World of Tanks (Vol 2)

World of Tanks (Vol 2)

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cirian75

4,264 posts

234 months

Monday 13th April 2015
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Mastodon2 said:
Jayyylo said:
Well I've just come back to WOT (on xbox 360) after a break when I got distracted by GTA5 and Battlefield 4. I had previously played for about 2 months and it's only now that I've discovered I can zoom in while aiming. I always thought this was limited to higher level tanks or an equipment upgrade you had to purchase. I'm actually amazed I was able to kill anything before when only using sniper mode.

I'm having a bit of a hard time fully understanding the crew experience level. Should my game plan for training crews be:
Buy crew at 75%
Use elite tank as they gain crew XP x2
Once a crew has reached 100% and gained a skill then transfer it to a higher level tank which doesn't have elite status.

I hate making tactical decisions concerning tank and crew and I'm always scared to sell tanks incase I want them again later. I'm sticking fairly safe going up through the Russian and German lines as these seem to be popular 'all-rounders' to learn the game.


Edited by Jayyylo on Thursday 9th April 15:07
When you get a crew, put them in a tank and pay to train them to 75%. Play the tank with that crew in it until it gets to 100% (the bar goes full green and they get a glowing + symbol in the crew skill display). At this point, select a skill for them to learn, the most important ones are Sixth Sense and Brothers in Arms, you will want these on all of your crews, ideally. From there you can go for more specialised skills, but I find Camouflage, Clutch Braking, Snap Shot, Smooth Ride and Recon to all be handy on practically any tank, perhaps with the exception of Camouflage on some larger tanks, or assault tanks that play up front. Still, it's a better skill than some of the frankly useless cack you can choose from.

Stick with the same crews, I try to have one crew per line. If you are doing Russian and German lines, have a solid crew for each. If you decide you want to do different lines within a single nation, it's generally best to have a crew for each. As I play a lot of Russian and German tanks, I have a heavy / medium crew for each, and a TD crew for each. As I only wanted to play arty in the Brit line, and mediums in the American line, I have only a single crew for each of those nations. Once you've got all the key skills listed above on a single crew - which is no small task might I add, they will not be so specialised, they'd be good in any tank you put them in.

Crew training in elite tanks is faster than regular tanks, but you're not going to get an enormous experience boost. If you really want to train crews by hammering them in the same tank, get a premium for that chosen nation, and at least you'll rake in the silver while you're at it. My British crew is training their 7th or 8th crew skill now, I can't remember. It's taken me about 1100 games, of which probably 250 were in premium tanks, the rest of the experience was gained by grinding up the artillery line.

Never, ever dismiss a crew, it's just not necessary. Don't clutter your garage with tanks you're not going to play though, they will help you afford the tanks you want to buy higher up the lines, not to mention the essential equipment - gun rammers, advanced gun laying drives, binoculars, camo nets etc, depending on the tank you're playing. If there are any tanks you really like, you can always buy them back and put a crew in them later on. I've got a Jagdpanzer E-100, the tier 10 German TD, but it's so crap it sits in my garage gathering dust. I bought a tier 4 Hetzer for fun, that's what my German TD crew fight in these days.
So like the T10 Objt268, the T9 704 is better, the E100 JP, the Jagdtiger is better?

bstb3

4,108 posts

159 months

Monday 13th April 2015
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cirian75 said:
So like the T10 Objt268, the T9 704 is better, the E100 JP, the Jagdtiger is better?
It's probably not so clear cut. Both are big, slow, armour based TD's. The JT wins on DPM but has worse armour, the JP wins on big alpha (and the psychological effect that has on the enemy) and better armour.

To be honest they are both a bit left behind nowadays, although the JP can be effective holding down corridors on the many maps that seem designed that way, plus lamping something for 1k damage is always fun.

Mastodon2

13,826 posts

166 months

Monday 13th April 2015
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I'd argue that the Jagdtiger is the better of the two, at least its more useful in general due to it's greater tactical flexibility and more reliable DPM. The JPE-100 is good at locking down corridors, but it's too big, too slow and too likely to miss or bounce and end up being useless for the next 25 seconds or so.

bstb3

4,108 posts

159 months

Monday 13th April 2015
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In a shock move for WG, you will be able to pay for World of Warships closed Beta test access from tomorrow rolleyes. Its actually today on the NA servers, but if you want EU then tomorrow. You basically have to buy a premium ship, they will all come with CBT access. Now it's not officially confirmed for the EU yet (it is in the US), but the WG EU forum team have basically said there is an announcement tomorrow when people complained "Why only in the US" with a smiley message.

Post 25 in the link:
http://forum.worldofwarships.eu/index.php?/topic/1...st__20__pid184359#entry184359

Basically its around £20 to get into the CBT (and have ship for when live) or wait for the open beta, whenever that is. Cashing in early?

Edited by bstb3 on Monday 13th April 21:16

Beati Dogu

8,898 posts

140 months

Monday 13th April 2015
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Cashing in on all the hype I guess.

Honestly, it's not worth paying for it. It's a reasonably decent game, but it doesn't have much depth to it (no pun intended). The single best part about it, is that you can play against a team of bots if you want. They're definitely much less retarded than your average WoT player and for destroyers and aircraft carriers in particular, they're pretty damn good.

I generally play against bots because

a) It's really good training, especially for destroyers.
b) I can't be arsed queuing for ages for a regular game. (There's only 1,100 people on NA and 1300 on EU currently).
c) I don't like losing. The win rate against bots it about 80-90% I would think. You can get them on your team too though.

When you start, you actually have to play against bots for the first few games until you unlock Random Battles anyway.

ExV8

3,642 posts

216 months

Monday 13th April 2015
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Just got the 4th anniversary tank although not played as yet.

Anyone else and is it any good?

isee

3,713 posts

184 months

Tuesday 14th April 2015
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ExV8 said:
Just got the 4th anniversary tank although not played as yet.

Anyone else and is it any good?
I bought it ages ago on my main account to train the STB crew before the Jap line was introduced and from memory it's basically a very average tank on all fronts.

Alan O'Hagan

441 posts

138 months

Tuesday 14th April 2015
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The Chi Nu Kai isn't actually that bad. Its slow for a medium, boxy and no armour, but the gun is very good and can wreck opponents. It has good gun depression which means you can work ridge lines but try to avoid getting shot in the face.

isee

3,713 posts

184 months

Tuesday 14th April 2015
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Alan O'Hagan said:
The Chi Nu Kai isn't actually that bad. Its slow for a medium, boxy and no armour, but the gun is very good and can wreck opponents. It has good gun depression which means you can work ridge lines but try to avoid getting shot in the face.
will give it a go tonight. I am stuck on that medium mission where I need to kill 2 heavies a tier above me. Surprisingly hard to do when it's all you need.

Same with that scouting mission. the LT14 mission requires you to come first by xp. LT15 requires you to do 5000 spotting damage... Last night I came first by XP whilst doing 5.5k spotting damage, guess who hasn't had a non-city map since then? smile))

cirian75

4,264 posts

234 months

Tuesday 14th April 2015
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Top gun in the JadgTiger transforms it

wow, on the right map, this is a bigger influencer than the 704

that 5 second faster reload and super accuracy, well it makes up for the 200 less alpha

pat_y

1,029 posts

202 months

Tuesday 14th April 2015
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Beati Dogu said:
Cashing in on all the hype I guess.

Honestly, it's not worth paying for it. It's a reasonably decent game, but it doesn't have much depth to it (no pun intended). The single best part about it, is that you can play against a team of bots if you want. They're definitely much less retarded than your average WoT player and for destroyers and aircraft carriers in particular, they're pretty damn good.

I generally play against bots because

a) It's really good training, especially for destroyers.
b) I can't be arsed queuing for ages for a regular game. (There's only 1,100 people on NA and 1300 on EU currently).
c) I don't like losing. The win rate against bots it about 80-90% I would think. You can get them on your team too though.

When you start, you actually have to play against bots for the first few games until you unlock Random Battles anyway.
Have been looking forward to Warships version for ages, really hope it's better than warplanes, didn't get on with that at all.
I have a few questions if that's OK (apologies if there is a warships thread running already)
How many ships/craft are in each team?
Whats the game time length?
How 'fast' does the game play, what i mean is generally i'm expecting ships to take forever to move and turn possibly making for a great strategy game but possibly a bit slow on action.
Is it reasonably easy to pick up and play from noob status?
interested in getting someones feedback who as actually played it.

bstb3

4,108 posts

159 months

Tuesday 14th April 2015
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pat_y said:
Have been looking forward to Warships version for ages, really hope it's better than warplanes, didn't get on with that at all.
I have a few questions if that's OK (apologies if there is a warships thread running already)
How many ships/craft are in each team?
Whats the game time length?
How 'fast' does the game play, what i mean is generally i'm expecting ships to take forever to move and turn possibly making for a great strategy game but possibly a bit slow on action.
Is it reasonably easy to pick up and play from noob status?
interested in getting someones feedback who as actually played it.
I can't comment as someone who has played it, but a good place to get an idea of it 'in action' so to speak is to look on the game streaming website, Twitch. You can watch other people playing it, and that will give some answers to your questions as well as a good feel for how it looks and plays.

Beati Dogu

8,898 posts

140 months

Tuesday 14th April 2015
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pat_y said:
Have been looking forward to Warships version for ages, really hope it's better than warplanes, didn't get on with that at all.
I have a few questions if that's OK (apologies if there is a warships thread running already)
How many ships/craft are in each team?
Whats the game time length?
How 'fast' does the game play, what i mean is generally i'm expecting ships to take forever to move and turn possibly making for a great strategy game but possibly a bit slow on action.
Is it reasonably easy to pick up and play from noob status?
interested in getting someones feedback who as actually played it.
I'm not into flying games, so I wasn't bothered about World of Warplanes either. I only did the training so I could get some free gold for World of Tanks. I'm such a mercenary. LOL

I've been looking forward to World of Warships for some time though. I heard they were developing it before I started playing tanks about 3 years ago. I remember seeing some early footage of it and it had submarines in it at the time. They're no longer in the game I'm happy to say.



In terms of teams sizes, they're always 8 vs 8 in Co-Op (humans vs bots) or (usually) 15 v 15 in Random Battles (humans vs humans), just like WoT. Teams can actually have uneven numbers, but they're supposedly balanced out with the tier of ships on each side. Once more people are playing, this will probably be a thing of the past. I've just had a Co-Op game where there were only 4 humans on my side. The other 12 players were bots. It's lunch time in the US though.

It's pretty easy to learn how to play. Bots are much better at avoiding torpedoes than humans are, so if you can learn to nail those bds, it'll make you a better destroyer player. With humans you can loose off some torps, then distract them by firing your guns at them. That trick doesn't work on bots.

You can create a 3 man platoon (or Division as it's called). At the moment there's a limit of one aircraft carrier per division, but that might get lifted when the game is fully released.

In terms of game speed, the first 2-3 minutes is people moving into range of each other. That's always a bit dull. Games last about 10-20 minutes I'd say.

As for movement, well the big ships do feel big and heavy, just like super heavy tanks do in WoT. That doesn't mean they don't have a decent top speed, they just take a while to work up to it. Turning a ship bleeds off speed as well, so it's best to keep away from violent manoeuvres unless you're trying to avoid something. The sea state is calm, so ships aren't leaping about like they did in reality & they don't heal right over on a turn either. This is probably to avoid players feeling sea sick. vomit

There are 4 types of ship and any one can destroy the other if they play to their strengths.

Battleships - Relatively slow and lumbering, but they have the longest gun range in the game. Main gun reload is about 30 seconds, so accuracy & damage RNG at range can be annoying. They have secondary armament that cuts in automatically when an enemy ship gets close. You can't direct these guns, but they've sunk more than a few ships for me. Anti-aircraft fire is also automatic. You can just turn it on or off by pressing P (a good idea for maintaining the stealth of destroyers). Some battleships carry their own spotter planes, although you can't tell them where to go. They tend to mill around and are pretty useless in my experience. A nice touch though.

Destroyers - Fast, agile and quite fun to play. US destroyers as a rule have decent guns and short torpedo ranges. Japanese destroyers have almost unusable guns (due to the cripplingly slow turret traverse), but are quite stealthy. They can fire off their torpedoes beyond the range people can spot you. E.g. The tier 5 Japanese Minikaze will not be spotted until it's 5.9 km or less from an enemy ship. However it carries torpedoes with either a 7km or 10km range; So the trick is to get into that happy zone where you can loose off without being detected - then bug out and press Z to see the torpedo view.

A spread of torpedoes can be quite devastating and you can choose whether to fire them in a wide or narrow arc. The other day I fired a full spread of 9 torpedoes in a narrow arc at an enemy Kongo (Japanese tier 5 battleship) that had run aground nose first. I knew I had him, but suddenly a Kongo on my side came steaming in from behind an island right into my torps. He ate about 7 of them and it sank him. He was not happy, but he should have been more aware and not fixated on the enemy ship. laugh

Destroyers are able to generate smoke, which can be used to hide them or anyone else in the area. It hangs around for a couple of minutes before clearing.

Cruisers - think a large destroyer. Fast, no armour, rapid firing guns and they may also pack torpedoes as well. I find these the hardest to play because it's easy to become unstuck. The trick I find it to keep moving and keep the guns firing. They reload so fast that sometimes you can be firing again before your first salvo has even landed.

Aircraft Carriers - I played a single game with one. Didn't like it and sold it. It's a completely different game to the other ships. No joke - you're in a top down RTS game where you get to direct your fighter, dive bomber and torpedo bomber squadrons around the map.


As bstb3 already said, you can watch people playing it live here:

http://www.twitch.tv/directory/game/World%20of%20W...

Mastodon2

13,826 posts

166 months

Tuesday 14th April 2015
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Alan O'Hagan said:
The Chi Nu Kai isn't actually that bad. Its slow for a medium, boxy and no armour, but the gun is very good and can wreck opponents. It has good gun depression which means you can work ridge lines but try to avoid getting shot in the face.
As above, Chi-Nu Kai is a very strong tank in the right hands, the gun is excellent and will make short work of heavily armoured tanks like KV-1s, and tbh I haven't found it lacking even against tier 6s. Of course, the CNK is relatively sluggish for a medium and poorly armoured, so it's best played as second liner or a sniper from the rear.

Beati Dogu

8,898 posts

140 months

Wednesday 15th April 2015
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From the sound of it the XBOX's Chi-Nu Kai is better than the PC's one.

I've had one since before the regular Japanese line was introduced and it's all right. A bit boring to play perhaps, although I have a 61% win rate with mine after 117 games. It's a paper tank and very similar to the regular tier 5 medium, the Chi-Nu. Just a little slower. The guns are the same I think.

If you could be arsed to grind for it over the weekend then great. Personally I wouldn't have wanted to play with all the cretins a x5 event attracts. It's only £5 to buy anyway.

pat_y

1,029 posts

202 months

Wednesday 15th April 2015
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Beati Dogu said:
...Loads of great detail stuff
Many thanks for this and also the link from bstb3. This does look to be very interesting and i see there is now a warships thread so i will stop clogging this one up. Cheers guys.

Checkmate

631 posts

208 months

Wednesday 15th April 2015
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Hadn't played the KV-2 since the tech tree was changed, and as the equipment was reduced this weekend I thought I would mount some, and have a go with it again. Seems pretty good still...



Replay: http://wotreplays.com/site/1800977#winterberg-blav...

Forgot how much fun mercilessly derping stuff is!

cirian75

4,264 posts

234 months

Thursday 16th April 2015
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two games last night, a 6000k and a 4000k in the JT

one was a win, the other a loss

This thing, right game/map/start point, is brilliant.


wrong game/wrong map/start point sucks


its either "kill all the things", or "stop shooting me"

lol

Z06George

2,519 posts

190 months

Thursday 16th April 2015
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cirian75 said:
two games last night, a 6000k and a 4000k in the JT

one was a win, the other a loss

This thing, right game/map/start point, is brilliant.


wrong game/wrong map/start point sucks


its either "kill all the things", or "stop shooting me"

lol
Haha exactly the same for me running my T95, although I'd add a third one regardless of spawn which is 'detected <5 seconds M53/M55 leaves me with 100HP'. I don't mind it's the price you pay for pissing off most people you come across.

cirian75

4,264 posts

234 months

Thursday 16th April 2015
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I've sat on the railway on firey salient, binos up, mate in a E50 spotting.

I was indeed "killing all the things" at 300 to 400 meters unspotted smile