World of Tanks (Vol 2)

World of Tanks (Vol 2)

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Discussion

Mastodon2

13,826 posts

166 months

Wednesday 8th April 2015
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I remember reading somewhere about the amount of server oomph needed to power the spotting mechanic in WOT, iirc it's the single biggest draw on server resources, and is much most costly in terms of memory needed than the shooting, penetration and damage mechanics.

Boosh, just put a CGC shell through the roof of a full-health, fully upgraded ST-I. He was on a slope at about 30 degrees, giving me a nice shot at his top side, and due to the range my aiming circle was eliptical rather than round, so I put the tip of the elipsis on his turret, pulled the trigger and the job was done. When I think about it, whatever his turret roof armour is, it's almost certainly overmatched by my 234mm gun, so a penetrating hit was all but inevitable.

Edited by Mastodon2 on Wednesday 8th April 22:48

bstb3

4,089 posts

159 months

Wednesday 8th April 2015
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Yeah the server demand of the spotting system was the reason given for the frequency of spotting checks decreasing at further distances from the tank. Apparently they found a way to fix it so it changes when the spotting system is overhauled. Be nice if that frees up resource for other things, such as dynamic weather effects, but time will tell.

The upcoming WOT birthday event will give missions to earn a free Chi nu kai, which is nice:
Win 15 battles, then earn 75k xp and then play another 30 battles (but you have to be in top 10xp each time). Over the course of the event, which is 3 days on a weekend soon.

The trick will be to get the 15 wins out of the way in one tank on day one, so you can make the most use of doubles (or triples maybe) to get the 75k quickly, then its 30 games to finish it out. Sounds doable with a following wind (and a distracted wife), and a decent tank reward to boot. If you have one you get the gold price instead, so if you have one from a discount you are.on an earner smile

http://ritastatusreport.blogspot.de

Dr Banjo

656 posts

150 months

Wednesday 8th April 2015
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9.7 ... didnt realise it was out..mine still says 9.6

Beati Dogu

8,896 posts

140 months

Thursday 9th April 2015
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It isn't out. It was a micro patch for a forthcoming "WG birthday" event.

eatcustard

1,003 posts

128 months

Thursday 9th April 2015
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I played 8 games yesterday with a 7-1 win, all my wins were a slaughter and our loss was close.

MM is so bad, but MM cant count for people having a bad game

TEKNOPUG

18,974 posts

206 months

Thursday 9th April 2015
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Currently at a bit of an impasse with the game. Currently got 7 Tier7 tanks fully researched. However, all the T8 tanks are 2m+ and being a casual, non-Premium player, it takes a very long time to grind that sort of cash.

Debating whether to chop in 4 tanks, so that I can by 3 new ones. I know that games don’t automatically get better the higher up the tier you go, but I have @ 1500 games on 4 of my researched tanks and would like to try something different. Annoyingly, I work away from home 3 nights a week, so I could spend 3 or 4 hours each to earn the cash. However, I can never find anywhere to stay that has decent internet (ping/latency issues mainly).

So which of the following tanks would you keep and which would you move on? I don’t really want to grind a st T8 tank to get to a good T9 – I’d only want to sell the T7 if the T8 is better.

T29 to T32
SU-152 to ISU-152
Tiger I to Tiger II
T25/2 to T28-Prot
IS to IS3
Jagdpanther to JP2 or Ferdinand
T-43 to T-44

isee

3,713 posts

184 months

Thursday 9th April 2015
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TEKNOPUG said:
Currently at a bit of an impasse with the game. Currently got 7 Tier7 tanks fully researched. However, all the T8 tanks are 2m+ and being a casual, non-Premium player, it takes a very long time to grind that sort of cash.

Debating whether to chop in 4 tanks, so that I can by 3 new ones. I know that games don’t automatically get better the higher up the tier you go, but I have @ 1500 games on 4 of my researched tanks and would like to try something different. Annoyingly, I work away from home 3 nights a week, so I could spend 3 or 4 hours each to earn the cash. However, I can never find anywhere to stay that has decent internet (ping/latency issues mainly).

So which of the following tanks would you keep and which would you move on? I don’t really want to grind a st T8 tank to get to a good T9 – I’d only want to sell the T7 if the T8 is better.

T29 to T32
SU-152 to ISU-152
Tiger I to Tiger II
T25/2 to T28-Prot
IS to IS3
Jagdpanther to JP2 or Ferdinand
T-43 to T-44
I am in a similar boat and I got a premium account.
Though the KV4 for example is on a 35% discount right now for example.
You can also improve your financial situation by joining a clan that does strongholds. We currently have a "+25% silver for all battles" perk activated that goes to all clan members so a 50k+ per battle in a decent tier 8 tank is quite doable.

bstb3

4,089 posts

159 months

Thursday 9th April 2015
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TEKNOPUG said:
T29 to T32 <------T32 is very good, but T29 much stronger in its own tier. Keep the tier 7
SU-152 to ISU-152 <--------- ISU is amazing once you grind out the BL-10. I would go for the tier 8.
Tiger I to Tiger II<---------- Keep the Tiger 1 unless you want to go to tier 10, The Tiger II is very disappointing
T25/2 to T28-Prot <---------- Personally would not ever touch the T28 Prot with a bargepole ever again. It can work, but it is the absoloute antithesis of fun in this game imo.
IS to IS3 <--------- IS3 well worth it, go for that one.
Jagdpanther to JP2 or Ferdinand <------- Tough one. I really liked the Jagdpanther and the JP2, not tried the Ferdinand. If not wanting to go to tier 10 I guess I would stay with the tier 7 here.
T-43 to T-44 <----------- No contest. The T-44 when upgraded is much more fun, even with the tougher matchmaking. It's also a shoe in line if you ever want to carry on as it leads to the T-54 and Obj140/T62a.
I've put some thoughts above. You'd end up with 3 competitive tier 8's (ISU, IS3, T44) - one of each type - and still have the more fun tier 7's to fall back on smile. The 8's do need to be fully researched to be at their best, and it can be a tough grind, but best outcomes at the end.




eatcustard

1,003 posts

128 months

Thursday 9th April 2015
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Stay at T7

T8 - T10 are were you will find the most retards playing and it will start to cost money unless you go premium.

isee

3,713 posts

184 months

Thursday 9th April 2015
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bstb3 said:
I've put some thoughts above. You'd end up with 3 competitive tier 8's (ISU, IS3, T44) - one of each type - and still have the more fun tier 7's to fall back on smile. The 8's do need to be fully researched to be at their best, and it can be a tough grind, but best outcomes at the end.
good assessment, I would make IS3 a top priority though and although I agree on the t28, the t95 after it is absolutely epic! (no joke)

TEKNOPUG

18,974 posts

206 months

Thursday 9th April 2015
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bstb3 said:
TEKNOPUG said:
T29 to T32 <------T32 is very good, but T29 much stronger in its own tier. Keep the tier 7
SU-152 to ISU-152 <--------- ISU is amazing once you grind out the BL-10. I would go for the tier 8.
Tiger I to Tiger II<---------- Keep the Tiger 1 unless you want to go to tier 10, The Tiger II is very disappointing
T25/2 to T28-Prot <---------- Personally would not ever touch the T28 Prot with a bargepole ever again. It can work, but it is the absoloute antithesis of fun in this game imo.
IS to IS3 <--------- IS3 well worth it, go for that one.
Jagdpanther to JP2 or Ferdinand <------- Tough one. I really liked the Jagdpanther and the JP2, not tried the Ferdinand. If not wanting to go to tier 10 I guess I would stay with the tier 7 here.
T-43 to T-44 <----------- No contest. The T-44 when upgraded is much more fun, even with the tougher matchmaking. It's also a shoe in line if you ever want to carry on as it leads to the T-54 and Obj140/T62a.
I've put some thoughts above. You'd end up with 3 competitive tier 8's (ISU, IS3, T44) - one of each type - and still have the more fun tier 7's to fall back on smile. The 8's do need to be fully researched to be at their best, and it can be a tough grind, but best outcomes at the end.
Nice analysis. The T29 is epic in it's Tier - not sure that I would gain much by going to the T32.

SU-152 is probably one of my favourite tanks, just hilarious when the random accuracy isn't against you.

Tiger 1 is again great when top tier and you get one of those game's where you actually feel like Michael Wittman hehe

T25/2 not too fussed about. Always seem to do well but I have a Hellcat also to play.

Ditto JP

Just finished the IS grind, it was the cost of getting an IS3 that provoked my post.

Only recently got the T-43


So, on that basis:

Keep T29, Tiger and T-43

Sell SU-152, IS, T25/s & JP

Buy IS3 and ISU-152

I have a couple of lower tier tanks to put the JP crew into. Not sure where to go with the US crew - maybe start up the light tree?

Z06George

2,519 posts

190 months

Thursday 9th April 2015
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isee said:
bstb3 said:
I've put some thoughts above. You'd end up with 3 competitive tier 8's (ISU, IS3, T44) - one of each type - and still have the more fun tier 7's to fall back on smile. The 8's do need to be fully researched to be at their best, and it can be a tough grind, but best outcomes at the end.
good assessment, I would make IS3 a top priority though and although I agree on the t28, the t95 after it is absolutely epic! (no joke)
He'll get the T30 not the T95 as he's playing the prototype not the regular T28.

Jayyylo

985 posts

148 months

Thursday 9th April 2015
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Well I've just come back to WOT (on xbox 360) after a break when I got distracted by GTA5 and Battlefield 4. I had previously played for about 2 months and it's only now that I've discovered I can zoom in while aiming. I always thought this was limited to higher level tanks or an equipment upgrade you had to purchase. I'm actually amazed I was able to kill anything before when only using sniper mode.

I'm having a bit of a hard time fully understanding the crew experience level. Should my game plan for training crews be:
Buy crew at 75%
Use elite tank as they gain crew XP x2
Once a crew has reached 100% and gained a skill then transfer it to a higher level tank which doesn't have elite status.

I hate making tactical decisions concerning tank and crew and I'm always scared to sell tanks incase I want them again later. I'm sticking fairly safe going up through the Russian and German lines as these seem to be popular 'all-rounders' to learn the game.


Edited by Jayyylo on Thursday 9th April 15:07

bstb3

4,089 posts

159 months

Thursday 9th April 2015
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TEKNOPUG said:
I have a couple of lower tier tanks to put the JP crew into. Not sure where to go with the US crew - maybe start up the light tree?
Sounds like a good choice. The new US light tree looks a lot of fun, from the Chaffee all the way up. I've been working on getting the female crews from the missions to start it off with sixth sense and good camo.

I'd be wary of this weekend though - not sure if tank discounts are coming. If they are then be careful not to sell when things are on discount as you receive less - make sure to sell them before and buy when discounted.

Mastodon2

13,826 posts

166 months

Thursday 9th April 2015
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Jayyylo said:
Well I've just come back to WOT (on xbox 360) after a break when I got distracted by GTA5 and Battlefield 4. I had previously played for about 2 months and it's only now that I've discovered I can zoom in while aiming. I always thought this was limited to higher level tanks or an equipment upgrade you had to purchase. I'm actually amazed I was able to kill anything before when only using sniper mode.

I'm having a bit of a hard time fully understanding the crew experience level. Should my game plan for training crews be:
Buy crew at 75%
Use elite tank as they gain crew XP x2
Once a crew has reached 100% and gained a skill then transfer it to a higher level tank which doesn't have elite status.

I hate making tactical decisions concerning tank and crew and I'm always scared to sell tanks incase I want them again later. I'm sticking fairly safe going up through the Russian and German lines as these seem to be popular 'all-rounders' to learn the game.


Edited by Jayyylo on Thursday 9th April 15:07
When you get a crew, put them in a tank and pay to train them to 75%. Play the tank with that crew in it until it gets to 100% (the bar goes full green and they get a glowing + symbol in the crew skill display). At this point, select a skill for them to learn, the most important ones are Sixth Sense and Brothers in Arms, you will want these on all of your crews, ideally. From there you can go for more specialised skills, but I find Camouflage, Clutch Braking, Snap Shot, Smooth Ride and Recon to all be handy on practically any tank, perhaps with the exception of Camouflage on some larger tanks, or assault tanks that play up front. Still, it's a better skill than some of the frankly useless cack you can choose from.

Stick with the same crews, I try to have one crew per line. If you are doing Russian and German lines, have a solid crew for each. If you decide you want to do different lines within a single nation, it's generally best to have a crew for each. As I play a lot of Russian and German tanks, I have a heavy / medium crew for each, and a TD crew for each. As I only wanted to play arty in the Brit line, and mediums in the American line, I have only a single crew for each of those nations. Once you've got all the key skills listed above on a single crew - which is no small task might I add, they will not be so specialised, they'd be good in any tank you put them in.

Crew training in elite tanks is faster than regular tanks, but you're not going to get an enormous experience boost. If you really want to train crews by hammering them in the same tank, get a premium for that chosen nation, and at least you'll rake in the silver while you're at it. My British crew is training their 7th or 8th crew skill now, I can't remember. It's taken me about 1100 games, of which probably 250 were in premium tanks, the rest of the experience was gained by grinding up the artillery line.

Never, ever dismiss a crew, it's just not necessary. Don't clutter your garage with tanks you're not going to play though, they will help you afford the tanks you want to buy higher up the lines, not to mention the essential equipment - gun rammers, advanced gun laying drives, binoculars, camo nets etc, depending on the tank you're playing. If there are any tanks you really like, you can always buy them back and put a crew in them later on. I've got a Jagdpanzer E-100, the tier 10 German TD, but it's so crap it sits in my garage gathering dust. I bought a tier 4 Hetzer for fun, that's what my German TD crew fight in these days.

bstb3

4,089 posts

159 months

Thursday 9th April 2015
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Mastodon2 said:
Crew training in elite tanks is faster than regular tanks, but you're not going to get an enormous experience boost. If you really want to train crews by hammering them in the same tank, get a premium for that chosen nation, and at least you'll rake in the silver while you're at it. My British crew is training their 7th or 8th crew skill now, I can't remember. It's taken me about 1100 games, of which probably 250 were in premium tanks, the rest of the experience was gained by grinding up the artillery line.
Jesus only 1100 games? To get to that level of crew skill on the PC version would take several times as many games. There's some guy running (Valhornet I think) around with 8 crew skills on his Type 59, it's taken him over 20k games in it to get there. Talk about Xbox easy mode wink

Mastodon2

13,826 posts

166 months

Thursday 9th April 2015
quotequote all
bstb3 said:
Jesus only 1100 games? To get to that level of crew skill on the PC version would take several times as many games. There's some guy running (Valhornet I think) around with 8 crew skills on his Type 59, it's taken him over 20k games in it to get there. Talk about Xbox easy mode wink
Yes, Xbox crew training is vastly accelerated compared to the PC version! We don't have to worry about crews being a specific type, they can swap between all the different types without penalty, they just go down to 50% or 75% training when swapping between non-premium tanks. Also, a "crew" only has a named commander who learns the skills one by one, instead of needing to pick qualifications for individual crews, and the other issues that individual crew members bring, like needing extra loaders on certain tanks, BIA breaking as crew layout changes etc. I like the Xbox crew system, it's simple, streamlined and works well.

Of course, there are downsides - don't even get me started on the packages system, which is bloody rubbish compared to the PC's module system. It has improved a lot, as the developers are quite open modifying the packages that were st, and changing or adding research paths through a tank, but we still get screwed on some tanks where we're forced to play st tanks with pathetic guns for ages to unlock all manner of tracks, engines and turrets before we can finally buy the best guns. Of course, there are some exceptions (mainly with turrets being a requirement to mount the biggest guns) but mainly the package system is a source of aggravation.




JustinF

6,795 posts

204 months

Thursday 9th April 2015
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Mastodon2 said:
Jayyylo said:
Well I've just come back to WOT (on xbox 360) after a break when I got distracted by GTA5 and Battlefield 4. I had previously played for about 2 months and it's only now that I've discovered I can zoom in while aiming. I always thought this was limited to higher level tanks or an equipment upgrade you had to purchase. I'm actually amazed I was able to kill anything before when only using sniper mode.

I'm having a bit of a hard time fully understanding the crew experience level. Should my game plan for training crews be:
Buy crew at 75%
Use elite tank as they gain crew XP x2
Once a crew has reached 100% and gained a skill then transfer it to a higher level tank which doesn't have elite status.

I hate making tactical decisions concerning tank and crew and I'm always scared to sell tanks incase I want them again later. I'm sticking fairly safe going up through the Russian and German lines as these seem to be popular 'all-rounders' to learn the game.


Edited by Jayyylo on Thursday 9th April 15:07
When you get a crew, put them in a tank and pay to train them to 75%. Play the tank with that crew in it until it gets to 100% (the bar goes full green and they get a glowing + symbol in the crew skill display). At this point, select a skill for them to learn, the most important ones are Sixth Sense and Brothers in Arms, you will want these on all of your crews, ideally. From there you can go for more specialised skills, but I find Camouflage, Clutch Braking, Snap Shot, Smooth Ride and Recon to all be handy on practically any tank, perhaps with the exception of Camouflage on some larger tanks, or assault tanks that play up front. Still, it's a better skill than some of the frankly useless cack you can choose from.

Stick with the same crews, I try to have one crew per line. If you are doing Russian and German lines, have a solid crew for each. If you decide you want to do different lines within a single nation, it's generally best to have a crew for each. As I play a lot of Russian and German tanks, I have a heavy / medium crew for each, and a TD crew for each. As I only wanted to play arty in the Brit line, and mediums in the American line, I have only a single crew for each of those nations. Once you've got all the key skills listed above on a single crew - which is no small task might I add, they will not be so specialised, they'd be good in any tank you put them in.

Crew training in elite tanks is faster than regular tanks, but you're not going to get an enormous experience boost. If you really want to train crews by hammering them in the same tank, get a premium for that chosen nation, and at least you'll rake in the silver while you're at it. My British crew is training their 7th or 8th crew skill now, I can't remember. It's taken me about 1100 games, of which probably 250 were in premium tanks, the rest of the experience was gained by grinding up the artillery line.

Never, ever dismiss a crew, it's just not necessary. Don't clutter your garage with tanks you're not going to play though, they will help you afford the tanks you want to buy higher up the lines, not to mention the essential equipment - gun rammers, advanced gun laying drives, binoculars, camo nets etc, depending on the tank you're playing. If there are any tanks you really like, you can always buy them back and put a crew in them later on. I've got a Jagdpanzer E-100, the tier 10 German TD, but it's so crap it sits in my garage gathering dust. I bought a tier 4 Hetzer for fun, that's what my German TD crew fight in these days.
Sorry but most of the above is only vaguely correct.

Do dismiss crews, it's cheaper and more effective to consider all crews below tier 5 expendable and before tier 4 definitely don't waste 20k credits per tanker on 75% as you'll blow through those tanks so fast.

Skills cannot be looked at with such broad strokes, sixth sense for example is a very valuable skill but it is not a first choice on many tanks especially those that look to actively engage rather than passively, BIA is debatable on non multi role tanks as it's a very jack of all trades skill and if you are playing a specialised tank that rely on one skill set (arty, static scouts/TD's) it's often a poor first choice especially for crews that will be moved on from lower tiers to the next tanks before it becomes effective at 100% as a perk. Camo I largely agree with as it's largely better mechanics wise than extending your view range. aggressive tanks will benefit from smooth ride but it's pretty damn useless on snipers, Clutch braking is good for TD's with narrow gun movement and tanks with poor soft ground performance but not an early skill choice on tanks that avoid close engagement.

Jayyylo

985 posts

148 months

Thursday 9th April 2015
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Cheers Mastodon. I've got my head round what I want to do now but still loads to learn. I'm only on 182 battles and trying to avoid the temptation to buy 'everything' and constantly move up.

TX1

2,371 posts

184 months

Friday 10th April 2015
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Played over 3k games on Matilda and if not mistaken still on 4th skill.