Destiny (Xbox One)

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tankslappa

715 posts

206 months

Tuesday 23rd June 2015
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That Giant Bomb interview was very good, and it did at least give you some indication that it wasn't just only us experiencing frustration with just getting shards during a VoG run.

All of the Taken King stuff I've seen so far is pushing the game in the right direction IMO. The thing concerning me is whether everyone is going to come back to the game now that they have moved on. A social game might not be as social with nobody playing smile

Irrotational

1,577 posts

188 months

Tuesday 23rd June 2015
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Everyone will be back - look what happened when the treasure keys arrived :-)

It was like the loot cave (only infinitely better) all over again

tankslappa

715 posts

206 months

Tuesday 23rd June 2015
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This was posted on Reddit earlier but has since been removed. Spoof weekly update, did give me a bit of a chuckle biggrin

Someone on Reddit said:
This week at Bungie, we had a great time at E3, revealing a host of exciting information about our forthcoming major expansion. We hope you are as excited as we are, its going to be a wild ride!

We appreciate you all have a lot of questions, so I hope we can address some of them here. On to business!

Money on the Table

We know a lot of you are wondering about the Taken King SKU split, particularly how we came to the decision of limiting exclusive items to the collectors edition, which in turn causes you, our loyal fans, to have to buy the same content a second time. Luke has already conveyed a lot of our thinking, but to further clarify I've got hold of our head of marketing, Tayke Yurmunny, to give a little further insight into the process:


"Well it really comes down to our corporate philosophy of ensuring we don't leave any money on the table. Let me expand..."

"A key concept in product marketing is market segmentation, there are often buyers out there who can and are willing to pay more. Of course, they won't pay if they aren't getting anything extra, so we have to give them unique features that are genuinely desirable. If we were to simply price the goods at a level which everyone saw as reasonable value, we'd be leaving 'money on the table'. This would be a disaster as we really like money."

Thanks Tayke! I really hope that gave you a glimpse into our thinking, it definitely captures the mood of the studio.

My Guardian, you Look Striking!

Can't reveal too much, but I can exclusively reveal the names of the forthcoming strikes in The Taken King. I think you may be impressed by how many we are adding!
•Rial 'Slived Eht.
•Atorc fo Lliw.
•Feiht Wodahs Eht.
•Stip Gninommus Eht.
•Suxen Eht.
•Nur S'retniw.
•||| EaV Surebrec.

I hope you are as excited by these new strikes as the team and I! Who says Bungie doesn't understand value!?

It's Getting 'Emote'ional

We are always listening, and we've taken on board your feedback. Thus I'm pleased to announce a new emote for all our year one players. We call it the 'skinner box', and its a remarkable innovation in our emote technology. First you have find a piece of cover and run up behind it, then use the sit button. When you do this, your guardian will lower their trousers and prostrate themselves over the piece of cover. At which point, a vandal, lets call him Luke, will run up and simulate non consensual sex with your character.

We are pretty sure you are going to love it!*

A Special Treat for our European Friends

We know how much our European Guardians love the game, so we are excited to announce that we are giving you the opportunity to thank Bungie & Activision by donating 50% more for the European versions of the collectors edition! Bobby Kotick wanted to thank you personally, so here are a few words.


'Thanks for the la ferrari you socialist stlords.'

Weapon Balance

We've know there has been a lot of feedback on weapon balance, and our thinking has evolved, so here is our weapon balance designer, Fayled Stats, to give a little more colour.


"After the success of our autorifle/shotgun rebalance, we took some time to let the dust settle to see where the meta has quiesced. There has been a lot of talk about Thorn, but perhaps one of the most startling stats we've seen is that Thorn/TLW/Red Death is only being used in 1% of pvp engagements. It seems that you are all really digging your shotguns!"

"Now we know that the last re-balance to moderate the desirability of your previous favourite weapon class, the autorifle, wasn't unanimously welcomed, so we've decided to take a different tack this time."

"With the next patch shotguns are getting a 500% range increase and 200% damage increase to be more in line with shotgun range in the real world. After all, people don't shoot pigeons with them from 2m, so why should you loyal Guardians!"

"We were also a little bit disappointed at the lack of primary weapon usage, so to test the waters and encourage you to try them, we've decided to give thorn a small buff. When you hit a target, they are now immobilised for 30 seconds whilst their super energy is drained. We hope this will encourage you to try this unpopular weapon category."

"Finally, despite our previous adjustments, we are hearing continuing complaints about the competitiveness of autorifles, so we are pleased to announce that autorifles no longer do critical damage."

"Happy hunting Guardians, we know these are the balance changes you have been crying out for!"

Embrace Your Inner Olympian

In recognition of Guardians outstanding efforts in long distance circuit running events, we will now be awarding Gold, Silver & Bronze medals at the end of the Skolas encounter. These will based on distance covered by your Guardian relative to your fireteam. To compensate for this additional drop, elemental primaries will be receiving a small decrease to their drop rate (987.8%) to ensure item acquisition matches our long term vision for the game.

Get those running spikes on!

Vault Space

Increasing vault space is technically very hard, after all, all xbox 360 & ps3 games were renown for their tiny inventories. We also know you don't like deleting weapons that sometimes take weeks to aquire. However we are going to make things easier for you, by formally announcing something that you may have long guessed at! That's right, we are never going to buff the nechrochasm. This means you can delete it right now and potentially free several slots in your vault!

The razor witted amongst you, may also have noticed that we have already taken steps with vault space by ensuring that you wouldn't want to keep any Prison of Elders drops, and I can reveal that this initiative has been incredibly successful. 98% of all queens weapons have been sharded! There are a few more Guardians running around with 598 str than we anticipated, but we think you will probably delete that gear soon as who needs Prison of Elders buffs when you aren't doing the Prison anymore?

Additionally, I can exclusively announce that we are going to continue to 'accidently' nerf the Mythoclast until it reaches parity with our vision for exclusive raid weapons. We are already a long way along that path, having nerfed the accuracy again, and you can rest assured this will continue! If you want to shard it now you will be freeing up vault space and saving yourself time later!

Trials of Osiris

At Bungie, we are all about partnership, and super happy that the Trials of Osiris has allowed our twich community to fully monetise their play time by charging Guardians for carries to The Lighthouse.

In light of this act of generosity on our part, we are going to institute a revenue split whereby streamers must pay donate 60% of their Trials generated revenue subscriptions/donations to the studio. Given the popularity of this service, I am also pleased to announce that we are going to institute an in game payments system to futher streamline the process.

Furthermore we are going to create an exclusive 'twitch carry' exotic emblem that is awarded for those who were carried by any of our partner streamers. It's called the 'stretcher bearer', and when equipped, all the wearer needs to do is stay back behind cover for all in game encounters, and should their team mates dies they will be automatically revived after 2 seconds. Be careful not to land any shots though guardians - if you secure a kill the buff is disabled for 5 minutes!

Anyway that's all for this week, buckle up as the run up to The Taken King launch is going to be one hell of a ride! And remember, we are listening!

•n.b. Playstation exclusive, may be unlocked sometime after the heat death of the universel We still love you xboxers, just not as much as your sibbling!

simo1863

1,868 posts

128 months

Tuesday 23rd June 2015
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Weasel code has been replaced by the Luke Smith code, fixable only by throwing money at your screen

Irrotational

1,577 posts

188 months

Tuesday 23rd June 2015
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Hee hee...

Datto has a video showing a lot of the new content they got to play with in PvP. This could all change completely but has some interesting takes:-

1. Weapon manufacturers are now a brand, so there are several suros weapons (RL, scout etc) and they all feature the red and white scheme as well as the curvy bodies. There are 4 or 5 manufacturers shown in the video.

2. New perks like bonus damage when low on health, or surrounded by enemies.

3. Stats on armour have shrunk considerably being like 40 rather than 150 currently.

4. Weapons have a light stat rather than an attack number...not sure why or what this does.

An interesting peak into what bungie are playing with:-

https://youtu.be/gjq9x_rjMgs

tankslappa

715 posts

206 months

Tuesday 23rd June 2015
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I watched his video and I like what they are doing good with the weapon manufacturers. Borderlands has a very similar design, each manufacturers weapons have very different feel and traits. A good thing imo.

It was good to see crucible games not played with exotic hand cannons too. I think a handcannon nerf is coming soon. The footage of the new handcannons shows huge recoil. The weapons definitely need a rebalanced at the moment.

Irrotational

1,577 posts

188 months

Tuesday 23rd June 2015
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I guess...hand cannons should be the best guns in the game...I don't want them to be nerfed below anything else...

phil-sti

2,679 posts

179 months

Tuesday 23rd June 2015
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So I have got a lucky deal? Go me

strudel

5,888 posts

227 months

Tuesday 23rd June 2015
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You can pick the game up new for less than £20 - why should a DLC with probably not as much content be twice that? I enjoy playing the game but the only reason I put so many hours into it is because it's a grindfest, this may be the straw that broke the camel's back for me.

phil-sti

2,679 posts

179 months

Tuesday 23rd June 2015
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Just played the most tedious POE34 ever. A guy just spent half his time eating crisps down his Mike and getting killed. Doing the mines on round 4 , he is the hunter and after about 6 wipes I ask him if he is going invisible, "no" he says !!!!! So he starts going Invisible and after a few more wipes he says he can't stay invisible long enough. I ask if he is using his super, "no"!!!!!!!!

FML

Irrotational

1,577 posts

188 months

Wednesday 24th June 2015
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That sounds painful...I've only done a couple of lfg things and they've not been too bad. The other late night I got a couple of Americans and they were quite good fun. Went straight through 32 and 34 with them.

Its like chat roulette without the hideous video feeds...

RemaL

Original Poster:

24,973 posts

234 months

Wednesday 24th June 2015
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I did POE with Fugitive and trash last night. good fun but did 2 nightfalls. took about 10mins each to finish. way to easy with Arch and Solar damage

I'm up for another nightfall and POE tonight if anyone is on and fancys going this

tankslappa

715 posts

206 months

Wednesday 24th June 2015
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RemaL said:
I did POE with Fugitive and trash last night. good fun but did 2 nightfalls. took about 10mins each to finish. way to easy with Arch and Solar damage

I'm up for another nightfall and POE tonight if anyone is on and fancys going this
The Cabal strike has been nerfed into oblivion. Just Glen and myself on the first attempt last night, we both confirmed we had rockets and that we could pop a synth when we were out. All it took was 5 or 6 rockets BETWEEN us to finish the boss. That's ridiculous.

Personally I didn't think there was anything wrong with the original boss health, it's now a joke.

wuddie

509 posts

250 months

Wednesday 24th June 2015
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Finished off my elder cipher last night with help from Tank and Glen, (thanks guys)
Chose the shotgun on their recommendation!!!

Holy moly it's a freakin awesome gun, played a couple of rounds of crucible, the thing makes you in to a shotgun god!!

Mr E

21,616 posts

259 months

Wednesday 24th June 2015
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Had a quick potter. Did the weekly, picked up some bounties.

Weekly was fun. 3 titans, all chaining bubbles. It was mayhem...

Rick_1138

3,673 posts

178 months

Wednesday 24th June 2015
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Having just read that Luke Smith Interview, Bungie\Activision need to have a serious rethink about PR management.

he basically laughed at an interviewer asking legitimately why people have to pay for the original game and DLC AGAIN to get the collectors edition content for the taken King.

Also, when he questions the cost in pounds, the guy just said, "that's foreign money, so i will answer in dollars" then didn't answer at all.

Really hope destiny dies a bit and they realise that being a dick in a formal interview wont just be ignored by fans.

RemaL

Original Poster:

24,973 posts

234 months

Wednesday 24th June 2015
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tankslappa said:
RemaL said:
I did POE with Fugitive and trash last night. good fun but did 2 nightfalls. took about 10mins each to finish. way to easy with Arch and Solar damage

I'm up for another nightfall and POE tonight if anyone is on and fancys going this
The Cabal strike has been nerfed into oblivion. Just Glen and myself on the first attempt last night, we both confirmed we had rockets and that we could pop a synth when we were out. All it took was 5 or 6 rockets BETWEEN us to finish the boss. That's ridiculous.

Personally I didn't think there was anything wrong with the original boss health, it's now a joke.
I had no issues with the original boss either. Was much more fun to try and hide and kill him than the "rockets and he's dead" before the first round of minions come out

Geo28

262 posts

217 months

Wednesday 24th June 2015
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I can only think that all is not well at Bungie, they seem to be making decisions that make no sense and their PR is a Disaster. Something is holding this game back as it's just not reaching its full potential and fans seem to be getting more and more pissed off.

Irrotational

1,577 posts

188 months

Thursday 25th June 2015
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"We're really sorry...so we're working really hard to try and fix it so you can buy these few items for £20...on top of the £40 expansion"


Oh dear bungie...oh dear.

wuddie

509 posts

250 months

Thursday 25th June 2015
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I really don't mind developers charging for their work, we are all here to make money and get on..
What does piss me off and this is a global problem not just bungievision's is the ludicrous valuations these companies are putting on this stuff, dlc for the price of a full blown game!! $/£20 for a few items that makes your character look different, X$'s for skins for your guns it's all just money grabbing bullst and the longer we as gamers continue to put up with this and buy it the more the games companies are going to push the limits.

There would uproar if warburtons decided bread was now gonna cost £10 a loaf!! So why should gaming companies continue to overvalue all of these cosmetic items!?