World of Tanks (Vol 2)

World of Tanks (Vol 2)

Author
Discussion

RobDickinson

31,343 posts

255 months

Friday 16th September 2016
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With a HT or MT you can usually find something to do even if bottom tier, on any map.

I find my Scorp hard to play at times because it has no armour, not the best camo rating either, view distance is OK but not great. which means camping medium TD distance behind cover , of which there is a general lack on a lot of maps. City maps are a nightmare.

Love my ISU-152, had an 8k damage game recently all the enemy heavies and TD's just lined up one by one biggrin

Currently have unlocked Tiger 2, ST-I, Obj704(I think, after 152) , whatever comes after o-ni, almost elited the comet too.

But I am trying for my first tier 10, grinding the T-30, M103 and M46 , oddly all US tanks! A T10 will be about 6mil credits so I have some cash grinding to do also (thus the scorp)

tonyb1968

1,156 posts

147 months

Friday 16th September 2016
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RobDickinson said:
With a HT or MT you can usually find something to do even if bottom tier, on any map.

I find my Scorp hard to play at times because it has no armour, not the best camo rating either, view distance is OK but not great. which means camping medium TD distance behind cover , of which there is a general lack on a lot of maps. City maps are a nightmare.

Love my ISU-152, had an 8k damage game recently all the enemy heavies and TD's just lined up one by one biggrin

Currently have unlocked Tiger 2, ST-I, Obj704(I think, after 152) , whatever comes after o-ni, almost elited the comet too.

But I am trying for my first tier 10, grinding the T-30, M103 and M46 , oddly all US tanks! A T10 will be about 6mil credits so I have some cash grinding to do also (thus the scorp)
The 704 is a bit of a step up from the ISU, nearly 600hp more and some armour! Gun handling is better but not by much, as is the fact it fires slightly quicker, still for some reason I keep going back to the ISU-152, even though it gets 1 shot by Death Stars and JPz E100's.

Must say I also still enjoy playing my SU-152 with the ML20 gun, cant beat a bit of derp wink

RobDickinson

31,343 posts

255 months

Friday 16th September 2016
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I know the 704 is better, but the 152 sees tier 6's, nothing says hello like a 152 does to a tier 6 biggrin

Its great for TD missions, I'll get the 704 one day but stick with that no reason for the tier 10..

jimmyjimjim

7,345 posts

239 months

Friday 16th September 2016
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ash73 said:
What is this ridiculous WWI special? Looks like there are power ups but I don't know how to get them, why don't they include some instructions? And it's stupidly fast.
look for the ? on the minimap.

Use bombs to blow the tracks off the tank to slow it down.

BigMon

4,212 posts

130 months

Friday 16th September 2016
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I had one of my worst nights for quite a while last night where pretty much everything went wrong (and also had terrible luck).

I'm a very average player with a WN8 of 862 but for last night I think my average was about 250-300. One game which summed it up was when I took my O-Ho onto an open map with three enemy arty two of which were tier 8. I got one shot off before getting obliterated in about 4 shots.

Mastodon2 said:
I may have underestimated the WZ-111-14 though, I'm getting used to exploiting it's side armour, which can be a total black hole when used right. I've had some massive games while sidescraping.
I'm struggling with this tank (see above). I got penned frontally by a bloody St Emil yesterday! The armour is utter ste!

Do you sidescrape it like a KV4? I tried sidescraping against an IS3 and, surprise, he went straight through me.

Finding it very frustrating at the moment. I then took my ST-I which, IMHO, trounces the WZ in every area apart from gun (which is about the same on both) and speed.





Edited by BigMon on Friday 16th September 09:00

Mastodon2

13,826 posts

166 months

Friday 16th September 2016
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BigMon said:
I'm struggling with this tank (see above). I got penned frontally by a bloody St Emil yesterday! The armour is utter ste!

Do you sidescrape it like a KV4? I tried sidescraping against an IS3 and, surprise, he went straight through me.

Finding it very frustrating at the moment. I then took my ST-I which, IMHO, trounces the WZ in every area apart from gun (which is about the same on both) and speed.





Edited by BigMon on Friday 16th September 09:00
Sturer Emil has a hell of a gun on it with 231mm pen, even the stock 105mm gun gets 227mm on it's premium round, which will easily cut through the front of the WZ, particulary the lower plate, or upper plates if you are angled and flattening them for him.

I'm starting to finally click with the WZ now, it has to be played counter-intuitively to it's design. You must angle when engaging in the open and rock back and forward to make the enemy miss their shot as they will go for your lower plate. You want to them to shoot your side / tracks and an autobounce angle or just to absorb the shot. The WZ can facehug quite effectively but it's cupolas are quite weak, so you must move your gun around to block enemy shots. A lot of tanks can use premium rounds to go right through your turret cheeks too, so be ready for that.

This thing really excels at sidescraping. It's so damn wide though, it's harder to get the hang of than in the IS-3 for example. You need to get the angle spot on to allow you to not expose a flattened pike plate. If you can bait the shots into your side you'll find what I call the "black hole armour", a strip of spaced armour and tracks that absorb the most powerful rounds. The only thing you won't be bouncing is large calibre HE rounds, which will still hurt for 500 damage a shot from a tier X TD, so be careful around them. My best game was a 6000+ damage round with another 3000 or so blocked and all that came from parking my lower plate against a rock in the corner of El Halluf and holding half the enemy team there. They gave up shooting at me to aim at the tanks popping out behind me because they just couldn't shift me. I still only got a bloody 1st class mastery though!

Despite being probably the fastest tier 9 heavy in the game bare the T10, don't rush off anywhere alone, don't engage more than one enemy at once. Use the speed to clean up at the end of the game. Between the derpy .40 accuracy and relatively slow ROF, you don't want to be engaging at long range. Let the game develop, move up with the team peekaboom away. Use the engine power to hunt down stragglers in the late game, or swoop on slower targets when you're safe to do so.

The WZ is a real foil of a tank, as it looks like it has a whopping gun, great armour and great mobility - WOT very rarely gives all three of those things in a single tank. As it is, the gun is derpy, the armour is only strong when used in quite a specific way and the engine power just baits you into making rash moves. The WZ can be a beast but it's not an easy tank to play like an E-75.

With regard to WN8, I haven't looked at my rating in a while, but a long period of sucking at WOT meant that I've got a lifetime rating of about 1750. I generally average 2300-2400 in a session these days, more on a good day and less on a bad one. Win rate is up to 55% and still climbing. There is a guy I saw in a game recently who had 16,000 games and a 72% win rate. Most of his games were in mediums and as he was in a 4 man tier X medium platoon I suspect that is where he lives. Still, even with a 4 man platoon on the regular, 72% is very, very impressive.

tonyb1968

1,156 posts

147 months

Friday 16th September 2016
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Yup 72% is very impressive, may be a re roll/2nd account (check out noobmeter and look how fast he shot up on the first 1000 games) but meds are the way forward for getting really good wn8, especially Soviet T9/10 ones loaded with HEAT....

tonyb1968

1,156 posts

147 months

Saturday 17th September 2016
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Just picked up my 2nd mark of excellence on the SU-100Y smile
Not really a good game as bottom tier but did 1700+ damage so it pushed me over that .25% i needed smile

Mastodon2

13,826 posts

166 months

Monday 19th September 2016
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What a day! I started with 120,000xp on my WZ-111-14 today and decided to grind out the last 80,000xp for the 113 before bed time, allowing for a break to watch the F1. I managed 64,000xp between 11:30am and 18:00-ish, then jumped on 21:30 and had the 113 shortly after 23:00. I used my Type 64, Type 59 and 112 to retrain the crew from the WZ up to 100% mastery for the 113 and sold the WZ off.

I've only played a few games in the 113 and it's not buffed on the console yet like it is on PC, but I really like it so far. Not having a pike nose is a bonus for sidescraping, angling and angling with the LFP hidden by cover, the gun is 3 seconds to reload over the WZ and a good chunk more accurate too. It's faster but doesn't yet have those important terrain resistance buffs. Still, I think it's going to be a solid and fun tank to play. I felt like the WZ could hold it's own against tier X tanks as well as any tier 9 tank could, so I don't think the 113 will be too much of a struggle to play. It really only took me a few weeks to do the whole IS-2, 110, WZ-111-14 and up into the 113 so in truth the grind has not been too painful.

As much as I disliked the WZ at first it came good in the end, giving me a 56% win rate over the 230 or so games I played in it, most of which were solo. Given that I was down at about 30% wins after the first 40 or so games, the tank came on very well in the end. I also had a 75% damage standing and was still rising, so I think I could probably get two marks of excellence and probably about a 58% win rate in it if I kept it.

Now my silver stocks are dangerously low at only 4.5 million, so I'll be playing my tier 8 premiums a lot until I'm back to more solvent levels of cash.

housen

2,366 posts

193 months

Monday 19th September 2016
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just started using the Russian artillery gun on ps4


I like this new style of play a lot

is the Russian any good ?

or should I start another country before I've invested too much time ?

thx all

mikelima

60 posts

96 months

Monday 19th September 2016
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RobDickinson said:
WOT vision mechanics are a little odd... You do need to understand them though.

I wont go into them here there are better guides out there but, basically..

If you are in a HT you usually have the poorest view distance out of any tanks.
A HT usually has the poorest camo value too.

So you are very very unlikely to spot the enemy before they spot you.

Once a tank gets 'lit' its position is radio'd to the whole enemy team (or almost) and if you are the first/only thing lit any tank in view range will likely aim at you and fire.

You've probably done this yourself, seen an enemy pop up on the map and everyone nails them, insta death.

Dont be that tank.

A HT lets others go find the enemy.
A HT goes and finds cover from which to brawl from
A HT out in the open dies quickly, usually

Keep an eye on the minimap for what enemy tanks have been lit up and where, and even more importantly what enemy are still unaccounted for..
I have a grasp of the mechanics (after 3500+ games you would hope that I'd picked something up!), however, it's the issue when two opposing tanks meet each other around a corner if neither had been previously detected, you would anticipate that they would see each other at the same time. Invariably my first indication that there is an enemy tank is a hit being registered followed by the tank materialising in front of me...

RobDickinson

31,343 posts

255 months

Monday 19th September 2016
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mikelima said:
I have a grasp of the mechanics (after 3500+ games you would hope that I'd picked something up!), however, it's the issue when two opposing tanks meet each other around a corner if neither had been previously detected, you would anticipate that they would see each other at the same time. Invariably my first indication that there is an enemy tank is a hit being registered followed by the tank materialising in front of me...
Yep, or that TD in plain site your aiming for, no cover, it just vanishes, poof...

mikelima

60 posts

96 months

Monday 19th September 2016
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RobDickinson said:
Yep, or that TD in plain site your aiming for, no cover, it just vanishes, poof...
I really don't know why I keep playing!

Mastodon2

13,826 posts

166 months

Monday 19th September 2016
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housen said:
just started using the Russian artillery gun on ps4


I like this new style of play a lot

is the Russian any good ?

or should I start another country before I've invested too much time ?

thx all
The Russian artillery is a funny line, it's pretty quirky. From tier 7 and up they get a whopping gun when fully upgraded but have a very narrow firing arc and low accuracy, which balances out the power of the gun. The narrow firing arc is the worst bit as it means you have to keep turning the hull to have the gun pointing at targets, which resets the aiming reticle and you'll need the full 8 seconds or so to get aimed in again, by which point the target may well have moved out of your range. Tiers 8 and 9 use the same calibre gun, but improve all of the other stats and have a wider gun traverse. Tier X is imo the most unusual artillery in the game and probably the worst tier X artillery, as it goes back to the very narrow traverse and has the flattest shell travel arc of any artillery in the game, so hitting targets behind cover is nigh impossible. What it does have is great accuracy and very high pen armour piercing rounds, so firing those does more consistent damage than firing HE. It's hard to use though and most people don't play the Russian line at high tiers.

A quick summary of the rest:

German - Godlike at tier 7, pretty poor at tier 8 and 9 due to terrible gun arc, no camo, derpy guns. Middle of the road underperformer at tier 10.

French - Quirky, use small calibre 155mm guns that lack punch all the way through the line. Tier X gets a 4 round autoloader but has a huge reload (about 75 seconds iirc). Accurate but doesn't penetrate very often and doesn't do huge damage. Decent gun arcs.

British - Has some unusual tanks but becomes quite traditional from tier 8 and up. Massive gun arcs mean you don't need to traverse the hull, so it's easy to lock onto targets without resetting the whole aiming process. The guns are peashooters until the last gun on the tier 9. The tier X has a huge reload time and terrible accuracy but the highest shell arc in the game, so shells land behind cover where other artillery cannot put them and they're easier to land on the weak top decks of target tanks. Penetrating hits do about 2250 damage, which will kill most tanks in the game with a single shot, but the slow reload and terrible accuracy means penetrating hits are not that common. In general, people only play the British line to get the tier X because mostly everything else is crap in the line.

American - Get big guns and have the best all round stats at pretty much every tier bar tier 7 where the Germans have the GwPanther. US tier 9 is vastly overpowered with a whopping gun and a huge gun arc that makes it feel more accurate than the stats suggest. It's also very fast for running away when spotted. It's so powerful in terms of it's stats and usability that the US tier X is a step back, in many ways. That said, the US tier X gets the biggest gun in the game, bigger even than the British Conqueror Gun Carriage, but is less accurate than the CGC, has a slower reload and doesn't have the high shell arc of the CGC. Still, when you miss a shot and hit nothing but dirt and still deal 1000+ damage to the tanks nearby, you won't feel too bad.

My advice would be to go American. I've got the British Tier X and the French Tier 7. I'll get the French tier X one day. I've got the German tier 8 but will never bother finishing that line I don't think. US has pretty much the best arty going for it bar the tier X, but then the US tier 9 is effectively a tier X anyway, it's so overpowered. Drop the Russians and go US!

housen

2,366 posts

193 months

Monday 19th September 2016
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Mastodon2 said:
housen said:
just started using the Russian artillery gun on ps4


I like this new style of play a lot

is the Russian any good ?

or should I start another country before I've invested too much time ?

thx all
The Russian artillery is a funny line, it's pretty quirky. From tier 7 and up they get a whopping gun when fully upgraded but have a very narrow firing arc and low accuracy, which balances out the power of the gun. The narrow firing arc is the worst bit as it means you have to keep turning the hull to have the gun pointing at targets, which resets the aiming reticle and you'll need the full 8 seconds or so to get aimed in again, by which point the target may well have moved out of your range. Tiers 8 and 9 use the same calibre gun, but improve all of the other stats and have a wider gun traverse. Tier X is imo the most unusual artillery in the game and probably the worst tier X artillery, as it goes back to the very narrow traverse and has the flattest shell travel arc of any artillery in the game, so hitting targets behind cover is nigh impossible. What it does have is great accuracy and very high pen armour piercing rounds, so firing those does more consistent damage than firing HE. It's hard to use though and most people don't play the Russian line at high tiers.

A quick summary of the rest:

German - Godlike at tier 7, pretty poor at tier 8 and 9 due to terrible gun arc, no camo, derpy guns. Middle of the road underperformer at tier 10.

French - Quirky, use small calibre 155mm guns that lack punch all the way through the line. Tier X gets a 4 round autoloader but has a huge reload (about 75 seconds iirc). Accurate but doesn't penetrate very often and doesn't do huge damage. Decent gun arcs.

British - Has some unusual tanks but becomes quite traditional from tier 8 and up. Massive gun arcs mean you don't need to traverse the hull, so it's easy to lock onto targets without resetting the whole aiming process. The guns are peashooters until the last gun on the tier 9. The tier X has a huge reload time and terrible accuracy but the highest shell arc in the game, so shells land behind cover where other artillery cannot put them and they're easier to land on the weak top decks of target tanks. Penetrating hits do about 2250 damage, which will kill most tanks in the game with a single shot, but the slow reload and terrible accuracy means penetrating hits are not that common. In general, people only play the British line to get the tier X because mostly everything else is crap in the line.

American - Get big guns and have the best all round stats at pretty much every tier bar tier 7 where the Germans have the GwPanther. US tier 9 is vastly overpowered with a whopping gun and a huge gun arc that makes it feel more accurate than the stats suggest. It's also very fast for running away when spotted. It's so powerful in terms of it's stats and usability that the US tier X is a step back, in many ways. That said, the US tier X gets the biggest gun in the game, bigger even than the British Conqueror Gun Carriage, but is less accurate than the CGC, has a slower reload and doesn't have the high shell arc of the CGC. Still, when you miss a shot and hit nothing but dirt and still deal 1000+ damage to the tanks nearby, you won't feel too bad.

My advice would be to go American. I've got the British Tier X and the French Tier 7. I'll get the French tier X one day. I've got the German tier 8 but will never bother finishing that line I don't think. US has pretty much the best arty going for it bar the tier X, but then the US tier 9 is effectively a tier X anyway, it's so overpowered. Drop the Russians and go US!
thx man great info

on another note

do u ever buy the tanks with gold ? just to have summin spunky on the field ? or is it all about the grind ? and satisfaction of knowing your tank from the ground up ?

thx again

Mastodon2

13,826 posts

166 months

Monday 19th September 2016
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I've bought loads of premium tanks, they're the ones you need gold to purchase. They have the benefit of increased silver earning and a crew training bonus, which is very handy. If you don't play much, don't grind many lines etc then you won't need a huge amount of silver, but you'll probably still find that when you get to the higher tiers, you need to spend time playing old tanks to earn silver to buy the new ones. Using premium tanks means you earn silver at vastly higher rates so you don't need to spend so long grinding silver out.

housen

2,366 posts

193 months

Monday 19th September 2016
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Mastodon2 said:
I've bought loads of premium tanks, they're the ones you need gold to purchase. They have the benefit of increased silver earning and a crew training bonus, which is very handy. If you don't play much, don't grind many lines etc then you won't need a huge amount of silver, but you'll probably still find that when you get to the higher tiers, you need to spend time playing old tanks to earn silver to buy the new ones. Using premium tanks means you earn silver at vastly higher rates so you don't need to spend so long grinding silver out.
good to know thank you



edit

what's the best med to heavy tank to buy ? tier 5ish

Edited by housen on Monday 19th September 12:32

jimmyjimjim

7,345 posts

239 months

Monday 19th September 2016
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Mastodon2 said:
Arty review
Seconded. German and Russian are to be avoided, frankly. British and American are probably the best at higher tiers (wasn't enamored of the M53/55, though, oddly. FV3805 is good, French tier 9 allows for some entertaining gameplay and is easy to relocate in, but low damage.

I'm about 35k away from having ground out all the arty in the game - last bit on the 212A left to do, and it's a chore.

housen

2,366 posts

193 months

Monday 19th September 2016
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bought the su-100y


RUBBISH DO NOT BUY I SOLD IT FOR SILVER the turret doesn't even move and gets killed in 1 shot


also bought the ram 2 usa

brilliant does it all having a lot of fun

plus raking in the coin

JustinF

6,795 posts

204 months

Monday 19th September 2016
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housen said:
bought the su-100y


RUBBISH DO NOT BUY I SOLD IT FOR SILVER the turret doesn't even move and gets killed in 1 shot


also bought the ram 2 usa

brilliant does it all having a lot of fun

plus raking in the coin
LMAO the box tank is epic in the right hands and the RAM is a piece of Canadian st smile