PS4 GTA V Online

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djdest

6,542 posts

179 months

Tuesday 2nd August 2016
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Here's my first attempt, the scope of this thing is HUGE!
I've only done the basic track so far, it needs checkpoints and more props adding and then some polishing or a couple of track joints.
I'd like to think that this will be awesome fun in Briosos and a big grid.

Any feedback is welcome, but remember its not finished yet smile

https://socialclub.rockstargames.com/member/destin...

Edit, join up track to complete a lap will be a bit of a headache, but with some fiddling about and turning off snap it will be ok

Lynchie999

3,434 posts

154 months

Tuesday 2nd August 2016
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i'm struggling to keep my tracks "level" ... the track sections are really bumpy once you start to add in elevation changes, its really difficult to see ho wlevel they are on the creator...

is there a button that auto levels somewhere ?!

callmedave

2,686 posts

146 months

Tuesday 2nd August 2016
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Cant you just add a small jump to allow for the gap? doesnt have to be a ramp, just a jump down.

djdest

6,542 posts

179 months

Tuesday 2nd August 2016
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Just turn on stacking and you'll be able to blend the ends together, with a little chipping and changing of bits from both ends I got them to line up pretty well.
Regarding levels, you just have to do it by eye, but once you get the section as you want then the rest will follow that level if snap is on

djdest

6,542 posts

179 months

Tuesday 2nd August 2016
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One quirk I noticed with snap was that it keeps adding the next section on a different angle the the existing track, the easiest way to solve that is to just move the camera away enough so the new section disconnects and the hover it just above the last section of track you want to add it to.
Then use L3 or R3 to slightly raise of lower it and it seems to snap to the level of the existing track section and then move it close to the end again and it should snap into place with a perfect join

JohnStitch

2,902 posts

172 months

Tuesday 2nd August 2016
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Must have started about 5 different tracks today, got frustrated with each of them halfway through and just deleted them. Think I'll just use other people's tracks....

djdest

6,542 posts

179 months

Tuesday 2nd August 2016
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Anyone had a go on mine yet?

Lynchie999

3,434 posts

154 months

Tuesday 2nd August 2016
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djdest said:
Anyone had a go on mine yet?
Nope! tongue out

I've got one that I've now plotted out the track, just need to finish it off!

its a mix of normal roads and stunt track!

Lynchie999

3,434 posts

154 months

Tuesday 2nd August 2016
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http://rsg.ms/73ea2f9 << my bodged together track...

Oil money has flooded into sandy shores and they've built artificial land into the alamo sea for a race track!

(track sections ... not much thought went into them... )

MasterVentris

46 posts

108 months

Tuesday 2nd August 2016
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djdest said:
Anyone had a go on mine yet?
Just tried it! Is any piece of track actually level??

Also, on the way back up the gorge, there are several sections where the track doesnt line up and you can crash into the next piece.

djdest

6,542 posts

179 months

Tuesday 2nd August 2016
quotequote all
Level is boring! laugh

Strange that you say it has bits you can hit, I tested it with quite a few laps and never hit any joins.
It's not finished any way, so will be tidying lots up yet

Edited by djdest on Tuesday 2nd August 19:26

MasterVentris

46 posts

108 months

Tuesday 2nd August 2016
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You could avoid it, but at a couple of points two adjacent sections are a few degrees of roll out of line, so if you are close to the barrier you can hit the raised end on the next section.

djdest

6,542 posts

179 months

Tuesday 2nd August 2016
quotequote all
It's strange because every single section was snapped together, and only the final join done manually, and you jump over that one any way.
I'll be looking at it later and will try to smooth it all out a bit, plus since making it I've had a few other ideas I want to add

KrazyIvan

4,341 posts

176 months

Tuesday 2nd August 2016
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Had a good play around again this afternoon. The tracks that are going to come from this will be epic. But you'll need a good amount of time to build one, with lots of testing and tweaking.

Scaletrix is exactly what it's like as I said to another user online.

MasterVentris

46 posts

108 months

Wednesday 3rd August 2016
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Rockstar really need to take a long, hard look at the usability of the editor. It was bad enough when you were just trying to place stuff on the floor, but now with trying to do clipping through buildings it is a nightmare.

At the very least let me type in the override coordinates, rather than having to scroll the Z value down from 180 every time I want to use a raised section at less than its full height. And please fix that 4/5 times the snap to adjacent feature turns into "rotation simulator"!

Lynchie999

3,434 posts

154 months

Wednesday 3rd August 2016
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MasterVentris said:
Rockstar really need to take a long, hard look at the usability of the editor. It was bad enough when you were just trying to place stuff on the floor, but now with trying to do clipping through buildings it is a nightmare.

At the very least let me type in the override coordinates, rather than having to scroll the Z value down from 180 every time I want to use a raised section at less than its full height. And please fix that 4/5 times the snap to adjacent feature turns into "rotation simulator"!
yeh, its not very user friendly is it ?!

my biggest annoyance is trying to work out if my track is flat / level etc... with no weird cambers or pitch! the camera views don't help at all...

djdest

6,542 posts

179 months

Wednesday 3rd August 2016
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Be warned that the creator is randomly kicking people to online, which loses your work!
I lost a couple of hours last night as did others on GTA Forum.
A work around is to copy your race and edit that, then you can save it as often as you want, then publish it.
As you are not able to save published races without testing them each time

djdest

6,542 posts

179 months

Wednesday 3rd August 2016
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I managed to finish my race, a couple of laps here:
https://www.youtube.com/watch?v=Ehs_p-asG5c

Add it to the game here:
https://socialclub.rockstargames.com/member/destin...

It is different to the link I posted yesterday, so please remove that one and add this instead

Jobbo

12,978 posts

265 months

Wednesday 3rd August 2016
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Love the line of cones up to the tree poking through the track biggrin

Having not tried the creator (and not being all that likely to - it sounds like hard work and the usual crews will no doubt produce lovely polished creations by next weekend anyway), is there a way to smooth out the transitions from flat to sloping pieces? They seem quite sharp, but I think the Rockstar created races are pretty similar in that respect.

And do the side armco barriers come as part of the track layout?

Lynchie999

3,434 posts

154 months

Wednesday 3rd August 2016
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why are there no chicanes with barriers ?! theres the track with or without barriers on every other bit except chicanes! ... might have to make the barrier myself!
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