Project Cars Weekly TIme Trail

Project Cars Weekly TIme Trail

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Discussion

GroundEffect

13,836 posts

156 months

Friday 22nd July 2016
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Trigbert said:
Doing these TT's is making me find out loads about this game and the G29.
So my latest lesson from last night - Brake temp,
I watched a couple of your chaps videos and also saw the comments about brake temp. So changed the HUD to view to the tyres/brakes (first time I used it). Now could quite clearly see how cold the brakes are on lap 1. But also I noticed on the red brake bar I was leaving a chunk of brake travel - was only going about 70% red unless I'm literally stamping on the pedal every corner. Think that when I setup my pedals for the G29 that's what I did - pressed down the pedal hard and as far as possible. But things is I never drive like that, too tiring and would prob break the pedals.
So recalibrated the pedal and now the brake bar goes fully red when I want which means I can now get temp in the brakes - lopped 1.5s off the time, lesson learnt.
Bad form! I have my brake pedal set up that you have to properly stand on (like nearly full effort) for full brake. Anything else is cheating wink

GroundEffect

13,836 posts

156 months

Friday 22nd July 2016
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Twistygit said:
Hi I don't really know anything about PC gaming in regards of system requirements for VR but does anyone know how Xbox Scorpio compares to a PC in regards VR
A current top PC is still faster than the next Xbox is going to be but you should get good VR performance.

Twistygit

800 posts

153 months

Friday 22nd July 2016
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I've looked at VR and thought it looks brilliant for sims and I think that the next consoles are going for the VR so am going to be keeping an eye on them and hope it is as good,I was also thinking Pcars 2 will probably developed for Scorpio

Trigbert

124 posts

130 months

Friday 22nd July 2016
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GroundEffect said:
Bad form! I have my brake pedal set up that you have to properly stand on (like nearly full effort) for full brake. Anything else is cheating wink
Ha, well least now I don't fall backwards off my chair trying to stamp on the bloody brake pedal. Need one of those proper seats.

Derwins Revenge

316 posts

170 months

Friday 22nd July 2016
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Tronneh said:
With the Vive you dont set the depth of the lens, only the width.
I dont know how this would work with contacts, can only suggest you try one.

With regards to the other comment; I think that games that are built for VR are excellent, The Lab, Fantastic Contraption, AudioSheild etc are really good examples.
ProjectCARS has not been specifically built for VR and certainly their HUD implementation needs some work. Perhaps their is some optimisation they could perform but you still have the problem your specifically looking into the distance for a pin point. This was in the Lotus as its close to the ground and its fast sweeping corners, but is better when your sat up higher.
What i would say is, that all said, it is still very very good.
That's about the size of it, despite some issues, it's still a great piece of kit. Just wish the weather would cool off a little so I could use it more.

The made for VR games are definitely the best, and good news from Valve, they are releasing the rendering kit for The Lab to developers, which should help produce some great new games.

As for Project Cars, I'm still using the Vive for it and enjoying the immersion, just wish I had a better gfx card so I could get those jaggies smoothed out a little.

Would be great if they built Project Cars 2 with VR accounted for. Perhaps being able to turn off fences etc, which are the worst in regards to anti-aliasing.



born2bslow

1,674 posts

134 months

Friday 22nd July 2016
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Try -skipcrowds in the steam game run options, and make sure detailed grass is switched off. Both are known to be performance hits, so getting rid might help with your jaggies.

Derwins Revenge

316 posts

170 months

Friday 22nd July 2016
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born2bslow said:
Try -skipcrowds in the steam game run options, and make sure detailed grass is switched off. Both are known to be performance hits, so getting rid might help with your jaggies.
Thanks, will give it a try, may free up a bit of power to up super sampling or AA smile

xjay1337

15,966 posts

118 months

Sunday 24th July 2016
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Are we doing a new track / car soon or running this one for a while longer?

Derwins Revenge

316 posts

170 months

Sunday 24th July 2016
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Let's switch - who wants to choose? This week's winner? Or someone who hasn't had a go yet?...

born2bslow

1,674 posts

134 months

Sunday 24th July 2016
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Someone else can pick I'm outdoors and not planning on a session tonight

thebraketester

14,224 posts

138 months

Sunday 24th July 2016
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Have we had a FA / F1 GP circuit recently? Seems appropriate as its F1 season.

born2bslow

1,674 posts

134 months

Sunday 24th July 2016
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FA at Spa? Maybe Catalunya? We did Silverstone recently. I'm not sure I'd want to do Monaco although it would be a challenge. FA at Monza...

I'm easy so long as it's suited to the car...

thebraketester

14,224 posts

138 months

Sunday 24th July 2016
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Ahh yeah we did FA at spa....

How about donnington (full circuit) with one of the old school turbo Group 5? cars?

born2bslow

1,674 posts

134 months

Monday 25th July 2016
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They are monsters. I think we've used the Capri a couple of times so maybe the bimmer this time?

Gav147

977 posts

161 months

Monday 25th July 2016
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Sounds good to me mate, so BMW 320 turbo group 5 @ Donnington GP?

thebraketester

14,224 posts

138 months

Monday 25th July 2016
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yep. should be a riot :-)

xjay1337

15,966 posts

118 months

Monday 25th July 2016
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It's in the GT class of car incase anyone wonders.
Very twitchy, almost unplayable on Gamepad unless you are incredibly smooth. Found the car gave it's best on the 3rd lap.


Donnington Park GP BMW 320 Turbo Group 5
Gamertag Platform Control Time S1 S2 S3
xjay1337 PS4 Pad 1:29.526 23.342 37.107 29.076


Have a feeling the fastest laps will be around the high 1:26/low 1:27 mark.




Edited by xjay1337 on Monday 25th July 14:29

Gav147

977 posts

161 months

Monday 25th July 2016
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Donnington Park GP BMW 320 Turbo Group 5
Gamertag Platform Control Time S1 S2 S3
xjay1337 PS4 Pad 1:29.526 23.342 37.107 29.076
Gavjd21 PS4 Pad 1:32.706 24.348 37.756 30.601


Agreed, very tricky on the pad, especially coming out of the hairpins. Quick couple of laps but definitely plenty of time to come off yet, not sure I'll get down to 27's though. Really need to commit going through that chicane.

Jezz172

788 posts

179 months

Monday 25th July 2016
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Donnington Park GP BMW 320 Turbo Group 5
Gamertag Platform Control Time S1 S2 S3
xjay1337 PS4 Pad 1:29.526 23.342 37.107 29.076
Jezz1722 PC G27 1:29.732 23.486 37.125 29.121
Gavjd21 PS4 Pad 1:32.706 24.348 37.756 30.601


Gav147

977 posts

161 months

Monday 25th July 2016
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|Donnington Park GP||BMW 320 Turbo Group 5||
Gamertag Platform Control Time S1 S2 S3
xjay1337 PS4 Pad 1:29.526 23.342 37.107 29.076
Jezz1722 PC G27 1:29.732 23.486 37.125 29.121
Gavjd21 PS4 Pad 1:30.665 23.633 37.428 29.602


Time updated, starting to like this combo, just right to be enough of a challenge but still fun.