World of Tanks

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vdubbin

2,165 posts

198 months

Monday 15th October 2012
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Thanks to your (rather good) advice I've gone from a famine to a feast!

Yesterday I switched to the T1s with free ammo for a while (Loltraktor mostly, but with a few of the other starter tanks as well), and managed to earn enough to buy a TIII Luchs. That completed the training, which earned me a premium Russian M3 Stuart with 100% crew.

So I sold the basic TII PFKW (which may have been a mistake, I'll probably need it later), and the T1s I wasn't using, but I'm not sure how to proceed.

New Luchs crew is at 50%, M3 at 100%, Loltraktor crew at about 67%, so I think I'll stick with the baby until I get the crew perks, and see what I can do about transferring them between it and the Luchs.

Edited by vdubbin on Monday 15th October 15:05

AM04ARO

3,642 posts

216 months

Monday 15th October 2012
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I would guess it would be better to up the Luch crew than transfer as they have 4 and only 17% behind.

Luch is great when with others of the same tier, any higher and you become a scout.

FunkyNige

8,892 posts

276 months

Monday 15th October 2012
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It won't take too many games in the Luchs to get up to 67% so I'd just leave the crew in there, it's one of the most fun tanks in the games to play if you don't mind being aggressive and taking a few hits. I've got just over 6,000 battles in the game and the Luchs is second on my list of tanks played!

McSam

6,753 posts

176 months

Tuesday 16th October 2012
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So, what do we make of the proposal that we'll be able to buy gold shells for credits?

Apparently for 8.1 WG's new idea - fix some issues rather than sitting thinking up "new features" - is that we should be able to buy premium ammo for credits, with the exchange rate being 400cr to 1g. It would make them cripplingly expensive, but at least credits rather than gold.

Not sure what I make of it. I don't think it'll work out well..

sleepezy

1,808 posts

235 months

Wednesday 17th October 2012
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Hate the idea, now everyone will have a few gold shells on hand for when they come across that hull down t29 or kv1 instead of learning how to use your tanks advantage to defeating it.

I never buy gold, so don't have a premium account etc so in theory could have quite a lot to gain but I like the idea that I have learnt when to/not to attack various tanks, and when I can probably just sit tight if I am on the other side of the fence.

Went face to face with one of those tier 2 pz38ladedadeda thingys the other evening. Having already taken a few chunks out of him I knew I should be ok in my full health Tertrach. Sure enough the idiot drove too far forward and I fired a round straight through his drivers view hatch. Cue a message that is unrepeatable on here but suffice to say he thought I was firing gold rounds (how ironic is that coming from the most overpowered premium vehicle...) I took it as a compliment.

Cheese Mechanic

3,157 posts

170 months

Wednesday 17th October 2012
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sleepezy said:
Hate the idea, now everyone will have a few gold shells on hand for when they come across that hull down t29 or kv1 instead of learning how to use your tanks advantage to defeating it.

I never buy gold, so don't have a premium account etc so in theory could have quite a lot to gain but I like the idea that I have learnt when to/not to attack various tanks, and when I can probably just sit tight if I am on the other side of the fence.

Went face to face with one of those tier 2 pz38ladedadeda thingys the other evening. Having already taken a few chunks out of him I knew I should be ok in my full health Tertrach. Sure enough the idiot drove too far forward and I fired a round straight through his drivers view hatch. Cue a message that is unrepeatable on here but suffice to say he thought I was firing gold rounds (how ironic is that coming from the most overpowered premium vehicle...) I took it as a compliment.
They (735f's ) get even more irate when you take them out with a Traktor. D1's tend not to like it either biggrin

As for Premium rounds from credits, the only reason I buy gold is for prem rounds, so it will save me money , having said that though, it will lead to more people using them, especially I'd think in the lower tiers,so a mixed bag from my point of view.

Incidentally, what matchmaking tiers are SU26's supposed to be in with? I'm finding I'm in with tier 6 vehicles and direct hits with the higher grade non preium rounds are doing relatively little damage, seems a big imbalance.

McSam

6,753 posts

176 months

Wednesday 17th October 2012
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I agree with your thoughts entirely, sleepezy!

Personally think the gold shells should be removed entirely, or perhaps restricted to clan wars only, as that's the only time they really have a place. The feature used to be justifiable only because it made WG a stload of money, but now it won't, so it should disappear.

Completely agree about it removing the need to learn situational combat. I note that my Pershing will go from penetrating 180mm to 268mm, otherwise known as the front of a Maus.. It's nuts.

RizzoTheRat

25,192 posts

193 months

Wednesday 17th October 2012
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I can't really see what's in it for WG either. Presumably a lot of people who currently pay gold for premium ammo will now pay silver, so it will net them less money, unles they hope more people will then upgrade to premium accounts to make more silver to pay for it. I think it's just going to piss of a lot of people, including me, as it means a hell of a lot of tanks you used to stand a chance against will now be able to one shot you.

TEKNOPUG

18,974 posts

206 months

Wednesday 17th October 2012
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Cheese Mechanic said:
Incidentally, what matchmaking tiers are SU26's supposed to be in with? I'm finding I'm in with tier 6 vehicles and direct hits with the higher grade non preium rounds are doing relatively little damage, seems a big imbalance.
Anything up to tier 8 I have encountered in my SU-26. The key is to get the shells to plunge on top of the tanks, where their armour is thinnest. You need to consider the trajectory of your shells and ensure that they aren't slamming into the frontal armour. Try aiming slightly behind the tanks. You'll miss more often but do more damage when you do hit.

I've only recently bought gold to upgrade to a premium account, as it was becoming a real grind after tier 4 to earn the required exp. I don't agree with buying Gold shells as it means it's not a level playing field - those with money to spend on the game will have an advantage. I can see why they do it from a commercial aspect though.

RizzoTheRat

25,192 posts

193 months

Wednesday 17th October 2012
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I find it a bit hit and miss against higher tier tanks, sometimes you'll harddly scratch them, and other times you'll manage to drop a round right on thier weak spots and eat half thier health.

I kept but hadn't really used my SU-26 since bought the SU-5 (which is annoying and I can't wait to move on), until I played a couple of company games in it last night (that was an amusing new experiece too). I'd forgotten how good it was compared to the SU-5. I really should play it more, the turret makes such a huge difference to aiming time that you get far more shots off and do way more damage.


I also finally researched the top guns for the KV1S and T150 last night...now I've realised I need to save up for the rammers, good damage but the reload times are mad. biggrin

DIW35

4,145 posts

201 months

Wednesday 17th October 2012
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RizzoTheRat said:
I think it's just going to piss of a lot of people, including me, as it means a hell of a lot of tanks you used to stand a chance against will now be able to one shot you.
That won't be entirely the case as gold ammo only increases the chances of penetration, not the amount of damage done. I've used gold ammo from time to time, especially when in a tank ranked at the bottom of the team list which means you are going to be up against higher tiered tanks, and you'd be surprised at how many non-penetrating shots you still get with it.

I think what most people will do is load up with 5-10 gold rounds for those occasions when they come up against a particularly tough opponent. I think it will be too expensive for most people to complete a full load out of gold ammo.

Edited by DIW35 on Wednesday 17th October 19:54

defblade

7,441 posts

214 months

Wednesday 17th October 2012
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I can't see silver-for-gold-ammo making a lot of difference either - the RNG seems to be the king of the battlefield, one way or the other.

MoleVision

996 posts

212 months

Wednesday 17th October 2012
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Rng? Sorry noob here with only 10k battles!

Dr Banjo

656 posts

150 months

Wednesday 17th October 2012
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MoleVision said:
Rng? Sorry noob here with only 10k battles!
Random Number Generator

Used to decide to what extent you hit/penetrate/ammo rack/crew who dies/AK loses to QQ etc etc

TEKNOPUG

18,974 posts

206 months

Wednesday 17th October 2012
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Is it possible for a Pz4 to destroy another Pz4 with a single shot?




  • yes, apparently it is, as I have just discovered....

defblade

7,441 posts

214 months

Thursday 18th October 2012
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TEKNOPUG said:
Is it possible for a Pz4 to destroy another Pz4 with a single shot?




  • yes, apparently it is, as I have just discovered....
It's possible for just about anything to one-shot just about anything else, so long as you can penetrate the ammo rack smile

McSam

6,753 posts

176 months

Thursday 18th October 2012
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Though if you're using the 105mm howitzer, you could - if you're very lucky and firing right at his back doors - take him normally! Potential HE damage is 512, tank has 460 hitpoints, hmmm scratchchin

RizzoTheRat

25,192 posts

193 months

Thursday 18th October 2012
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Hit the ammo rack or start an engine fire and you can do way more than your shell damage. I've had hits take me to 50% or so and then the ensuing fire finish me off.

sleepezy

1,808 posts

235 months

Thursday 18th October 2012
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Allegedly a Loltraktor can one shot a Maus throught its front machine gun port - tested in training and discussed on the wot forum - hmmm - was sometime ago so may have been fixed. I did rather annoy a Type by one shotting him once in an AMX 13 (75/90 can't remember) - he only got more frustrated when I told him it was a blind shot. Also been 1 shotted in an IS3 more than once frown - there are certainly tanks where it is worth finding out where to shoot.

Having played the test server a bit, with a premium account, it is very expensive to use 'gold' rounds all the time - i've blown through aboput 50m smile (including buying several T10 tanks though) - still don't like the idea that if I am smart enough to place my tank in a way that I know the enemy can't penetrate, all they need to do is load their fallback round to take me out.

nice one cheese - I should play the Lol more often, I have only really done so on my second account, and have an 87% win ratio with it smile

TEKNOPUG

18,974 posts

206 months

Thursday 18th October 2012
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With the skills training, am I better to train one crew at a time? Seems to be taking longer than it took to train them to 100%. I'm around 64% for all crew (5 in total) and it's taking 800+ exp to increase 1%. I presume because the exp is spread across all 5?

If I drop the skills for 4 of the crew, will they be at 64% when I start them again or will they drop to zero?

Would it be better to train the Commander as Mentor first, so that he can speed up the rest of the crew?

scratchchin


Got to 65% - now 1500+ exp for the next 1% increase. Seems like a waste of time tbh.

Edited by TEKNOPUG on Thursday 18th October 13:43

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