Project Cars Xbox - Official topic

Project Cars Xbox - Official topic

Author
Discussion

papahet

138 posts

129 months

Friday 22nd May 2015
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When I first played the game I was dismayed it was so bad but after a bit of reading around I came to the conclusion that it is rather like building a new race car, it never works first time...you need to spend time with it and tweak it to your own style.

There is no denying that there are problems with the game and getting some glitchy sounds or frame rate drops is common. The game should have been delivered with the controller set up correctly and not unformatted...or it should have been delivered with a note to say you will be starting from scratch with this game. The customer should not have been left to set it up but it is what it is.

I hope that the game developers really pick up their game in sorting out the issues though otherwise they will never sell another game which would make me sad as this game really reminds of the brilliant TOCA series of games from my youth.

I found these settings work really well for me on Xbox 1 with a controller. I can now jump in to the game for quick play without massive frustration and have been able to turn up the AI skill levels so I can get a decent race going.

Controller input mode 3

Steering deadzone = 10

Steering sensitivity = 0

Throttle deadzone = 10

Throttle sensitivity = 20

Brake deadzone = 10

Brake sensitivity = 20

Speed sensitivity = 70

Control filtering sensitivity = 50

Advanced settings = off

Traction / Stability control can be on or off. I found with the hyper road cars I need them on but I don't need it for the race cars. I still keep ABS on 'cos I don't care that much about realism.

The one thing I have not been able to tune is being able to hold big Forza style slides around a corner, 99.9% of the time the slide is not sustainable and the car just stops spinning its wheels or the merest tweak of opposite lock sees the car flicking off in the other direction. It feels like the game was never set up for sliding around to be a feature, if I am neat and aggressive the game rewards with some realistic slip angle but it is still impossible to just cock about.

thetrash

1,847 posts

206 months

Friday 22nd May 2015
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disad-vantage-d said:
One thing that is REALLY hacking me off about this game, is that when switching on my Xbox (with the disc inside from a previous session) when I initially select to race or visit my garage I just get a perpetual loading screen. The only way I have found to begin a game is to eject the disc, reload a different game disc, eject, then again load Project Cars disc.
I thought the first time it was just a glitch, but it has now happened every time.
Has anyone else experienced this?
Not with PC but had exactly the same issue with Destiny, it eventually sorted itself out but it was annoying in the meantime.

westtra

1,534 posts

201 months

Wednesday 27th May 2015
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Baryonyx

17,996 posts

159 months

Wednesday 27th May 2015
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I'm glad to see that they're patching the full lock issue. I had that in a qualifying session in the Escort. I haven't that car as much of a beast as some people have, it's pretty compliant on warm tyres and aside from clipping a kerb and spinning trying to correct when the steering locked in the opposite direction, I've enjoyed racing it. The classic touring car selection in that invitational desperately needs to be padded out though, it's either the small Escort or the massive SEL and nothing in between!

I'm glad that I'm through the Clip Cup series, I hated driving that car. It's a real mystery as to how the FWD cars ended up feeling so dodgy. I've driven some pointy, nervous FWD cars before but nothing that feels as wayward as that dire Clio. I know these cars can be a bit hokey, especially on cold tyres but I can't believe a Cup car could feel so bad on dry tarmac.

westtra

1,534 posts

201 months

Thursday 28th May 2015
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Its out and first impressions with the controler are good. I can drive the karts.

Baryonyx

17,996 posts

159 months

Friday 29th May 2015
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Wow, this patch has made a world of difference. No more snap oversteer! Cars still feel unsettled over bumps, bad camber and braked crests, as it should be. But man, what an improvement. I took the 190E DTM car out and shot it like a missile down the Azure Coast. Absolutely sublime!

HustleRussell

24,700 posts

160 months

Friday 29th May 2015
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I really want to like this game but it drove me insane last night.

It must've taken more than half an hour for me to get through the entirely opaque and unintuitive menus to set the game up before I even drove anything.

Then of course, being a young budding F1 driver I decided to start in Karts but the default controller settings are a joke. Gearchanges on the shoulder buttons? Seriously? Another twenty minutes of terrible menus and repeated 'unassigned buttons' errors.

I played for pretty much an hour before I was more or less able to complete long 15 lap races with only one or two offs but by then I felt like chucking the whole thing out of the window as I felt the way the game handled was awful and I was having to keep away from curbs and the edges of the circuit entirely. This game would have you believe that it's possible to drive up the back of a competitor if you bump into them in karts, that touching a curb while on the brakes or throttle will immediately pitch you into a dramatic spin, and that dipping one tyre off the circuit will inevitably result in spearing off the circuit at ninety degrees.

The steering in particular is impossible to use with any kind of precision or consistency. The AIs seem to be able to turn lock-to-lock much faster than I can.

I initially set the difficulty to 'pro' and AI skill to 90 but soon realised that I was only ever going to come last. I brought the AIs way down to 60 but now they don't overtake so I seem to get in front of most of them and hold them up while the rest of the field sprints off.

I know that everything is configurable but I'm not looking forward to spending many more hours sifting through maze-like menus and struggling with incomprehensible errors, I'm not sure how much of that I can stand.

So disappointed.

Please reassure me that this is worth persevering with?

sc0tt

18,041 posts

201 months

Friday 29th May 2015
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Most definetley

Jump in one of the ginetta's and have a go.

HustleRussell

24,700 posts

160 months

Friday 29th May 2015
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I read the whole thread after I posted that so I have calmly resolved that I will fiddle with settings and persevere. I'm only three races into a karting season so plenty of time to learn the game's quirks.

Although that's reminded me of another thing, why is there no opportunity to go testing in the karts? The very first event I drove in the game was a sprint race at a technical little circuit with a standing start and 11 competitors to worry about. I hate having to restart sessions, it feels like cheating to me, but I felt I had to restart that track time after time as I tried to get used to the game, the kart and the circuit.

Also is there anywhere I can view car data in real time, in Forza I can bring tyre temperatures, slip angles up and everything?

jonm01

817 posts

237 months

Friday 29th May 2015
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I've never even bothered with the karts. Has any driving game ever got karts right?


Ekona

1,653 posts

202 months

Friday 29th May 2015
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The karts are utter sh*te. They should never have been included full stop, completely pointless.

When I get the invitations to race the karts, I just drop the difficulty down to 0 and have the races as short as possible just to get them over and done with. If the game is going to cheat me with the poor handling, then I'm at least going to get the easy win to compensate. I'm using the TX wheel with TH8A and T3PA add ons, and the karts still handle like dogs. How you guys with controllers even attempt them, I've no idea.

Baryonyx

17,996 posts

159 months

Friday 29th May 2015
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HustleRussell said:
Please reassure me that this is worth persevering with?
It absolutely is and definitely feels miles better after the latest patch. What you really need to look into is the master control settings; if you're using a pad dial in a good amount of 'dead zone' in the sticks and triggers to take the snappy edge off things. That should make things easier to control in general, and when you intend to use a car, go to the garage page on the main menu and add the slowest steering rack it'll take. When you drive it, it should feel a lot more like you're in control, although I haven't yet tried the karts since the patch. Before it, they were easily the worst cars in the game.

And remember, the more ferocious you'd think a car will be, the easier it is to drive. The Lotus Turbo in the open wheel class is pretty easy to drive provided you keep the power on and keep the downforce flowing!

HustleRussell

24,700 posts

160 months

Saturday 30th May 2015
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Persevered with the karts and was able to comfortably win a championship with assists off and AI difficulty at 60. I rarely did a lap which looked pretty though, the karts just don't behave right whilst the races were still somewhat easy- generally the races were mine to lose after a lap, only with a random spin or off could I lose the lead.

Buoyed by this I got into a Caterham Classic at Oulton which is a familiar experience for me. Can I complete a lap without a massive spin / off? Can I heck!

I guess the controller settings which I found to work for karts don't work for cars.

The game froze once and I had to restart once.

The menus are still hideously obstructive.

Hopefully my driving, settings etc will click tonight and driving that Caterham will feel as familiar as it looks (and it does look great, the dashboard in particular has impressed me after years of dodecahedral steering wheels and plain generic dashes).

HustleRussell

24,700 posts

160 months

Saturday 30th May 2015
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Oh and if it's of any use to anyone the controller settings which worked for me in karts was scheme three with the steering sensitivity knocked down a couple of notches.

I did also update my controller which may have helped although the firmware version stayed the same before and after.

SRi-Jonny

21 posts

179 months

Monday 1st June 2015
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I'm loving this game at the minute even with some of the issues people are having none of them for me are game breaking. Anyways i'm loving it that much i've treat myself to a whole setup to make it that little bit better.

Thrustmaster TX Wheel and Pedals and a Playseat EVO Topgear Edition. It feels even better now and much more comfortable than i could be with a controller and the settee.



Jonny




walsh

652 posts

159 months

Monday 1st June 2015
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Do you need to manually patch the game on the Xbox one, or will it do it automatically on start up?

And how can you view if it is the patched copy.

ian_c_uk

1,245 posts

203 months

Monday 1st June 2015
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walsh said:
Do you need to manually patch the game on the Xbox one, or will it do it automatically on start up?

And how can you view if it is the patched copy.
It's prompted on start up of the game.

Once applied, the game should be 18.7gb in "Manage game" from dashboard.

airweaz

250 posts

117 months

Monday 1st June 2015
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My career mode has me doing the US GT series in the Ruf CTR3.

Went to do the race and Laguna Seca last night and ive never seen anything so god aweful in all my years of racing games.

Every single turn it glitched and jerked around. I really cannot be bother with this race now and I even exited and reduced the display in the hope it would fix the issues.

MGZRod

8,087 posts

176 months

Tuesday 2nd June 2015
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Picked this up last night, wow it's frustrating... But it's so good when you get it right. Can't get competitive in cars yet, though usually first in Karts (Wow they are weird little things on this)

Really struggling to get to grips with the controller though. Having trouble mapping gears to X & B so I can use the LB button for clutch, but then I just get the unallocated warning. Quite irritating as it's not intuitive to use the shoulder buttons.

Good fun though, Spent a bit lapping monza in a V8 atom before I turned it off until it ran out of fuel, quite a good car for finding out limits, sensitivity & how the game reacts to inputs etc.

molineux1980

1,200 posts

219 months

Tuesday 2nd June 2015
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I've got TX wheel coming next week, and I can't wait. Enjoyed the Formula Rookie with the pad, and loved lapping Hockenheim last night on the community time trial in the Merc 190 touring car last night.

There are bugs, but when it gets it right it's an excellent experience.

The excessive tyre smoke when you slide niggles me though!