World of Tanks

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defblade

7,434 posts

213 months

Tuesday 9th October 2012
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Sometimes you get a great game smile

Defending on Sand River Assault, in my T-54 (which does proper damage since I got the big gun) - straight down the middle to spot, then ranging back and forth to the left of there, over the hill towards the village under what's normally the bottom base. Then in around behind there to spot and shot some more (several of their tanks on that flag area shotting towards the actual flag, so had to split their fire to try to deal with me), once all the rest sorted, found 2 of their 3 artis in the dessert - killed one but finally got killed by the other. It's not often you're annoyed about running out of time when defending in assault mode, but we didn't find the last arti before the clock ticked out frown

First time I've seen a scroll bar on the main battle report - seems I, um, "interacted" with 12 of the enemy smile Also, check out the damage on spotting - finally feel like that's been useful - I usually seem to die for about 200hp caused there wink





tank

elvismiggell

1,635 posts

151 months

Tuesday 9th October 2012
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Sheesh, look at what your earnings would have been without Premium after all repairs and resupply!

Mental!

defblade

7,434 posts

213 months

Tuesday 9th October 2012
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elvismiggell said:
Sheesh, look at what your earnings would have been without Premium after all repairs and resupply!

Mental!
Yep, you really don't want to play high tiers without premium, unless you want to play 10 low tier games to fund each high one.

Having said that, my favourite tank is still the ELC and that's tier 5, so maybe it wouldn't be too bad wink

sleepezy

1,800 posts

234 months

Tuesday 9th October 2012
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defblade - that's a great effort! (but you already know that!)

FiF - you amateur wink - I have over 700 repair kits (buy 1k of them while they're on sale), couple hundred first aid and >300 fire extinguishers. You can never have enough consumables! Personally I use them on all tiers but tend to focus on win rate over anyting else so every little helps! Agree though, track repairs only if you know you at risk of being pounded, otherwise save it for the gun/ammorack

Caulkhead - I thought camo was most useful on scouts? (but guess you don't do much passive scouting so I guess not!) It's pretty ueless on heavies as their base camo is so low (ie 25% of not much is really not much)

vdubbin - you're going to struggle with those FPS/ping... I generally play with 20 fps and ping of about 80 which is OK - under about 15fps the game gets really hard! Try playing TD's - find a spot and stay there, that's what I tend to do when the IT is having an off day

After game stats are interesting - had one earlier when I reminded the A20 sitting right beside in (in my stug) that it would be useful if he could scout... no go, he just sat there taking long distance shots the whole battle - end result, his experience = 0

bugeyewrx

336 posts

225 months

Tuesday 9th October 2012
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Nice game defblade, it's one of the good things about the 8.o patch being able to see after the game things like the damage by spotting smile It was always a bit of a guess before.... where did that exp come from... hhmmm must of been the spotting.

AM04ARO

3,642 posts

215 months

Tuesday 9th October 2012
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Very nice Defblade.

After getting my JagdTiger I was a little short to buy the top engine. One quick game in the Churchill and I had 35k profit to buy it. Great tank to earn credits on although best in closed maps.

Just two games in the JT and I know I will love it. First game totally stock I killed three and lost. Second I took on a maus and won. With tracks and top gun I think it will be good.

Oddly Ferdinand seemed wrong for me but loved the Jagdpanther.

Dr Banjo

656 posts

149 months

Tuesday 9th October 2012
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Hi chaps

Bit of advice needed.

I'm training up my Stug crew at the moment on their first skill. At the moment they are all at around 80% for camo. However I think I have missed a trick. The Stug has Vents/Rammer/Binocs. Should I drop the vents and put on a camo net ?

So I would trade the 5% vent bonus in favour of 25% camo. Got to be worth it, yes ? scratchchin

PS I quire like the binocs as they give a welcome view range boost when sniping.

McSam

6,753 posts

175 months

Tuesday 9th October 2012
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Depends how you play it, Banjo. Personally I find the camo net only useful on a few tanks, and then mostly turretted ones. Do you end up pivoting to fire at people often? Because bear in mind the camo net takes three seconds to set up after you stop moving, and gives no bonus until then - so if you're "almost" spotted, but the camo net prevents it, then as soon as you pivot to aim a little further sideways you'll get lit up.

The camouflage skill, however, works all the time no matter what you're doing, and is very useful IMO smile

I have four or five camo nets that get put on the tanks that use them most. But when I got another third equipment for my Pershing, I took it off, as it was only really there to make use of the slot!

I would keep your equipment as it is, for the StuG. Nice quick tank and it's a shame not to take advantage of its surprising close-quarters ability, for which vents and rammer are crucial, so keep those. And you like sniping, which is long-range, usually out of other people's spotting range, so camo isn't so vital but binocs are useful!

You're also making me want my StuG back wink

sleepezy

1,800 posts

234 months

Tuesday 9th October 2012
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And just to give a second opinion to clarify matters... wink

I use my StuG a lot as a money maker,it's my 2nd fav tank. I use nets, binocs and vents with the first skill being 6th sense and nearly there on camo skill for the commander.

This really works for me. I tend to stay well back and snipe loads, having used its speed to get in situ early. I like to be able to take out a KV that's heading my way before he can spot me... I also relocate a lot, but again, staying well back.

I've learnt to find locations where I get a good arc of cover so rarely have to turn to take a shot if all is gong to plan.

That said the vents only add about 2% gain to the stats after a load of maths has got in the way (see wot forum), I am considering removing vents and putting a rammer on but you won't get me taking off those nets!

Dr Banjo

656 posts

149 months

Tuesday 9th October 2012
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McSam said:
I would keep your equipment as it is, for the StuG. Nice quick tank and it's a shame not to take advantage of its surprising close-quarters ability, for which vents and rammer are crucial, so keep those. And you like sniping, which is long-range, usually out of other people's spotting range, so camo isn't so vital but binocs are useful!

You're also making me want my StuG back wink
Thanks McSam,

I think you are correct. Ill keep it as is. I generally end up at some point in a med/close range brawl and the net does not help there where as the extra 5% to skills is constant.

Cheers.

Dr Banjo

656 posts

149 months

Tuesday 9th October 2012
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sleepezy said:
And just to give a second opinion to clarify matters... wink

I use my StuG a lot as a money maker,it's my 2nd fav tank. I use nets, binocs and vents with the first skill being 6th sense and nearly there on camo skill for the commander.

This really works for me. I tend to stay well back and snipe loads, having used its speed to get in situ early. I like to be able to take out a KV that's heading my way before he can spot me... I also relocate a lot, but again, staying well back.

I've learnt to find locations where I get a good arc of cover so rarely have to turn to take a shot if all is gong to plan.

That said the vents only add about 2% gain to the stats after a load of maths has got in the way (see wot forum), I am considering removing vents and putting a rammer on but you won't get me taking off those nets!
Oh no im now in a dilemma ! scratchchin

I generally try and snipe from long range but I find the mixture of fast pace/small maps generally you are going to end up at close range at some point. Good point on learning good locations though.

Yes, Six Sense sounds very sensible and I may retrain the commander on this.

Yes , did some reading and its not 5% , thanks for that, very useful.

McSam

6,753 posts

175 months

Tuesday 9th October 2012
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Heh, I reckon if sleepezy took his net off and fitted a gun rammer instead, he'd be a very happy camper - no pun intended biggrin

ETA - What's this about the vents not actually giving a 5% bonus?

Edited by McSam on Tuesday 9th October 23:22

sleepezy

1,800 posts

234 months

Tuesday 9th October 2012
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Lol

I am a perfectly happy tanker thanks. Gone for a spot of arty this evening for the first time in a bit. Talk about RNG issues frown one match I am hitting dead centre and 1 shotting a T28 while he's at full pelt, the next all the shots are landing at the edge of the reticule. Grrr

Still got my win ratio on the Priest up to 54% with a couple of Top guns (6 & 7 kills each) to boot. Managed to counter all 4 enemy arty in one game smile

I will try to find the page re %ages. The simple answer is that whereas a rammer will take 10% off the time (ie 1 sec off a 10 sec reload) the vents increase the crew skill by 5% and this doesn't decrease reload time by the full 5%... Obviously the vents improve other aspects of crew performance too.

Edit:

http://wiki.worldoftanks.eu/Battle_Mechanics#How_t...

Look for the 'how stats are calculated bit' rough estimate is their effect is about a 2% direct change

Edited by sleepezy on Tuesday 9th October 23:40


Edited by sleepezy on Tuesday 9th October 23:52

McSam

6,753 posts

175 months

Wednesday 10th October 2012
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Oh, right! Of course I knew thatsmile thanks for the information anyway!

Obviously the loader gaining 10 or 20% skill doesn't make the gun load 10 or 20% faster, nor does the commander gaining 5% skill make his view range 5% further, the increases in performance are far smaller. I thought you meant that the vents don't actually add 5% to the skill level, but they do. Good!

Dr Banjo

656 posts

149 months

Wednesday 10th October 2012
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Thanks for the replies chaps.

I could not imagine using the Stug without the rammer yikes

Will probably see how it goes with the net in place of the vents. Can always buy it back with silver. Thats the great thing about the Stug, earning cash is not really an issue.

On the WOT forum there is talk of not bothering with the rammer as the reload is so fast anyway....decisions decisions..read


Edited by Dr Banjo on Wednesday 10th October 09:08

McSam

6,753 posts

175 months

Wednesday 10th October 2012
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The rammer, hmmm. On that gun I would use it. If you were in a position where you are only likely to get one shot off, obviously it's useless and you just want equipment to make that one shot count - enhanced gun laying drive or what have you. But in the StuG you're odds-on to get three or more shots at most opponents, so the rammer is invaluable. No matter what the reload speed, you're still getting 10% more damage per minute by using it!

My best rammer example is the one in my IS. That's a 122mm gun which can take 12.5 seconds or more to reload, but mine with a 100%+ crew, vents and rammer takes them 10.38s to get ready again. That's seriously fast for a heavy tank gun dealing 390 damage per shell, but most importantly, I know it's not really possible to have one that fires faster. This is very useful - if I'm engaging another IS or a KV-3 one-on-one, and get the first shell off, I know with certainty that my next one will be ready before his. It sometimes makes all the difference, such as not having to go back into cover, but being able to stay exposed to make sure of your next shot because you know you can fire before he does.

Technically there is no more or less advantage with a longer reload, as 10% is 10%, but you do "feel" it more on big heavy guns, especially ones where you play a peek-a-boo tactic fairly often.

That said, getting the StuG's gun to reload in under four seconds has to be attractive biggrin

RizzoTheRat

25,162 posts

192 months

Wednesday 10th October 2012
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I'm not too bothered about reload times, I still playing with the AMX40, the gun doesn't do any damage so why worry about how long it takes to reload biggrin

I came across another AMX40 last night (a fairly rare occourance for obvious reasons), before I manged to get the top gun researched, and hit him 12 times and still didn't kill him biggrin Good armour, crap gun and engine. I'm hoping things should improve with the top gun fitted but it's still going to be pretty hopeless against higher tiers.

Mind you I think I will keep the AMX38 despite my earlier vitriol, it's rubbish if you're bottom tier but if you get a top tier game (far more likely than with the 40 due to the matchmaking) it's an absolute beast. It's like a minature heavy. I've now had two games where I've been caught in the open (struggling to hit 8kph up hills) and won a 3 on 1 battle. Against stuff of the same tier the armour is incredible.

Gazzas86

1,709 posts

171 months

Wednesday 10th October 2012
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What am i doing wrong???, my T110E4 with Premium... i have to kill at least 3 tanks and win the game to make a profit???

RizzoTheRat

25,162 posts

192 months

Wednesday 10th October 2012
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You're not doing anything wrong, the higher tier tanks are intentionaly expensive to run so that players also keep playing in the middle tiers to fund them, otherwise everyone would be playing high tier tanks and the only people in the mid tiers would be those people grinding thier way up. Profits tail off after about tier 5 or 6 (apparently, I'm only up to tier 6 so far).

Turbofun

1,396 posts

208 months

Wednesday 10th October 2012
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Hi Tankers tank

We need you …… thumbup

British Marauders are Clan based on the EU Servers and we are a friendly bunch. wavey

Currently we are recruiting, we have 2 Division

BM – mainly for social playing
BM2- social playing and Clan Wars ( you will need 2 x Tier 10 tanks and be available for Clan Wars)

We have a TeamSpeak Server which we log on when playing WoT.. plenty of good natured banter, great for platoons and company battles.

If you are interested then take a look at our web site and if you want to apply to the Clan then follow the link below

http://www.britishmarauders.co.uk/

To apply for the clan then you need to go to WoT

http://worldoftanks.eu/community/clans/

Please mention that you saw this post of PH

Thanks for reading (WoT “Lord_Lowmax”)

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