World of Tanks (Vol 2)

World of Tanks (Vol 2)

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Discussion

RobDickinson

31,343 posts

254 months

Sunday 28th August 2016
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^ that, T29 is a beast but only when played well.

Show your hull and you will get creamed, gun choice is ok too not a lot of alpha but you can aim quick and they are accurate enough for sniping a little too. If hull down you can keep the turret our a lot but be careful of the weak spot on top.

Is is the typical brawling heavy. Big punch, tough armour if used well.

Heavies tend to be the most survivable class, plenty of hp and armour. They are though less flexible and its hard to turn a game around with one, and if you get isolated you will get finished off quickly.

Mediums are more fun IMO but you do need to know where to go and what to do, and mistakes aer usually punished.

'where to go and what to do' is the really hard part of WOT imo.

It depends on the class of vehicle you are in, that particular vehicles speciality or advantage, the map, the makeup of the teams, which tier you are, where your team mates go, where the enemy team goes etc.

For example above, the T29 would head to a different spot by choice than an IS - map dependant. HT tend to face off against each other. T29 you would not want to get caught out in the open as much as the IS. Any artillery on the enemy team you would change your choices of locations.

MT tend to work better in smaller packs, but a good gun depression sniping US MT would play differently to say a T34 Russian med with less gun depression.

Rule 1 - make sure you are not the only tank on that flank, solo tanks die quickly almost all the time, convince others to go or stick with the pack.

Rule 2 - try never make it a fair fight, use everything you have to do damage, and specifically early game, without taking any yourself. Trading damage should be left for late game or HT brawl where you have an advantage and need the breakthrough

mikelima

60 posts

95 months

Monday 29th August 2016
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So, I just started playing the IS-2. Compared to the accuracy of the Churchill, this tank is rubbish! It couldn't hit the side of a barn door from 50 yards. Beginning to see that the grass is not always greener!

RobDickinson

31,343 posts

254 months

Monday 29th August 2016
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mikelima said:
So, I just started playing the IS-2. Compared to the accuracy of the Churchill, this tank is rubbish! It couldn't hit the side of a barn door from 50 yards. Beginning to see that the grass is not always greener!
Drive up to enemy tank, punch in face until death, repeat...

Mastodon2

13,826 posts

165 months

Monday 29th August 2016
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mikelima said:
So, I just started playing the IS-2. Compared to the accuracy of the Churchill, this tank is rubbish! It couldn't hit the side of a barn door from 50 yards. Beginning to see that the grass is not always greener!
It doesn't need accuracy. Find the big, flat, thin bits on enemy tanks and pound them from <100m ranges. If you need to go through the big, flat, thick bits then you've got HEAT with 250mm penetration.

Then when you get the 110 at tier 8, lament, because it's not very good imo. The grind to the WZ-111 1-4 (catchy name) could be a long one.

bstb3

4,073 posts

158 months

Monday 29th August 2016
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Just reading through the above, the IS-2 is very effective brawling as others have said - you need to be up close and personal with it. The aim time on the gun is so long, and the dispersion even when fully aimed so great, that it's not using it to it's strengths to do that.

As you know the IS-2 is really just a chinese variant of the Soviet IS, and whilst I found it performed better overall it's certainly something that benefits from a bit of know how (esepcially with the lack of gun depression). I'd honestly recommend the Soviet IS line before going up the Chinese. I quite liked the 110 - it's no IS-3 but certainly not the worst in class, keep the pike nose pointing at the enemy and it's quite bouncy. Again though, far less forgiving than the IS-3 to use.

The 122mm gun used on the IS-2 (assuming that is what you are using, there is a 100mm too) is quite a common gun in the game around tier 7 and 8, while it seems derpy at first once you get used to it you will see its quite a proposition.

TommoAE86

2,667 posts

127 months

Tuesday 30th August 2016
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I came back to this on the PC and I am preferring it much more to the console but I seem to be stuck at tier 3 not moving very fast.

I'm doing UK and USSR tanks, BTL(?) on RUS and the Medium3 on the UK but I either seem to go into matches with tier 2's which is easy or I am stuck in battles with tier V's and I just cannot get anywhere, usually getting one-shotted.

Also with my light tank I am dying alot faster than anything else, usually I try and run around and spot as it's a pretty nippy tank, but some of the tier V's have fast turrets frown

Anything I can do?

Also what is the best path for the UK please? I was heading toward the churchie's but should I really change that and go for the cromwell?

RobDickinson

31,343 posts

254 months

Tuesday 30th August 2016
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Light tank are tricky.

The least survivable and IMo the most skilled needed to play

Brit medium line is nice, the HT line is limted, look back a few posts for the chat

bstb3

4,073 posts

158 months

Tuesday 30th August 2016
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Tier 3 matchmaking is very harsh in WOT, it's the first time you get +2 tier difference and the gulf between tier 3 and tier 5 tanks is ridiculous. Crazy really, I do wonder how many newer players have been put off the game by that massive step up at that stage.

Unfortunately there isn't a lot you can do about it - in higher tiers lights can be effective in the spotting / zooming about role as they have health to take a hit or two and generally guns that work well, but at tier 3 not so much.

Best advice is to concentrate on doing well against other tier 3's and some tier 4's that will usually also be in the match & just try to avoid the tier 5's. Don't try to do the early spot thing (even if your team demand it) just because you are a light - tier 3 lights aren't really specialist scouts, just they don't have much armour (hence 'light').

For the uk lines then the mediums is definitely the one to go for, but stopping at the Cromwell at tier 6 is a good choice, it doesn't really get better after that.

TommoAE86

2,667 posts

127 months

Tuesday 30th August 2016
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Thanks gents.

Rob - yeah I'm relearning everything so I am definitely rubbish at playing lights, medium I'm generally ok and I'll at least get a couple of hits in, unless I get caught by a tier V out in the open while I get to the battle frown

bsb - cool will aim for the cromwell and then take the RUS tanks above tier 6.

Will go back and see what I should be aiming for smile

FunkyNige

8,883 posts

275 months

Tuesday 30th August 2016
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I feel a bit sorry for new players at the lower tiers - we were playing on Sunday evening and just for a change we decided to level tanks we hadn't levelled before right from tier 1. So there we were in our stock tanks and 50% crews getting shot to pieces by invisible tanks all firing HEAT! Why anyone would keep playing the game after experiencing that I just don't know, none of us had XVM installed but it wouldn't surprise me if most of the players had 5k+ games judging by the premium ammo and camouflaged tanks we were up against.
Tier 3 was more forgiving, but as the poster above mentioned, fighting against tier 5 tanks isn't very fun, especially the big Japanese tanks.

TommoAE86

2,667 posts

127 months

Tuesday 30th August 2016
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Strangely it's better than on the consoles, but I find it helps if I play in the morning (before lunchtime GMT) as I'm guessing people haven't woken up, or maybe the intense gamers in the USA haven't woken up or been bothered to switch the EU servers.

The only time I really struggle is with the lights as above, I just can't seem to get the right playstyle to make the best of them, still only 1500 exp until the tier IV USSR one wink

The medium is alot easier for new players, just because you can follow everyone else and it's safety in numbers. (except when that guy that decided to tk me by blowing off the back of my tank!) frown

TommoAE86

2,667 posts

127 months

Tuesday 30th August 2016
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Tonight had it's ups and downs...

however from this position I managed to spot one person who then got shot up and we won the match... hurray!

Mastodon2

13,826 posts

165 months

Tuesday 30th August 2016
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Since this thread was last properly active I'd had nearly a year off tanks playing Destiny, but I recently returned with the fold to earn the AMX CDC through an op over the course of a few weeks. I've just finished the Tiger Hammer operation to earn a unique Tiger and found time to unlock the STB-1, which is a great tank. Current grind is the Chinese heavies, having just gone through the IS-2 I'm at the 110 and expecting to have the 113 before too long.

The big thing for me was remembering that the game must be fun. I ended up on hiatus due to being frustrated with the crap teams and some of the utterly moronic stuff you see, but now I'm back I'm trying to care less about the wins and losses and more just focused on putting holes in things. To that end, I've started playing my JPE-100 again, I probably played about 30 games in it after I unlocked it, didn't like it and took the crew out of it to use elsewhere. Now given that the JPE was my first tier 10 and the German Jagpanther line was the first line I really played in the game, it seemed a shame to not use it. I've been platooning it with a friend in his T110E3 and what an absolute howl we've had. It doesn't get boring seeing 1050 average damage shots hammering the enemy tanks and those two tanks pair up remarkably well. The JPE is a very hard tank to play outside of a platoon, so having someone to cover my reloads is a big help.

I also bought an E-25 which is still available on console, what a gem of a TD that thing is. I can see why it's considered OP and on the right map it can be very, very powerful, though likewise it can be rubbish on certain maps - Ensk, anyone?

mikelima

60 posts

95 months

Friday 2nd September 2016
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OK following on from my gripe about the aiming capablities of the IS-2, there is another problem which is now evident and ruining the game for me - so much so that I'm continually restorting back to the Churchills. The issue is the visibility of enemy tanks. I appreciate the mechanics of the game, however, if I'm first to an area (never happens in the Churchill!) I get shot at by the enemy only to then find there is a whole bunch of them directly in front of me after they have shot and tracked me. I never see them first or even at the same time. It is getting v. frustrating...!

BigMon

4,186 posts

129 months

Friday 2nd September 2016
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Mastodon2 said:
Since this thread was last properly active I'd had nearly a year off tanks playing Destiny, but I recently returned with the fold to earn the AMX CDC through an op over the course of a few weeks. I've just finished the Tiger Hammer operation to earn a unique Tiger and found time to unlock the STB-1, which is a great tank. Current grind is the Chinese heavies, having just gone through the IS-2 I'm at the 110 and expecting to have the 113 before too long.

The big thing for me was remembering that the game must be fun. I ended up on hiatus due to being frustrated with the crap teams and some of the utterly moronic stuff you see, but now I'm back I'm trying to care less about the wins and losses and more just focused on putting holes in things. To that end, I've started playing my JPE-100 again, I probably played about 30 games in it after I unlocked it, didn't like it and took the crew out of it to use elsewhere. Now given that the JPE was my first tier 10 and the German Jagpanther line was the first line I really played in the game, it seemed a shame to not use it. I've been platooning it with a friend in his T110E3 and what an absolute howl we've had. It doesn't get boring seeing 1050 average damage shots hammering the enemy tanks and those two tanks pair up remarkably well. The JPE is a very hard tank to play outside of a platoon, so having someone to cover my reloads is a big help.

I also bought an E-25 which is still available on console, what a gem of a TD that thing is. I can see why it's considered OP and on the right map it can be very, very powerful, though likewise it can be rubbish on certain maps - Ensk, anyone?
Amen to having fun!

I'm on the Chinese heavy line too. Have almost got the WZ111-4 fully researched apart from the last engine.

FWIW I didn't enjoy them much up to tier 9. The IS2 seemed 'worse' than the IS, and the 110 didn't have a great gun. I sold it and kept the IS3 instead.

I've had the E25 for a long time now and, to be honest, played it totally incorrectly (more like a flanking medium than a TD). As a TD, and using it's speed to relocate all the time, it is brilliant (though not frontally against a lot of tier 8s and 9s).

mikelima

60 posts

95 months

Friday 2nd September 2016
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RobDickinson said:
mikelima said:
So, I just started playing the IS-2. Compared to the accuracy of the Churchill, this tank is rubbish! It couldn't hit the side of a barn door from 50 yards. Beginning to see that the grass is not always greener!
Drive up to enemy tank, punch in face until death, repeat...
But it takes 11 seconds to reload, by that time the enemy has either b*ggered off, or has fired several rounds into me...

I'm just not very good at this I think!

cirian75

4,260 posts

233 months

Friday 2nd September 2016
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point the armour, bully and lightly tap to keep tracked

mikelima

60 posts

95 months

Friday 2nd September 2016
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cirian75 said:
point the armour, bully and lightly tap to keep tracked
Yep - trying all that!

Another annoyance - why doesn't the track repair work on the IS-2? On the Churchill press '4' and instant fix and away you go. On the IS-2 press '4' nothing/press '5' something gets highlighted/ now getting shot at so frantic pressing of all buttons - sometimes the track repairs othertimes I'm fighting a non-existant fire but most times I'm blown up.

This is an extremely annoying game some(most)times...

bstb3

4,073 posts

158 months

Friday 2nd September 2016
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mikelima said:
But it takes 11 seconds to reload, by that time the enemy has either b*ggered off, or has fired several rounds into me...

I'm just not very good at this I think!
There's quite the learning curve to be honest, and by the time you are in tier 7 you are facing tanks up to tier 9 with very experienced players and crews which can make things doubly difficult.

With long reload tanks (like a lot of heavies), the optimal style of play is generally what is referred to as 'peek-a-boo' brawling. In other words get some hard cover (rocks, buildings, dead tanks, hills, teammates (ahem)) and peek out from behind when you can shoot, then back into cover to reload.

If you get caught in the open then angling the tank can help to maximise the armour, but nowadays often its hard cover or taking damage unfortunately. Also never go anywhere alone if you can avoid it - getting swamped is a sure sign of getting ruined, and at the higher tiers there are a lot of tanks that can ruin your day very quickly with auto loaders.


Re the spotting - theres a few things going on but it is frustrating. Chances are the players you are meeting have better view ranges through crews and gear, hence you getting spotted first and to be fair the view range on the IS-2 is pretty poor to start with iirc.

In the next patch, 9.16, the spotting system is getting revamped - the video on WG site effectively shows that tanks appear much quicker when spotted (there is quite a delay sometimes now), which may also help.

bstb3

4,073 posts

158 months

Friday 2nd September 2016
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mikelima said:
Another annoyance - why doesn't the track repair work on the IS-2? On the Churchill press '4' and instant fix and away you go. On the IS-2 press '4' nothing/press '5' something gets highlighted/ now getting shot at so frantic pressing of all buttons - sometimes the track repairs othertimes I'm fighting a non-existant fire but most times I'm blown up.

This is an extremely annoying game some(most)times...
Are you sure on the churchills you aren't using premium repair packs? On those you just hit 4 and it repairs everything. On standard repair packs you have to hit 4 to repair, then another key to choose what you want repairing - it's easy then to hit the wrong thing and all kinds of confusion ensues.

Worst is when you have a fire burning (6 key for me) but accidentally open up repairs and cant get out of it in the panic to stop the fire hehe