World of Tanks (Vol 2)

World of Tanks (Vol 2)

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Discussion

BigMon

4,186 posts

129 months

Tuesday 13th September 2016
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Mastodon2 said:
Who said the WZ-111-14 was good? Who was it? mad It's a Chinese T10 if ever I saw one, top gun looks good but the frontal armour is unreliable to say the least, it's quick but a massive target. I'm still a way off the top gun, the 100mm is passable but nothing more. The 113 should be worth it, once the console gets the PC buffs applied, if they haven't already gone on.
laugh

I've played a few games in mine having never got the IS8 or T10 (I stopped at the IS3).

You're right. For a tier 9 heavy the armour is crap! However, the top gun does a huge amount of damage and it is very mobile for a heavy so I suppose that's the trade off.

RobDickinson

31,343 posts

254 months

Tuesday 13th September 2016
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oh fk lol. I just spotted I had shifted my crew to the T-30 from the proto and I've had 80 games in it yetnot retrained my crew :/ all red low scores doh...

TEKNOPUG

18,950 posts

205 months

Tuesday 13th September 2016
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Is the Mutz the nutz and worth getting for a T8 Prem?

RJames

753 posts

190 months

Tuesday 13th September 2016
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TEKNOPUG said:
Is the Mutz the nutz and worth getting for a T8 Prem?
It's quite good, although its armour can be a pain. It's gun and mobility are good.

I ended up selling mine however (needed the silver for CentAX) but kept my T54 Proto as the armour is great on that and can help in sticky situations.

I think it depends on your play style, if your happy finding ridge lines and not brawling the Mutz fits in great.

Mastodon2

13,826 posts

165 months

Tuesday 13th September 2016
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BigMon said:
laugh

I've played a few games in mine having never got the IS8 or T10 (I stopped at the IS3).

You're right. For a tier 9 heavy the armour is crap! However, the top gun does a huge amount of damage and it is very mobile for a heavy so I suppose that's the trade off.
The IS8/T10 is poor, it's upper plates are weak and the lower plate is very tall and easy to hit. The mobility is good and the top gun is nice but it's not a medium, or a sniper. Much like the WZ-111-14 it must be played at fairly close ranges to mitigate the gun handling and relatively low ROF. This is where it falls down, as the armour cannot keep it alive in a knife fight.

The WZ-111-14 is poor because it's so damn big. It's wide and extremely long, so there is always part of it poking out of cover to be shot in. The lower plate is absolutely terrible and the upper pike loses armour if you angle to boost the lower plate. The gun is nice when it hits, but is derpy and with an 11 second reload, pretty painful on misses. I've had some good games where I've been able to bully lower tier tanks with a 1st class mastery being my best result so far. Generally, any tank it meets can penetrate it frontally without issue. If you can hide your lower plate behind a rock or something, then you've still got the big cupolas to worry about, or alternatively the tier 8 TDS, or any tier 9 or 10 tanks will just shoot premium straight at the turret and go through.

I've got 200,000xp to go until I get a 113, having just unlocked the final engine for the WZ. I cannot bloody wait, I've done painful grinds before and I'm not too worried about this one. It's a very hard tank to recommend. If you want firepower and mobility, get a medium. If you want armour and high alpha, get a VK45.02B, or an E-75.

RobDickinson

31,343 posts

254 months

Tuesday 13th September 2016
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Issue I had with the IS8 is the gun depression, so many times tracked and unable to to stuff all because the gun is pointing somewhere skyward.

cirian75

4,260 posts

233 months

Wednesday 14th September 2016
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T10 platooned with 2 T54's is a devastating combination.

the T54 do their thing and the T10 delivers the knockout.

robemcdonald

8,787 posts

196 months

Wednesday 14th September 2016
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Having abandoned the American Tank destroyer path (for the time being at least) I am now on the German heavy path. Managed to get the Tiger 1 last night, but it will need a few upgrades to be any good I guess. I have to say though I am loving the VK36.01 (H) though. Its now second favourite to my T67. A bit rubbish against Tier 8 tanks though.

RobDickinson

31,343 posts

254 months

Wednesday 14th September 2016
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The WOT tiger is unlike the real WWII tiger.

Its not an in your face armoured killing machine, so dont play it like it.

If you are top tier you can bully some enemies well enough, but its armour is relativity poor, its pretty quick, and makes an awesome 2nd line sniper.

So hold back and snipe until you have dished out some damage then go in and mop up using your big health pool to soak up the damage.

I quite like it so much I have kept it and not gone to the king tiger yet

BigMon

4,186 posts

129 months

Wednesday 14th September 2016
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I've gone down the German medium line (which I wouldn't really recommend) and have now reached the King Tiger through grinding the Panther.

Not bought it yet, and it might be a bad move considering I've not played any German heavies yet.

Would you play the King Tiger like the Tiger?

jimmyjimjim

7,340 posts

238 months

Wednesday 14th September 2016
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It certainly felt soft to me, didn't handle brawling well.

Mastodon2

13,826 posts

165 months

Wednesday 14th September 2016
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The Tiger II is a sniper / support tank too. It's got a nice gun that is well-suited to mid range engagements. The big step up over the Tiger I is the upper front plate imo, since you can get that thing to a pretty high armour value if you angle it properly, the turret face is pretty strong too, though premium rounds will go through it. The Tiger I never really has much armour even when angled, because of the flat front.


The big change comes with the E-75, which is a very, very tough tank when played properly, incredible armour and the gun packs a big punch.


RobDickinson

31,343 posts

254 months

Wednesday 14th September 2016
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I should grind further up that line but like the tiger a lot fun to play, perhaps a new crew...

Mastodon2

13,826 posts

165 months

Wednesday 14th September 2016
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It's the final night of the FV4202 as the tier 10 British medium on console,s tomorrow it changes to the Centurion Action X and all FV4202 owners or people who've owned one in the past get it as a free tier 8 premium. The Chieftain Mk6 is coming in tomorrow as the tier X British heavy, but the FV215B is staying, so there will be a choice of two tier X Brit heavies.

I was never wild about the FV4202 but the Action X is an interesting prospect, I may end up going down that line one day.

BigMon

4,186 posts

129 months

Thursday 15th September 2016
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Mastodon2 said:
It's the final night of the FV4202 as the tier 10 British medium on console,s tomorrow it changes to the Centurion Action X and all FV4202 owners or people who've owned one in the past get it as a free tier 8 premium. The Chieftain Mk6 is coming in tomorrow as the tier X British heavy, but the FV215B is staying, so there will be a choice of two tier X Brit heavies.

I was never wild about the FV4202 but the Action X is an interesting prospect, I may end up going down that line one day.
We've had the AX in the PC game for a while. I think it's pretty highly regarded, though not as much as the Obj 140.

I have the tier 9 and like it a lot (though many don't). It's hull is pretty soft which is bad but it's pretty quick and has an excellent top gun with good depression and decent turret armour.

I think all the British mediums from tier 6 have been pretty decent actually. I've enjoyed playing them all (and, along with everyone else, have a Cromwell B).

Mastodon2

13,826 posts

165 months

Thursday 15th September 2016
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We've got a new hero tank op going now, for the Centennial T95. It's a T95 with some barbed wire and sandbag decor, it's pretty cool looking. The op is a total ball ache though, you need to earn 300 points over 3 tollgate events lasing 12 days. One point for every random battle where you win and get at least one kill, or a point for every Trench Warfare mode game where you win and get at least one kill. The TW mode is as slow and st as it sounds, and even playing the MK1 tank can't make it interesting.

I may have underestimated the WZ-111-14 though, I'm getting used to exploiting it's side armour, which can be a total black hole when used right. I've had some massive games while sidescraping.

TommoAE86

2,667 posts

127 months

Thursday 15th September 2016
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Frustrating night tonight with only 2 wins, I kept getting out flanked or cornered in my lights. Being the last tier 3 light against two tier 5 heavies and a couple of arty's was pointless.

I've been hanging back abit more rather than charging in, finding a spot to hide and spot as much as possible, I usually only attack other lights, arty if I get close and the back of TD's but this is very rare as alot of stuff dies before I can run around.

Should I be doing anything different? I don't want to say I was surrounded by noobs as I'm sure I'm far worse but the speed at which we lost was surprising, only 11k exp until I unlock the T34 and 2 more tiers of lights in the UK path.

tonyb1968

1,156 posts

146 months

Friday 16th September 2016
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mikelima said:
OK following on from my gripe about the aiming capablities of the IS-2, there is another problem which is now evident and ruining the game for me - so much so that I'm continually restorting back to the Churchills. The issue is the visibility of enemy tanks. I appreciate the mechanics of the game, however, if I'm first to an area (never happens in the Churchill!) I get shot at by the enemy only to then find there is a whole bunch of them directly in front of me after they have shot and tracked me. I never see them first or even at the same time. It is getting v. frustrating...!
The IS-2 (Berlin, I don't play the Chinese version) is actually fun, has better gun handling and gets better with crew skills and a few pieces of equipment fitted.
Recently had a game (T7 in a T9 game), did 3.1k damage, 2nd highest on the team, 3rd highest overall (no APCR used), its an out and out brawler and can be really fun, can still hit stuff at range but that isn't its main role, anything with the 122mm gun ins't going to be that accurate (well may be the SU-100 wink ) just don't use the crap version on the KV-85, the 100mm is far better (if going that route).

RobDickinson

31,343 posts

254 months

Friday 16th September 2016
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tonyb1968 said:
mikelima said:
OK following on from my gripe about the aiming capablities of the IS-2, there is another problem which is now evident and ruining the game for me - so much so that I'm continually restorting back to the Churchills. The issue is the visibility of enemy tanks. I appreciate the mechanics of the game, however, if I'm first to an area (never happens in the Churchill!) I get shot at by the enemy only to then find there is a whole bunch of them directly in front of me after they have shot and tracked me. I never see them first or even at the same time. It is getting v. frustrating...!
The IS-2 (Berlin, I don't play the Chinese version) is actually fun, has better gun handling and gets better with crew skills and a few pieces of equipment fitted.
Recently had a game (T7 in a T9 game), did 3.1k damage, 2nd highest on the team, 3rd highest overall (no APCR used), its an out and out brawler and can be really fun, can still hit stuff at range but that isn't its main role, anything with the 122mm gun ins't going to be that accurate (well may be the SU-100 wink ) just don't use the crap version on the KV-85, the 100mm is far better (if going that route).
WOT vision mechanics are a little odd... You do need to understand them though.

I wont go into them here there are better guides out there but, basically..

If you are in a HT you usually have the poorest view distance out of any tanks.
A HT usually has the poorest camo value too.

So you are very very unlikely to spot the enemy before they spot you.

Once a tank gets 'lit' its position is radio'd to the whole enemy team (or almost) and if you are the first/only thing lit any tank in view range will likely aim at you and fire.

You've probably done this yourself, seen an enemy pop up on the map and everyone nails them, insta death.

Dont be that tank.

A HT lets others go find the enemy.
A HT goes and finds cover from which to brawl from
A HT out in the open dies quickly, usually

Keep an eye on the minimap for what enemy tanks have been lit up and where, and even more importantly what enemy are still unaccounted for..

tonyb1968

1,156 posts

146 months

Friday 16th September 2016
quotequote all
RobDickinson said:
tonyb1968 said:
mikelima said:
OK following on from my gripe about the aiming capablities of the IS-2, there is another problem which is now evident and ruining the game for me - so much so that I'm continually restorting back to the Churchills. The issue is the visibility of enemy tanks. I appreciate the mechanics of the game, however, if I'm first to an area (never happens in the Churchill!) I get shot at by the enemy only to then find there is a whole bunch of them directly in front of me after they have shot and tracked me. I never see them first or even at the same time. It is getting v. frustrating...!
The IS-2 (Berlin, I don't play the Chinese version) is actually fun, has better gun handling and gets better with crew skills and a few pieces of equipment fitted.
Recently had a game (T7 in a T9 game), did 3.1k damage, 2nd highest on the team, 3rd highest overall (no APCR used), its an out and out brawler and can be really fun, can still hit stuff at range but that isn't its main role, anything with the 122mm gun ins't going to be that accurate (well may be the SU-100 wink ) just don't use the crap version on the KV-85, the 100mm is far better (if going that route).
WOT vision mechanics are a little odd... You do need to understand them though.

I wont go into them here there are better guides out there but, basically..

If you are in a HT you usually have the poorest view distance out of any tanks.
A HT usually has the poorest camo value too.

So you are very very unlikely to spot the enemy before they spot you.

Once a tank gets 'lit' its position is radio'd to the whole enemy team (or almost) and if you are the first/only thing lit any tank in view range will likely aim at you and fire.

You've probably done this yourself, seen an enemy pop up on the map and everyone nails them, insta death.

Dont be that tank.

A HT lets others go find the enemy.
A HT goes and finds cover from which to brawl from
A HT out in the open dies quickly, usually

Keep an eye on the minimap for what enemy tanks have been lit up and where, and even more importantly what enemy are still unaccounted for..
Hopefully its all going to get balanced soon, TD's have poor view range but normally compensate with good camo, Heavies will be broken down into different categories which is nice, meds are still quite OP at T9/10 due to having stupid view ranges which kills the use of lights, its all up in the air a little frown

Got to say there are a few tanks I love, the SU-100, great TD with the 122mm, KV-2, hand of Stalin guides its shells (took out a t67 who was on top of a mountain whilst virtually hidden and my KV-2 was going full speed, he wasn't impressed wink ).
Stug IIIG, excellent T5 td, got the Ace with a 75% crew on the first game, the T67, stupidly OP for a t5, runs out of ammo quickly due to its machine gun rate of fire.
ISU-152 when its being nice, the Centurion 1, got a great gun but low alpha damage, good turret but poor hull armour and just cops ammo rack damage for fun frown
The T29 is excellent, as is the T32, even the M6 can be a bit of a beast at T6.

German line is a little weak, tiger is a ranged sniper, tiger 2 is ok but armour is a little meh, E75 should be my next tank, great frontal armour but not quite as OP as the VK4502B.
ST-I is a beast as long as you stay hull down, lower plate is garbage though, even when angled but side scraping in this tank, superb (I dont normally play many T9/10 tanks even though I have a few, I find lower tiers are much more entertaining).

Some really fun premium tanks out there, love my SU-100Y, the box tank really can kick ass, KV-220 is nice, kv-3 hull but the weak base turret from a KV-1, most people fire at the hull so....
Hellcat needs a buff, they over nerfed it, a T67 will kill you before you put 2 rounds into it, that's how bad it is now frown but it was OP originally.
T34 Heavy isn't too bad if you get hull down, slow rate of fire and long aim time with a slightly derpy gun (with 248mm of pen though at T8), it can do some serious damage if left alone wink
IS-6, probably the best money maker, great brawler but then you also have the KV-5, another big blob with lots of weak spots but hide the frontal weak spots (reverse side scraping) and its another tank that does quite well, gun suffers badly now though with 167mm of standard pen frown and its not exactly easy to play.

Need to push a little more down the Japanese line, have a couple of Chinese tanks and not started the CZ line, have a few frenchies up to T6 heavy and T7 light, oh and the FH arty, great little bit of kit that one.

Overall I prefer the TD's but the maps are really not that forgiving for TD's, half the time you can't get back further enough to use the bushes as cover or there is no cover, too many corridor maps, great for meds and heavies but not for anything else frown
Looking forward to see what WG will do to correct it in the sandbox smile