PS4 GTA V Online
Discussion
Here's my first attempt, the scope of this thing is HUGE!
I've only done the basic track so far, it needs checkpoints and more props adding and then some polishing or a couple of track joints.
I'd like to think that this will be awesome fun in Briosos and a big grid.
Any feedback is welcome, but remember its not finished yet
https://socialclub.rockstargames.com/member/destin...
Edit, join up track to complete a lap will be a bit of a headache, but with some fiddling about and turning off snap it will be ok
I've only done the basic track so far, it needs checkpoints and more props adding and then some polishing or a couple of track joints.
I'd like to think that this will be awesome fun in Briosos and a big grid.
Any feedback is welcome, but remember its not finished yet
https://socialclub.rockstargames.com/member/destin...
Edit, join up track to complete a lap will be a bit of a headache, but with some fiddling about and turning off snap it will be ok
Just turn on stacking and you'll be able to blend the ends together, with a little chipping and changing of bits from both ends I got them to line up pretty well.
Regarding levels, you just have to do it by eye, but once you get the section as you want then the rest will follow that level if snap is on
Regarding levels, you just have to do it by eye, but once you get the section as you want then the rest will follow that level if snap is on
One quirk I noticed with snap was that it keeps adding the next section on a different angle the the existing track, the easiest way to solve that is to just move the camera away enough so the new section disconnects and the hover it just above the last section of track you want to add it to.
Then use L3 or R3 to slightly raise of lower it and it seems to snap to the level of the existing track section and then move it close to the end again and it should snap into place with a perfect join
Then use L3 or R3 to slightly raise of lower it and it seems to snap to the level of the existing track section and then move it close to the end again and it should snap into place with a perfect join
http://rsg.ms/73ea2f9 << my bodged together track...
Oil money has flooded into sandy shores and they've built artificial land into the alamo sea for a race track!
(track sections ... not much thought went into them... )
Oil money has flooded into sandy shores and they've built artificial land into the alamo sea for a race track!
(track sections ... not much thought went into them... )
Rockstar really need to take a long, hard look at the usability of the editor. It was bad enough when you were just trying to place stuff on the floor, but now with trying to do clipping through buildings it is a nightmare.
At the very least let me type in the override coordinates, rather than having to scroll the Z value down from 180 every time I want to use a raised section at less than its full height. And please fix that 4/5 times the snap to adjacent feature turns into "rotation simulator"!
At the very least let me type in the override coordinates, rather than having to scroll the Z value down from 180 every time I want to use a raised section at less than its full height. And please fix that 4/5 times the snap to adjacent feature turns into "rotation simulator"!
MasterVentris said:
Rockstar really need to take a long, hard look at the usability of the editor. It was bad enough when you were just trying to place stuff on the floor, but now with trying to do clipping through buildings it is a nightmare.
At the very least let me type in the override coordinates, rather than having to scroll the Z value down from 180 every time I want to use a raised section at less than its full height. And please fix that 4/5 times the snap to adjacent feature turns into "rotation simulator"!
yeh, its not very user friendly is it ?!At the very least let me type in the override coordinates, rather than having to scroll the Z value down from 180 every time I want to use a raised section at less than its full height. And please fix that 4/5 times the snap to adjacent feature turns into "rotation simulator"!
my biggest annoyance is trying to work out if my track is flat / level etc... with no weird cambers or pitch! the camera views don't help at all...
Be warned that the creator is randomly kicking people to online, which loses your work!
I lost a couple of hours last night as did others on GTA Forum.
A work around is to copy your race and edit that, then you can save it as often as you want, then publish it.
As you are not able to save published races without testing them each time
I lost a couple of hours last night as did others on GTA Forum.
A work around is to copy your race and edit that, then you can save it as often as you want, then publish it.
As you are not able to save published races without testing them each time
I managed to finish my race, a couple of laps here:
https://www.youtube.com/watch?v=Ehs_p-asG5c
Add it to the game here:
https://socialclub.rockstargames.com/member/destin...
It is different to the link I posted yesterday, so please remove that one and add this instead
https://www.youtube.com/watch?v=Ehs_p-asG5c
Add it to the game here:
https://socialclub.rockstargames.com/member/destin...
It is different to the link I posted yesterday, so please remove that one and add this instead
Love the line of cones up to the tree poking through the track
Having not tried the creator (and not being all that likely to - it sounds like hard work and the usual crews will no doubt produce lovely polished creations by next weekend anyway), is there a way to smooth out the transitions from flat to sloping pieces? They seem quite sharp, but I think the Rockstar created races are pretty similar in that respect.
And do the side armco barriers come as part of the track layout?
Having not tried the creator (and not being all that likely to - it sounds like hard work and the usual crews will no doubt produce lovely polished creations by next weekend anyway), is there a way to smooth out the transitions from flat to sloping pieces? They seem quite sharp, but I think the Rockstar created races are pretty similar in that respect.
And do the side armco barriers come as part of the track layout?
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