World of Tanks (Vol 2)
Discussion
The best thing about the first set of missions is the crew you get for completing them I think, I agree the Stug IV is pretty weak. It's more a tier 4.5 really. I've not sold mine, as it at least is useful for holding spare old crews to keep the barracks slots free, but it's not going to see much battle time.
The T28HTC is considerably better tier for tier, although mine hates me (~20% win rate atm ), but again I'd still say the crews and some of the individual mission rewards are more valuable really.
T55a is very worth having though, and the mission rewards individually then get very good too (prem days, garage slots, 200k credits etc).
So I think the missions are worth persevering with while they are around, although I'd always advise just activating the next one, playing and seeing if it happens rather than targeting doing them because that can get really frustrating later on.
The T28HTC is considerably better tier for tier, although mine hates me (~20% win rate atm ), but again I'd still say the crews and some of the individual mission rewards are more valuable really.
T55a is very worth having though, and the mission rewards individually then get very good too (prem days, garage slots, 200k credits etc).
So I think the missions are worth persevering with while they are around, although I'd always advise just activating the next one, playing and seeing if it happens rather than targeting doing them because that can get really frustrating later on.
I think the missions are a waste of time. Everyone raves about the trained female crew members but you can achieve the same thing by just sticking some crew from your barracks into a premium tank and playing that instead which has the added benefit of giving you a ton of silver as well and I dare say you'll have them trained a lot faster than you would do trying to grind out all the missions. As noticed by others, the reward tanks you get are poor to mediocre so there's no counter argument there.
It would take hundreds of games for a male crew to get to the same state as a brand new female crew member.
Female crews give you BIA (actually Sisterhood of Steel) for free and the next skill is fully unlocked too. That means you can start on the 3rd crew skill without playing a single game.
That 3rd skill is also much easier to complete because it's the equivalent of the 2nd skill on a male crew member. The same goes for subsequent skills.
Female crews give you BIA (actually Sisterhood of Steel) for free and the next skill is fully unlocked too. That means you can start on the 3rd crew skill without playing a single game.
That 3rd skill is also much easier to complete because it's the equivalent of the 2nd skill on a male crew member. The same goes for subsequent skills.
Beati Dogu said:
It would take hundreds of games for a male crew to get to the same state as a brand new female crew member.
Female crews give you BIA (actually Sisterhood of Steel) for free and the next skill is fully unlocked too. That means you can start on the 3rd crew skill without playing a single game.
That 3rd skill is also much easier to complete because it's the equivalent of the 2nd skill on a male crew member. The same goes for subsequent skills.
All true but how many games and utter frustration does it take to complete all the missions? Female crews give you BIA (actually Sisterhood of Steel) for free and the next skill is fully unlocked too. That means you can start on the 3rd crew skill without playing a single game.
That 3rd skill is also much easier to complete because it's the equivalent of the 2nd skill on a male crew member. The same goes for subsequent skills.
My mate Terry had a monster game in the T67 earlier today : https://www.youtube.com/watch?v=vF0qumMBM28
It's a good little tank but I do bad in it as I struggle to shoot on the move.
It's a good little tank but I do bad in it as I struggle to shoot on the move.
Many of the missions can be done just by playing normally. I've done a few of them with premium tanks too.
BTW Don't shoot on the move with it at all. Stop, fire, dodge, duck, dip, dive and dodge. Stay back, use cover, don't get too close as the turret moves slowly. Use the speed to relocate if necessary. Just like your friend did so well.
All that jazz said:
My mate Terry had a monster game in the T67 earlier today : https://www.youtube.com/watch?v=vF0qumMBM28
It's a good little tank but I do bad in it as I struggle to shoot on the move.
Very nice. The T67 can be quite OP really if you can avoid running into derp tanks like the Panzer 4 or Sherman. A real stat padder's tank, which is no doubt why your friend has over 2K games with his and nearly 3K with the equally OP SU85B. Plus another thousand with the old KV-1S. It's a good little tank but I do bad in it as I struggle to shoot on the move.
BTW Don't shoot on the move with it at all. Stop, fire, dodge, duck, dip, dive and dodge. Stay back, use cover, don't get too close as the turret moves slowly. Use the speed to relocate if necessary. Just like your friend did so well.
Beati Dogu said:
Very nice. The T67 can be quite OP really if you can avoid running into derp tanks like the Panzer 4 or Sherman. A real stat padder's tank, which is no doubt why your friend has over 2K games with his and nearly 3K with the equally OP SU85B. Plus another thousand with the old KV-1S.
BTW Don't shoot on the move with it at all. Stop, fire, dodge, duck, dip, dive and dodge. Stay back, use cover, don't get too close as the turret moves slowly. Use the speed to relocate if necessary. Just like your friend did so well.
Most of the SU-85B games were platooned with me. Really liked that tank before it went blind. We used to play at the higher tiers a lot but a) it's not as fun, b) you struggle to make money with most non-gold tanks without a prem account, c) there seems to be a higher % of clueless players or just plain aholes. The mid tiers are most fun to play at we find.BTW Don't shoot on the move with it at all. Stop, fire, dodge, duck, dip, dive and dodge. Stay back, use cover, don't get too close as the turret moves slowly. Use the speed to relocate if necessary. Just like your friend did so well.
I've got a silly amount of games in my tier 2 Cruiser 3 and T18 (who hasn't? ), also the old Hellcat.
You can't NOT shoot on the move with the T67 in a lot of situations because you have no armour and it has a comparatively long aim time. Anyone can sit in a bush and take their time to aim when not spotted but towards the end of the game you have to go find the remaining tanks and shoot on the move, which is where I suck and my shots go into the ground or towards the moon. I'm generally hopeless with anything fast that has a turret, ie. majority of mediums.
Just finally unlocked the 120mm L1A1 for the Conqueror and wow what a transformation.
The British Heavy's up to this point have been a fairly hard play, low alpha, slow and usually just frustrating. Getting to Tier 8 and the Caernarvon was a nice change however with a massively low alpha gun for tier it required a certain play style to get the most of. With a fairly low armour chassis you can quickly get caught out coupled with the low alpha gun sometimes finding it impossible to fight out of a paper bag.
However the 120mm L1A1 changes all of that. 400 Alpha and great accuracy and penetration means you can finally offer some real uppercuts in the fight! The key to playing it is carrying on playing the tank how you would with the low alpha gun e.g. use the armour effectively, use cover around you moreso than other T9 "brawler" tanks.
I just had a fight with a E75 + 2x IS8 and came off better simply by dodging around and picking my shots! It's finally the British Tank I always wanted!
The British Heavy's up to this point have been a fairly hard play, low alpha, slow and usually just frustrating. Getting to Tier 8 and the Caernarvon was a nice change however with a massively low alpha gun for tier it required a certain play style to get the most of. With a fairly low armour chassis you can quickly get caught out coupled with the low alpha gun sometimes finding it impossible to fight out of a paper bag.
However the 120mm L1A1 changes all of that. 400 Alpha and great accuracy and penetration means you can finally offer some real uppercuts in the fight! The key to playing it is carrying on playing the tank how you would with the low alpha gun e.g. use the armour effectively, use cover around you moreso than other T9 "brawler" tanks.
I just had a fight with a E75 + 2x IS8 and came off better simply by dodging around and picking my shots! It's finally the British Tank I always wanted!
RJames said:
Just finally unlocked the 120mm L1A1 for the Conqueror and wow what a transformation.
The British Heavy's up to this point have been a fairly hard play, low alpha, slow and usually just frustrating. Getting to Tier 8 and the Caernarvon was a nice change however with a massively low alpha gun for tier it required a certain play style to get the most of. With a fairly low armour chassis you can quickly get caught out coupled with the low alpha gun sometimes finding it impossible to fight out of a paper bag.
However the 120mm L1A1 changes all of that. 400 Alpha and great accuracy and penetration means you can finally offer some real uppercuts in the fight! The key to playing it is carrying on playing the tank how you would with the low alpha gun e.g. use the armour effectively, use cover around you moreso than other T9 "brawler" tanks.
I just had a fight with a E75 + 2x IS8 and came off better simply by dodging around and picking my shots! It's finally the British Tank I always wanted!
The fully upgraded Conqueror is a fearsome tank, that gun is just brutal and a Conqueror in the proper support role with a decent frontline to screen it can deal some serious damage. That armour ain't bouncing much though!The British Heavy's up to this point have been a fairly hard play, low alpha, slow and usually just frustrating. Getting to Tier 8 and the Caernarvon was a nice change however with a massively low alpha gun for tier it required a certain play style to get the most of. With a fairly low armour chassis you can quickly get caught out coupled with the low alpha gun sometimes finding it impossible to fight out of a paper bag.
However the 120mm L1A1 changes all of that. 400 Alpha and great accuracy and penetration means you can finally offer some real uppercuts in the fight! The key to playing it is carrying on playing the tank how you would with the low alpha gun e.g. use the armour effectively, use cover around you moreso than other T9 "brawler" tanks.
I just had a fight with a E75 + 2x IS8 and came off better simply by dodging around and picking my shots! It's finally the British Tank I always wanted!
I got my M48 tonight, talk about worth the grind. I bought some gold to convert some free XP to unlock the top gun from the start, I had no intention whatsoever of playing it with the M46 105mm. My first game was a disaster of sorts, I forgot to load any of that delicious 330mm penetration HEAT and didn't have any consumables either. My engine was hit early on and then I took a direct hit from arty and lost my driver. When he recovered, driving with him hurt and the engine damaged was brutal. Still, I managed 3700 damage and killed an Object 140 and an IS-4. My main platoon buddy has an FV4202 for tier 10, I think these two will make an awesome pair. I can see I'll get on well with the M48, even if it is statistically a "weak" tier 10 medium. Solid depression, 265mm APCR as standard and 330mm HEAT, it still has reasonable soft stats for the gun and decent gun depression. I'll just have to play smart to cover for the lack of armour and that big turret weak spot.
This is my fith tier 10, the others being novelty vehicles, the JPE-100, Conqueror Gun Carriage, IS-7 and Maus, all being pretty much inflexible one trick ponies. The IS-7 was sort of part way along to have some flexibility, but playing heavies at tier 10 isn't much fun tbh, great when you're top tier bullying lower tiers, but the crap accuracy and ROF means you need to get in close, which is made difficult by the poor mobility. Then as you close the gap, your USP, the armour, is nullified by tier 10 TDs blasting premium rounds about. Give me mobility, give me high damage potential and give me flexibility any day.
I unlocked the WTF E100 yesterday, but I'm not going to get one. I've played it on the test server and it's just too situational for me.
They're planning to replace it though, so it'll be interesting to see what with. Perhaps the Waffentrager Panther, which is essentially a GW Panther as a TD. The GW Panther arty already has a 150 mm gun on it funnily enough.
They're planning to replace it though, so it'll be interesting to see what with. Perhaps the Waffentrager Panther, which is essentially a GW Panther as a TD. The GW Panther arty already has a 150 mm gun on it funnily enough.
Edited by Beati Dogu on Thursday 1st October 23:44
Mastodon2 said:
The fully upgraded Conqueror is a fearsome tank, that gun is just brutal and a Conqueror in the proper support role with a decent frontline to screen it can deal some serious damage. That armour ain't bouncing much though!
I got my M48 tonight, talk about worth the grind. I bought some gold to convert some free XP to unlock the top gun from the start, I had no intention whatsoever of playing it with the M46 105mm. My first game was a disaster of sorts, I forgot to load any of that delicious 330mm penetration HEAT and didn't have any consumables either. My engine was hit early on and then I took a direct hit from arty and lost my driver. When he recovered, driving with him hurt and the engine damaged was brutal. Still, I managed 3700 damage and killed an Object 140 and an IS-4. My main platoon buddy has an FV4202 for tier 10, I think these two will make an awesome pair. I can see I'll get on well with the M48, even if it is statistically a "weak" tier 10 medium. Solid depression, 265mm APCR as standard and 330mm HEAT, it still has reasonable soft stats for the gun and decent gun depression. I'll just have to play smart to cover for the lack of armour and that big turret weak spot.
This is my fith tier 10, the others being novelty vehicles, the JPE-100, Conqueror Gun Carriage, IS-7 and Maus, all being pretty much inflexible one trick ponies. The IS-7 was sort of part way along to have some flexibility, but playing heavies at tier 10 isn't much fun tbh, great when you're top tier bullying lower tiers, but the crap accuracy and ROF means you need to get in close, which is made difficult by the poor mobility. Then as you close the gap, your USP, the armour, is nullified by tier 10 TDs blasting premium rounds about. Give me mobility, give me high damage potential and give me flexibility any day.
Is medium's the place to be now days? As you mentioned T10 Heavy's seem to only work at certain places and times. My one and only T10 Heavy was the E100 and while it was "fun" when the situation was right, I found it so difficult to enjoy game after game and eventually sold it off as I was having to fund it by playing lower tiers anyway. I got my M48 tonight, talk about worth the grind. I bought some gold to convert some free XP to unlock the top gun from the start, I had no intention whatsoever of playing it with the M46 105mm. My first game was a disaster of sorts, I forgot to load any of that delicious 330mm penetration HEAT and didn't have any consumables either. My engine was hit early on and then I took a direct hit from arty and lost my driver. When he recovered, driving with him hurt and the engine damaged was brutal. Still, I managed 3700 damage and killed an Object 140 and an IS-4. My main platoon buddy has an FV4202 for tier 10, I think these two will make an awesome pair. I can see I'll get on well with the M48, even if it is statistically a "weak" tier 10 medium. Solid depression, 265mm APCR as standard and 330mm HEAT, it still has reasonable soft stats for the gun and decent gun depression. I'll just have to play smart to cover for the lack of armour and that big turret weak spot.
This is my fith tier 10, the others being novelty vehicles, the JPE-100, Conqueror Gun Carriage, IS-7 and Maus, all being pretty much inflexible one trick ponies. The IS-7 was sort of part way along to have some flexibility, but playing heavies at tier 10 isn't much fun tbh, great when you're top tier bullying lower tiers, but the crap accuracy and ROF means you need to get in close, which is made difficult by the poor mobility. Then as you close the gap, your USP, the armour, is nullified by tier 10 TDs blasting premium rounds about. Give me mobility, give me high damage potential and give me flexibility any day.
My goal is to get the FV215b simply to be there when it's replaced with the Cheiftain however I'm looking more and more now at Medium Tanks due to them looking the much better long term fun tanks.
Get the Chinese WZ-120 tier 9 medium. It's small, reasonably agile and has a big boom stick. 440 average damage makes a nice dent, but then it can carry the same gun as the 113, the Chinese tier 10 heavy. That's the joint highest alpha damage for a medium in the game, alongside the Chinese tier 10 medium.
The Chinese heavy is top of the tree at the moment on the EU server. The heavy and medium line don't actually split until tier 7, so now's a good time to start if you haven't already.
The Chinese heavy is top of the tree at the moment on the EU server. The heavy and medium line don't actually split until tier 7, so now's a good time to start if you haven't already.
Chinese tier 5 and 6 heavies are a nightmare. Half the tanks I play at those levels I cant even make a dent in them
On the flipside I am grinding the type 95, utter hell may free xp it,nothing upgraded yet but I doubt the new gun helps it any. no armour no hp, no pen. Gun takes so long to aim and has really slow rounds you end up getting shot by everything
On the flipside I am grinding the type 95, utter hell may free xp it,nothing upgraded yet but I doubt the new gun helps it any. no armour no hp, no pen. Gun takes so long to aim and has really slow rounds you end up getting shot by everything
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