Is there a game/level you just can't complete?
Discussion
Couple for me;
Killzone 2:
final boss on hardest setting. Got to the 2nd phase of it and keep getting rushed by the AI enemy on the balcony/walkways. Tried again before i sold the PS3 so will never get to finish it!
Alien isolation:
Can't bring myself to start playing it because of the bloody alien itself! got about 30 minutes in so far and haven't gone back to it for months.
Killzone 2:
final boss on hardest setting. Got to the 2nd phase of it and keep getting rushed by the AI enemy on the balcony/walkways. Tried again before i sold the PS3 so will never get to finish it!
Alien isolation:
Can't bring myself to start playing it because of the bloody alien itself! got about 30 minutes in so far and haven't gone back to it for months.
Max5476 said:
I never completed super mario land on the original game boy - my first game and first console. The lack of a save feature meant I never had enough time, or enough lives.
I don't think it was that long though? Super Mario Land 2 though - that was a game that was easy until the final castle level, when it suddenly turned frustratingly difficult. I can't remember if I finished that one now.
Steven_RW said:
Sheetmaself said:
I remember a Dizzy game which on the first screen i could not jump over the well to go right, could not go down the well, and couldnt go left as first screen.
Game may of been treasure island.
If anyone can tell me what i should of done?
I think as you jump on the ground at that point before the well it says "strange, the ground seems hollow". I think if you jump on that same point again the ground falls away (Slides to the left..) and then you access a tunnel and get on with the game.Game may of been treasure island.
If anyone can tell me what i should of done?
RW
Even with the complete walkthrough series published in one of the C64 magazines, I never got more than about 15% of the way through any of them
Brutally difficult games. It always makes me chuckle when I see all of the hype about how difficult/cruel the Dark Souls games are- in my opinion they are a relaxing Sunday afternoon stroll compared to the rage-inducing torture of the Dizzy games.
In fact they taught me a valuable life lesson- if at first you don't succeed, try again. If after 1,000 attempts you still don't succeed, scream about the unfairness of it all and banish all thoughts of the activity from your mind for as long as is humanly possible.
Squirrelofwoe said:
In fact they taught me a valuable life lesson- if at first you don't succeed, try again. If after 1,000 attempts you still don't succeed, scream about the unfairness of it all and banish all thoughts of the activity from your mind for as long as is humanly possible.
That's my problem with a lot of linear games. Now I'm getting older and don't have much free time, any kind of major obstacle just makes me think "sod it, I'll play something easier."Johnnytheboy said:
Squirrelofwoe said:
In fact they taught me a valuable life lesson- if at first you don't succeed, try again. If after 1,000 attempts you still don't succeed, scream about the unfairness of it all and banish all thoughts of the activity from your mind for as long as is humanly possible.
That's my problem with a lot of linear games. Now I'm getting older and don't have much free time, any kind of major obstacle just makes me think "sod it, I'll play something easier."That is on PC mind, I suspect it might be a bit more tricky on consoles- and indeed I did completely give up on Killzone 2 on the PS3 about half-way through when it became apparent that no amount of practice was going to enable my 'mouse & keyboard' wired brain to effectively use a controller for a first-person-shooter.
Hub said:
Max5476 said:
I never completed super mario land on the original game boy - my first game and first console. The lack of a save feature meant I never had enough time, or enough lives.
I don't think it was that long though? Super Mario Land 2 though - that was a game that was easy until the final castle level, when it suddenly turned frustratingly difficult. I can't remember if I finished that one now.
Squirrelofwoe said:
Steven_RW said:
Sheetmaself said:
I remember a Dizzy game which on the first screen i could not jump over the well to go right, could not go down the well, and couldnt go left as first screen.
Game may of been treasure island.
If anyone can tell me what i should of done?
I think as you jump on the ground at that point before the well it says "strange, the ground seems hollow". I think if you jump on that same point again the ground falls away (Slides to the left..) and then you access a tunnel and get on with the game.Game may of been treasure island.
If anyone can tell me what i should of done?
RW
Even with the complete walkthrough series published in one of the C64 magazines, I never got more than about 15% of the way through any of them
Brutally difficult games. It always makes me chuckle when I see all of the hype about how difficult/cruel the Dark Souls games are- in my opinion they are a relaxing Sunday afternoon stroll compared to the rage-inducing torture of the Dizzy games.
In fact they taught me a valuable life lesson- if at first you don't succeed, try again. If after 1,000 attempts you still don't succeed, scream about the unfairness of it all and banish all thoughts of the activity from your mind for as long as is humanly possible.
Cheers OP! NOT.
Years of therapy and I'd come to terms with never completing Exhumed (original PlayStation). The nightmares were long gone,and the flashbacks were becoming manageable.
Now the whole sorry episode has bubbled back to the front of my conscious mind, and is festering like an open sore.
I'd got close. So very close. But the whole having to go back into a previous level after finding a weapon or 'magic' item in another to find a different exit into yet another level was mindbending. Then there were near-impossible enemies to defeat in some of the levels just to get to a door.
It got to the stage where I'd given up, but found,at a car boot sale, a stack of those 'walk through' hints and tips books that used to come attached to the front of the gaming magazines. There among them was one that spoke of tips for playing Exhumed. It also said it was the first of three parts. Hurrah! The other two parts were there too, all of the editions presented by the young lad selling them, in the correct order. I paid him for three volumes, went home (and all this was on the 'easiest' level, I seem to recall - not sure if there were multiple difficulty levels though) and played through, reading the tips when I got stuck, yet still taking multiple attempts. It certainly didn't make things overly easy.
Then came the real sting in the tail...
...in order for your character to escape from the Egyptian mummie/zombie/scorpion nightmare, it would be necessary to collect and reassemble all the pieces of a transmitter that had been distributed among the various levels and cunningly hidden behind walls, etc. I'd found some of the parts while playing through, but others were proving impossible to find. No worries, I thought. The "cheat" book will tell me where they are.
Well. It would have done. If I'd only bought the following edition. The parting shot in vol. 3 was something along the lines of "see next month's magazine for a guide to the location of the transmitter components". Nooooooooooooooo........!
I never did complete the last few levels, after reading ahead and seeing the bad news, nor did I find the bulk of the hidden transmitter pieces. The lad with the books was never seen again. I failed...
I'm not so much into gaming now. I think I last played any 'shooter' games on PS2, and the last games I played were Fifa 15 and Forza Horizon 2 on my son's XBox. Possibly the 360, but more likely I have experienced gaming on the XBox One he had. I probably didn't finish those off either.
Grrrr!
My favourite game from the past was Goldeneye on the N64. Playing that with 'massive heads' or 'paintball' enabled was huge fun, long after completing it on all of the difficulty settings.
Years of therapy and I'd come to terms with never completing Exhumed (original PlayStation). The nightmares were long gone,and the flashbacks were becoming manageable.
Now the whole sorry episode has bubbled back to the front of my conscious mind, and is festering like an open sore.
I'd got close. So very close. But the whole having to go back into a previous level after finding a weapon or 'magic' item in another to find a different exit into yet another level was mindbending. Then there were near-impossible enemies to defeat in some of the levels just to get to a door.
It got to the stage where I'd given up, but found,at a car boot sale, a stack of those 'walk through' hints and tips books that used to come attached to the front of the gaming magazines. There among them was one that spoke of tips for playing Exhumed. It also said it was the first of three parts. Hurrah! The other two parts were there too, all of the editions presented by the young lad selling them, in the correct order. I paid him for three volumes, went home (and all this was on the 'easiest' level, I seem to recall - not sure if there were multiple difficulty levels though) and played through, reading the tips when I got stuck, yet still taking multiple attempts. It certainly didn't make things overly easy.
Then came the real sting in the tail...
...in order for your character to escape from the Egyptian mummie/zombie/scorpion nightmare, it would be necessary to collect and reassemble all the pieces of a transmitter that had been distributed among the various levels and cunningly hidden behind walls, etc. I'd found some of the parts while playing through, but others were proving impossible to find. No worries, I thought. The "cheat" book will tell me where they are.
Well. It would have done. If I'd only bought the following edition. The parting shot in vol. 3 was something along the lines of "see next month's magazine for a guide to the location of the transmitter components". Nooooooooooooooo........!
I never did complete the last few levels, after reading ahead and seeing the bad news, nor did I find the bulk of the hidden transmitter pieces. The lad with the books was never seen again. I failed...
I'm not so much into gaming now. I think I last played any 'shooter' games on PS2, and the last games I played were Fifa 15 and Forza Horizon 2 on my son's XBox. Possibly the 360, but more likely I have experienced gaming on the XBox One he had. I probably didn't finish those off either.
Grrrr!
My favourite game from the past was Goldeneye on the N64. Playing that with 'massive heads' or 'paintball' enabled was huge fun, long after completing it on all of the difficulty settings.
yellowjack said:
I never did complete the last few levels, after reading ahead and seeing the bad news, nor did I find the bulk of the hidden transmitter pieces. The lad with the books was never seen again. I failed...
Here you gohttp://www.gamefaqs.com/ps/572517-powerslave/faqs/...
The game is also known in other markets as "Powerslave" but it's the same game.
northwest monkey said:
Here you go
http://www.gamefaqs.com/ps/572517-powerslave/faqs/...
The game is also known in other markets as "Powerslave" but it's the same game.
Well thank you for that!http://www.gamefaqs.com/ps/572517-powerslave/faqs/...
The game is also known in other markets as "Powerslave" but it's the same game.
Now to check that I've still got a working Playstation and a copy of the game stashed in a cupboard. I might well give this a crack if I have the hardware still. I know for a fact that I've still got a boxed Megadrive and the six-game cartridge it was originally supplied with.
I've remembered another game that I couldn't finish, but can't recall the title....
It involved tiny soldiers, was probably on Playstation, and was a third person oblique look-down sort of thing. Your soldiers followed one another unless you split the group, and you guided them to targets and instructed them to attack, etc, by simply clicking on a point in the level. The more points you created the more accurately you could 'steer' your unit. Lots of jungle-like levels, each soldier had a (usually silly) name and a rank. Survivors of enough levels were promoted on up, and later levels had additional gear to use like Jeeps, etc. I seem to recall getting stuck on a level that (I assumed, at least) required the use of a Jeep to jump a gap. I never managed to do this. It was a bit like the Worms game, with a lot of comical laughing sound effects. I may be remembering it wrong, though. Again, I can't recall if I kept hold of a copy of the game. If I find it I'll confirm the game name. At the end of a level, casualties were shown as gravestones, to a background of pseudo-sombre music. The higher the rank of the lost soldier, the grander his memorial on the hill. It was a lot of fun, but with dark undertones at the same time.
yellowjack said:
I've remembered another game that I couldn't finish, but can't recall the title....
It involved tiny soldiers, was probably on Playstation, and was a third person oblique look-down sort of thing. Your soldiers followed one another unless you split the group, and you guided them to targets and instructed them to attack, etc, by simply clicking on a point in the level. The more points you created the more accurately you could 'steer' your unit. Lots of jungle-like levels, each soldier had a (usually silly) name and a rank. Survivors of enough levels were promoted on up, and later levels had additional gear to use like Jeeps, etc. I seem to recall getting stuck on a level that (I assumed, at least) required the use of a Jeep to jump a gap. I never managed to do this. It was a bit like the Worms game, with a lot of comical laughing sound effects. I may be remembering it wrong, though. Again, I can't recall if I kept hold of a copy of the game. If I find it I'll confirm the game name. At the end of a level, casualties were shown as gravestones, to a background of pseudo-sombre music. The higher the rank of the lost soldier, the grander his memorial on the hill. It was a lot of fun, but with dark undertones at the same time.
That wasn't "Army Men" was it? It involved tiny soldiers, was probably on Playstation, and was a third person oblique look-down sort of thing. Your soldiers followed one another unless you split the group, and you guided them to targets and instructed them to attack, etc, by simply clicking on a point in the level. The more points you created the more accurately you could 'steer' your unit. Lots of jungle-like levels, each soldier had a (usually silly) name and a rank. Survivors of enough levels were promoted on up, and later levels had additional gear to use like Jeeps, etc. I seem to recall getting stuck on a level that (I assumed, at least) required the use of a Jeep to jump a gap. I never managed to do this. It was a bit like the Worms game, with a lot of comical laughing sound effects. I may be remembering it wrong, though. Again, I can't recall if I kept hold of a copy of the game. If I find it I'll confirm the game name. At the end of a level, casualties were shown as gravestones, to a background of pseudo-sombre music. The higher the rank of the lost soldier, the grander his memorial on the hill. It was a lot of fun, but with dark undertones at the same time.
I never owned a copy (or a PS1 for that matter), but I remember a version being out on a PC at the time I was buying one of the Worms games- it was sold alongside it as a similar title.
yellowjack said:
Well thank you for that!
Now to check that I've still got a working Playstation and a copy of the game stashed in a cupboard. I might well give this a crack if I have the hardware still. I know for a fact that I've still got a boxed Megadrive and the six-game cartridge it was originally supplied with.
I've remembered another game that I couldn't finish, but can't recall the title....
It involved tiny soldiers, was probably on Playstation, and was a third person oblique look-down sort of thing. Your soldiers followed one another unless you split the group, and you guided them to targets and instructed them to attack, etc, by simply clicking on a point in the level. The more points you created the more accurately you could 'steer' your unit. Lots of jungle-like levels, each soldier had a (usually silly) name and a rank. Survivors of enough levels were promoted on up, and later levels had additional gear to use like Jeeps, etc. I seem to recall getting stuck on a level that (I assumed, at least) required the use of a Jeep to jump a gap. I never managed to do this. It was a bit like the Worms game, with a lot of comical laughing sound effects. I may be remembering it wrong, though. Again, I can't recall if I kept hold of a copy of the game. If I find it I'll confirm the game name. At the end of a level, casualties were shown as gravestones, to a background of pseudo-sombre music. The higher the rank of the lost soldier, the grander his memorial on the hill. It was a lot of fun, but with dark undertones at the same time.
"Cannon Fodder"?Now to check that I've still got a working Playstation and a copy of the game stashed in a cupboard. I might well give this a crack if I have the hardware still. I know for a fact that I've still got a boxed Megadrive and the six-game cartridge it was originally supplied with.
I've remembered another game that I couldn't finish, but can't recall the title....
It involved tiny soldiers, was probably on Playstation, and was a third person oblique look-down sort of thing. Your soldiers followed one another unless you split the group, and you guided them to targets and instructed them to attack, etc, by simply clicking on a point in the level. The more points you created the more accurately you could 'steer' your unit. Lots of jungle-like levels, each soldier had a (usually silly) name and a rank. Survivors of enough levels were promoted on up, and later levels had additional gear to use like Jeeps, etc. I seem to recall getting stuck on a level that (I assumed, at least) required the use of a Jeep to jump a gap. I never managed to do this. It was a bit like the Worms game, with a lot of comical laughing sound effects. I may be remembering it wrong, though. Again, I can't recall if I kept hold of a copy of the game. If I find it I'll confirm the game name. At the end of a level, casualties were shown as gravestones, to a background of pseudo-sombre music. The higher the rank of the lost soldier, the grander his memorial on the hill. It was a lot of fun, but with dark undertones at the same time.
Squirrelofwoe said:
That wasn't "Army Men" was it?
I never owned a copy (or a PS1 for that matter), but I remember a version being out on a PC at the time I was buying one of the Worms games- it was sold alongside it as a similar title.
No it wasn't. After Googling 'Army Men' I realised it wasn't the right game at all.I never owned a copy (or a PS1 for that matter), but I remember a version being out on a PC at the time I was buying one of the Worms games- it was sold alongside it as a similar title.
I've just dragged my 'big man-cave box of old stuff' out and had a root through. I've got a big brick of a Playstation2, a wafer thin PS2, but no original Playstation. I still have a copy of Exhumed, and a memory card that has Exhumed written on it, so I might still have the means to play that one through to the end after all these years. Exhumed was "© 1996, Lobotomy Software".
The game you thought might be 'Army Men' was actually a Sega Mega Drive title called 'Cannon Fodder' (© 1994, Sensible Software).
the rear of the box sleeve said:
Don't wait 'til you see the whites of their eyes
Don't kid yourself it will all be over by Christmas
Don't try to shut out the screams. And don't forget to wash your hands afterwards.
Cannon Fodder, War has never been so much fun.
Looking at the instruction manual, and the five-letter save "pass codes" scribbled therein, it seems I stalled at level 24 of 29 levels. I suspect that there are actually thirty levels, but the line after '29' is labelled '20'. That, though, is probably a typo.Don't kid yourself it will all be over by Christmas
Don't try to shut out the screams. And don't forget to wash your hands afterwards.
Cannon Fodder, War has never been so much fun.
As said earlier, I still have a boxed Mega Drive with the six-game cartridge it shipped with. Hopefully I can find at least one working controller for each of the Mega Drive and PS2 so I can revisit these games at some point. There's an N64 with GoldenEye in the box too. I no longer own any 'current' consoles or games, as I just sort of lost interest to be honest. Age (and responsibility) getting the better of me, probably.
Here's the 'Boot Hill' intermission screen...
...with your 'batting average' at the top, the graves of the fallen on the hill, and a queue of new recruits waiting to get allocated to a squad. Your 'lost heroes' are listed on the left, above the names of your currently active squad. I recall it was ridiculously addictive, and lots of fun. Most of the recruits had pretty daft names, but you'd really get attached to some of them. Graphics sucked, but this sort of game really made good use of the tech available at the time...
...clearest screenshot I could find. One of the arctic missions, targets included lots of these cabins, from which would pour many of those wee blue 'enemy' figures until you could destroy the cabin. The four-man squad in green, with the red target cursor you used to direct their fire. Many additional hazards on top of the enemy, some natural, including, I seem to recall, drowning, hot lava, some animal predators and even cannibals(?) on some levels. Natives were to be protected, and weapons ranged from machine guns to grenades and rocket launchers. It's been a long time, and this thread is starting to resemble a trip down memory lane. So much junk that I kept in that box, but equally I'm disappointed that I seem to have kept only one PS1 game - that being Exhumed.
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