Deus Ex: Mankind Divided
Discussion
First mission (Dubai) is set up as a tutorial with all augs activated; as soon as you move onto the next chapter things change. Wait until you get to Prague - graphics in the first level were pretty bland by Prague is very pretty.
I don't get the hate this game got for being an evolution of HR - I wanted more Adam Jensen escapades and that's what I got. You get new aug options later in the game also.
I don't get the hate this game got for being an evolution of HR - I wanted more Adam Jensen escapades and that's what I got. You get new aug options later in the game also.
parabolica said:
First mission (Dubai) is set up as a tutorial with all augs activated; as soon as you move onto the next chapter things change.
Well, st; that rather puts me off, to be honest. Having just done two straight play-throughs of Dishonored 2 I am so done with skills trees for now. Maybe I will go play "Wolfenstein: The Old Blood" which I also picked up in a Steam Sale today, and come back to Mankind Divided later. I ended up doing 3 playthroughs of this in the end.
First was a mostly non-lethal play though, the second was a Game+ where I explored pretty much everything it was possible to do, completely maxed out every augmentation, spent ages using Smart Vision and Icarus Jump to get into every single place I could and unlocked every terminal and lock-up that I found. Incidentally, does anyone else see rather a big similarity between 'Icarus Jump' and Dishonored's 'Blink'?
My final playthough was "Adam Jensen - Mass Murderer" where he kills absolutely everyone it is possible to kill. Walking into a crowded club and setting off Typhoon, for example. I think the record was 8 kills in one Typhoon discharge. The streets of Prague got pretty empty and lonely when there was nothing moving and the streets were littered with corpses. Pity TF29 was a no chaos zone (ie. weapons unavailable) as I'm sure Adam would have liked to have permanently wiped Delara's smug half-smile off her face.
You were right - Prague looked far more pretty. And the plot device for resetting all augmentations back to factory default, similar in concept to what they did in The Missing Link, was fair enough.
First was a mostly non-lethal play though, the second was a Game+ where I explored pretty much everything it was possible to do, completely maxed out every augmentation, spent ages using Smart Vision and Icarus Jump to get into every single place I could and unlocked every terminal and lock-up that I found. Incidentally, does anyone else see rather a big similarity between 'Icarus Jump' and Dishonored's 'Blink'?
My final playthough was "Adam Jensen - Mass Murderer" where he kills absolutely everyone it is possible to kill. Walking into a crowded club and setting off Typhoon, for example. I think the record was 8 kills in one Typhoon discharge. The streets of Prague got pretty empty and lonely when there was nothing moving and the streets were littered with corpses. Pity TF29 was a no chaos zone (ie. weapons unavailable) as I'm sure Adam would have liked to have permanently wiped Delara's smug half-smile off her face.
You were right - Prague looked far more pretty. And the plot device for resetting all augmentations back to factory default, similar in concept to what they did in The Missing Link, was fair enough.
Edited by ClockworkCupcake on Monday 13th February 11:48
Have you played the DLCs? There are 2 additional missions; first one is quite brief but the second one is a lot longer and re-introduces Prichard from Human Revolution. Both are decent, but you're left feeling as if they belonged in the original release of the game, which is a bit galling when the main title felt so short in the first place.
parabolica said:
Have you played the DLCs? There are 2 additional missions; first one is quite brief but the second one is a lot longer and re-introduces Prichard from Human Revolution. Both are decent, but you're left feeling as if they belonged in the original release of the game, which is a bit galling when the main title felt so short in the first place.
I've played "Desperate Measures" where you infiltrate Tarvos Security, as it was included in my purchase of the game, but it looks like "System Rift" is an extra £9.49 right now so I think I will wait for it to come up in a Steam sale. I agree that "Desperate Measures" would fit far better into the main game than standalone as it doesn't really work on its own, especially with Jensen's augmentations, and would be far better integrated into the main story. Perhaps they will do that in a future Director's Cut version like they did with Human Revolution.
I have a copy of Mankind Divided sitting, ready to be played at some point in the future. I don't know a lot about it, having avoided too much information prior to release. Human Revolution had a very appealing aesthetic - does Mankind Divided follow in its footsteps or does it have a very different look? I'm hoping it's the former.
A lot of the constant gold filter is off, but I think the overall feel is there? It's obviously not an American or Chinese city this time, a European one at that, and the first part of the game taking place in daylight can feel a little off-putting to someone familiar with Human Revolution's aesthetic. It crops up again hard in Golem City though, and then as Prague plunges into night-time, the aesthetic becomes even more obvious. I think the key thing you'll note is that the more augmented zones and areas are coloured like HR with yellows, and the more 'human' areas with bright colours. I won't spoil any more, but I hope that helps.
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