World of Tanks (Vol 2)

World of Tanks (Vol 2)

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Discussion

Checkmate

627 posts

207 months

Friday 28th August 2015
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BigMon said:
Not a Mastery, but one of my better M103 games.
I'm glad at least someone has had a good game with that tank.

I have played 9 tonight with this, no wins, of course. 2x 4500 dmg games, lost. First class game, lost. Also this:



I was looking forward to a good game in one of my favourite tanks, as a top tier...
I just got "balanced". Note the time in the top right. Sidescraping out, got spotted so drew back, *KABOOM* , your tank is now insta-fked. Such a well thought out mechanic. I was so miffed with the whole thing that I just quit straight to garage, as there was little I could do in that state, and wanted to go for a sit outside and a smoke after that. The game threatened me for doing so - you will get a ban! GG WG, GG.

RobDickinson

31,343 posts

254 months

Friday 28th August 2015
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skycancer clickers of doom, its a braindead mechanic.

Beati Dogu

8,886 posts

139 months

Friday 28th August 2015
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It took me 5 games to get a win with the SU-122-44 tank destroyer, despite having an average WN 8 of 4,207 and getting a couple of high calibres, tank snipers, a Top Gun and the first gun mark. The teams are just so god awful at the moment.

In one game on Himmelsdorf it came down to me vs 5 enemies. I nailed their IS and ram killed their Cromwell leaving 3 arty - a GW panther, FV304 and a M41 HMC. 2 of whom were last seen on the hill. I was on about one third health, but I drove to the turn at the bottom of the hill to check when one of them started capping, followed quickly by a second & then a third. I ran back and managed to kill the GW Panther for the Top Gun, getting spotted as I did so. As I charged in one of them tracked and damaged me. I instantly repaired the track and tried to snap shot him, but the timer ran out. It's rare to see that level of coordination, so fair play I guess. I think the GW Panther was a 53% player, so no doubt it was his idea.

I finally managed to win one with only 20 seconds to spare on Sand River.


FunkyNige

8,881 posts

275 months

Friday 28th August 2015
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RobDickinson said:
skycancer clickers of doom, its a braindead mechanic.
People say the same about the high tier TDs with crazy camo sitting at the back, wrecking people's games in one shot.

Z06George

2,519 posts

189 months

Friday 28th August 2015
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FunkyNige said:
RobDickinson said:
skycancer clickers of doom, its a braindead mechanic.
People say the same about the high tier TDs with crazy camo sitting at the back, wrecking people's games in one shot.
TBH I'm starting to do this more in my T95 and T110E3 when I'm not in my OP platoon just because I get sick of leading the charge every time. When you have some of the highest spotting damage in a T95 your team is doing something completely wrong.
If I am in my platoon then it's very much 'Crush your enemies, see them driven before you, and hear the lamentation of the women!' With the three of us charging down and destroying anything in our path lol.

All that jazz

7,632 posts

146 months

Friday 28th August 2015
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I bought the Dicker Max yesterday because I was bored spin. Everyone you speak to says it's st but I really like it. Stuck my E25 crew in it and threw some bins, camo net and rammer on it. Instant 500m view range at tier 6 and a gun that does 300 alpha with acceptable pen (goes through most tier 8s if you don't shoot them in stupid places) and fairly accurate at 0.35 dispersion too. Oh and shooting over the steep ridgelines on Sand River? With 15 degrees of gun depression, "no problem! very stronk tenk!" spin

8 second reload is a bit painful as is only 26 ammo and the non-existent gun arc is annoying but it's workable. Definitely a kemp bush tenk as it has zero armour but it's quite fun to play.

bstb3

4,056 posts

158 months

Friday 28th August 2015
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The Chieftain has made it onto supertest...






pics & details on Rita's blog http://ritastatusreport.blogspot.co.uk/

All I'm gonna do is channel my inner Wayne.



Beati Dogu

8,886 posts

139 months

Friday 28th August 2015
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Very nice. I did a motorised model of one of those as a kid. I've been inside the turret of a real one too.

All that jazz said:
I bought the Dicker Max yesterday because I was bored spin. Everyone you speak to says it's st but I really like it. Stuck my E25 crew in it and threw some bins, camo net and rammer on it. Instant 500m view range at tier 6 and a gun that does 300 alpha with acceptable pen (goes through most tier 8s if you don't shoot them in stupid places) and fairly accurate at 0.35 dispersion too. Oh and shooting over the steep ridgelines on Sand River? With 15 degrees of gun depression, "no problem! very stronk tenk!" spin

8 second reload is a bit painful as is only 26 ammo and the non-existent gun arc is annoying but it's workable. Definitely a kemp bush tenk as it has zero armour but it's quite fun to play.
I got a free one, but haven't tried it yet. The Surer Emil has left too many scars. wink

Mastodon2

13,825 posts

165 months

Friday 28th August 2015
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Dicker Max is very good on open maps, typically st on urban ones. The gun isn't the most accurate and sometimes you're screaming for a faster reload but solid pen and big alpha make it a lot of fun to play, it can really punish tier 7 heavies and even tier 8s takes notice when the invisible TD of doom is slinging 300 alpha shots into them. The gun depression is amazing too, but it's one of those lopsided vehicles - when you draw Ensk or Himmelsdorf, what the fk do you do with it? You're just meat, you've got to do as much damage as possible before you get smashed.

BigMon

4,183 posts

129 months

Saturday 29th August 2015
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Beati Dogu said:
I got a free one, but haven't tried it yet. The Surer Emil has left too many scars. wink
I feel your pain on that one. The Dicker Max is basically a Nashorn with (almost) the gun depression of the St Emil. It's pretty good.

BigMon

4,183 posts

129 months

Sunday 30th August 2015
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One of my best ever T54E1 games. I don't think the other side realised I have an almost 40 second reload!



Almost 4500 damage and we still lost. *sob*


Mastodon2

13,825 posts

165 months

Sunday 30th August 2015
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I've been playing the Panzer IV Schmalturm today, a great tank that feels like it will be easy to get some marks of excellence in. I rarely see anyone playing them and when I do, they're usually doing bugger all damage and getting wrecked early in the game. Obviously that's not a reflection on the tank itself, which has a decent mobility, good track traverse, solid turret armour and a great gun. Ok, it's poor against tier 8s with it's low alpha and not exactly amazing DPM, but the mobility can be used to get it into sniping positions and work around the sides of the enemy quite well. The gun depression is rather nice for a German medium, it does quite well at driving up hills and pointing the gun to the sides of the tank to do the "shoot round the corner" thing with only the turret exposed.

The mesh screens look cool, a shame they're not functional but then again, no one shoots HE at this thing anyway apart from SU-152s.

Beati Dogu

8,886 posts

139 months

Sunday 30th August 2015
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BigMon said:
One of my best ever T54E1 games. I don't think the other side realised I have an almost 40 second reload!
It's a good tank in the right match up. I kept mine, even though I have the T57 Heavy now.

The latter is a bit of a disappointment due to its sluggish mobility - like the T69.

I would think as part of platoon where it can pop out or flank & clip someone it's very good. On its own it's fairly poor. The AMX50B is fast enough to GTFO when it needs to.

Beati Dogu

8,886 posts

139 months

Sunday 30th August 2015
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Mastodon2 said:
The mesh screens look cool, a shame they're not functional but then again, no one shoots HE at this thing anyway apart from SU-152s.
I think they were only meant to keep the plasma jet from HEAT warheads (from PIAT, Bazookas & captured Panzerfausts) away from the main armour.

Tank HEAT rounds didn't really appear until just after the war, when faster piezo fuses were developed. Before that, the fuses would be smashed against the target before they could trigger the shaped charge.

Due to the threat of RPGs, modern tanks and AVs are covered with similar cage armour. I was looking at one of the Vikings APCs during a trip to Bovington once and I asked one of the army guys about the armour. He explained that on an RPG, the fuse is on the tip and as the projectile pushes between two plates of bar armour, the head will be crushed flat, stopping the fuse from activating. He said they could go along afterwards and pull the unexploded RPG warhead off and throw it away.

eek

BigMon

4,183 posts

129 months

Sunday 30th August 2015
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Beati Dogu said:
It's a good tank in the right match up. I kept mine, even though I have the T57 Heavy now.

The latter is a bit of a disappointment due to its sluggish mobility - like the T69.

I would think as part of platoon where it can pop out or flank & clip someone it's very good. On its own it's fairly poor. The AMX50B is fast enough to GTFO when it needs to.
That's interesting. I really like the T69 (maybe apart from the gun) and prefer it to the T54E1.

I'm only really playing the T54E1 for the T57 Heavy TBH.

RobDickinson

31,343 posts

254 months

Sunday 30th August 2015
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Decided if you cant beat em join em. Currently grinding skycancer. Have a birch gun. Knocked off the first couple of Arty missions for the stug. Dont think I will get the 3rd until the next tier, got a '1st' on the birch tho with 700 damage.

Beati Dogu

8,886 posts

139 months

Sunday 30th August 2015
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BigMon said:
That's interesting. I really like the T69 (maybe apart from the gun) and prefer it to the T54E1.

I'm only really playing the T54E1 for the T57 Heavy TBH.
I think the problem is that after the go-kart of death that is the T71, the T69 feels like a complete slug. Most players feel the need to fire HEAT from it too, but I usually went with standard AP for cost reasons. The pen is about the same as the Pershing, which is a decent enough tank.

I re-bought one a while ago, to give it another try, but I don't have a crew for it yet. I'm gonna stick a female crew in and I only have the commander so far.




Mastodon2

13,825 posts

165 months

Sunday 30th August 2015
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RobDickinson said:
Decided if you cant beat em join em. Currently grinding skycancer. Have a birch gun. Knocked off the first couple of Arty missions for the stug. Dont think I will get the 3rd until the next tier, got a '1st' on the birch tho with 700 damage.
You've picked the worst line for it! Well, maybe not the worst but certainly a pretty bad one. CGC is a beast but you are hundreds and hundreds of games away from that yet, the FV3805 is good with the top gun, everything else is so grindingly medicore, outclassed at every tier. Even with the punishment you can deliver in the CGC, the M53/55 is still arguably the better SPG, given it gets to shoot tier 7s, is faster moving, faster aiming, has a faster gun traverse, higher shell velocity and a much quicker reload. Most broken arty in the game.

The Bishop is ok in a strange way, the Bert didn't live up the hype imo. The Birch gun was a strong SPG I thought, able to dish a lot of shots out, and despite the grin factor of the big hits, the suppression factor is what wins the day for arty. It doesn't work so well for the Bert though, as tier 8s will just laugh at your pathetic hits.

RobDickinson

31,343 posts

254 months

Sunday 30th August 2015
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Bishop and FV304 seem to do alright. I'm unlikely to take arty past t6 I think.

Whats the better line for that?

Mastodon2

13,825 posts

165 months

Monday 31st August 2015
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What do you want from your arty? US arty is pretty much the best at every tier perhaps 7 and 10, where they're beaten out by the GwPanther and Conqueror Gun Carriage. US get big guns early on and have solid gun handling and mobility. The Britih get pathetic guns until the top gun on the tier 9.