Eve online - nnnnoooooooooooooooo!!

Eve online - nnnnoooooooooooooooo!!

Author
Discussion

tank slapper

7,949 posts

284 months

Tonsko

6,299 posts

216 months

Tuesday 20th January 2009
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Now that is awesome. Even more impressive that it was made by a fan.

Famous Graham

26,553 posts

226 months

Tuesday 20th January 2009
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funkyrobot said:
Famous Graham said:
bd OP.

You had to mention Eve didn't you...

Reinstalled it 2 days ago biggrin

Haven't played for a couple of years but had some good fun big ole Alliance scraps. Totally at the bottom of the learning curve again though.
whistlesmile
Forgotten how much I like the sandbox approach and the scifi mythology.

Any corps have need of an industrialist Amarr n00b? (yeah I fired through the char selection thing this time around)

Maedhross is the name btw

Edited by Famous Graham on Tuesday 20th January 01:19

funkyrobot

Original Poster:

18,789 posts

229 months

Tuesday 20th January 2009
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tank slapper said:
That isn't all game footage, is it? If it is then what the hell is it being run on? lol

Mannginger

9,102 posts

258 months

Tuesday 20th January 2009
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Yup - looks all ingame to me and pretty standard. My PC would run premium graphics content all day long and would only stutter when engaged in very large scale fleet combat.

Eve's surprisingly resource friendly, especially given the really quite pretty graphics!

funkyrobot

Original Poster:

18,789 posts

229 months

Tuesday 20th January 2009
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Mannginger said:
Yup - looks all ingame to me and pretty standard. My PC would run premium graphics content all day long and would only stutter when engaged in very large scale fleet combat.

Eve's surprisingly resource friendly, especially given the really quite pretty graphics!
Blimey!

I know the premium stuff looks good asit runs ok on my PC. Some of that video just seemed like cgi! How did they get all of the swoopy camera stuff though, I thought you could only fix the camera on other objects etc.

Also, how do you get screens without the overview and stuff on, and how do you take a screenshot lol?

Mannginger

9,102 posts

258 months

Tuesday 20th January 2009
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I can't remember the keys but there are options to turn off the "controlling graphics" and also set up a free moving camera, the rest I suspect is FRAPS or something similar.

I once had plans to try to make a movie but never took them to fruition!

Alfanatic

9,339 posts

220 months

Tuesday 20th January 2009
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ctrl+TAB hides all menus and windows so you only see space and whatever's in it (like your ship). Ctrl+TAB will then restore all menus and windows. Alt+Print Screen takes a screenshot of whatever you see on screen, and stores it by default in, I think, documents and settings / eve / captures. I think the default save location can be changed but can't remember where. Most likely in the menus you get when hitting Esc while in game somewhere.

Warning about hiding all windows: I've got a great but involuntary screenshot of my pod taking fire in front of the wreck of Steve. 'Nuff said!

Edited by Alfanatic on Tuesday 20th January 12:43

funkyrobot

Original Poster:

18,789 posts

229 months

Tuesday 20th January 2009
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Alfanatic said:
ctrl+TAB hides all menus and windows so you only see space and whatever's in it (like your ship). Ctrl+TAB will then restore all menus and windows. Alt+Print Screen takes a screenshot of whatever you see on screen, and stores it by default in, I think, documents and settings / eve / captures. I think the default save location can be changed but can't remember where. Most likely in the menus you get when hitting Esc while in game somewhere.

Warning about hiding all windows: I've got a great but involuntary screenshot of my pod taking fire in front of the wreck of Steve. 'Nuff said!

Edited by Alfanatic on Tuesday 20th January 12:43
Cheers man.

By the way, your reply is useless without pictures lol!

Alfanatic

9,339 posts

220 months

Tuesday 20th January 2009
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funkyrobot said:
Alfanatic said:
ctrl+TAB hides all menus and windows so you only see space and whatever's in it (like your ship). Ctrl+TAB will then restore all menus and windows. Alt+Print Screen takes a screenshot of whatever you see on screen, and stores it by default in, I think, documents and settings / eve / captures. I think the default save location can be changed but can't remember where. Most likely in the menus you get when hitting Esc while in game somewhere.

Warning about hiding all windows: I've got a great but involuntary screenshot of my pod taking fire in front of the wreck of Steve. 'Nuff said!

Edited by Alfanatic on Tuesday 20th January 12:43
Cheers man.

By the way, your reply is useless without pictures lol!
Haha!! I'll dig them out. We went down there in pods. Someone popped up in local then left, so I started taking pictures. Then I wondered what the odd sort of rumbly sounds were... then I was stepping out of my clone bay staring at a rusty new Reaper....

Tonsko

6,299 posts

216 months

Thursday 22nd January 2009
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Over 80 billion ISK embezzled from player-run bank!

http://www.massively.com/2009/01/21/eve-online-pla...

Dare2Fail

3,808 posts

209 months

Saturday 24th January 2009
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Ok, after reading this thread for a few weeks I've been suckered into downloading the 14 day trial and I am MASSIVELY impressed by the tiny part of the game I have seen. I am having one soul destroying problem though. After about 20 mins max the screen goes black and I have to manually reboot my entire system. It looks like there is a conflict that is in effect turning off my video driver (Radeon X1950). Anyone have any thoughts on how to solve this as given the current situation it's looking like EVE is a no go area.

Cheers


Liam

Scraggles

7,619 posts

225 months

Saturday 24th January 2009
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check out the eve forums for graphics problems, not have that card, but recall there are threads on that subject and the work around

http://myeve.eve-online.com/ingameboard.asp

john_p

7,073 posts

251 months

Saturday 24th January 2009
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http://kb.coven.pl/?a=kill_detail&kll_id=31908

Here's an example of how someone's day was totally ruined.

This is a killmail, showing the participants (on the left) and what was destroyed (on the right). For every ship loss in EVE one of these mails is generated and lots of coporations put them in a pretty format on their website.

A jump freighter got blown up by player pirates in a lowsec system (where anyone can attack anyone without retribution). The value of the haul is estimated at 10 billion isk, plus the ship was worth about 6..

For reference, one £25 timecard sells for about 630 million isk.

So in monetary terms, that isk was worth about £600..

That player probably lost that ship thinking a gate or was clear when in fact it was camped. So in the space of a few minutes, four players totally ruined that guy's day.. and got to pick up a good percentage of that loot!

Edited by john_p on Saturday 24th January 18:42

Daston

6,081 posts

204 months

Saturday 24th January 2009
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Anyone else having client issues? The past to days both my accounts have been up and down like yoyo's! Not good considering I am in the alliance tourniment tomorrow.....

ofcorsa

3,534 posts

244 months

Sunday 25th January 2009
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OOh missed this thread

Ive got 2 40m+ SP accounts, Eve great cos although its a huge time sink, You can AFK alot of the time.

I go through phases now where i wont play for weeks then spends hours at a time logged in

Tonsko

6,299 posts

216 months

Tuesday 27th January 2009
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So last night on the alliance comm channels, there was an all hands call for a roam. 40+ pilots volunteered for the sortie into enemy space...this capsuleer had not seen action for some weeks and was after some blood!

I was in Empire when I heard the call, trying a con-job on some freshly qualified pilots on cheap armour hardeners...someone will take the bait. The war-machine is ravenous and must be fed! On my way to empire, I'd had some luck, although it was initially dicey. I was warping through nullsec with no scouts which can sometimes get pretty nervewracking as sometimes it seems the entire galaxy are my enemies! I blundered straight into a warp bubble, some 80Km from the outgate. I wasn't unduly worried, as my travel fit could cope with limited warp disruption, but I had to get out of the bubble first! I aimed at the nearest edge, engaged MWD and got out. I warped out to a nearby planet and then, figuring that the new vector would allow me to bypass the bubble, raced back to the gate. I got there safely, and with the gate in my targetting computer waited around to see what would transpire. Suddenly a craft dropped out of warp, smack in the middle of the bubble - this must have been the target they were waiting for! 3 ambushers decloaked and made short work of the recent arrival, then everyone disappeared. I saw teh craft had not yet been looted, so I engaged my engines and drifted in to see what was on offer...result! He had a very expensive co-processor unit fitted. With some trepidation, I tried to lift it..no room! Quick, jettison some crap. Come on! Come on! Need to be out of here! With some relief I heard the can pop into space, freeing up enough room for the precious computer. Got it! Go, go, go! Time was of the essence now. If the downed craft had put out a distress call, his friends would be arriving any time now. I was in no position to engage enemy craft with all my resources devoted to speed! I reached the gate, and jumped, ready for the hostile camp on the other side...it was clear! Warp! As I heard the warp engines engage, it was with a measure of relief. Finally I had the time to check the regional markets to see how much my newly liberated supercomputer would be worth...

I quickly set up the sale, setting it at an attractive price for the current market - after all, it was free, so anything is really a bonus. I set it 300K under the current lowest asking price, a cool 1.6 million for a few minutes of palpitations. Easy money. Looking at the comm channels, the fleet calls were getting more insistent. I hooked into the fleet communicator. The gang was still forming up..I had some time. Ipunched in the undock codes, and coasted into space, a little wary, as I could see the aggression timer counting down. Concord will not be coming to my rescue if the erstwhile owner of the stolen goods comes looking!

A short while later I uncloaked in my home system - with a mercifully uneventful trip. The borders to 0.0 are always a little unstable, but I'd got through...this time. The fleet had already left, and I needed to get into a more useful crate - this travel-fit Rifter would be no help in a fight. It was little more than an extremely fast coffin.

Docking as soon as possible, I contacted one of the station's stevedores - the automated systems that kept my other crates in a rack, taking its name from the ancient dock workers back on Earth that used to unload cargo ships. I selected a Rupture - it was not ready for combat, but just needed some guns and ammo. I picked some spare autocannons and waited impatiently while the station's robots fitted them to my ship, blasting into space as soon as they were fitted, desperate to catch up with the fleet.

Entering enemy space on your own is not something to be taken lightly, especially when they are as stirred up as they are. Our combat pilots had been hitting them for weeks now, and the pressure was starting to tell...

Edited by Tonsko on Tuesday 27th January 12:45

funkyrobot

Original Poster:

18,789 posts

229 months

Tuesday 27th January 2009
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Good stuff Tonsko! Interesting as always!

I have a few noob questions for you.

If you do find yourself within a warp bubble when coming through a gate, what is the best course of action to take?

Also, if someone is warp scrambling you, do you need warp core stabilisers to get out of this?

Cheers man!

Tonsko

6,299 posts

216 months

Tuesday 27th January 2009
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Warp Bubbles:

If you jump into a gate camp, there are one or two game features that you can exploit to try and stay alive - they aren't exploits, just helpful things. You may have noticed that when you jump into a new system, you will be cloaked, and will only uncloak when you move. You will also be in a random position in a 25km (or so) diameter area around the gate.

Situation: you jump in, you see that metallic flashy thing in front of you and you know you're in a bubble. Your overview is very red! First thing - Don't do anything! The campers will have seen the gate activate, but you have 20 seconds grace while still cloaked. What you need to do is see how many bad guys there are - if there's loads, you need to get out! Click on the gate in your overview, be ready on the quick keys of your MWD and click the 'Approach' icon. As soon as you turn around, you will decloak, so you will be locked. Gatecamps often have fast targeters, so anticipate incoming fire within about 5 seconds. As soon as you are aligned to the gate, hit the MWD and close as fast as possible - and hope you get within jump range! Spam the jump button, and you might get lucky.

Warp Core Stabs:

If you look at the information for the stabs, you will see there is a scramble strength stat of -1. This will counteract 1 point of warp core disruption - so if they have a Tech 2 Scrambler, they have a scramble strength of 2, so you will still effectively be scrambled, and would need another Stab to counteract this.

Edited by Tonsko on Tuesday 27th January 14:05

funkyrobot

Original Poster:

18,789 posts

229 months

Tuesday 27th January 2009
quotequote all
Tonsko said:
Warp Bubbles:

If you jump into a gate camp, there are one or two game features that you can exploit to try and stay alive - they aren't exploits, just helpful things. You may have noticed that when you jump into a new system, you will be cloaked, and will only uncloak when you move. You will also be in a random position in a 25km (or so) diameter area around the gate.

Situation: you jump in, you see that metallic flashy thing in front of you and you know you're in a bubble. Your overview is very red! First thing - Don't do anything! The campers will have seen the gate activate, but you have 20 seconds grace while still cloaked. What you need to do is see how many bad guys there are - if there's loads, you need to get out! Click on the gate in your overview, be ready on the quick keys of your MWD and click the 'Approach' icon. As soon as you turn around, you will decloak, so you will be locked. Gatecamps often have fast targeters, so anticipate incoming fire within about 5 seconds. As soon as you are aligned to the gate, hit the MWD and close as fast as possible - and hope you get within jump range! Spam the jump button, and you might get lucky.

Warp Core Stabs:

If you look at the information for the stabs, you will see there is a scramble strength stat of -1. This will counteract 1 point of warp core disruption - so if they have a Tech 2 Scrambler, they have a scramble strength of 2, so you will still effectively be scrambled, and would need another Stab to counteract this.

Edited by Tonsko on Tuesday 27th January 14:05
Oh right, thanks for this.

I don't have a MWD fitted yet, only afterburners. Are MWDs a good buy then? I also don't have any stabs fitted as yet, so if I fancy a trip into low sec sometime, are they worth fitting too?

Thanks Tonsko.

Edited to add - I suppose its a trade of between good defence and good offence then. Stack the ship up with stabs and MWD and lose the slots for guns, and you have a better chance of getting away from gate camps.

Edited by funkyrobot on Tuesday 27th January 15:28