Where has the VR buzz gone?

Where has the VR buzz gone?

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Discussion

Mr Will

13,719 posts

207 months

Tuesday 27th September 2016
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Bullett said:
Have you tried it?

I agree it is a solitary thing, but that was the view of gaming in general a few years ago. Now it's considered social.

You can see what someone else is doing in game, the vive and the psvr both support reprojection. So you seen the users view on screen at the same time. PSVR also has games where the vr player is a monster and other players using controller and the screen are playing against them.

The physical movement is part of the game, it's totally immersive when done right. You are in the car or plane. You are in the room and look around, check under a desk, open and close draws. I've been on the floor and to get up have tried to lean on something that is not there.

I agree it's not for mainstream movie watching but it's good as a short experience. I can see it working as an entertainment system on a flight, you can give everyone a massive cinema screen. That would of course also work in augmented reality.

I don't think it will become mainstream in its current state but I think it's more than a gimmick.
Yes, I've tried a few and own a GearVR.

My opinions still stand - it's an amazing bit of technology but the hurdles will prevent it from gaining sufficient momentum unless something drastic happens.

The problems with camera motion and VR sickness, the space required to move around, the lack of ability to interact with people in the same room (even if you are playing the same game, you cannot see expressions or body-language). These are not easy to solve.

I'm not saying that it's just a gimmick, but I do think it is a stepping stone to something else.

RizzoTheRat

25,191 posts

193 months

Wednesday 28th September 2016
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snuffy said:
4) All the games appear to be demos
I think this is the big one, as soon as there's a decent mainstream VR game there'll be a lot more uptake.

I know people who bought a PS3 just to play Gran Tourismo, so people will spend the money if there's a game worth it.

Bullett

10,889 posts

185 months

Wednesday 28th September 2016
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I have to say the games for PSVR look a lot more complete than stuff on the PC based systems. I suppose they will have to be if they are expecting to get AAA money for them.

Luckily lots of the short stuff is free and is worth experiencing if you have the kit. I don't think there is a definitive reason to jump in yet unless you are a sim fanatic and already have the wheel and pedals or flight stick.


Guvernator

13,164 posts

166 months

Wednesday 28th September 2016
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I don't think it's a gimmick at all, I think VR is the future. I've tried it briefly and the immersion is on another level. It feels like I've been waiting for VR to come of age ever since I started gaming and I'm sure many other gamers feel the same.

95% of my gaming is with my online friends and no one watching me play so not sure why people seeing my reactions would be a big deal (accept when the missus occasionally looks up from watching something on her laptop and takes the piss out of my game face biggrin). Gaming isn't a locally social activity anymore, almost everything is online now.

On the few occasions when I have real friends round to play, I'd just go back to using the normal screen rather than VR.

And I agree that one killer game will spark wide range adoption of the tech. The moment I can shoot my online friends using a VR headset in Battlefield will be the moment that VR will have arrived and from that point on there will be no going back IMO.

strudel

5,888 posts

228 months

Thursday 29th September 2016
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I'm really tempted by one, but I'm not spending that sort of money without physically trying it first, which just seems impossible to do.

SystemParanoia

14,343 posts

199 months

Thursday 29th September 2016
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strudel said:
I'm really tempted by one, but I'm not spending that sort of money without physically trying it first, which just seems impossible to do.
alton towers

Boring_Chris

2,348 posts

123 months

Thursday 29th September 2016
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It's funny how you can't find a PSVR in game video anywhere... Maybe of the early builds and tech demos, but none of fully spec'd AAA release titles. Unless I'm looking in all the wrong places?

Happy to be corrected, but I'm guessing their VR just isn't there yet. Kind of like holding back review screenings until after release.

If a high end PC struggles to render VR properly, then the PS4 has no chance.

Would love it if it works, tho.

red_slr

17,266 posts

190 months

Thursday 29th September 2016
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strudel said:
I'm really tempted by one, but I'm not spending that sort of money without physically trying it first, which just seems impossible to do.
Scan have a test unit at their Bolton store (no where near you though sorry)

red_slr

17,266 posts

190 months

Thursday 29th September 2016
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Oh and FWIW I think VR is the future too. Its not really about shiny GFX, its all about how the game handles and the interaction with other players.

I have just clocked 24 hours in Onward, very good game - well it not, as games to its junk, but its probably the best game I have ever played. IYSWIM. And that's made by 1 guy in his bedroom on a budget of about $10k IIRC.

Bullett

10,889 posts

185 months

Thursday 29th September 2016
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Boring_Chris said:
It's funny how you can't find a PSVR in game video anywhere...
Seem to be plenty here.

https://www.youtube.com/watch?v=f3x2CjdykHo

Boring_Chris

2,348 posts

123 months

Friday 30th September 2016
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Bullett said:
Boring_Chris said:
It's funny how you can't find a PSVR in game video anywhere...
Seem to be plenty here.

https://www.youtube.com/watch?v=f3x2CjdykHo
That looks way better than I was expecting!

Might work after all...

Daston

6,075 posts

204 months

Friday 30th September 2016
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I will be upgrading to the new 1080Ti when it is released next year and my PC will be VR ready then. However that wont make me get one. I would rather pump £500 odd of my hard earned into a 4k monitor that I can use 100% of the time rather than a VR headset that would be used 10-15% of the time. The games I play just have no need for it.

red_slr

17,266 posts

190 months

Friday 30th September 2016
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TBH other than rFactor I now only use my Vive. I was going to buy a G sync monitor but not bothered now.

I am also waiting for the 1080ti but I have a feeling its not going to happen!

Daston

6,075 posts

204 months

Friday 30th September 2016
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red_slr said:
TBH other than rFactor I now only use my Vive. I was going to buy a G sync monitor but not bothered now.

I am also waiting for the 1080ti but I have a feeling its not going to happen!
I guess it depends one what games you play. I play a lot of RTS games which VR cant do yet. Now when it comes to me being able to sit in a big chair and wave my arms around to command my army....now then thats a different matter smile

The Ti is set for a Q1 release according to Nvidia

MattyB_

2,014 posts

258 months

Friday 30th September 2016
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snuffy said:
2) It's too much of a faff
It is a bit of a faff. Getting the headset on, adjusting the straps, getting comfy, find the controllers, launching the game - oh, need the toilet. Take it all off, back, repeat first steps again.

I've not picked up my Vive in about a month, there's nothing to warrant me setting it up after I had to box it up. There is also the issue that Roomscale realistically needs 3x3m space, and people in the UK just don't have that much to sacrifice IMO. I've got 2x2.5m and it just doesn't feel big enough. I took it to work, and set it up in our 10x10m training room and it was *massively* better! Proper movement....but I don't live in a mansion...so...back to 2x2.

It still needs maturity, but it's definitely here to stay.

simonrockman

6,861 posts

256 months

Monday 3rd October 2016
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There is an article called "What the next few years look like for VR", on the website Medium

It looks at exactly the things we are discussing here.

Simon

red_slr

17,266 posts

190 months

Monday 3rd October 2016
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MattyB_ said:
snuffy said:
2) It's too much of a faff
It is a bit of a faff. Getting the headset on, adjusting the straps, getting comfy, find the controllers, launching the game - oh, need the toilet. Take it all off, back, repeat first steps again.

I've not picked up my Vive in about a month, there's nothing to warrant me setting it up after I had to box it up. There is also the issue that Roomscale realistically needs 3x3m space, and people in the UK just don't have that much to sacrifice IMO. I've got 2x2.5m and it just doesn't feel big enough. I took it to work, and set it up in our 10x10m training room and it was *massively* better! Proper movement....but I don't live in a mansion...so...back to 2x2.

It still needs maturity, but it's definitely here to stay.
I have a little over 3 x 3m and often bump into the walls. In games like Onward where you need to go prone from time to time its generally a problem as you do end up near a wall so some part of you hits the wall. I think like you say 5x5 or greater and its way better. Sadly no room in my house is much wider than 3m although I often wondered what it would be like to play outside...

red_slr

17,266 posts

190 months

Monday 3rd October 2016
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simonrockman said:
There is an article called "What the next few years look like for VR", on the website Medium

It looks at exactly the things we are discussing here.

Simon
Interesting read.
There is no reason why wireless cant be done now other than cost.

I think HTC and OR have kept specs low to start with for 2 reasons.
First if VR fails they have maintained some profits.
Second if VR takes off they have a development chain which will drive sales.

For me the biggest issue is content and GFX quality. The latter can be fixed fairly easily, but it will be a couple of years before hardware can drive the screens required as even high end cards are struggling a bit with 90fps on 2 screens at 1080 with super sampling on. I think its very much going to be like 4k gaming, its been around for a good few years now but its only really in the last generation of cards have we seen proper 60fps @ 4k in the 1080 and still having some overhead. The 9xx series was just not quite there. I think we will remain in that "not quite there" zone for at least a couple of years. Once we have the GFX horsepower it will be a lot better.

Content is the wider problem and that's the only thing that will bring more people to VR.

red_slr

17,266 posts

190 months

Monday 3rd October 2016
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I was just reading on another forum that the bandwidth required for 4k @ 90fps is 18Gbps.. redface

Needless to say HDMI etc wont support this, not even close!

Guvernator

13,164 posts

166 months

Monday 3rd October 2016
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Does VR absolutely need 4k though? The current Vive and OR aren't even 1080p per eye are they and they are almost there. I think the sweet spot will be 1440p per eye.

I'm also interested in wireless and form factor refinements. I think the current units are just a bit too bulky and unwieldy.