Where has the VR buzz gone?
Discussion
Jasandjules said:
However, to date I've not seen a game I really, really want to play enough to spend out for the VR kit...
I think this will be the tipping point. If or When VR ready AAA titles are coming out on the consoles. That's when the price will start coming down and they will become more mainstream. Franchises like call of duty, GTA, final fantasy even battlefield,could all work fantastically with VR headsets.
BT is tinkering with VR for sport: http://www.btplc.com/News/index.htm#/pressreleases...
The irony is that this is the same BT which is saying that 10Mb/s is plenty for broadband.
Now if there was a 360 view streamed live from inside an F1 car..
Simon
The irony is that this is the same BT which is saying that 10Mb/s is plenty for broadband.
Now if there was a 360 view streamed live from inside an F1 car..
Simon
simonrockman said:
BT is tinkering with VR for sport: http://www.btplc.com/News/index.htm#/pressreleases...
The irony is that this is the same BT which is saying that 10Mb/s is plenty for broadband.
Now if there was a 360 view streamed live from inside an F1 car..
Simon
I'm pretty sure there will be in a year or two...The irony is that this is the same BT which is saying that 10Mb/s is plenty for broadband.
Now if there was a 360 view streamed live from inside an F1 car..
Simon
welshjon81 said:
simonrockman said:
BT is tinkering with VR for sport: http://www.btplc.com/News/index.htm#/pressreleases...
The irony is that this is the same BT which is saying that 10Mb/s is plenty for broadband.
Now if there was a 360 view streamed live from inside an F1 car..
Simon
I'm pretty sure there will be in a year or two...The irony is that this is the same BT which is saying that 10Mb/s is plenty for broadband.
Now if there was a 360 view streamed live from inside an F1 car..
Simon
mp3manager said:
They'll have to do something about the nausea/sick feeling due to your eyes telling your brain that you're moving but your inner ear telling your brain, that you're not. The brain gets confused and thinks you're poisoned and the only response is to be sick.
I haven't got that from anything I've tried so far and that includes some of the three flags roller-coasters but no doubt some people would feel queezy! Check out this guys reaction to Driveclub VR. Definately worth it IMO!
https://www.youtube.com/watch?v=VkPSZMFYSzk
mp3manager said:
They'll have to do something about the nausea/sick feeling due to your eyes telling your brain that you're moving but your inner ear telling your brain, that you're not. The brain gets confused and thinks you're poisoned and the only response is to be sick.
You must be one of the unlucky ones. I've played over 20 hours of Project Cars in VR and haven't had any issues at all.I used to suffer VR sickness but not so much anymore and then only specific games, racing/flying stuff no sickness at all.
It's nothing like 3D telly. Totally immersive if done right and definitely the future.
Which also its downfall. A lot of games are a bit gimmicky and short experiences some are great, some are terrible. This is first generation tech and as such the developers are still learning especially around locomotion without making you sick. When done right the room scale feels very natural, moving around in the game. Done wrong it can feel restrictive and artificial.
Which is weird as playing a game via a controller is not natural at all and makes you quite removed from the action.
I think it's here to stay. At minimum in the simulator market, it's already specialist and a small segment but the serious guys spend a lot of money. I can't go back to car racing on a flat screen.
Next generation will have improved resolution at minimum, just need the PC's to catch up with the rendering power needed or find a way to offboard it.
I have a PSVR on order, wasn't sure if I wanted it or not but might keep it to make a quick buck if there is going to be a Christmas shortage.
It's nothing like 3D telly. Totally immersive if done right and definitely the future.
Which also its downfall. A lot of games are a bit gimmicky and short experiences some are great, some are terrible. This is first generation tech and as such the developers are still learning especially around locomotion without making you sick. When done right the room scale feels very natural, moving around in the game. Done wrong it can feel restrictive and artificial.
Which is weird as playing a game via a controller is not natural at all and makes you quite removed from the action.
I think it's here to stay. At minimum in the simulator market, it's already specialist and a small segment but the serious guys spend a lot of money. I can't go back to car racing on a flat screen.
Next generation will have improved resolution at minimum, just need the PC's to catch up with the rendering power needed or find a way to offboard it.
I have a PSVR on order, wasn't sure if I wanted it or not but might keep it to make a quick buck if there is going to be a Christmas shortage.
Morningside said:
It seems to be a case of "Wow, this is really great! Err...what can we do with it? Sex? Doom? Oh come on! there must be something else?"
I bet it will go the same way as 3D TV and surround sound.
You don't have surround sound?I bet it will go the same way as 3D TV and surround sound.
Everyone I know has it. It is definitely not a failed piece of tech. In fact if you're gaming without surround sound you're seriously missing out.
Edited by IanCormac on Saturday 24th September 07:48
Now if they were to remake TIE Fighter in VR....oooh then I might buy.
Or Ridge Racer. or Jumping Flash....
/edit - actually, thinking about the early generation of 3D games (from the mid-90s PC, and PS1) I think there is some pretty rich inspiration there for VR - simply because that's what a lot of designers thought they were dealing with when 3D became technologically possible. By the time the PS2 came around a lot of the experimentation and novelty wore out of 3D games, which probably resulted in better (if less ambitious) game worlds.
What i mean is, the movement in early 3D games seemed to embrace the 3rd dimension more due to its novelty than later games, which realized linearity actually made for a more playable game. Perhaps with VR some of the early ambition can be fully realized by the technology.
Or Ridge Racer. or Jumping Flash....
/edit - actually, thinking about the early generation of 3D games (from the mid-90s PC, and PS1) I think there is some pretty rich inspiration there for VR - simply because that's what a lot of designers thought they were dealing with when 3D became technologically possible. By the time the PS2 came around a lot of the experimentation and novelty wore out of 3D games, which probably resulted in better (if less ambitious) game worlds.
What i mean is, the movement in early 3D games seemed to embrace the 3rd dimension more due to its novelty than later games, which realized linearity actually made for a more playable game. Perhaps with VR some of the early ambition can be fully realized by the technology.
Edited by Wadeski on Friday 23 September 02:42
Bullett said:
Indeed, this is about the only reason I can find to date to get the VR.. But one game for £350 seems a tad excessive..Sony are doing VR trials up and down the country over next couple of week.
I'm booked in and heading across to Glasgow next sat to have a go. Wife thinks I'm mad but I'm genuinely excited by the prospect of VR for the masses - my only taste to date was over 20-yrs ago at the Trocadero Centre in London when I still vividly recall queuing for ages for a 5-min go at a tank game
I'm booked in and heading across to Glasgow next sat to have a go. Wife thinks I'm mad but I'm genuinely excited by the prospect of VR for the masses - my only taste to date was over 20-yrs ago at the Trocadero Centre in London when I still vividly recall queuing for ages for a 5-min go at a tank game
I'm really quite excited about the prospect of playing racing sims and flying games in VR. I had a quick go with a pre-production Oculus Rift hooked up to a flight sim a couple of years ago and it was incredible. The feeling of being in a cockpit and being able to look out of the side windows and feel you were actually there was so much more impressive than I ever imagined.
I'm massively impatient though and I want to get my hands on the PS4 and PSVR kit and play Project Cars right now! Part of me feels I maybe should wait to see what the Xbox Scorpio brings to the table in a years time.
I'm massively impatient though and I want to get my hands on the PS4 and PSVR kit and play Project Cars right now! Part of me feels I maybe should wait to see what the Xbox Scorpio brings to the table in a years time.
el stovey said:
I think this will be the tipping point. If or When VR ready AAA titles are coming out on the consoles. That's when the price will start coming down and they will become more mainstream.
Franchises like call of duty, GTA, final fantasy even battlefield,could all work fantastically with VR headsets.
Simulators, especially space/flight/driving ones are prime for VR and won't need a lot of work. The people who currently build cockpits and triple-monitor setups will be all over VR. Franchises like call of duty, GTA, final fantasy even battlefield,could all work fantastically with VR headsets.
Lots of others will need quite fundamental rethinking to work in VR and pleasant to play. It's fascinating with all the movement and control systems being tried out in the VR indie / tech demo space. I think it'll be a lot of work for many games though to get a good experience in both VR and not - so I suspect it'll struggle for traction.
I had an email from John Lewis the other day with the Oculus Rift so it feels like it's getting more mainstream attention.
Edited by sjg on Sunday 25th September 09:42
Needs to be cheaper. £700 for the Vive is too much as it's one of those things where you can't say how much use you are going to get out of it until you try it for the first time. GAME needs to get them set up in their shops for people to have a go, even if they charge a few quid just to try it.
simonrockman said:
BT is tinkering with VR for sport: http://www.btplc.com/News/index.htm#/pressreleases...
The irony is that this is the same BT which is saying that 10Mb/s is plenty for broadband.
Now if there was a 360 view streamed live from inside an F1 car..
Simon
I've just been at New Scientist live, big BT presence there. They had a talk on the Americas cup with them providing the team with high speed data links and showing on-board footage in a Gear VR. They also had 360 degree VR footage of a Williams pit stop from a camera right alongside the car. Nothing in car yet but I guess it will come. Dunno how big and heavy the cameras are au the moment. The irony is that this is the same BT which is saying that 10Mb/s is plenty for broadband.
Now if there was a 360 view streamed live from inside an F1 car..
Simon
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