World of Warcraft
Discussion
RichTT said:
Time for a thread resurrection!
Unsure if it's been noticed by the posters on here, but if you keep in touch with any media you might have noticed Blizz released WoW classic recently and it's very popular it seems.
I'm not currently subbed and haven't been subbed for 4+ years, but I can feel the old crack addiction gnawing at my bones as I see screenshots and videos of people playing it. I know it's a terrible idea, i know I have much better things to do with my time.
I've been at it for a couple of weeks now. Queues were huuuuuuuuuuuuuuuge (8 hrs+) on most of the PVP realms which has stifled my progress somewhat. I've gone for the same race/class as I did when the game launched and I've got my Gnome Warlock to lvl 27. You forget how hard it was to level and how long the corpse runs are but because of this difficulty its a lot more social and you will get invited to groups when questing in busy areas. Unsure if it's been noticed by the posters on here, but if you keep in touch with any media you might have noticed Blizz released WoW classic recently and it's very popular it seems.
I'm not currently subbed and haven't been subbed for 4+ years, but I can feel the old crack addiction gnawing at my bones as I see screenshots and videos of people playing it. I know it's a terrible idea, i know I have much better things to do with my time.
Battlegrounds open up in the third phase which means epic Alterac Valley which was one of the highlights of the original.
moonigan said:
I've been at it for a couple of weeks now. Queues were huuuuuuuuuuuuuuuge (8 hrs+) on most of the PVP realms which has stifled my progress somewhat. I've gone for the same race/class as I did when the game launched and I've got my Gnome Warlock to lvl 27. You forget how hard it was to level and how long the corpse runs are but because of this difficulty its a lot more social and you will get invited to groups when questing in busy areas.
Battlegrounds open up in the third phase which means epic Alterac Valley which was one of the highlights of the original.
Exalted Warsong Gulch & Alterac Valley vanilla player here (but only revered for AB). Epic 2 day fights in AV over weekends was the best thing. Spend all day playing, go to bed, re-queue, fight still going. Loved the original AV so much. When they nerfed the NPC's and removed the spawns and quests it really ruined it for me. Battlegrounds open up in the third phase which means epic Alterac Valley which was one of the highlights of the original.
Though very tempting I've managed to avoid Classic. I'd been subbed since Vanilla Launch right up until the end of patch 8.1 a couple of months ago. We killed Jaina and then decided to call it a day.
A few of our guild members have gone on to other guilds, others to classic. I've got some really fond memories of Classic, but at the moment I'm of the stance that I'd rather keep them as fond memories rather than try to apply myself to the game again now and be disappointed! Still I'm enjoying the "World First" races and I did chuckle a bit when both Ragnaros and Onyxia died within the first reset
A few of our guild members have gone on to other guilds, others to classic. I've got some really fond memories of Classic, but at the moment I'm of the stance that I'd rather keep them as fond memories rather than try to apply myself to the game again now and be disappointed! Still I'm enjoying the "World First" races and I did chuckle a bit when both Ragnaros and Onyxia died within the first reset
RogerDodger said:
Wow classic was relaunched in August 29th and people have levelled to 60 and got enough FR gear to kill raggy already!?!?!
I fondly remember wow vanilla but not the total domination of my free time.
I remember 7-8 days /played being a good benchmark for hitting level 60, so how people have done it in half that - and cleared all of the raid content I really don't know! I fondly remember wow vanilla but not the total domination of my free time.
Raggy and Onyxia died in 4 days from the game launching, a lot of the raid weren't even level 60 (could enter raids at 58 back then) so had next to no FR gear. Ragnaros was also a one-shot, not sure about Onyxia.
I remember my guild taking 5 or 6 weeks of wipes to kill Onyxia, and even once we cleared MC it wasn't a given that we'd reclear it each week - we thought the game was hard, we thought people needed tonnes of FR gear, we were so wrong
When I think back to more recent end bosses, we would put 2-300 wipes into them using two potions per pull, flasks and feasts every time - totally optimised gear with full voice comms and that approach to preparation applied to the Vanilla content just means that stuff will fall over. I'm looking forward to watching progress in AQ and Naxx once they release, but I think they'll fall over too. Players are so much better nowadays!
Fonzey said:
I remember 7-8 days /played being a good benchmark for hitting level 60, so how people have done it in half that - and cleared all of the raid content I really don't know!
Raggy and Onyxia died in 4 days from the game launching, a lot of the raid weren't even level 60 (could enter raids at 58 back then) so had next to no FR gear. Ragnaros was also a one-shot, not sure about Onyxia.
I remember my guild taking 5 or 6 weeks of wipes to kill Onyxia, and even once we cleared MC it wasn't a given that we'd reclear it each week - we thought the game was hard, we thought people needed tonnes of FR gear, we were so wrong
When I think back to more recent end bosses, we would put 2-300 wipes into them using two potions per pull, flasks and feasts every time - totally optimised gear with full voice comms and that approach to preparation applied to the Vanilla content just means that stuff will fall over. I'm looking forward to watching progress in AQ and Naxx once they release, but I think they'll fall over too. Players are so much better nowadays!
The people who have geared and killed Ragnaros and Onyxia have been doing this on private servers for years so knew every last thing about the encounter wheras back in 2004/5 it was new to everyone so no one had any idea what they had to do. The game will still be as hard to those people who haven't seen the content before or not done if for a number of years.Raggy and Onyxia died in 4 days from the game launching, a lot of the raid weren't even level 60 (could enter raids at 58 back then) so had next to no FR gear. Ragnaros was also a one-shot, not sure about Onyxia.
I remember my guild taking 5 or 6 weeks of wipes to kill Onyxia, and even once we cleared MC it wasn't a given that we'd reclear it each week - we thought the game was hard, we thought people needed tonnes of FR gear, we were so wrong
When I think back to more recent end bosses, we would put 2-300 wipes into them using two potions per pull, flasks and feasts every time - totally optimised gear with full voice comms and that approach to preparation applied to the Vanilla content just means that stuff will fall over. I'm looking forward to watching progress in AQ and Naxx once they release, but I think they'll fall over too. Players are so much better nowadays!
moonigan said:
The people who have geared and killed Ragnaros and Onyxia have been doing this on private servers for years so knew every last thing about the encounter wheras back in 2004/5 it was new to everyone so no one had any idea what they had to do. The game will still be as hard to those people who haven't seen the content before or not done if for a number of years.
Yeah of course, but the content is still very easy considering their level/gearing level to do it. Even with all the practise in the world, you're not going to walk in with levelling greens on and one-shot G'Huun or Jaina mythic for example.Their level of prep is impressive, I've enjoyed watching/keeping track of it.
Fonzey said:
I remember 7-8 days /played being a good benchmark for hitting level 60, so how people have done it in half that - and cleared all of the raid content I really don't know!
Raggy and Onyxia died in 4 days from the game launching, a lot of the raid weren't even level 60 (could enter raids at 58 back then) so had next to no FR gear. Ragnaros was also a one-shot, not sure about Onyxia.
I remember my guild taking 5 or 6 weeks of wipes to kill Onyxia, and even once we cleared MC it wasn't a given that we'd reclear it each week - we thought the game was hard, we thought people needed tonnes of FR gear, we were so wrong
When I think back to more recent end bosses, we would put 2-300 wipes into them using two potions per pull, flasks and feasts every time - totally optimised gear with full voice comms and that approach to preparation applied to the Vanilla content just means that stuff will fall over. I'm looking forward to watching progress in AQ and Naxx once they release, but I think they'll fall over too. Players are so much better nowadays!
I remember it being fire-locked - you just could not get anywhere without adequate FR. I guess they potioned it. Will have to google!Raggy and Onyxia died in 4 days from the game launching, a lot of the raid weren't even level 60 (could enter raids at 58 back then) so had next to no FR gear. Ragnaros was also a one-shot, not sure about Onyxia.
I remember my guild taking 5 or 6 weeks of wipes to kill Onyxia, and even once we cleared MC it wasn't a given that we'd reclear it each week - we thought the game was hard, we thought people needed tonnes of FR gear, we were so wrong
When I think back to more recent end bosses, we would put 2-300 wipes into them using two potions per pull, flasks and feasts every time - totally optimised gear with full voice comms and that approach to preparation applied to the Vanilla content just means that stuff will fall over. I'm looking forward to watching progress in AQ and Naxx once they release, but I think they'll fall over too. Players are so much better nowadays!
RogerDodger said:
I remember it being fire-locked - you just could not get anywhere without adequate FR. I guess they potioned it. Will have to google!
The main requirement for FR in MC was Ragnaros to mitigate his knockback, all they did for the first kill was run the in-game stopwatch and every 20secs the whole raid (minus tank) would just step back away from the boss to negate it completely.Back in the day (I was a Rogue in vanilla) I would just facetank it and rely on outgearing it and/or FR protection, but these guys just figured out a tactic around it I guess.
Fonzey said:
The main requirement for FR in MC was Ragnaros to mitigate his knockback, all they did for the first kill was run the in-game stopwatch and every 20secs the whole raid (minus tank) would just step back away from the boss to negate it completely.
Back in the day (I was a Rogue in vanilla) I would just facetank it and rely on outgearing it and/or FR protection, but these guys just figured out a tactic around it I guess.
:-) Well done to them.Back in the day (I was a Rogue in vanilla) I would just facetank it and rely on outgearing it and/or FR protection, but these guys just figured out a tactic around it I guess.
My guild battled through MC for months! oh - and the DKP drama! I gave up the guild (I was founding GM) when I just could not handle all the admin that comes with raids and loot management . I ended up going "freelance" - joining a select group of raiders each night at 2am - we cleared everything that there was. Was superb :-)
RogerDodger said:
:-) Well done to them.
My guild battled through MC for months! oh - and the DKP drama! I gave up the guild (I was founding GM) when I just could not handle all the admin that comes with raids and loot management . I ended up going "freelance" - joining a select group of raiders each night at 2am - we cleared everything that there was. Was superb :-)
Yup I've seen every loot system under the sun, and the drama that comes with it!My guild battled through MC for months! oh - and the DKP drama! I gave up the guild (I was founding GM) when I just could not handle all the admin that comes with raids and loot management . I ended up going "freelance" - joining a select group of raiders each night at 2am - we cleared everything that there was. Was superb :-)
Since mid-TBC I had been running my own guild, we stayed limited to 10man content pretty much up until Legion in which the 10man "Heroic" difficulty was just too easy (clearing raids the night they opened), only option was to recruit 10-15 people and go do Mythic mode. All of a sudden we needed to "manage" loot again, handling trials/giving gear to the most "productive" people, etc. It all worked pretty well once we established a "loot council" that was made up of non-officers from each social circle within the Guild, it probably wasn't perfect - but we were able to complete Legion and BoD upto 8.2 when we quit without any significant drama.
Blizzard banning master looter with good intentions was just a massive pain in the ass though...
i "lost" so many years to this game. Played it from the start Undead Priest - Rocked it up in PVP - top priest on our server (Shadowpriest / Horde FTW! ) to get the best pvp gear. It used to be a weekly leaderboard or something didn't it? It was insanely hard to get to #1 if i remember rightly.
Also at the first MC raid on our server and part of the first group to take down Raggy - that was fun. Still i went back with our guild and the feeling of first doing it was epic - see below!
https://www.youtube.com/watch?v=V3glJamCCHA
As for the DKP - yeah what a job that was - i had nothing to do with it but just trying to arrange and organise 40 people
Played it for years and years....
Also at the first MC raid on our server and part of the first group to take down Raggy - that was fun. Still i went back with our guild and the feeling of first doing it was epic - see below!
https://www.youtube.com/watch?v=V3glJamCCHA
As for the DKP - yeah what a job that was - i had nothing to do with it but just trying to arrange and organise 40 people
Played it for years and years....
Fonzey said:
When I think back to more recent end bosses, we would put 2-300 wipes into them using two potions per pull, flasks and feasts every time - totally optimised gear with full voice comms and that approach to preparation applied to the Vanilla content just means that stuff will fall over. I'm looking forward to watching progress in AQ and Naxx once they release, but I think they'll fall over too. Players are so much better nowadays!
I remember AQ and Naxx 40 being hard, but a lot of that was requiring good execution from 40 people. We were on voice comms back then with optimised gear and way more consumables than you can use in modern wow (they used to stack a lot).If you have a raid group that aren't muppets and can concentrate then they should fall over fairly easily.
Flibble said:
Fonzey said:
When I think back to more recent end bosses, we would put 2-300 wipes into them using two potions per pull, flasks and feasts every time - totally optimised gear with full voice comms and that approach to preparation applied to the Vanilla content just means that stuff will fall over. I'm looking forward to watching progress in AQ and Naxx once they release, but I think they'll fall over too. Players are so much better nowadays!
I remember AQ and Naxx 40 being hard, but a lot of that was requiring good execution from 40 people. We were on voice comms back then with optimised gear and way more consumables than you can use in modern wow (they used to stack a lot).If you have a raid group that aren't muppets and can concentrate then they should fall over fairly easily.
I don't buy it. Getting 40 people together was a bloody nightmare. I gave DKP for turning up on time! And then, the bosses were not nerfed (I believe on the relaunched classic they are using the partially nerfed version that allowed more casual players to see raid content before the expansion came out).
I was with very good players on Vent and we 100% found our gear was a limiting factor. We had to gear up key chars in Zul Gurub to make decent headway into MC. We didn't have healbot plugins etc back then mind you. (I was a pala and mage in vanilla, but did a healing priest in the last few years of TBC etc - along with a tank).
It WAS really hard. BWL was a nightmare at first. Saying that, my old guild had it on farm very quickly once beat.
I do hope the relaunch of classic isn't nerfed too much. Would like the youngsters going AFK and looting in LFR to experience it. One person AFK and it's a certain fail .
Well the guild that cleared MC on their first raid weren't even a full 40 people, and not all of them even level 60 yet. The content hasn't been nerfed, the dedicated guilds and players are just better these days. I remember raiding MC as both a guild and as PUGs. It was like herding cats. People who wouldn't bother to get pots / buff food, or farm some res gear. Ignored or misunderstood mechanics, couldn't be bothered to go upgrade gear in 5 mans.
Classic also launched with class specs as they were in 1.12, that was the xrealm bg patch that launched after Naxx so the classes are relatively more powerful than they were when MC and Onyxia originally launched.
All that aside, the playerbase/skill gulf represents 90% of the change, the population is just better now and has more information available about in game mechanics.
All that aside, the playerbase/skill gulf represents 90% of the change, the population is just better now and has more information available about in game mechanics.
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