World of Tanks (Vol 2)

World of Tanks (Vol 2)

Author
Discussion

Condi

17,195 posts

171 months

Friday 21st July 2023
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What is this Cold War era/ WW2 era thing? On the PC version all tanks play in the same battle, no? At least on random battle they do.


As for ways to play/make it more enjoyable, if you don't intend on paying then buy all the consumables you can when they're half price. Sell any large first aid kits/ large repair packs etc and buy small ones. At Christmas they do reasonably priced loot boxes which are worth paying for. Having a premium tank or 2 is very useful, it's almost impossible to play Tier 9 or 10 tanks without having either paying or having a premium tank to play to recover funds. Even during a great battle my Tier 10 tank might pay for itself, but it's not uncommon to lose up to 40,000 silver per match. The Tier 8 premium tank which came from an Xmas loot box will make money every game, those funds then pay for the Tier 10 battles.

texaxile

3,290 posts

150 months

Saturday 22nd July 2023
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Condi said:
What is this Cold War era/ WW2 era thing? On the PC version all tanks play in the same battle, no? At least on random battle they do.


As for ways to play/make it more enjoyable, if you don't intend on paying then buy all the consumables you can when they're half price. Sell any large first aid kits/ large repair packs etc and buy small ones. At Christmas they do reasonably priced loot boxes which are worth paying for. Having a premium tank or 2 is very useful, it's almost impossible to play Tier 9 or 10 tanks without having either paying or having a premium tank to play to recover funds. Even during a great battle my Tier 10 tank might pay for itself, but it's not uncommon to lose up to 40,000 silver per match. The Tier 8 premium tank which came from an Xmas loot box will make money every game, those funds then pay for the Tier 10 battles.
Cold War is a game mode on the console version, it has more modern tanks (1950 onwards) and AGTM vehicles in the higher tiers, no arty, true vision and they use the same maps , for the most part at least (although not “‘ghost town, Mines and Himmelsdorf along with one or two others)however there are a few unique maps for the mode as well. Instead of tanks going county by country, they are in only 3 categories “alliances”.

https://console.worldoftanks.com/en/encyclopedia/v...

The silver rewards are higher, but upgrades etc are more expensive (think 1.2m to upgrade a gun and 3m per tank, plus there are several levels of upgrade for each vehicle before progression onto the next tier or “era” as it’s called. ) . The advantage is that with the higher silver rewards per game (including against “bots”) of around 70 - 100k , it doesn’t take too long to get the cash together to purchase next tier tanks ‘ upgrades in the WW2 mode , where stuff is cheaper. If I need some easy silver, I’ll strip the consumeables out of a regular or premium tank (10k each for the gold consumes less whether used or not, or 1.2k for the single use ones) and play a few “bot” or “co-op” games and will soon see a few hundred k added.

I prefer Cold War these days, it’s good fun in the first era tanks once you manage to get a few upgrades from the bottom level and get into a second level tank. It also works better if people play as a team rather than the usual lemming train.




Condi

17,195 posts

171 months

Saturday 22nd July 2023
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Oh right, I don't think the PC version has that

youngsyr

14,742 posts

192 months

Wednesday 26th July 2023
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Anyone still playing on PC?

If not, can anyone grant me access to the clan stronghold?

Thanks! smile

NorthumbrianBloke

666 posts

195 months

Monday 31st July 2023
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I'm a regular. Had no idea PH had a clan!

youngsyr

14,742 posts

192 months

Monday 31st July 2023
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NorthumbrianBloke said:
I'm a regular. Had no idea PH had a clan!
What's your username, mine is the same as here. smile

Digger

14,678 posts

191 months

Monday 31st July 2023
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What is your lot's thoughts & opinions on the closure of the WoWs forums a few days ago whereas yours remain open?

Not fair!

Grrrrr. . . Boooo etc biggrin

PS - Discord is woeful as a platform for game discussion.

robemcdonald

8,788 posts

196 months

Tuesday 1st August 2023
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I have been playing the modern armour game on xbox for the last six months or so and really quite enjoying it, until a couple of days ago.

Everyone seems to be buying the object 477a which seems to be invulnerable to standard rounds regardless of range.

So basically to compete you need to spend £60 just to even the playing field.

No thanks.

Siko

1,990 posts

242 months

Tuesday 1st August 2023
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robemcdonald said:
I have been playing the modern armour game on xbox for the last six months or so and really quite enjoying it, until a couple of days ago.

Everyone seems to be buying the object 477a which seems to be invulnerable to standard rounds regardless of range.

So basically to compete you need to spend £60 just to even the playing field.

No thanks.
I gave up on the PC version a few years back and got heavily into the mobile version, which I still play on/off as it's a bit more social to knock a few games out while my wife is watching tv, than sit upstairs at a desk somewhere. The mobile version has the exact same issues with broken OP tanks totally dominating tiers and many of these you can only acquire through loot boxes, aka gambling, as opposed to actually buying them outright like on the PC game. It is a shame that really affects the game - it used to be pretty balanced but platoons of broken tanks when the teams are only 7 v 7 just totally dominates.

Hedobot

656 posts

149 months

Tuesday 1st August 2023
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The game has a strong whiff of being in its twilight years.

Releasing Wot+ just to milk a few more $$

Its been a good ride but the game engine is really showing its age, the small maps etc etc


TEKNOPUG

18,951 posts

205 months

Tuesday 1st August 2023
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Try War Thunder.

You can play tanks (land), sea or air. Combined arms missions. Arcade, Realistic and Simulation modes.

It's free to play although most of the missions and tournaments you have to pay for but I've never bothered.
Very similar to WoT - tech trees, crew skills, modules etc to grind. No SPG arty though. But you can call in artillery strikes and unlock aircraft for a limited time during a game.

Daston

6,075 posts

203 months

Wednesday 2nd August 2023
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TEKNOPUG said:
Try War Thunder.

You can play tanks (land), sea or air. Combined arms missions. Arcade, Realistic and Simulation modes.

It's free to play although most of the missions and tournaments you have to pay for but I've never bothered.
Very similar to WoT - tech trees, crew skills, modules etc to grind. No SPG arty though. But you can call in artillery strikes and unlock aircraft for a limited time during a game.
I do like War Thunder and found the simulation Tank Battles much better than WoT (plus you can have respawns if you have enough tanks). I did find the grind much much worse than WoT tho

texaxile

3,290 posts

150 months

Thursday 3rd August 2023
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robemcdonald said:
I have been playing the modern armour game on xbox for the last six months or so and really quite enjoying it, until a couple of days ago.

Everyone seems to be buying the object 477a which seems to be invulnerable to standard rounds regardless of range.

So basically to compete you need to spend £60 just to even the playing field.

No thanks.
Yep, despite playing in the early era 1 in a "starter" tank, the game is ruined by "stbarns" (FV4005) and now the Char 25T and 40T which are well overpowered, they introduce a new pay2win TD like this , although I'm thankful it's on the later era which I've not yet managed to grind to and don't really want to either.

I tend to stick to WW2 tier 5/6/7/8 and Cold War Era 1. I also actually enjoy Co-op games at WW2 Tier 8/9/10 as they are actually pretty tough going and don't always result in a win.



Tankrizzo

7,272 posts

193 months

Thursday 3rd August 2023
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I haven't played WoT in some time. Stopped when the armoured cars came along as it was obvious that WG no longer cared about making an enjoyable game and were just coming up with ways to sell more micro gambling.

robemcdonald

8,788 posts

196 months

Thursday 3rd August 2023
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texaxile said:
robemcdonald said:
I have been playing the modern armour game on xbox for the last six months or so and really quite enjoying it, until a couple of days ago.

Everyone seems to be buying the object 477a which seems to be invulnerable to standard rounds regardless of range.

So basically to compete you need to spend £60 just to even the playing field.

No thanks.
Yep, despite playing in the early era 1 in a "starter" tank, the game is ruined by "stbarns" (FV4005) and now the Char 25T and 40T which are well overpowered, they introduce a new pay2win TD like this , although I'm thankful it's on the later era which I've not yet managed to grind to and don't really want to either.

I tend to stick to WW2 tier 5/6/7/8 and Cold War Era 1. I also actually enjoy Co-op games at WW2 Tier 8/9/10 as they are actually pretty tough going and don't always result in a win.
May give WW2 another go, but it seems so slow after modern era.

texaxile

3,290 posts

150 months

Thursday 3rd August 2023
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robemcdonald said:
May give WW2 another go, but it seems so slow after modern era.
It is slow, but they've balanced the Arty and also the matchmaking doesn't suck like it used to, especially in the lower tiers. I usually play my Rampanzer iv/v or my Captured KV1 and I'm not regularly thrown into a tier 7 match anymore. I've also given up on the grind for T10 Jagpanzer which I was working towards prior to update 6 years ago.

I seem to have stumbled upon a method of making some serious silver if you have a Sexton (yeah, I know, Arty).

Mastodon2

13,826 posts

165 months

Sunday 6th August 2023
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I haven't played WOT Console since just before the major commander skill rework that absolutely everyone seemed to hate. I recall everyone saying that it would kill the game, it seems it didn't but I bet it shrank the playerbase a good bit. I downloaded it the other day to have another look and wow, they have changed a lot. The later cold war to modern era stuff looks amazing and I took a Leclerc out for a spin in one of the tutorial missions and I couldn't get over the mobility, the gun handling, the reload, the accuracy etc. I always keep up with the PC game, though I've never played it.

The problem they've run into now is the crappy engine tech and the model of the gameplay itself. WOT worked as an arcadey experience because it took WWI, WWII and post-WWII stuff and made them feel agile, whereas in real life they were really, slow, inelegant things. WOT made you feel like you were commanding a Tiger, when in real life, everything about the experience would be so much slower. WG didn't make a simulator-style game and that probably massively helped bring people in.

The issue now is that the game has is that the tanks are getting faster and faster in every aspect. The pace of the game now is so, so much higher than it used to be, with all the wheeled vehicles, super fast lights and mediums, heavies that are as fast as some mediums, Chinese tanks with rocket boosters, autoloaders all over the place etc. This really does feel less and less like tank combat and more like an arcade game with tank-shaped player avatars. I know this was always the case, but it really feels it now.

With the modern tanks, they are fast, agile and have extremely good gun stats, because in real life that is what these technological marvels are like. Ok, WOT still smooths out the experience considerably, but when you put these modern tanks onto the tiny WOT maps, the issues arise. They are so fast, every game I've watched looks like an absolute zerg rush of tanks going crazy, beaming each other with super-accurate shells and it's over in minutes. I know a lot of PC players were desperate to get the modern tanks and WOT PC looks to have moved closer and closer to doing it with some of the latest premium fantasy vehicles looking very 1970s-esque indeed, but I don't think they'd really enjoy it, not if they have any fondness for what the game used to be.

The tiny maps in WOT have always been a problem. When they made the Frontlines mode on PC, the bigger maps seemed more apt for tank warfare than the tiny squares of land we were used to, but Frontlines ended up being an over-populated, zerg rush game mode of its own. Let's not get into WG's propensity to cater to heavy tank players (because heavies are the most popular class!) with their urban maps and using the 3 lane design over and over again.

War Thunder always seemed to me to have the better idea with the maps. Larger, longer engagement distances. I always preferred their penetration and damage mechanics too, particular the kill cams which show how shell fragments and damages the internals and the crew, much more satisfying that WOT's "health bar goes down" mechanic, where despite taking crew and module damage, you never really feel like there's anything inside the tank-shaped box you're driving. War Thunder, despite having the bones of a great tank game, has it's own myriad problems and Gaijin seem to be worse than WG in some ways, the grind in that game is absolutely dire.

I do miss the slower pace the game used to have. I liked it when TD's could dominate the open areas, of which there are fewer and fewer on new maps, where mediums could use their mobility in open space without being funnelled into corridors. I liked it when lights could scout and heavies had weakspots on their front that a good player could target. I liked the flow of gameplay, slow at the start, gathering pace at the end once the enemy line was broken and progressing into more aggressive confrontations as the game progressed.

For all of the monetisation blunders and bad moves WG have made, WOT continues to tank on. They didn't go through with that absolutely terrible crew rework they touted a while back, which was a good thing. Despite the creaking architecture, the game still has an audience and is clearly still the priority title for WG. I see they are making a new tank game which looks like a mix of Mercenaries from WOT Console and Battlefield, mixed with hero character mechanics like Apex Legends or Overwatch. I'll be interested to see how that works out, but like everything WG try to innovate with, I think it will probably fail and will not be a focus of priorities for them.

I'd love to see them move WOT into a new era, huge maps that aren't overpopulated, take the kill cam and damage mechanics from War Thunder, give tanks much longer view ranges etc. The tanks have become so capable now in terms of their stats that current WOT looks like alligators fighting each other in a fish tank, they're so outsized in terms of capabilities for the maps they fight on.

BigMon

4,189 posts

129 months

Sunday 6th August 2023
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Agree with Mastondon.

I'll have been playing World of Tanks for 10 years in November which is the longest I've ever played any game.

I still (mostly) enjoy it but it does very much feel like it's on a downward slope and Wargaming are milking it for every last penny they can get. They seem to specialise in 'fixing' things that aren't broken.

Something I've also noticed recently is a vast amount more 'ROFLstomps' where it's a 15-1 or 15-3 result with the enemy team collapsing like wet cardboard.

Crew 2.0 would have been calamitous so thank christ they didn't implement that (although they were absolutely champing at the bit to do so).

A well worked refresh would be very welcome but, to be honest, I don't think Wargaming have it in them to do that without ruining it.

Donbot

3,934 posts

127 months

Sunday 6th August 2023
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I've recently gone back to playing a few battles, and wow, the amount of convoluted monetisation they've added is ridiculous.

dapprman

2,318 posts

267 months

Sunday 6th August 2023
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Never played console and I assume Mastondon's first 3 paragraphs are all related to that version, not PC. I started playing WoT when closed beta first started. I remember the Soviet T44s appearing then the Chinese T59s (latter may have been in open beta) meaning mass high speed zergs, but then that was before the handling rework slowed things down again (I do miss being able to circle in a T-50-2 at something like 65kmh with out any sliding). Gold amo ruined things for me before the ever increase of pay to win vehicles. Making gold amo premium actually made things worse in my mind.

I slowed down when WoWS went closed beta or second alpha (can't remember which, it was when I started on that) though I kept on playing the two in parallel until about 4 years back when WoT became very occasion only for me. Finally uninstalled WoT only about 4 months back. Still play WoWS though a lot less (asymmetric battles recently worked well for me and kept me interested). Played WoWP in beta but then stopped until 2.0. which I enjoyed for a while, but that was true arcade.

On Warthunder, played beta and did not enjoy it. Played the air version a number of years later and liked it more, but was not my scene. Last night actually downloaded and installed the game and started playing Brit tanks. First few arcade battles were easy and a nice way of learning the game, thought they were players v bots, then it got serious and really broken with player verses player. I'm in tier 1 machines fighting tier 3 and 4, but that's not the big issue. Being one-shot sniped from the far side of the map by tier 3 tanks when you know they have nothing near you to see you (due to our planes above) does show that the game is very broken in more than a few ways (oh and being one shotted when respawning .,...). May try persevering, may not.

There was a third MO tank game for a while - Armoured something (Armoured Fist ?) - was really good for a while, best artillery system yet - artillery fires then becomes visible for 5 seconds allowing counter battery fire. Was not a perfect game and the developers got in to an argument with the publishers over direction resulting in them getting fired, the game rapidly went down hill, then seemingly disappearing.