Ghost Recon Wildlands
Discussion
It's abaolutely nothing like The Division, to it's credit.
It has an expansive open world that you can freely traverse. There are vehicles for land, water and air. There is no randomised loot, no RNG, no dreadful PvP.
The shooting action is good fun. You're very much encouraged to scout ahead, mark targets and attack swiftly before you're overwhelmed, which is a fun dynamic. It's not as overtly tactical as the old GR games but it's a long way from the slop-fest of The Division.
I'd essentially write it up as a Far Cry style explore and shoot game. I thought the beta looked st but I'm really enjoying the release version so far. It's also fking huge, lots to get stuck into if you're an obsessive player like I am.
It has an expansive open world that you can freely traverse. There are vehicles for land, water and air. There is no randomised loot, no RNG, no dreadful PvP.
The shooting action is good fun. You're very much encouraged to scout ahead, mark targets and attack swiftly before you're overwhelmed, which is a fun dynamic. It's not as overtly tactical as the old GR games but it's a long way from the slop-fest of The Division.
I'd essentially write it up as a Far Cry style explore and shoot game. I thought the beta looked st but I'm really enjoying the release version so far. It's also fking huge, lots to get stuck into if you're an obsessive player like I am.
Doesn't feel like The Division at all to me despite the apparent similarities.
Wildlands shooting action tends to be centred around small arena setups. You'll approach a small town or village, spot your targets and sweep through. The Division was focused much more on linear corridor setups, with enemies spawning in mid-fight. Wildlands places a great deal of importance on planning before the fight whereas The Division was all about DPS hosing.
Playing the two, they may appear similar but the actual gameplay is dramatically different.
Wildlands shooting action tends to be centred around small arena setups. You'll approach a small town or village, spot your targets and sweep through. The Division was focused much more on linear corridor setups, with enemies spawning in mid-fight. Wildlands places a great deal of importance on planning before the fight whereas The Division was all about DPS hosing.
Playing the two, they may appear similar but the actual gameplay is dramatically different.
I feel responsible for the Division comparisons, I've played neither i only compared as with both my mates have gone from 'This is the greatest game ever, buy it' to gradual quiet and then 'actually once you scratch the surface it's all a bit samey'
I'm still tempted by Wildlands but might wait and see if there is a price drop
I'm still tempted by Wildlands but might wait and see if there is a price drop
Well I've been playing for like an hour most nights, I bloody love it, never bothered with the division. I will say it is more entertaining while you have a bog standard loadout. I have the map off and the difficulty set to extreme and I try play the role as opposed to just going in steamrollering bases as you die in about 3 seconds.
My mates have only just bought it, I'm looking forward to flying them around to get the 50cal and scopes then we can get cracking with assaulting those convoys!
My mates have only just bought it, I'm looking forward to flying them around to get the 50cal and scopes then we can get cracking with assaulting those convoys!
I can see some similarities but I got bored of the division fast, whereas I've already put a disgusting amount of time into this game in just 2 weeks. I've already repeated some missions a few times helping mates do ones I've already completed and there are so many ways to do them it doesn't get boring.
Bad memories of The Division probably skewed my perception of this game. Suffice to say, I note that the hype train wasn't at full chat for this one, perhaps because it went overboard for The Division and Tom Clancy's brand was rather rubbished a bit when it turned out to be turd.
Wildlands acquits itself well though. It's not ground breaking but it is good fun. For all the criticism that it's repetitive, that's exactly what the target market wants. It's gaming prozac. You don't need to think to hard, just sit back and let the hours drift by as you enjoy the same gameplay loop over and over. The tried and tested structure of conquering the map bit by bit remains compelling, and the gameplay is very good fun.
One thing that does irritate me though, in absence of a lock to cover mechanic, is the fact that you don't seem to be able to choose which shoulder the camera follows, rather it switched sides depending on what cover you've recently been near to, and it stays locked until you go near to cover again. This shonky mechanic can make room clearing more difficult than it should be. I much prefer a button that allows you to move the camera orientation.
Wildlands acquits itself well though. It's not ground breaking but it is good fun. For all the criticism that it's repetitive, that's exactly what the target market wants. It's gaming prozac. You don't need to think to hard, just sit back and let the hours drift by as you enjoy the same gameplay loop over and over. The tried and tested structure of conquering the map bit by bit remains compelling, and the gameplay is very good fun.
One thing that does irritate me though, in absence of a lock to cover mechanic, is the fact that you don't seem to be able to choose which shoulder the camera follows, rather it switched sides depending on what cover you've recently been near to, and it stays locked until you go near to cover again. This shonky mechanic can make room clearing more difficult than it should be. I much prefer a button that allows you to move the camera orientation.
Loyly said:
One thing that does irritate me though, in absence of a lock to cover mechanic, is the fact that you don't seem to be able to choose which shoulder the camera follows, rather it switched sides depending on what cover you've recently been near to, and it stays locked until you go near to cover again. This shonky mechanic can make room clearing more difficult than it should be. I much prefer a button that allows you to move the camera orientation.
I thought that was just me!!!! That is the most annoying thing about the game thus far...Cover mechanic missing is a big shame. Could have taken that straight from the Division because that worked great.
xjay1337 said:
Loyly said:
One thing that does irritate me though, in absence of a lock to cover mechanic, is the fact that you don't seem to be able to choose which shoulder the camera follows, rather it switched sides depending on what cover you've recently been near to, and it stays locked until you go near to cover again. This shonky mechanic can make room clearing more difficult than it should be. I much prefer a button that allows you to move the camera orientation.
I thought that was just me!!!! That is the most annoying thing about the game thus far...Cover mechanic missing is a big shame. Could have taken that straight from the Division because that worked great.
I bought the Division when it came out traded it in a week later, really didn't like it. Where as I am really enjoying this game, yes its made by the same people and yes there are similarities.
Still looking for a decent sniper scope.
Still looking for a decent sniper scope.
xjay1337 said:
I thought that was just me!!!! That is the most annoying thing about the game thus far...
Cover mechanic missing is a big shame. Could have taken that straight from the Division because that worked great.
You can change shoulder camera, its RB on xbox one. Cover mechanic missing is a big shame. Could have taken that straight from the Division because that worked great.
I'm currently chasing DJ Perico. I hope I can kill him, I'm sick of his stupid radio show st. That's one thing I don't like. On the one hand, the game presents to sheer brutality of cartel violence. People being tortured, chainsawed to bits, crucified and burned and hung at the roadside. Then, there are these stupid radio show interviews with the cartel heads. Surely, these fkers would prefer to take a low profile. I know the developers want to inject a little character into the enemies so that you know who you're hunting, but the radio shows are uncharacteristically goofy for a Tom Clancy game.
For whatever reason though, I've done several story missions chasing Perico, but he is still showing as a mystery target on my map and I haven't had the unlock video briefing for him yet.
For whatever reason though, I've done several story missions chasing Perico, but he is still showing as a mystery target on my map and I haven't had the unlock video briefing for him yet.
I am really enjoying this!
I also loved The Division. Put hundreds of hours into 4x max-level GS256 characters in that game. The comparison to Wildlands is curious. They are both very similar and very different. Wildlands seems superior to me just now.
I would actually also draw a comparison with GTA V Online, in the pure, utterly bonkers, unpredictable sandbox playground of co-op. Co-op shines!
I also loved The Division. Put hundreds of hours into 4x max-level GS256 characters in that game. The comparison to Wildlands is curious. They are both very similar and very different. Wildlands seems superior to me just now.
I would actually also draw a comparison with GTA V Online, in the pure, utterly bonkers, unpredictable sandbox playground of co-op. Co-op shines!
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