slot when you log in, you get good teams and strong RNG/MM favour, if you get a bad slot you're the whipping boy for whoever got the good slots.

I'm also looking forward to getting into the CGC so I can stop playing arty, at least to stop playing it non-stop. One of my platoon mates favours high tier mediums and heavies, so it would be good to be able to play more tanks that have synergy with his. On the other hand, the artillery does work well with Z06Geroge's T95; he mentioned the other night a film in which someone had the callsign "GOD", which would be quite appropriate for my high tier Brit arty, as when he meets a dug-in target in his T95 he puts the request in for fire and a few seconds later the shell comes down from the heavens, destroys the target and he can continue to forward push. I hope they get custom emblems and insignias sorted for the XB1 edition, I'll be marking my CGC with a GOD tag if I can.

Edited by Mastodon2 on Saturday 21st February 12:54

PanzerCommander

5,026 posts

218 months

Saturday 21st February 2015
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The RNG was on my side for this one:



Beati Dogu

8,893 posts

139 months

Saturday 21st February 2015
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Nice one. I think that one might take me a while.


I managed to complete the medium tank missions with this game though:



Radley Walter's, Pascucci's, Top Gun and High Calibre. If the team hadn't been so bloody useless (It was just me vs 6 tanks at one point) we might have won the game too.


bstb3

4,078 posts

158 months

Saturday 21st February 2015
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hehe commiserations, I know it's not funny but you just have to laugh sometimes. It's the only way to stay sane. 1 vs 29, each and every time....

Mind you it is usually easier to get good performances in bad teams - same happened to me couple of weeks back:






I've been playing less lately, can't think why wink

Beati Dogu

8,893 posts

139 months

Sunday 22nd February 2015
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Yes, you need your team to suck a bit, but not collapse or you just get mobbed. Playing on a x3 weekend was always asking for trouble anyway.

My premium account has run out now and I'm not in any rush to renew it. I'm just playing a few low to mid tier tanks now and then really. I can't bring myself to play any more than that.

Mastodon2

13,826 posts

165 months

Sunday 22nd February 2015
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The CGC is finally here!

First impressions: Less tactically flexible than the FV3805, due to having a 30% longer reload, the 1.1m/100m accuracy means it rarely hits what you point it at, the gun traverse arc is very wide but the gun itself traverses quite slowly within the arc, and does bloom a fair amount on while moving the reticle. That said, I do need a few more games to get my crew to 100% training, which will instantly boost the accuracy, reduce bloom and shorten the reload slightly. However, when a shell does land near the target, minor splash and module damage is pretty much guaranteed, non-penetrating hits seem to do from 800-1400 damage based on the armour of the target + how the round rolls, I hit the front of an E-100 turret earlier for 1000 damage and splashed a Centurion 7/1 for 350 just for being close to the E-100. My first one-shot was a KV-4 with full health, dropped a shell right on his turret roof about a minute into the game and sent him back to the garage.

While this SPG will no doubt be terrible for my blood pressure, I'm glad it's in the garage. For every game where it feels like the wrath of god, unleashing terrible judgement on mankind, there is a game where it hits nothing and a game where the only available targets are 400 hitpoint stragglers, which I'm almost hesitant to fire on in case a better target pops up during the 45 second reload. I'm not bothered about wasting premium shells though, I carry a few HE and a few prem HE, whatever is in the barrel is getting fired, no matter what, but at 8000 silver for a prem HE, the costs can rack up. My premiums will keep this nuke launcher well fed with silver.

The frontal armour is a laugh too, 152mm but sloped to what looks like it could be an autobounce on the front when angled right, I've certainly trolled a few scouts this morning. Everyone seems to shoot the front of the hull which is about 250mm effective, the superstructure is a measly 50mm.

sa_20v

4,108 posts

231 months

Sunday 22nd February 2015
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Did rather well this evening...


Sheets Tabuer

18,961 posts

215 months

Sunday 22nd February 2015
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The TD view range nerf has gone too far, I have no idea how but I just had the st shot out of me by a tiger that I couldn't see and it was only me and him left on the map.

I haven't bought any gold this year and I think I'll give war thunder a go instead.

Mastodon2

13,826 posts

165 months

Sunday 22nd February 2015
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Standard match in the CGC - dish out 5000 damage, lose because of the rest of the the team fail to even output their own HP in damage, or even come close. See many tier 9 and 10 players not even break 1000 damage, wonder how they got so far. Weep at 32,000 silver repair cost after a tier 6 light rushes an undefended flank and makes an easy kill out of you.

That said, I did one-shot a full health Conqueror earlier, which made me smile, then I did the same to a Waffle, who was full covered by a giant rock, to the point where he was no longer spotted. Lobbed one straight over the top, boom, 2200 damage done.

Daston

6,075 posts

203 months

Sunday 22nd February 2015
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Sheets Tabuer said:
The TD view range nerf has gone too far, I have no idea how but I just had the st shot out of me by a tiger that I couldn't see and it was only me and him left on the map.

I haven't bought any gold this year and I think I'll give war thunder a go instead.
I agree my ISU had a st range to begin with, now I may as well drive backwards at them.