Discussion
Killboy said:
Geezer-20v said:
Killboy said:
How do you get team killed on a server with no friendly fire. Someone drove a jeep into me the other day and killed me?
Drive the jeep towards towards your team mate and hop out at the last second before it hits them.It doesn't count as a team kill, it 'No Mores' them.
However, Dixie said "for my jeep", that would mean the guy already had one?
Anyways. I still cant fly further than the first tree or building. How do the guys actually do combat in the jets?
Interesting - I've been "teamkilled" (not just "no more'd") in normal core on the PS3 a few times since the latest DLC and update. I'd never seen this before in over 500 hours of play and being deliberately "no more'd" a few times by teammates.
It was never particularly clear what killed me, but one time I think it may have been a teammate with a javelin who locked on to an empty jeep and fired just as I got into it.
What's clear though is that you can now Teamkill in normal core.
It was never particularly clear what killed me, but one time I think it may have been a teammate with a javelin who locked on to an empty jeep and fired just as I got into it.
What's clear though is that you can now Teamkill in normal core.
youngsyr said:
Interesting - I've been "teamkilled" (not just "no more'd") in normal core on the PS3 a few times since the latest DLC and update. I'd never seen this before in over 500 hours of play and being deliberately "no more'd" a few times by teammates.
It was never particularly clear what killed me, but one time I think it may have been a teammate with a javelin who locked on to an empty jeep and fired just as I got into it.
What's clear though is that you can now Teamkill in normal core.
you could always do that It was never particularly clear what killed me, but one time I think it may have been a teammate with a javelin who locked on to an empty jeep and fired just as I got into it.
What's clear though is that you can now Teamkill in normal core.
CJ1987 said:
youngsyr said:
Interesting - I've been "teamkilled" (not just "no more'd") in normal core on the PS3 a few times since the latest DLC and update. I'd never seen this before in over 500 hours of play and being deliberately "no more'd" a few times by teammates.
It was never particularly clear what killed me, but one time I think it may have been a teammate with a javelin who locked on to an empty jeep and fired just as I got into it.
What's clear though is that you can now Teamkill in normal core.
you could always do that It was never particularly clear what killed me, but one time I think it may have been a teammate with a javelin who locked on to an empty jeep and fired just as I got into it.
What's clear though is that you can now Teamkill in normal core.
FYI
Gunship balancing in server update R31 on September 20th (all formats)
• Stationary and mobile AA cannon damage has been reduced by 30% versus the gunship.
Rationale: This fixes an issue where it was too easy for players to use stationary or mobile AA to shoot down the gunship from the other side of the map.
• Jet cannon damage has been reduced by 50% versus the gunship.
Rationale: In Conquest mode, jets have been able to single-strafe a gunship and destroy it. This re-balance will require more skill from pilots to take it down.
• The delay before moving the gunship forward to a new base in Rush mode has been increased from 15 to 30 seconds.
Rationale: Previously, the gunship was moved to the next base so quickly that it was possible to parachute from it into the base before defenders were able to prepare. This tweak will give defenders time to fall back and protect the valuable M-COM stations as intended.
• The Delay between gunship spawns has been increased from 90 to 120 seconds in Rush mode.
Rationale: After destroying the gunship in Rush mode, it reappeared too quickly to be well-balanced. With a 50% increase in spawn time for the gunship, defenders will now have more time to focus on the crates and less of a constant overhanging threat from the gunship.
• Initial delay before the gunship spawns in Rush mode has been increased from 15 to 60 seconds.
Rationale: Before this update, the gunship gunners could find the enemy before the round and instakill them when the pre-round timer ran out. Now, it will take a full minute before the gunship will spawn, giving defenders ample time to prepare.
Other changes in the server update
• Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.
• Fixed so that MK1A3 uses flechette rounds instead of frag rounds in Gun Master mode for Premium members (non-Premiums already have flechette rounds).
• Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned outside the combat area if they deployed shortly after the first M-COM was destroyed.
Gunship balancing in server update R31 on September 20th (all formats)
• Stationary and mobile AA cannon damage has been reduced by 30% versus the gunship.
Rationale: This fixes an issue where it was too easy for players to use stationary or mobile AA to shoot down the gunship from the other side of the map.
• Jet cannon damage has been reduced by 50% versus the gunship.
Rationale: In Conquest mode, jets have been able to single-strafe a gunship and destroy it. This re-balance will require more skill from pilots to take it down.
• The delay before moving the gunship forward to a new base in Rush mode has been increased from 15 to 30 seconds.
Rationale: Previously, the gunship was moved to the next base so quickly that it was possible to parachute from it into the base before defenders were able to prepare. This tweak will give defenders time to fall back and protect the valuable M-COM stations as intended.
• The Delay between gunship spawns has been increased from 90 to 120 seconds in Rush mode.
Rationale: After destroying the gunship in Rush mode, it reappeared too quickly to be well-balanced. With a 50% increase in spawn time for the gunship, defenders will now have more time to focus on the crates and less of a constant overhanging threat from the gunship.
• Initial delay before the gunship spawns in Rush mode has been increased from 15 to 60 seconds.
Rationale: Before this update, the gunship gunners could find the enemy before the round and instakill them when the pre-round timer ran out. Now, it will take a full minute before the gunship will spawn, giving defenders ample time to prepare.
Other changes in the server update
• Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.
• Fixed so that MK1A3 uses flechette rounds instead of frag rounds in Gun Master mode for Premium members (non-Premiums already have flechette rounds).
• Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned outside the combat area if they deployed shortly after the first M-COM was destroyed.
Sway said:
Jasandjules said:
Can someone tell me why I can't deploy the mortar anymore?!? I just walk around and it's red at all times.....
I think I remember one of the updates changed it so you couldn't deploy it in an area where the enemy couldn't strike back.thetapeworm said:
Sway said:
Jasandjules said:
Can someone tell me why I can't deploy the mortar anymore?!? I just walk around and it's red at all times.....
I think I remember one of the updates changed it so you couldn't deploy it in an area where the enemy couldn't strike back.JasandJules - you are on the PS3 aren't you? I see your regular frustrations, why don't you join the other PH players? We have a PH v PH organised for Sunday that would be a great introduction (see other thread) - only requirement, so the tech works, is that you are in the PH platoon on the Battlelog.
TheHangingJudge said:
Personally I only use the mortar on Rush, conquest is too mixed up, you will get found quickly and there is a less concentrated enemy. On Rush, with more defined lines you are better protected and there will always be concentrations of enemy around the Mcomms, if you see a mine on the mini map go for it, you are helping your team, but also its countless the number of times I have taken out men and even vehicles with the ensuing blast. Just remember to be putting down the right type of shell!
JasandJules - you are on the PS3 aren't you? I see your regular frustrations, why don't you join the other PH players? We have a PH v PH organised for Sunday that would be a great introduction (see other thread) - only requirement, so the tech works, is that you are in the PH platoon on the Battlelog.
The mortar is great on Team Deathmatch on Seine Crossing - when there's a team barricaded in the walled off area, taking people out as they try and storm in, you can just wipe them all out with about three rounds.JasandJules - you are on the PS3 aren't you? I see your regular frustrations, why don't you join the other PH players? We have a PH v PH organised for Sunday that would be a great introduction (see other thread) - only requirement, so the tech works, is that you are in the PH platoon on the Battlelog.
TheHangingJudge said:
JasandJules - you are on the PS3 aren't you? I see your regular frustrations, why don't you join the other PH players? We have a PH v PH organised for Sunday that would be a great introduction (see other thread) - only requirement, so the tech works, is that you are in the PH platoon on the Battlelog.
Sadly I tend to do some work Sundays (I work around Gran Prixs though!) but I will try to join the PH platoon and see how it goes.TheHangingJudge said:
Personally I only use the mortar on Rush, conquest is too mixed up, you will get found quickly and there is a less concentrated enemy. On Rush, with more defined lines you are better protected and there will always be concentrations of enemy around the Mcomms, if you see a mine on the mini map go for it, you are helping your team, but also its countless the number of times I have taken out men and even vehicles with the ensuing blast. Just remember to be putting down the right type of shell!
Can be useful but you have to be disciplined - a few shots then move.Best as a revenge weapon I find - either against other motars, or for people sniping from high buildings etc.
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