Project Cars Xbox - Official topic

Project Cars Xbox - Official topic

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Discussion

disad-vantage-d

815 posts

221 months

Tuesday 19th May 2015
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One thing that is REALLY hacking me off about this game, is that when switching on my Xbox (with the disc inside from a previous session) when I initially select to race or visit my garage I just get a perpetual loading screen. The only way I have found to begin a game is to eject the disc, reload a different game disc, eject, then again load Project Cars disc.
I thought the first time it was just a glitch, but it has now happened every time.
Has anyone else experienced this?

y2blade

56,127 posts

216 months

Wednesday 20th May 2015
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disad-vantage-d said:
One thing that is REALLY hacking me off about this game, is that when switching on my Xbox (with the disc inside from a previous session) when I initially select to race or visit my garage I just get a perpetual loading screen. The only way I have found to begin a game is to eject the disc, reload a different game disc, eject, then again load Project Cars disc.
I thought the first time it was just a glitch, but it has now happened every time.
Has anyone else experienced this?
Nope

westtra

1,534 posts

202 months

Wednesday 20th May 2015
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disad-vantage-d said:
One thing that is REALLY hacking me off about this game, is that when switching on my Xbox (with the disc inside from a previous session) when I initially select to race or visit my garage I just get a perpetual loading screen. The only way I have found to begin a game is to eject the disc, reload a different game disc, eject, then again load Project Cars disc.
I thought the first time it was just a glitch, but it has now happened every time.
Has anyone else experienced this?
As opposed to ejecting close the game from the menu by pressing start, then try load it.

disad-vantage-d

815 posts

221 months

Wednesday 20th May 2015
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O
westtra said:
disad-vantage-d said:
One thing that is REALLY hacking me off about this game, is that when switching on my Xbox (with the disc inside from a previous session) when I initially select to race or visit my garage I just get a perpetual loading screen. The only way I have found to begin a game is to eject the disc, reload a different game disc, eject, then again load Project Cars disc.
I thought the first time it was just a glitch, but it has now happened every time.
Has anyone else experienced this?
As opposed to ejecting close the game from the menu by pressing start, then try load it.
It simply freezes in the loading screen and does not respond to any button being pressed. Has done it everytime I switch on and try to play. Ejecting and re-inserting the disc does not even cure it.

westtra

1,534 posts

202 months

Wednesday 20th May 2015
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Even hitting the home button?

This is what I ment http://support.xbox.com/en-GB/xbox-one/apps/how-to...

King James

66 posts

136 months

Wednesday 20th May 2015
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disad-vantage-d said:
One thing that is REALLY hacking me off about this game, is that when switching on my Xbox (with the disc inside from a previous session) when I initially select to race or visit my garage I just get a perpetual loading screen. The only way I have found to begin a game is to eject the disc, reload a different game disc, eject, then again load Project Cars disc.
I thought the first time it was just a glitch, but it has now happened every time.
Has anyone else experienced this?
I get this on my digital copy. Go back to the home screen, boot another game and go back to project cars and it works. Frustrating!

dern

14,055 posts

280 months

Wednesday 20th May 2015
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I just bought the thrustmaster cheapo ferrari wheel and it's transformed the game. Love it to bits now after getting slightly frustrated with the game pad.

Cupra R

24 posts

214 months

Wednesday 20th May 2015
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Took the plunge and ordered the 458 wheel and a wheel stand V2, which had been out of stock, must be all the folk buying them for Project Cars ;-)

Baryonyx

17,998 posts

160 months

Wednesday 20th May 2015
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Two things pissing me off so far:


1) Why can't I map my shifts to B and X? I had them set up to B/A before, but realised I wanted them on B and X. However, the menu won't let me do that saying that required controls need to be mapped before it'll allow me to leave the menu. I've moved KERS from B to RB, but it still won't let me leave. The standard shift controls on LB and RB are fking useless, worst place for them! If I could just get that configuration issue sorted I'd be a lot happier.


2) The stock handling setup is complete crap. Only by dialling the response out of the control do you get something manageable. Funnily enough, I tried an A45 AMG - almost unusable. Skidding and sliding all over the place, just dreadful. Then I tried a Formula Rookie, that should feel much harder to drive, and it was a piece of piss! Something is seriously amiss here.


I hope I can get past these teething issues as there seems like there would be a lot here to enjoy. But I really want that fking shifting issue sorted out.

Baryonyx

17,998 posts

160 months

Wednesday 20th May 2015
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Sorted the shifting issue, had to remap the camera change button.


The handling is still dreadful. Turning down the sensitivity works to make the cars less flighty, but they still respond bizarrely in some circumstances. The Ginetta Junior is great, handling feels quite realistic most of the time. The 250cc Kart is just bizarre, flicking all over the shop.

It's almost like sometimes, you'll be banked into a corner steering in one direction, you nudge to correct and the car just spits itself in the opposite direction. The first time in the A45 was comically bad, I could barely get the thing round the easiest of corners. I wonder what players in general would made of this utterly broken handling? Even when deadening the response in the options menu and going for the slowest steering rack available in the tuning menu, the cars still don't feel realistic.

Why couldn't we have Forza handling, and CARS attention to detail/courses?

When I started playing, I felt like Forza had better start upping it's game. Then I actually tried driving along for a bit and realised that until CARS can sort out it's most basic gameplay attribute, Forza hasn't got much to worry about...

Baldinho

585 posts

215 months

Wednesday 20th May 2015
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For those looking to buy the Trustmaster TX wheel Overclockers now have some in stock at £239.99:

https://www.overclockers.co.uk/showproduct.php?pro...

Ordered mine at just after 5pm and got the despatch note around 6ish so they definitely have them. A lot cheaper than buying direct from Thrustmaster shop too.

disad-vantage-d

815 posts

221 months

Thursday 21st May 2015
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westtra said:
Even hitting the home button?

This is what I ment http://support.xbox.com/en-GB/xbox-one/apps/how-to...
Thanks for that.

Switched on my Xbox tonight and the same thing happened as usual. The above link solved the problem. I just don't understand why it is necessary to have to do that every time I want to play the game?

PHuzzy

2,747 posts

173 months

Thursday 21st May 2015
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Too many people are complaining about the way it drives, it is not an arcade game. Take an hour or so to get used to each cars characteristics just like you would in real life and you soon see how much better it is than Forza.
I've been waiting for a game like this for a long time, why should driving on a pad be quicker/better than with a wheel on a driving game? I couldn't get near my pad times on Forza when using a wheel and that's because it is too easy. PCars is the opposite and is brilliant with a wheel.

There are some people who can still smash out amazing times with a pad as evidenced by the leaderboards but for a change I don't feel like I'm being penalised for having more fun with the wheel.
I hope the patch improves the game a bit but doesn't pander to the crowd who think it is too hard because that would neuter the game a little bit and ruin the fun.

westtra

1,534 posts

202 months

Thursday 21st May 2015
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disad-vantage-d said:
Thanks for that.

Switched on my Xbox tonight and the same thing happened as usual. The above link solved the problem. I just don't understand why it is necessary to have to do that every time I want to play the game?
Im guessing it how pcars has the quick start set up. Hasnt caused me an issue yet thankfully.

molineux1980

1,201 posts

220 months

Thursday 21st May 2015
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Baldinho said:
For those looking to buy the Trustmaster TX wheel Overclockers now have some in stock at £239.99:

https://www.overclockers.co.uk/showproduct.php?pro...

Ordered mine at just after 5pm and got the despatch note around 6ish so they definitely have them. A lot cheaper than buying direct from Thrustmaster shop too.
Gone up to £259.99 already. Grrrr.

Baryonyx

17,998 posts

160 months

Thursday 21st May 2015
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PHuzzy said:
Too many people are complaining about the way it drives, it is not an arcade game. Take an hour or so to get used to each cars characteristics just like you would in real life and you soon see how much better it is than Forza.
I've been waiting for a game like this for a long time, why should driving on a pad be quicker/better than with a wheel on a driving game? I couldn't get near my pad times on Forza when using a wheel and that's because it is too easy. PCars is the opposite and is brilliant with a wheel.

There are some people who can still smash out amazing times with a pad as evidenced by the leaderboards but for a change I don't feel like I'm being penalised for having more fun with the wheel.
I hope the patch improves the game a bit but doesn't pander to the crowd who think it is too hard because that would neuter the game a little bit and ruin the fun.
No, you're completely missing the point. No-one is advocating that pad should be easier than wheel, all that is asked for is parity, as you would expect with Forza or GT.

The game isn't hard because it's tough, it's hard because the handling model is so strange. One can easily see, by looking at the menus, that there are many variables to adjust. My main issue with the handling is correction, and that doesn't seem to be tendered by a variable you can adjust in the controls menu. The typical reason I lose car control is when I'm steering one direction, and then I need to change direction or adjust for a slide, the car will rocket off in the wrong direction because the steering over-compensates the correction. Sometimes when I feel the car the about to slide, I find letting go of the stick so it finds neutral, backing off the throttle and starting to steer again to correct works, but you wouldn't do that in a car. When you're driving a car and it starts to slide, you take action to correct, you don't take your feet off the pedals and let the wheel slide. The karts really delineate this bizarre handling model, because they are resistant to turn in, but overcorrect at the drop of a hat and leave the track soon after.


I feel as though this game is an inch of patching away from greatness, but treads a fine line between brilliance and dogst otherwise. The patch desperately needs to address the steering correction counter to the direction of travel. That is the single biggest step that the game needs to improve. Take that step, and I bet many players who think the handling model is awful will change their minds. It's the problem that leads to players being able to string a few corners together at a lower speed happily, but feeling as though a car becomes inoperable when you try and drive at race pace. Most of the other handling quirks I'd wager you could address through the tuning setup (slower racks, slight increase to rear pressure and forward brake bias is a good starter for fighting oversteer).


In a game so detailed that the Boss Mustang pulls to the left under power because of the torque of the engine acting on the chassis and live axle, I can't believe the developers let a handling gaff like that slip through. Did no-one load the game with basic settings and say 'actually, this doesn't work at all, what will players think of this?'. My sympathy would only be furthered if the disappointed buyer was not mad about cars, to the point where they don't really know about setup and tuning - they'll never get any enjoyment from the game. at least on PH, we're versed in the subject matter and can apply our own knowledge to try and get the game to play reasonably. I'd like the game to remain hard and challenging, because that makes victory so satisfying, but I'd like it to be hard because it's tough but fair with great AI and accurate race rules, not because the physics are so bad.

sc0tt

18,054 posts

202 months

Thursday 21st May 2015
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Agree with your sentiments.

The steering locking the wrong was is pissing me off massivley.

And the e30 under braking swerves left?

Mannginger

9,068 posts

258 months

Thursday 21st May 2015
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Agreed and honestly it's daft to think they engineered the game specifically for PC and consoles (well PS4 at least) and not expect the majority of console users to use the main controller...unless we find a sinister financial link between the developers and MadCatz all of a sudden! smile

PHuzzy

2,747 posts

173 months

Thursday 21st May 2015
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Baryonyx said:
No, you're completely missing the point. No-one is advocating that pad should be easier than wheel, all that is asked for is parity, as you would expect with Forza or GT.
I've quoted this bit rather than the whole lot.
I understand that the pad is having issues which I hope they address but what I hope they don't do it make it easier on the pad than the wheel.
Forza has no parity between a pad and a wheel. I'm mostly in the top 100 on Forza with a pad, switch to a wheel and it's a lot slower. Purely because everything can be done quicker on a pad, lock to lock takes milliseconds for example.

In my opinion what's the point in playing a 'sim' racing game on a controller?! It makes no sense. For a pick up arcade racer then a pad makes perfect sense but not for this game.

Baryonyx

17,998 posts

160 months

Friday 22nd May 2015
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The main issue is that the wheels are pretty crap, and overpriced. I'd like to enjoy the game, especially as it's a sim-lite and I prefer a realistic handling model over an arcade one (hence why I love Forza handling and hate the recent GT model). I'd like to be able to hop between enjoying PCars, then The Witcher 3, then Borderlands, without having to shove a table in front of the TV to clamp a wheel to, or buying an ungainly and overpriced frame to mount the peripherals on.

The Ferrari wheels are as plastically and st as a Fisher Price kiddies' toy. The Mad Catz Pro setup is better, but also costs more than PS4 did. And I'd still have to fork out for a frame above that price, just to mount the kit up. And once PCars is gone and forgotten about, I'm left with some expensive toys that will gather dust whilst every other racing game coming to market will be better, and more competitive, on a pad. The wheels also feel fine when you're in a prototype racer and 270' of steering lock makes sense, but they're still really hokey when you're not driving something with a super quick steering rack.


Consideration must be given, as good as it is when it works, to the damage that PCars could do the console racing sim market, because the handling model is so bad off the bat. A lot of the feedback I've read on IGN is of disappointment, people buying or renting the game and flogging it on a day or two later in frustration that they couldn't get the handling to work. I persevere, because the attention to detail, the courses, the noise is addictive. Plenty of players that would have otherwise been quite happy have been pissed off because the handling sucks out of the box, and I doubt they'll put their hands in their pockets for the next sim racer. That could create a cascade of diminishing returns that could knock the movement flat. I sincerely hope it doesn't, as what PCars gets right, it gets really right.