Fallout New Vegas - WITH SPOILERS.

Fallout New Vegas - WITH SPOILERS.

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Discussion

Mazdarese

21,020 posts

188 months

Tuesday 26th July 2011
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JonRB said:
Does anyone else feel that their heart just really isn't in these DLCs? The plot (such as it was) in "Honest Hearts" was paper-thin as were the characters and "Dead Money" got panned.

Ok, "Operation: Anchrorage" wasn't exactly plot heavy and the less said about "Mothership Zeta" the better, but F:NV really seems tired and lacklustre compared to Fo3.

We really need another "Point Lookout" to make us care a little.
NV is nowhere near as good as FO3 in my opinion. When I was playing FO3 I used to look forward to getting home and sneaking a couple of hours in, and I completed it 3 times including all the DLC. With NV, I completed it once and haven't even bothered with DLC.

WildCards

4,061 posts

218 months

Tuesday 26th July 2011
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NV has a good premise I thought, but it has failed to live up to it's potential. IMO the Fallout series could do with DLC in the shape of houses to buy, extra armour, weapons and mods, not the half arsed flimsy story based pap we've received. Similiar to what they added to Oblivion I suppose, even Fo3 felt constricted by comparison.

JonRB

74,624 posts

273 months

Tuesday 26th July 2011
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WildCards said:
NV has a good premise I thought, but it has failed to live up to it's potential. IMO the Fallout series could do with DLC in the shape of houses to buy, extra armour, weapons and mods, not the half arsed flimsy story based pap we've received.
My understanding of the current DLC is that it does just that - adds a house at the end.

However, I've been using a community mod that adds a house so that doesn't really add anything for me.
Some of these aftermarket houses are brilliant - they have loads of lockers and a terminal that sorts your inventory for you and moves items between the lockers and your inventory for you.

WildCards

4,061 posts

218 months

Tuesday 26th July 2011
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JonRB said:
My understanding of the current DLC is that it does just that - adds a house at the end.

However, I've been using a community mod that adds a house so that doesn't really add anything for me.
Some of these aftermarket houses are brilliant - they have loads of lockers and a terminal that sorts your inventory for you and moves items between the lockers and your inventory for you.
Until recently I didn't have a PC that would do any of the Bethesda games justice, so i've always been an Xbox player and have obviously missed out on these mods. I'm not willing to pay out twice for the same game, but now I have updated the computer I think i'll buy any new TES or Fallout games on the PC so I can have a bash at these mods and add-ons.

A single house at the end of the 3rd DLC for the game is a poor effort I think, they ought to add it early on in the game to enhance the experience.

JonRB

74,624 posts

273 months

Tuesday 26th July 2011
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WildCards said:
I'm not willing to pay out twice for the same game, but now I have updated the computer I think i'll buy any new TES or Fallout games on the PC so I can have a bash at these mods and add-ons.
Wait for the next sale on Steam and pick it up for peanuts; there was 70% off recently.

Bill Carr

2,234 posts

235 months

Tuesday 26th July 2011
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Mazdarese said:
NV is nowhere near as good as FO3 in my opinion. When I was playing FO3 I used to look forward to getting home and sneaking a couple of hours in, and I completed it 3 times including all the DLC. With NV, I completed it once and haven't even bothered with DLC.
I'm the same, and I've not even bothered to complete NV. I got to near one of the endings and realised that essentially you've got to kill a really tough "boss" character which just seemed a bit pants to me. But up to that point the story hadn't really resonated with me and a lot of the quests seemed a bit tedious. It didn't help that Freeside/New Vegas takes a lot of time to travel through because of the way its structured and fast-travelling isn't an option - I felt like I spent a lot of time staring at loading screens.

NV to me just seemed less "fun" than FO3. I can't really put my finger on why.

WildCards

4,061 posts

218 months

Tuesday 26th July 2011
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JonRB said:
Wait for the next sale on Steam and pick it up for peanuts; there was 70% off recently.
Yeah I did think about getting it in the Steam sale just gone, but TBH, I don't think I could drum up the enthusiasm to play through it again, i'd rather just wait for the next release and go from there. Morrowind however, I may pick up and play through again.

JonRB

74,624 posts

273 months

Tuesday 26th July 2011
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Bill Carr said:
NV to me just seemed less "fun" than FO3. I can't really put my finger on why.
For me there are several reasons
  1. whereas Fo3 was "humanity hanging onto civilisation by its fingernails" in a post-apocalyptic wilderness, in F:NV it's all rather civilised and just warring factions. Just doesn't seem as 'epic' to me.
  2. likewise, the main quest in Fo3 was of tracking down your father, finding out what has happened in the world whilst you've been closeted in the Vault, and being involved in something that would become the stuff of legend. In F:NV you feel like it will become a footnote in history. Again, just not especially epic, especially as you are a someone who grew up in your surroundings. It doesn't help that it is set in the same general timeframe of Fo3 so you kind of know all the backstory already.
  3. There are a hell of a lot of 'fetch' missions in F:NV which don't really progress the story and seem to have been thrown in as padding. Ok, you're a courier but that seems a rather lame justification.
  4. F:NV just doesn't move things on from Fo3. There is no sense of wonder - it feels like "more of the same"; like a glorified Fo3 DLC



Edited by JonRB on Tuesday 26th July 13:16

JonRB

74,624 posts

273 months

Tuesday 26th July 2011
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Don't worry about spoilers in the "with spoilers" thread, Bill. smile

Bill Carr said:
I got to near one of the endings and realised that essentially you've got to kill a really tough "boss" character which just seemed a bit pants to me.
I kinda see where you're coming from, only he isn't so tough assuming you're Level 30 by the end of the game. Plus you can negotiate a settlement if you don't wish to fight.

Jasandjules

Original Poster:

69,953 posts

230 months

Tuesday 26th July 2011
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JonRB said:
  1. There are a hell of a lot of 'fetch' missions in F:NV which don't really progress the story and seem to have been thrown in as padding. Ok, you're a courier but that seems a rather lame justification.
  2. F:NV just doesn't move things on from Fo3. There is no sense of wonder - it feels like "more of the same"; like a glorified Fo3 DLC
Agreed, the fetch missions were rather annoying and just a matter of fast travelling etc or worse, spending ages just wombling around the place.. There are still a fair few hidden missions etc which are fun, but not in the same way as FO3.

The only thing it moves on is different types of ammo as far as I could tell really. And a few new weapon mods (but then you didn't build weapons like in FO3 (the poison dart gun was my favorite!) which were nice.. But then I'd have been just as happy with FO3 having those additions and a few new DLCs for maps etc..




JonRB

74,624 posts

273 months

Tuesday 26th July 2011
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Jasandjules said:
Agreed, the fetch missions were rather annoying and just a matter of fast travelling etc or worse, spending ages just wombling around the place.. There are still a fair few hidden missions etc which are fun, but not in the same way as FO3.
Indeed. It's all so much more tedious than Fo3, for no discernable reason.

Bill Carr

2,234 posts

235 months

Tuesday 26th July 2011
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JonRB said:
Indeed. It's all so much more tedious than Fo3, for no discernable reason.
I've thought about this a bit more since I posted. What I liked about FO3 - and you sort of alluded to it, Jon - was the fact that it felt like a post-apocalyptic wasteland. Everything looks so, well, knackered. NV is by contrast rather too clean and not imperfect enough. I know that was more-or-less deliberate, but even so I preferred the feeling of humanity having been on its knees and now only just starting to emerge again, rather than the almost civilised factions in NV.

I think NV missed a trick by getting rid of the bobbleheads and the weapon construction, both of which encouraged the player to ferret around and explore as much as possible, getting in to scrapes along the way. NV by contrast compels you along (what felt to me like) a more linear path, albeit one that presents you with many choices of allegiance along the way, but with seemingly fewer random encounters (or is that a misconception).

I've since gone back to FO3 to continue wandering the wasteland (with Fawkes in tow) and finish the odd bits and pieces that I'd not yet done - Operation Anchorage, collecting the remaining bobbleheads, pimping out my house in Megaton etc. Then I might return to Point Lookout to kill some more swamp folk!

Devilstreak

8,088 posts

182 months

Tuesday 26th July 2011
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Mazdarese said:
NV is nowhere near as good as FO3 in my opinion. When I was playing FO3 I used to look forward to getting home and sneaking a couple of hours in, and I completed it 3 times including all the DLC. With NV, I completed it once and haven't even bothered with DLC.
yes I agree, My ps3 has recently broke, taking my New Vegas save with it. I only had the last mission to do. But now I have no urge to play through it again.

Whereas with FO3 I played through it various times, I would also start new games just to explore at a low level randomly if I had a spare hour or two.

JonRB

74,624 posts

273 months

Tuesday 26th July 2011
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Bill Carr said:
What I liked about FO3 - and you sort of alluded to it, Jon - was the fact that it felt like a post-apocalyptic wasteland. Everything looks so, well, knackered. NV is by contrast rather too clean and not imperfect enough. I know that was more-or-less deliberate, but even so I preferred the feeling of humanity having been on its knees and now only just starting to emerge again, rather than the almost civilised factions in NV.
I agree with you. Although I should say that I more than just alluded to this - I pretty much said the same thing. smile

Bill Carr said:
I think NV missed a trick by getting rid of the bobbleheads and the weapon construction, both of which encouraged the player to ferret around and explore as much as possible, getting in to scrapes along the way.
Although you do get the Snow Globes in F:NV, and also you get the whole business of crafting items.

On the subject of crafting items, one massive imbalance in F:NV is that getting stuff repaired is ridiculously expensive, yet all the componenets for making a Weapon Repair Kit are either readily available or incredibly cheap to buy. You can add 500 caps onto the selling price of a weapon by applying a Weapon Repair Kit that cost you less than 5 caps to make. You can even buy a weapon from someone, repair it with a Weapon Repair Kit, and sell it straight back to them for a hefty profit.

Got to agree with something someone else mentioned - I do miss my trusty dart gun.

r1ch

2,873 posts

197 months

Tuesday 26th July 2011
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Does anyone know if there are any details for the next fallout game ? Wonder where it will be set. Im looking forward to a new fallout game. smile

JonRB

74,624 posts

273 months

Tuesday 26th July 2011
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r1ch said:
Does anyone know if there are any details for the next fallout game ? Wonder where it will be set. Im looking forward to a new fallout game. smile
Well, there is at least 1 more DLC after this one, so probably not for a while.

Whatever they do, they're going to have to have a new game engine because this one is WELL past its "use by" date.

Bill Carr

2,234 posts

235 months

Tuesday 26th July 2011
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JonRB said:
Although you do get the Snow Globes in F:NV, and also you get the whole business of crafting items.
Yeah, but the snowglobes only give you caps rather than upgrade your stats, and I'm a stats geek! And I like collecting things biggrin

I couldn't get in to the crafting - I thought it was a good idea but I didn't ever get to a point where I felt I *needed* to do it. Same with playing caravan and the casino games - they just felt tacked-on and didn't add anything for me.

BTW if I seem too critical I should point out that I put days of play into NV and I did like it, just not as much as FO3.

Re: Fallout 4 - there's a little smidge of info on fallout.wikia.com, but not much detail. Bethesda will apparently be developing it instead of Obsidian, and there's a quote on wikia that sort of implies that the Mojave wasteland could be revisited. I hope not!

I really enjoyed Point Lookout and thought the swamp setting might work in a full game rather than just an add-on. Maybe there's scope for Louisiana and the Bayou? That'd be cool.

JonRB

74,624 posts

273 months

Tuesday 26th July 2011
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Bill Carr said:
I couldn't get in to the crafting - I thought it was a good idea but I didn't ever get to a point where I felt I *needed* to do it. Same with playing caravan and the casino games - they just felt tacked-on and didn't add anything for me.
I'm inclined to agree. The only crafting I did was to make Weapon Repair Kits and break down 5mm ammo to make 5.56mm as I used the All-American a lot in the end. And I never played a single hand of Caravan and lost interest in the casinos extremely quickly. So, yes, fair point.

JonRB

74,624 posts

273 months

Wednesday 27th July 2011
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I'm toying with the idea of a 2nd playthrough, siding with the Legion and being as nasty as possible (ie. side with the Powder Gangers against Goodsprings at the beginning, etc) and using the console to basically cheat and give myself decent guns and stats right from the beginning.

But the question is, can I be bothered?

Bill Carr

2,234 posts

235 months

Thursday 28th July 2011
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JonRB said:
I'm toying with the idea of a 2nd playthrough, siding with the Legion and being as nasty as possible (ie. side with the Powder Gangers against Goodsprings at the beginning, etc) and using the console to basically cheat and give myself decent guns and stats right from the beginning.

But the question is, can I be bothered?
I asked myself the same question. I sold my NV yesterday. The story's just not compelling enough for me.