Discussion
anonymous said:
[redacted]
You are currently at your make or break moment... you MUST keep going. Get some souls and level up and repeat and repeat till your being more successful. I died SO many times and eventually made progress. My first experience was bloodborne and I died a hundred times in the first area near the bonfire. After completing the game twice, I now appreciate how hard it was and how satisfying it made beating a boss.
KEEP GOING! :-) Level up.. repeat!
Cheers
Steven
anonymous said:
[redacted]
Whilst you can try all of those, the Boar is the easiest option and you'll likely hit a dead end if you don't do that first. If you've got that far, then the Boar isn't that tough and you can always get around it and kill it via other means. It's one of the mini bosses and will not come back once you've killed it.I ran up the stairs to the right before the gate, it should let you dodge the boar initially and then attack it from another angle. You probably already know (I didn't..) that picking up a bow and some arrows help you with some enemies where you just can't find the way to fight them face to face. Fire some arrows in run away and repeat or fire arrows from a location they cannot get you.
Again, get more souls and level up. A bit of grinding like that (ie, clear an area get souls, rest at bonfire, kill the enemies again and level up) is quite fair in this sort of game. Whilst it may be possible to complete it by not grinding, good luck on your first attempt through the game ;-).
Once you get past the boar you are heading towards your second boss fight. The game will just continue to open up as you edge a little further. Plus you are about to meet a guy who can help you with your weapons... Head the Boar direction.
Cheers
RW
Again, get more souls and level up. A bit of grinding like that (ie, clear an area get souls, rest at bonfire, kill the enemies again and level up) is quite fair in this sort of game. Whilst it may be possible to complete it by not grinding, good luck on your first attempt through the game ;-).
Once you get past the boar you are heading towards your second boss fight. The game will just continue to open up as you edge a little further. Plus you are about to meet a guy who can help you with your weapons... Head the Boar direction.
Cheers
RW
anonymous said:
[redacted]
It is tough, but as said, it will click and you'll get into the mindset needed. You're always learning though, even when it's relentlessly crushing you. Just after that knight that got you is a bonfire off to the right, so you're not all that far from the next checkpoint.I feel they've ruined PvP in DS3 by using the same sort of system as BB.
As a red when invading the game priorities you invading someone who has 1 or more supporting phantoms summoned. This means that every invasion I do is either 1v2, 1v3 or 1v4.
Now in Bloodborne, 1v2 and 1v3 is winnable as the invader, but it's just nearly impossible to win a 1v3 or 1v4 in DS3. So when 95% of your invasions is getting ganked by 1v3s it just makes you not want to play as a red at all.
You can say put down your red sign if you want duels but you still get summoned into worlds of gankers. I think if they don't fix this and give at least some ground back to invaders (I don't want equality, but when you invade and have virtually no chance of winning, what's the point?) then they are going to find the PvP community die as quickly as the Bloodborne PvP community died.
I think they balanced it for their to be multiple invaders, reds and purples and multiple host phantoms - host, whites, golds and blues, but if the majority of reds are finding they are just going into hopeless slaughters and no one plays red then the people who do play red will have no chance.
It sucks, they need to remove the prioritization for invasions to not be for players with supporting phantoms.
A few other changes I think would help make the game more challenging (there's no way you should be able to go through DS with 3 friends helping you rollstomp the game!)
1) Only allow the use of embers at bonfires.
2) Invaders and supporting phantoms can't heal. Supporting phantoms get a % of the hosts estus when and if he uses it.
3) If not 2) then estus animation needs to be longer, the window to punish healing isn't long enough. Or have it if you hit them while they estus they lose the flask but get no healing from it.
I don't know what From was thinking with BB and DS3. It's like they've gone out of their way to make it easier for new players. THere's no way the framework was in place in Demon Souls and Dark Souls 1 to have a group of people hold your hand through the game like there is in Dark Souls 3. Dark SOuls 1 was nearly perfect as far as PvP went and every game since has gotten worse
I don't know what they have against competitive multiplayer. It's like they don't want invaders.
As a red when invading the game priorities you invading someone who has 1 or more supporting phantoms summoned. This means that every invasion I do is either 1v2, 1v3 or 1v4.
Now in Bloodborne, 1v2 and 1v3 is winnable as the invader, but it's just nearly impossible to win a 1v3 or 1v4 in DS3. So when 95% of your invasions is getting ganked by 1v3s it just makes you not want to play as a red at all.
You can say put down your red sign if you want duels but you still get summoned into worlds of gankers. I think if they don't fix this and give at least some ground back to invaders (I don't want equality, but when you invade and have virtually no chance of winning, what's the point?) then they are going to find the PvP community die as quickly as the Bloodborne PvP community died.
I think they balanced it for their to be multiple invaders, reds and purples and multiple host phantoms - host, whites, golds and blues, but if the majority of reds are finding they are just going into hopeless slaughters and no one plays red then the people who do play red will have no chance.
It sucks, they need to remove the prioritization for invasions to not be for players with supporting phantoms.
A few other changes I think would help make the game more challenging (there's no way you should be able to go through DS with 3 friends helping you rollstomp the game!)
1) Only allow the use of embers at bonfires.
2) Invaders and supporting phantoms can't heal. Supporting phantoms get a % of the hosts estus when and if he uses it.
3) If not 2) then estus animation needs to be longer, the window to punish healing isn't long enough. Or have it if you hit them while they estus they lose the flask but get no healing from it.
I don't know what From was thinking with BB and DS3. It's like they've gone out of their way to make it easier for new players. THere's no way the framework was in place in Demon Souls and Dark Souls 1 to have a group of people hold your hand through the game like there is in Dark Souls 3. Dark SOuls 1 was nearly perfect as far as PvP went and every game since has gotten worse
I don't know what they have against competitive multiplayer. It's like they don't want invaders.
LandR said:
I feel they've ruined PvP in DS3 by using the same sort of system as BB.
As a red when invading the game priorities you invading someone who has 1 or more supporting phantoms summoned. This means that every invasion I do is either 1v2, 1v3 or 1v4.
Now in Bloodborne, 1v2 and 1v3 is winnable as the invader, but it's just nearly impossible to win a 1v3 or 1v4 in DS3. So when 95% of your invasions is getting ganked by 1v3s it just makes you not want to play as a red at all.
Ah great, I see you have had the exact same experience as me. I invaded a few times at the Cathedral and all I did was appear in a world with 3 people who, with no honour at all, tried to all attack me at the same time. Very weak behaviour. I thought I was just the unlucky one but what you are highlighting is exactly my experience. I sucked it up a few times and thought I would get lucky later on but each time the same. Weak weak weak...As a red when invading the game priorities you invading someone who has 1 or more supporting phantoms summoned. This means that every invasion I do is either 1v2, 1v3 or 1v4.
Now in Bloodborne, 1v2 and 1v3 is winnable as the invader, but it's just nearly impossible to win a 1v3 or 1v4 in DS3. So when 95% of your invasions is getting ganked by 1v3s it just makes you not want to play as a red at all.
As you say, some of the game is far too easy. I'm at the Sentinel guards (or whatever they are called) boss fight, managed to wipe him out till he converted to flame mode and got him to less than half a couple of times and died.. I've been short on sleep ever since this game came out. Bloodborne and DS all over again!! :-)
Cheers
RW
Baryonyx said:
Anything that makes life harder for uninvited invaders is good news!
Ah you can't really mean that! It is part of the game. Yes the level of invader should be roughly the same as the host of the world they are invading. Yes certain covenants should receive more invaders than others and yes the invaders should fight with class at etiquette allowing people to clear the enemies and then address, bow and fight with no healing etc.It is all part of the game.
Sounds like you want to play it offline if I am reading you right? Solves that issue in a one.
Steven RW
Backed this the other day, not sure if anyone else is a board game fan, but it looks great:
https://www.kickstarter.com/projects/steamforged/d...
https://www.kickstarter.com/projects/steamforged/d...
Steve Evil said:
Backed this the other day, not sure if anyone else is a board game fan, but it looks great:
https://www.kickstarter.com/projects/steamforged/d...
Fantastic bit rich for my blood but it looks awesomehttps://www.kickstarter.com/projects/steamforged/d...
Steven_RW said:
Ah you can't really mean that! It is part of the game. Yes the level of invader should be roughly the same as the host of the world they are invading. Yes certain covenants should receive more invaders than others and yes the invaders should fight with class at etiquette allowing people to clear the enemies and then address, bow and fight with no healing etc.
It is all part of the game.
Sounds like you want to play it offline if I am reading you right? Solves that issue in a one.
Steven RW
No, I definitely don't want to play offline. If I did, I could make that happen! I did so in the Belfry Luna and the Doors of Pharros - just created a one player party off the dashboard and it'd disconnect the game and allow me to proceed without invaders. It is all part of the game.
Sounds like you want to play it offline if I am reading you right? Solves that issue in a one.
Steven RW
Bloodborne felt like it got it right. I know there was PVP but I only ever got one rogue invader there, at the path leading up to Mergo's Wet Nurse, just before the first patrolling Shadow Of Yharnam group. I flattened the cheeky wker with my axe, and was quite pleased that was the only time it happened. It meant that you could seek out and matchmake PVP if you wanted it and you could progress without it otherwise. PVP by consent is fine by me - it would actually improve the quality of the PVP experience for those who enjoy it!
I'm not an expert PVP player but I'm pretty good. I win the majority of duels I end up in. I'd rather not have any but it seems I must suffer some, at least! I am merciless though. I'll heal, and any invader cheeky enough to bow before me will be attacked immediately. Mostly though, the invaders play like turds, running off to hide and camping out for an ambush or waiting near enemies to stack the odds in their favour. Worse still, when they camp you can't proceed or quit and restart! I summoned sone poor bugger to help me root out an invader in the building before the Crystal Sage earlier. We must have been running around for about 10 minutes before we found the little prick and beat him all over.
No, I definitely want to play online. I'm always trying to help. I'll usually leave a summons sign at hard parts in the hope I can be summoned to guide a struggling player or to help them beat a boss. I read a lot of messages and rate anything remotely helpful just incase it gives a struggling player a boost when the healing effect of my appraisal goes through. The community in Dark Souls is great and I love helping out but it's dodgy PVP also creates opportunties for wkers to pitch up and cause trouble.
Aside from that though, I'm enjoying myself immensely with DS3. Some things I've noticed:
1) The character class selection at the start of the game is excellent. The thing that struck me was pyromancy being there from the start. No more hunting out the flame a third of the way through the game!
2) The stat sheet is much more balanced this time around. I usually got for high HP/END/STR but this time everything is getting a look in bar luck. It's tough to focus on one stat!
3) Souls yield is crap! It feels like the flipside of infinitely respawning enemies is a lower yield to discourage power levelling.
4) I can't find my frost sword on the upgrade tree. Is there some reason for this? It's not available for reinforcement. It's the one wielded by the outrider knight beneath the archer's tower.
You're at a crossroads there. The big creature in the lake is the Hydra. There is an NPC behind it and the tower on the other side of the arena contains the Havel miniboss and a link back to the main castle. I can't remember what comes after the Moonlight Butterfly. Blight Town is a long trip down to the Quelaag boss. Valley of Drakes is not an essential area but is meant for higher level players.
If you think you're crap at dark souls consider that one guy has completed it using a Rockband guitar
I've had a real stint on this over the last two days. I started from the Cleansing Chapel bonfire at the Cathedral of the Deep and I've just quit out at the Catacombs.
The Cathedral was pretty tricky. Well, getting up the outside wall was. Once I got back to the chapel checkpoint I could breathe a sigh of relief. Once I'd opened it up it was a lot easier, and I flattened the giant that Patches dropped me onto.
The swamp at Farron Keep wasn't as bad as I thought it would be once I equipped some poison resistant armour. I was really impressed to realise where I was when I got to the wall above the wolf's tower. The Abyss Watchers boss was a breeze. I've beaten Lady Maria of the Astral Clocktower on NG+...!
I'm really enjoying my Pyro/strength/VIT. Uild especially with the Havel ring, I can roll about with ease in some great armour.
The Cathedral was pretty tricky. Well, getting up the outside wall was. Once I got back to the chapel checkpoint I could breathe a sigh of relief. Once I'd opened it up it was a lot easier, and I flattened the giant that Patches dropped me onto.
The swamp at Farron Keep wasn't as bad as I thought it would be once I equipped some poison resistant armour. I was really impressed to realise where I was when I got to the wall above the wolf's tower. The Abyss Watchers boss was a breeze. I've beaten Lady Maria of the Astral Clocktower on NG+...!
I'm really enjoying my Pyro/strength/VIT. Uild especially with the Havel ring, I can roll about with ease in some great armour.
anonymous said:
[redacted]
I've had fun reading your posts as you slowly go from realising quite how hard this game is, to enjoying exploring it as you earn the right, one enemy at a time :-).You either need to allocate the spell at one of the bonfires or you will need some sort of casting device. Spells need something like a wand to be attached to iirc. I don't use spells, personally I bash folks heads in with a Black Knight Sword or Halberd when I played DS1. Keep it up!
RW
Dark Souls 3 continues to eb between the sublime and the dull, currently on the dull with the Abyss Watchers boss, talk about boring. Another one of the lazy Dark Souls 2-esque "giant knight" enemies I hoped they'd have the imagination to get away from. This feels like something from a concept they let a work experience kid dream up, it's dire.
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