American Truck Simulator
Discussion
Release and price info
In spoiler tag as it's long
American Truck Simulator Release Clarifications
posted by Timmy the Duck Thief @ 03:45PM on February 02, 2016
We are snowed-in by a ton of questions and requests for clarification from fans, and it will be best to respond to them once here in an official statement rather than trying to reply to every e-mail.
American Truck Simulator Price
We cannot dictate the prices for the box edition in retail channels, we can only suggest recommended price (we could get prosecuted for price fixing otherwise), but for your reference, these are the prices that will appear on Steam when the game is cleared for release: $19.99, £14.99, 19,99€, CHF 19.99, 1499 pуб., R$ 79,00, ¥ 2,299, 179,00 kr, Rp 249 999, RM84.00, P899.95, S$26.95, ฿699.00, ₩ 24,000, 59,00 TL, 459₴, Mex$ 349.99, CDN$ 28.99, A$ 28.99, NZ$ 29.99, ¥ 125, ₹ 1,249, CLP$ 14.500, S/.64.95, COL$ 62.000, R 325.00, HK$ 149.00, NT$ 649, 74.00 SR, 72.00 AED.
Official Support only for 64-bit Operating Systems
To make sure that we don't have to make compromises down the line, stuck forever with a guarantee to support a build of the game with 32-bit limitations, we have decided to officially only support 64-bit Windows/Linux/Mac. There are some performance benefits too, but most importantly this will allow us to cross the 2 GB barrier for in-game assets when we need to, without worrying about how to work around the limitations of addressable memory on a 32-bit system.
However, we are receiving a lot of requests from players stuck with a 32-bit Windows to give them a chance to play the game now. We do listen to you, and we are also making available an UNSUPPORTED, alternate 32-bit build of the game. You will find it on Steam, in a Beta branch named unsupported_32bit. At the time of release, it will be functionally equivalent with the 64-bit build, and it should work ok so long as you don't push the graphics setting to max. Keep in mind that it's only an unsupported temporary solution, we are explicitly making no guarantees that it will work now or in the future. At some point in time, perhaps in 6 months, perhaps in 12 months, we will no longer be able to update this 32-bit fork of the game to match the feature set of the official version of the game. Hopefully by that time, you will all have migrated to a new 64-bit OS.
Release platforms/DRM
The game is released for Windows, Mac OSX and Linux. It is will require Valve's Steam platform to install and activate. Whether you buy it directly there, or purchase an activation key from the official game website[americantrucksimulator.com], find it in a box from a bricks-and-mortar store, or get it from any other digital channel, you will always be getting a Steam key.
We know that not everybody is comfortable with the decision, but for us the benefits are very clear. We will be able to concentrate on improving the game itself, and will not have to lose time and focus maintaining an alternate update and account infrastructure. With Steam, pushing out an update of the game is a matter of one button press. We can take advantage of Steam Workshop to have a central repository of mods, and will not have to create and moderate our own alternate solution. We would really have a hard time having to create our own system to sell, deliver and update game DLCs with equal robustness to Steam's proven infrastructure. We hope that you will understand why we are making this choice.
Bonus Paintjob Reminder
Speaking of Steam and the benefits its system allows us to provide... We would like to remind you about an exclusive steam-punk paint-job bonus DLC[blog.scssoft.com]. It can be yours in exchange for following us on American Truck Simulator Steam page. We are going to give early purchasers of the game a few extra days to allow them a chance to earn this bonus. Next week, the game will auto-magically update itself for all active followers to add these beauties:
In spoiler tag as it's long
American Truck Simulator Release Clarifications
posted by Timmy the Duck Thief @ 03:45PM on February 02, 2016
We are snowed-in by a ton of questions and requests for clarification from fans, and it will be best to respond to them once here in an official statement rather than trying to reply to every e-mail.
American Truck Simulator Price
We cannot dictate the prices for the box edition in retail channels, we can only suggest recommended price (we could get prosecuted for price fixing otherwise), but for your reference, these are the prices that will appear on Steam when the game is cleared for release: $19.99, £14.99, 19,99€, CHF 19.99, 1499 pуб., R$ 79,00, ¥ 2,299, 179,00 kr, Rp 249 999, RM84.00, P899.95, S$26.95, ฿699.00, ₩ 24,000, 59,00 TL, 459₴, Mex$ 349.99, CDN$ 28.99, A$ 28.99, NZ$ 29.99, ¥ 125, ₹ 1,249, CLP$ 14.500, S/.64.95, COL$ 62.000, R 325.00, HK$ 149.00, NT$ 649, 74.00 SR, 72.00 AED.
Official Support only for 64-bit Operating Systems
To make sure that we don't have to make compromises down the line, stuck forever with a guarantee to support a build of the game with 32-bit limitations, we have decided to officially only support 64-bit Windows/Linux/Mac. There are some performance benefits too, but most importantly this will allow us to cross the 2 GB barrier for in-game assets when we need to, without worrying about how to work around the limitations of addressable memory on a 32-bit system.
However, we are receiving a lot of requests from players stuck with a 32-bit Windows to give them a chance to play the game now. We do listen to you, and we are also making available an UNSUPPORTED, alternate 32-bit build of the game. You will find it on Steam, in a Beta branch named unsupported_32bit. At the time of release, it will be functionally equivalent with the 64-bit build, and it should work ok so long as you don't push the graphics setting to max. Keep in mind that it's only an unsupported temporary solution, we are explicitly making no guarantees that it will work now or in the future. At some point in time, perhaps in 6 months, perhaps in 12 months, we will no longer be able to update this 32-bit fork of the game to match the feature set of the official version of the game. Hopefully by that time, you will all have migrated to a new 64-bit OS.
Release platforms/DRM
The game is released for Windows, Mac OSX and Linux. It is will require Valve's Steam platform to install and activate. Whether you buy it directly there, or purchase an activation key from the official game website[americantrucksimulator.com], find it in a box from a bricks-and-mortar store, or get it from any other digital channel, you will always be getting a Steam key.
We know that not everybody is comfortable with the decision, but for us the benefits are very clear. We will be able to concentrate on improving the game itself, and will not have to lose time and focus maintaining an alternate update and account infrastructure. With Steam, pushing out an update of the game is a matter of one button press. We can take advantage of Steam Workshop to have a central repository of mods, and will not have to create and moderate our own alternate solution. We would really have a hard time having to create our own system to sell, deliver and update game DLCs with equal robustness to Steam's proven infrastructure. We hope that you will understand why we are making this choice.
Bonus Paintjob Reminder
Speaking of Steam and the benefits its system allows us to provide... We would like to remind you about an exclusive steam-punk paint-job bonus DLC[blog.scssoft.com]. It can be yours in exchange for following us on American Truck Simulator Steam page. We are going to give early purchasers of the game a few extra days to allow them a chance to earn this bonus. Next week, the game will auto-magically update itself for all active followers to add these beauties:
Trying to find some more interesting trucks, fortunately the FLB looks to have been updated by the original author so that is going to be my first truck. Loving the radio though, so much better than the European ones
No one seems to want to do the Argosy so I may have a crack at it myself (the conversion) seeing as the model itself is fine.
No one seems to want to do the Argosy so I may have a crack at it myself (the conversion) seeing as the model itself is fine.
Well did abit last night and it was fun, put in a couple of mods* and tested them. Most noticeable thing is the lack of additional lights even in game ones which seems abit unfinished. Hopefully the modding community will add a bunch in quickly.
The rest of the game felt good with better driving and a load of tweaks on top of the change of locale. Modern USA trucks though are terrible so can't wait for the mods to be properly updated with some classic American trucks. The amount of police has certainly made JIT deliveries more fraught as "making progress" (in PH speak) is much harder in a good way. They also have captured the places very well with distinct differences depending on where you are so you do feel like you are going to a new place.
ats_00055 by Tom P, on Flickr
2. Freightliner Argosy v3.0, my favourite truck in game, used it for well over 30k in all my profiles on ETS2. Sadly has not been updated alot and it's difficult to make it appear in the dealership but it works and still looks great. Hopefully the author (same as the FLB above) will update to put it into this game.
3. Peterbilt 379 XL, really just a placeholder until Viper does his 389. It sounds good and looks great, distinct lack of additional parts to add on and no jake brake sound. Fairly strong engine, very cheap in game and you could easily afford it after very few quick jobs. Don't try and get the instrument panel to work, it crashes the game!
4. Yellow lights, see above picture turns all my low beam lights yellow on my truck only. Looks better on older trucks but is quite satisfying to me
5. Flare pack, a must download pack in my opinion, makes the lights look tons better than the standard, see below
Fourwheeldrift: It's probably not worth it but I can update the ETS2 thread with the mods I use in a similar way to the above if you would like to see what I run there to make life more fun, let me know?
The rest of the game felt good with better driving and a load of tweaks on top of the change of locale. Modern USA trucks though are terrible so can't wait for the mods to be properly updated with some classic American trucks. The amount of police has certainly made JIT deliveries more fraught as "making progress" (in PH speak) is much harder in a good way. They also have captured the places very well with distinct differences depending on where you are so you do feel like you are going to a new place.
ats_00055 by Tom P, on Flickr
- I've added the following mods:
2. Freightliner Argosy v3.0, my favourite truck in game, used it for well over 30k in all my profiles on ETS2. Sadly has not been updated alot and it's difficult to make it appear in the dealership but it works and still looks great. Hopefully the author (same as the FLB above) will update to put it into this game.
3. Peterbilt 379 XL, really just a placeholder until Viper does his 389. It sounds good and looks great, distinct lack of additional parts to add on and no jake brake sound. Fairly strong engine, very cheap in game and you could easily afford it after very few quick jobs. Don't try and get the instrument panel to work, it crashes the game!
4. Yellow lights, see above picture turns all my low beam lights yellow on my truck only. Looks better on older trucks but is quite satisfying to me
5. Flare pack, a must download pack in my opinion, makes the lights look tons better than the standard, see below
Fourwheeldrift: It's probably not worth it but I can update the ETS2 thread with the mods I use in a similar way to the above if you would like to see what I run there to make life more fun, let me know?
Edited by TommoAE86 on Monday 13th June 11:42
I can't click on games links at work but hopefully this will work (edited 1000 times but now it works). This article says yes you can
http://blog.scssoft.com/2015/01/euro-truck-simulat...
mp3manager - how are you finding it? Other than not being able to get my Argosy to appear in the dealership I'm doing well. Forgot how dull the start is but limited play has got me upto $43k.
http://blog.scssoft.com/2015/01/euro-truck-simulat...
mp3manager - how are you finding it? Other than not being able to get my Argosy to appear in the dealership I'm doing well. Forgot how dull the start is but limited play has got me upto $43k.
Edited by TommoAE86 on Thursday 4th February 13:20
Edited by TommoAE86 on Monday 27th June 16:48
Tommo, I've only done one job as I'm waiting for the weekend when I'll have more time to play and more time to explore the mods available but it's essentially a reskin of ETS2 but I don't mind that. It does look good though and I hope that SCS will make the jump to DX11 in the future for a better looking game.
Bristol86 - specs for a Mac are below
MINIMUM:
OS: Mac OS X 10.9 (Mavericks)
Processor: Dual core CPU 2.4 GHz
Memory: 4 GB RAM
Graphics: GeForce GTS 450-class (Intel HD 4000)
Hard Drive: 3 GB available space
RECOMMENDED:
OS: Mac OS X 10.10 (Yosemite)
Processor: Quad core CPU 3.0 GHz
Memory: 6 GB RAM
Graphics: GeForce GTX 760-class (Intel HD 5300)
Hard Drive: 3 GB available space
Bristol86 - specs for a Mac are below
MINIMUM:
OS: Mac OS X 10.9 (Mavericks)
Processor: Dual core CPU 2.4 GHz
Memory: 4 GB RAM
Graphics: GeForce GTS 450-class (Intel HD 4000)
Hard Drive: 3 GB available space
RECOMMENDED:
OS: Mac OS X 10.10 (Yosemite)
Processor: Quad core CPU 3.0 GHz
Memory: 6 GB RAM
Graphics: GeForce GTX 760-class (Intel HD 5300)
Hard Drive: 3 GB available space
Edited by mp3manager on Thursday 4th February 14:10
mp3manager said:
Settling down for a nice, long drive stateside.
Got my snacks, 'Murica style, for later.
Got my snacks, 'Murica style, for later.
I gave in and bought ATS the other night, I'm still playing ETS2 and was going to wait until I explored more of Promods, but it's a bit of a change and only £15 so no reason not to jump between the two. I stayed clear of adding US trucks to ETS (that said I passed what I think was a W900 on the way home tonight!?) so it's an excuse to do it now.
While I was at it I've finally moved from keyboard controlls after 2 years It's only my old DS3 plugged in with a cable, so not quite a wheel, but what a difference!
It's so much better with analog control, parking is much easier, things like blindside reverse with the keyboard it's impossible to adjust the inputs properly to set the trailer going straight while the cab is still at an angle.
Edited by mizx on Friday 5th February 21:11
ats_00137 by Tom P, on Flickr
First truck of mine! Got the dash working and added the real tyres, goodyear outline & light flare mod.
ps. I've also updated the ETS2 thread with the best mods I've been able to use on that, it's pretty comprehensive and has links to all mods should you like them.
First truck of mine! Got the dash working and added the real tyres, goodyear outline & light flare mod.
ps. I've also updated the ETS2 thread with the best mods I've been able to use on that, it's pretty comprehensive and has links to all mods should you like them.
Edited by TommoAE86 on Tuesday 12th April 13:25
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