Project CARS Setup thread

Project CARS Setup thread

Author
Discussion

24lemons

Original Poster:

2,645 posts

185 months

Saturday 9th May 2015
quotequote all
As everybody seems to be discovering, extracting the most from this game, whether in terms of controller setup or car setup, is a little more demanding than your average console racer.

I thought it might be helpful to have a single thread where we can share our setups.

As an Xbox controller user, I've had reasonable success with the following controller setup;

XBOX ONE Control Pad

Steering deadzone = 18
steering sensitivty = 5
Throttle deadzone = 0
Throttle sensitivity = 30
Brake deadzone = 14
Brake sensitivity = 15
Clutch deadzone = 0
Clutch sensitivity = 45
Speed sensitivity = 75
Control filtering sensitivity = 50
Force feedback = 90

Also, adjusting the steering rack to the slowest setting for each car helps a little too.

I could really use some help with car setups too as I hope this will help to make things easier.

Ikemi

8,441 posts

205 months

Saturday 9th May 2015
quotequote all
I'm using a pad with all assists off and find the below the best setup by far!

Steering deadzone 22
Steering sensitivity 0
Throttle deadzone 0
Throttle sensitivity 0
Brake deadzone 0
Brake sensitivity 0

Speed sesitivity 80
Controller sesitivity 70
Force feedback 60

Controller input mode 1
Advanced Off

That said, many people have had issues with the steering locking suddenly, which can be resolved by setting 'steering deadzone' to 0 ... smile

24lemons

Original Poster:

2,645 posts

185 months

Saturday 9th May 2015
quotequote all
Like you Ikemi, I've dialled everything down to the lowest end of the range and its feeling much better to drive. Not 100% but getting closer.

I would really like to see some good car setups particularly for the Audi r18 and the GT cars.

krunchkin

2,209 posts

141 months

Sunday 10th May 2015
quotequote all
If anyone could recommend some settings for the Thrustmaster t100 I would be very grateful

Andeh

810 posts

223 months

Monday 11th May 2015
quotequote all
0
25
0
40
0
30
0
45
90
35
95
2
OFF

Much less twitchy although it seems harder to get temp. into the tyres and there's a bit of understeer!

papahet

138 posts

129 months

Tuesday 12th May 2015
quotequote all
Like in a real motorsport environment I would advise making a note of existing settings before making changes and then noting the changes down as you go. I have read a few posts from people that made the controller worse but then forgot what they changed and by how much.

krunchkin

2,209 posts

141 months

Tuesday 12th May 2015
quotequote all
Andeh said:
0
25
0
40
0
30
0
45
90
35
95
2
OFF

Much less twitchy although it seems harder to get temp. into the tyres and there's a bit of understeer!
Are these for t100?

Andeh

810 posts

223 months

Tuesday 12th May 2015
quotequote all
Apologies, should have said. They are for xbox control pad.

y2blade

56,089 posts

215 months

Wednesday 13th May 2015
quotequote all
Cool, another thread for the same game biggrin

laam999

538 posts

169 months

Thursday 14th May 2015
quotequote all
http://forum.projectcarsgame.com/showthread.php?24...

I found this I've not tried these but from what I've read they are very very positive reviews of them for thrustmaster wheels on both tx and t300rs.

Hope it helps someone.

Baryonyx

17,995 posts

159 months

Thursday 21st May 2015
quotequote all
I've found dialling back some of the settings helps with the dodgy handling. I'll certainly try fiddling around some more tomorrow.

Has anyone got a setup for a Shifter Kart that will make them drivable? They should be the easiest car in the game to drive, but they're the hardest ones I've found so far! They fly off the track at a moment's notice and disturbingly, often feel like they tramline and settle into a course that you can't correct, where they'll leave the track and spin. I'm not sure if this is a handling glitch or an extreme example of the 'full lock' issue people have described. I can't believe any of the developers have ever driven a kart, the way these fking things handle!


On the other hand, I had a go in the Grp A Sierra Cosworth. Oh my god. This is easily the closest to the real thing that a game has managed. The weight transfer! The gurgling, growling engine and popping exhaust! The handling, the pace! Even that doesn't handle perfectly or entirely realistically, but it's the best handling car I've found so far, outside of the superb Formula Gulf 1000, which is super-easy to drive.

24lemons

Original Poster:

2,645 posts

185 months

Friday 29th May 2015
quotequote all
So now that the patch is out, I'm planning on getting a few laps in this evening.

I was hoping that people might want to share tuning setups on this thread as I'm fairly useless!

I'm particularly interested in good LMP or GT class setups for real world tracks including Le Mans.