V8Factor released

Author
Discussion

FourWheelDrift

88,658 posts

285 months

Tuesday 26th September 2006
quotequote all
FAO Rick, ref rFactor V8 Supercar/Bathurst rank.

Message: You bugger.

hehe

FourWheelDrift

88,658 posts

285 months

Tuesday 26th September 2006
quotequote all
Ps. Dave, these cars are all about corner exit, get on the throttle earlier and you'll have a higher speed at the end of the straight and of course you'll be accelerating faster than someone who has a slower exit. Also being really smooth with pedal transitions between on/off throttle and brake over the mountain will keep the car balanced and enable you to go faster through the fast left handers before the drop chicane. Sometimes lifting slightly before a corner then getting smoothly onto the throttle through the corner accelerating right through.

I've watched a 2m7s laptime posted on RSC and the cars's lines, gear changes and throttle is virtually the same as my 2m10, only the 07s lap throttle is even smoother and probably slightly earlier in places. Across a long lap like Bathurst the 10th's build up.

As for setup, I'm running the default setup that comes with the game, only I found it to be a little understeery, so I turned up the front anti-roll bar anything between 25-30 and turned down the rear anti-roll bar. At one stage disconnecting it completely but having no apparant change I put it back to about 10. I run steering ratio of 15:1 like I always do (between 13-15) you have a DFP so I guess your set to anything between 35-50 right? Oh one other thing I did was change the brake bias slightly the pressure is set to 95% (default I think) but my fr/rr brake balance is 62:38

hth

D_Mike

5,301 posts

241 months

Tuesday 26th September 2006
quotequote all
fwd don't you mean you did the opposite with the ARBs?

surely stiffer front and softer rear will be more understeery?

FourWheelDrift

88,658 posts

285 months

Tuesday 26th September 2006
quotequote all
Because the car has a locked differential it will always want to slide wide or spin if you give it too much throttle, the way I set it means it will understeer yes, but I know what it's going to do (it's predictable) so I turn in early and control the understeer with the throttle (giving me grip) enough throttle to control the car without losing it. If I reduce the settings back to normal an early throttle will cause me to spin when I apply the power early. Plus going the other way, reducing the arb will make the car very oversteery.

Sort of a reverse setup to make it work

Works for me, so far. Sort of stumbled over it, as I was chopping and changing.

Edited by FourWheelDrift on Tuesday 26th September 23:40

FourWheelDrift

88,658 posts

285 months

Tuesday 26th September 2006
quotequote all
General tip.

Just watching the race replay, hopefully I can pass on this tip with Bathurst. After you go up the mountain and round the slow 2nd gear right hander you have a series of 2 fast rights followed by effectively 3 left handers before the drop down. When you go through the first fast left hander don't straighten up take that corner and the next fast left hander and one big corner. Cut early close to the grass through the first flat out in 4th gear, go wide over the white line on the exit (near the wall and immediately turn early for the 2nd left hander, don't take the 2nd one flat but feather it then throttle when it feels right to you.



Edited by FourWheelDrift on Tuesday 26th September 23:57

Rick Prydden

14 posts

213 months

Wednesday 27th September 2006
quotequote all
FourWheelDrift said:
FAO Rick, ref rFactor V8 Supercar/Bathurst rank.

Message: You bugger.

hehe


lol , but the goal posts have moved a little today

D_Mike

5,301 posts

241 months

Thursday 28th September 2006
quotequote all
I just managed a 2:15.7 and came 3rd in an online race of 26 people, I am quite pleased. The top 4 in qualy were all 4 seconds a lap faster than me! Where is all this time going?!

Rick Prydden

14 posts

213 months

Friday 29th September 2006
quotequote all
sector 1 is around 57 seconds , 2 is about 37 seconds ( for a fast one ) and anything under 37 for sector 3 , you have to push faster than that for 10s and under

D_Mike

5,301 posts

241 months

Friday 29th September 2006
quotequote all
I think the fact that the back wheels spin very easily under power makes it feel like there is much less lateral grip than there actually is, so I am going too slowly around the corners

Rick Prydden

14 posts

213 months

Friday 29th September 2006
quotequote all
put a little abs and tc on so you can see where the speed is then work on control , i did a few laps last night with low on both , managed a 210.22 , had the sector times for a 209 but just couldnt hook one up. need to try with no helps later .

corner one is important for a good time plus corner 3 and 4 must be taken together in one go , plus you need a good exit of corner 6

went a little wide on 3 and 4 and lost about 4 10ths imo www.mudchucker.plus.com/vids/bathurst-210.221.Vcr

Edited by Rick Prydden on Friday 29th September 11:29

FourWheelDrift

88,658 posts

285 months

Friday 29th September 2006
quotequote all
I've just seen a 2m6.7s lap (faster than Murphy's real record). The only differences I could percieve was a slight earlier throttle out of The Cutting but it seemed slower through the Dipper than me, but that might mean more controlled and again better traction/thottle. Also down Conrod approaching the Caltex Chase I have always taken the real life line, going wide on the left, over the white line then back right, but I haven't yet been able to go flat into Caltex without instability. This guy managed it, being slight tighter to the kerbs on the right and maintaining the speed longer.

I guess I'll have to have a fiddle with the setup and try myself.

2m6.7s replay here - http://forum.rscnet.org/showpost.php?

FourWheelDrift

88,658 posts

285 months

Saturday 30th September 2006
quotequote all
I see Rick's gone quicker, again.........

In my tired Friday night state I've just managed a 2m10.199s clean lap, although I was 0.5s up on that time going over the mountain before losing it at the dipper. I have a 2m09s in me, if I get the chance to try during the day

Replay file - www.mercia.biz/rfactor/Bathurst-Ford-FWD-2m10-2s.Vcr

And Dave, for a good setup just crank the rear wing down to 12 and hang on to it.

FourWheelDrift

88,658 posts

285 months

Saturday 30th September 2006
quotequote all
Bloody hell that was hard. Finally cracked an 09. Did a few at 9.9 then this one when I went balls out, even had the thing drifting through Quarry (T2)

2m09.625s - www.mercia.biz/rfactor/Bathurst-Ford-FWD-2m9-6s.Vcr

PS. Good to see the Brits top of the tree on Rfactor Rank, beating the locals hehe

Edited by FourWheelDrift on Saturday 30th September 21:06

Rick Prydden

14 posts

213 months

Sunday 1st October 2006
quotequote all
im getting near my limit now , my pedals are not good enough , i think the pots are spiking a little i cant get the power on smooth enough same goes for the brake i think.
saying that i managed a 209.421 just now.

i have to get the rar end looser now to get faster but thats not posible with these pedals . thoughs new logy pedals out yet ?

sstein

6,249 posts

255 months

Monday 2nd October 2006
quotequote all
How good a PC do you need to be able to play this game, I should be getting broadband soon and wouldn't mind playing some online racing games if my computer is good enough.

It's spec is:

Pentium 4 3.06 Ghz
512 MB Ram
Windows XP

Also do you get PS2 style mushroom controllers for the PC, as it must be difficult to play racing games with the keyboard? Are these controllers difficult to install and set up?

Also how much does it cost to play rFactor online? it is a subscription or do you just pay once to buy the game?

Thanks for any answers.


-

Stuart

rebelstar

1,146 posts

245 months

Monday 2nd October 2006
quotequote all
PC spec seems OK, but you need a reasonably good graphics card.

You can get PS2 style controllers for the PC but rFactor, GTL and GTR really needs to be played with a steering wheel as they are more simulation than arcade game. You can buy a decent force-feedback wheel for not much money (£50). Most of us have Logitech wheels of some description.

Online play is free. Although if you want to play on the "Pistonheads" server we normally require a one-off £20 donation to support it's upkeep.

Edited by rebelstar on Monday 2nd October 08:28

sstein

6,249 posts

255 months

Monday 2nd October 2006
quotequote all
Hi

Thanks for the reply, looking under device manager it says my graphics card is a NVidia GeForce 6200 TurboCache ?? This means nothing to me lol. Is this a decent graphics card?

I havent used a steering wheel on a computer game in ages, tried one on the Ps2 a few years ago and hated it, less than a quarter turn was full lock! So I think I would use the control pad if I could get one nad install it!

-

stuart

rebelstar

1,146 posts

245 months

Monday 2nd October 2006
quotequote all
The 6200 is at the very bottom of what I would recommend. The 6600GT is much more capable.

I don't know which wheel you tried before, but it sounds like it was one without force feedback. A half-decent wheel is immeasurably better than a joypad.

sstein

6,249 posts

255 months

Monday 2nd October 2006
quotequote all
drats!

The PC is a complete unit bought from John Lewis, so is still has a couple of years warranty, which would mean that I can't upgrade it!

-

Stuart

Edited by sstein on Monday 2nd October 21:40

FourWheelDrift

88,658 posts

285 months

Monday 2nd October 2006
quotequote all
sstein said:
, tried one on the Ps2 a few years ago and hated it, less than a quarter turn was full lock!


Oh dear.

The Logitech Momo is about 220 degrees and the Driving Force Pro is even more. Playing a driving game on a Pc using a joypad is a major cop out, it will be like driving your daily commute from the back seat via string cords to the wheel. And if a wheel makes a driving game 100% more realistic then Force Feedback makes it 300%