Cities: Skylines 2

Author
Discussion

BobSaunders

3,033 posts

156 months

Saturday 24th February
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Would have thought they may have nailed traffic a bit better by allowing you to easily edit road markings etc. bit like TM mod under CS:1.

Would have expected a bit more content a bit like sea walls etc. etc. but i expect that will be coming with paid DLC's...

I'm enjoying it, but to be honest the content is currently in CS:1 so may just go back to that for a bit until 2 catches up.

u6dw4

61 posts

25 months

Saturday 24th February
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BobSaunders said:
Would have thought they may have nailed traffic a bit better by allowing you to easily edit road markings etc. bit like TM mod under CS:1.

I thought that the roads editing was a bit limited, but mostly it missed a no parking zone. Cars appeared to park on busy main roads despite a car park nearby in high density areas.

captain_cynic

12,058 posts

96 months

Monday 18th March
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A new update coming in next week with some modding tools and what looks like some paid for (mainly cosmetic) DLC

https://store.steampowered.com/news/app/949230/vie...

A decent map editor might manage to make me a bit more interested in the game, looks like an asset editor isn't going to be included with this patch.

Due to drop next Monday (25 Mar, so might be Tuesday for the UK).

BobSaunders

3,033 posts

156 months

Friday 29th March
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captain_cynic said:
A new update coming in next week with some modding tools and what looks like some paid for (mainly cosmetic) DLC

https://store.steampowered.com/news/app/949230/vie...

A decent map editor might manage to make me a bit more interested in the game, looks like an asset editor isn't going to be included with this patch.

Due to drop next Monday (25 Mar, so might be Tuesday for the UK).
DLC not worth the money IMHO. Editor TBC, and mod store TBC IMHO - if they get that right then it may well fix the game.

The game i admit is easier to play that C:S1 and looks pretty, but the bugs just ruin it. Will take time to resolve but they've been very slow to push out fixes..

Griffith4ever

4,286 posts

36 months

Friday 29th March
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I'm enjoying it but it has some serious issues - like you have to routinely delete and rebuild certain services like post offices or they just cease to work. Likewise hospitals with 30 ambulances sending out only one...

I built on a second island and linked it to my huge city with a motorway and subway. Started small and added some tourist sights and a few shops. After a while 1000's of cims were getting the subway all the way over and I could see their dest was back on the main 1st island..... wtf? then I saw them ALL, in a massive crowd, walking down one street, doing an about turn, then going to their dest back on the main island. Huh? I saw a post box at the turn around point and assumed it was a pathing issue so removed it. They came back, but to another post box..... Then I realised - all three of my main post offices back on the main island were full and not working any more. 1000's of the buggers were making an epic journey..... just to post a letter. :-)

Two mods I'm using (manual install) are one that optimises pedestrian routing. No more J-walking. Works a treat. The other, keeps your "hidden " selections in the transport overview after you exit it - so when you hide all your bus lines , for example, they STAY hidden, even when you exit the overview, until you re-tick them as visible again. Makes a WORLD of difference planning other transport lines. Otherwise the screen is swamped with coloured bus lines. How this is not default behaviour boggles the mind.

The latest 1.10 patch buggers up TAA sadly. All game icons go see through, grids don't show , etc. You have to swict back to SMAA High, and then I force enable AA in Nvidia control panel. Not as good as TAA was but perfectly playable.

Word of advice for the new - build ped overpasses BEFORE you develop zones near by. They are an absolute bugger to build, particularly on uneven ground, and they take up a daft amount of space. You'll NEED them or peds xing the roads will cause gridlock after a while.

Edited by Griffith4ever on Friday 29th March 10:38

captain_cynic

12,058 posts

96 months

Friday 29th March
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BobSaunders said:
DLC not worth the money IMHO. Editor TBC, and mod store TBC IMHO - if they get that right then it may well fix the game.

The game i admit is easier to play that C:S1 and looks pretty, but the bugs just ruin it. Will take time to resolve but they've been very slow to push out fixes..
IMHO DLC rarely is worth it, especially when it's a new hat kind of DLC.

I guess thats why their dragging their heels on an asset editor because they know the community will do a better job for free

The map editor is fairly good though, from the brief play I've had with it.

Griffith4ever

4,286 posts

36 months

Friday 29th March
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I added some beach front properties. They are just houses with pools in the garden. Glad I didn't pay for it.

I naively thought building them on the shore they'd slope down to the beach....



Edited by Griffith4ever on Friday 29th March 10:48

Griffith4ever

4,286 posts

36 months

Friday 5th April
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Little update on this as I've been enjoying it so much.

Performance - 3070 - 11 gen intel (maybe 12th?), ultrawide res. Game runs really well tbh - I don't get graphical or simulation slow down - currently at metropolis level so not a small concern. Only thing that slows things down to a crawl is having your view near the exhaust plume from the space shuttle launches. PC fans run high (GPU I'm fairly sure) all the time.

Running a pedestrian routing mod that improves things a lot, and, dev mode to switch off the bloody rain!

Enjoying managing a larger city, and now have things like a postal sorting office (working!). Fun trouble shooting some things which are usually a case of misunderstandingf the cause of a problem - i.e. had big postal issues until I realised mail was being collected ok, but , not delivered. Assumed it was collections.

Would still like "happier" more fun graphics - lighter lighting and more entertaining animations.

Certainly the patches so far have made a big difference.

TAA buggered with the latest update, but, now using SMAA with forced AA via GeForce.

Zetec-S

5,890 posts

94 months

Monday 8th April
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Interesting, thanks for the update, keep them coming smile

I've been putting off getting a new PC for a while now, one of the reasons was I wanted to give CS2 a chance to settle and get a feel for system requirements, so it's interesting to hear how it copes on a slightly older spec system as I'm not really sure I want to sink £000's into something if it's not really necessary.

Griffith4ever

4,286 posts

36 months

Monday 8th April
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Zetec-S said:
Interesting, thanks for the update, keep them coming smile

I've been putting off getting a new PC for a while now, one of the reasons was I wanted to give CS2 a chance to settle and get a feel for system requirements, so it's interesting to hear how it copes on a slightly older spec system as I'm not really sure I want to sink £000's into something if it's not really necessary.
Yeah - its running great TBH. And a 3070 is faster than a 4060 - so the spec is fairly high, and running ultrawide. It's not the hog it was when it came out. The AA needs fixing for sure - some reviewers claim they can't play because it "hurts their eyes" :-) It's a bit jaggy zoomed out but fine once zoomed in.

I'm currently spending most of my time optimising pedestrian pathways, walkways etc. They soon become a big problem for rush hour traffic if you don't get them off the junctions! I've got the infamous mail system working perfectly now. The introduction of the sorting office , well, sorted that :-)

Some things are still odd. Police and fire heaquarters seem to do very little, and there is a bug where you need a ludicrous amount of primary schools, but mostly, its very rewarding watching everything fall into place and work together.

Edited by Griffith4ever on Monday 8th April 14:19