Most realistic driving sim for the PC?
Discussion
LotusNova said:
Ok folks,
I'm bored with my current games. Haven't bought anything new for a while. Prefer sim to arcade. Last one I liked was Grand Prix 4, but it's getting old. Bought GTR, but didn't like it (defintely arcade biased IMHO). What's out there today sim-wise?
You what!!! Have you actually delved into the proper professional level game?
I got fustrated because it was too realistic, spitting me off with every ham fisted attempt at cornering.
GT Legends is more arcadey, in so far as it is more accessible - however, its still pretty flexible in terms of conguration and 'feel'.
GTR is the king IMHO for Sim, but in terms of compromise and bugginess, GT Legends rocks.
Why do you think so many of us play online on Sundays (something like 25/26 people signed up).
Neil
Neil,
Ok - it may be my error (I've missed something in the setup?). I've tried the 'simulation' mode, but my cars wander all over the place (don't handle like a real one) - even in a straight line. It's not my controller or driver as far as I know (been to the web support & back many times). Is there any simple way you can post/send me your setup to try? Any car will do.
PS. If I can get my system sorted to the point where my skills are the bottleneck, I'll join the 'sunday' drivers
>> Edited by LotusNova on Friday 12th May 18:30
Ok - it may be my error (I've missed something in the setup?). I've tried the 'simulation' mode, but my cars wander all over the place (don't handle like a real one) - even in a straight line. It's not my controller or driver as far as I know (been to the web support & back many times). Is there any simple way you can post/send me your setup to try? Any car will do.
PS. If I can get my system sorted to the point where my skills are the bottleneck, I'll join the 'sunday' drivers
>> Edited by LotusNova on Friday 12th May 18:30
I haven't really any setups to help you, however, for your info, I use a Driving Force Pro, using a setup from RSCNet forums (or whatever they are called).
The setup worked really well within GTR after tweaking, certainly lots better than when I started.
However, I'd be tempted to try GTL as its easier to get into, and the racing is a bit more 'give and take' shall we say
Certainly, you won't spend a couple of hours qualifying, to be taken out by some spotty 12 year old who can't be arsed to brake into the first corner.
You get it in GTL, however the cars can take a bit of clouting
The setup worked really well within GTR after tweaking, certainly lots better than when I started.
However, I'd be tempted to try GTL as its easier to get into, and the racing is a bit more 'give and take' shall we say
Certainly, you won't spend a couple of hours qualifying, to be taken out by some spotty 12 year old who can't be arsed to brake into the first corner.
You get it in GTL, however the cars can take a bit of clouting
the cars in GTR do wander all over the place, they are very "grabby" on bumps etc.
I don't think that GTL is more arcadey, I think the simulation is just as good as in GTR... it's just that the tyres particularly are much more forgiving in terms of their breakaway characteristics... at least all the bias ply ones are... the 911 has modern style slicks fitted (it runs on them in real life), this is why it is so good in the corners, but it is also why it is much snappier than all the cars on the limit - there is a much faster drop off of grip with increasing slip angle compared to the more old fashioned tyres.
I don't think that GTL is more arcadey, I think the simulation is just as good as in GTR... it's just that the tyres particularly are much more forgiving in terms of their breakaway characteristics... at least all the bias ply ones are... the 911 has modern style slicks fitted (it runs on them in real life), this is why it is so good in the corners, but it is also why it is much snappier than all the cars on the limit - there is a much faster drop off of grip with increasing slip angle compared to the more old fashioned tyres.
If you really do want a true simulator there are two which in my opinion sort the men from the players.
Grand Prix Legends, fairly old but difficult.
Richard Burns Rally, again not new but similarly tricky for the rally side.
Try these and you'll quickly realise that what you've tried before are mere games not simulators.
Grand Prix Legends, fairly old but difficult.
Richard Burns Rally, again not new but similarly tricky for the rally side.
Try these and you'll quickly realise that what you've tried before are mere games not simulators.
Flat in Fifth said:
Grand Prix Legends, fairly old but difficult.
I was thinking of GPL the other day. Do you realise it's 8 years old now? As much as I admire GTR for what it does, for me, nothing beats Grand Prix Legends. Even after 8 years, it hasn't got boring yet (and I haven't masted it yet either!)
For circuit racing, I have GTL and rFactor, which are both very good. GTL is limited by its narrow variety of cars, whereas rFactor boasts a wide assortment of cars and tracks. Physics-wise, I think rFactor is probably more authentic than GTL. GTR uses a modified rFactor physics engine.
For rallying, nothing beats Richard Burns Rally (RBR) for authenticity. The first game to truly model real-world loose-surface rally driving techniques. Plus, you get reasonably good voice-overs from the late Richard Burns himself in the training stages, giving instruction on how to get the most out of your virtual cars.
The venerable GPL cannot be forgotten, of course.
For rallying, nothing beats Richard Burns Rally (RBR) for authenticity. The first game to truly model real-world loose-surface rally driving techniques. Plus, you get reasonably good voice-overs from the late Richard Burns himself in the training stages, giving instruction on how to get the most out of your virtual cars.
The venerable GPL cannot be forgotten, of course.
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