Battlefield 3

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Discussion

Dixie68

3,091 posts

188 months

Monday 17th September 2012
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Killboy said:
Geezer-20v said:
Killboy said:
How do you get team killed on a server with no friendly fire. Someone drove a jeep into me the other day and killed me?
Drive the jeep towards towards your team mate and hop out at the last second before it hits them.

It doesn't count as a team kill, it 'No Mores' them.
Yeah, thats what happened.... he even T-bagged me.

However, Dixie said "for my jeep", that would mean the guy already had one?

Anyways. I still cant fly further than the first tree or building. How do the guys actually do combat in the jets? wobble
I was on the Xbox server, but yes I had just got into the jeep and was about to pull away. I'm sure I was shot though and his name popped up - Speedracer or similar.

youngsyr

14,742 posts

193 months

Tuesday 18th September 2012
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Interesting - I've been "teamkilled" (not just "no more'd") in normal core on the PS3 a few times since the latest DLC and update. I'd never seen this before in over 500 hours of play and being deliberately "no more'd" a few times by teammates.

It was never particularly clear what killed me, but one time I think it may have been a teammate with a javelin who locked on to an empty jeep and fired just as I got into it.

What's clear though is that you can now Teamkill in normal core.

CJ1987

4,295 posts

153 months

Tuesday 18th September 2012
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youngsyr said:
Interesting - I've been "teamkilled" (not just "no more'd") in normal core on the PS3 a few times since the latest DLC and update. I'd never seen this before in over 500 hours of play and being deliberately "no more'd" a few times by teammates.

It was never particularly clear what killed me, but one time I think it may have been a teammate with a javelin who locked on to an empty jeep and fired just as I got into it.

What's clear though is that you can now Teamkill in normal core.
you could always do that smile

FUBAR

17,062 posts

239 months

Tuesday 18th September 2012
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Ive been TKd in normal quite a few times. run for the jet as someone gets in it and runs you over. Bailing out of a burning heli and getting minced by the rotor blades also scores as a TK hehe

Glade

4,271 posts

224 months

Tuesday 18th September 2012
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Tank shooting at buildings & getting squished by falli.g masonry

FUBAR

17,062 posts

239 months

Tuesday 18th September 2012
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I don't know what you're talking about whistle

Electric Beaver

707 posts

193 months

Tuesday 18th September 2012
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Does anyone know when the new expansion pack is available for non premiun players on XBOX? Not prepared to pay £40+ for premium!

youngsyr

14,742 posts

193 months

Tuesday 18th September 2012
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CJ1987 said:
youngsyr said:
Interesting - I've been "teamkilled" (not just "no more'd") in normal core on the PS3 a few times since the latest DLC and update. I'd never seen this before in over 500 hours of play and being deliberately "no more'd" a few times by teammates.

It was never particularly clear what killed me, but one time I think it may have been a teammate with a javelin who locked on to an empty jeep and fired just as I got into it.

What's clear though is that you can now Teamkill in normal core.
you could always do that smile
Yes, but now you get "Team killed" rather than "No More'd" message. The method of doing it hasn't changed, the message the victim gets has - it used to be impossible to officially Team Kill on normal core (as far as I'm aware) - that is no longer the case. smile

youngsyr

14,742 posts

193 months

Tuesday 18th September 2012
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Electric Beaver said:
Does anyone know when the new expansion pack is available for non premiun players on XBOX? Not prepared to pay £40+ for premium!
You have to buy the expansion pack anyway, but I think it comes out on the 25th on the Xbox for non-premium members?

recalluk

813 posts

237 months

Wednesday 19th September 2012
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FYI

Gunship balancing in server update R31 on September 20th (all formats)
• Stationary and mobile AA cannon damage has been reduced by 30% versus the gunship.
Rationale: This fixes an issue where it was too easy for players to use stationary or mobile AA to shoot down the gunship from the other side of the map.

• Jet cannon damage has been reduced by 50% versus the gunship.
Rationale: In Conquest mode, jets have been able to single-strafe a gunship and destroy it. This re-balance will require more skill from pilots to take it down.

• The delay before moving the gunship forward to a new base in Rush mode has been increased from 15 to 30 seconds.
Rationale: Previously, the gunship was moved to the next base so quickly that it was possible to parachute from it into the base before defenders were able to prepare. This tweak will give defenders time to fall back and protect the valuable M-COM stations as intended.

• The Delay between gunship spawns has been increased from 90 to 120 seconds in Rush mode.
Rationale: After destroying the gunship in Rush mode, it reappeared too quickly to be well-balanced. With a 50% increase in spawn time for the gunship, defenders will now have more time to focus on the crates and less of a constant overhanging threat from the gunship.

• Initial delay before the gunship spawns in Rush mode has been increased from 15 to 60 seconds.
Rationale: Before this update, the gunship gunners could find the enemy before the round and instakill them when the pre-round timer ran out. Now, it will take a full minute before the gunship will spawn, giving defenders ample time to prepare.

Other changes in the server update
• Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.

• Fixed so that MK1A3 uses flechette rounds instead of frag rounds in Gun Master mode for Premium members (non-Premiums already have flechette rounds).

• Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned outside the combat area if they deployed shortly after the first M-COM was destroyed.

Jasandjules

69,988 posts

230 months

Wednesday 19th September 2012
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OK my team, let's go through this one more time.

If I don't have ammo, please throw me some. If I have been shot, please throw me a med pack. If the Mcom is making beeping noises, disarm it. And Rush does not mean hide in our own spawn area taking pot shots at the enemy.

Jasandjules

69,988 posts

230 months

Thursday 20th September 2012
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Can someone tell me why I can't deploy the mortar anymore?!? I just walk around and it's red at all times.....

Sway

26,352 posts

195 months

Thursday 20th September 2012
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Jasandjules said:
Can someone tell me why I can't deploy the mortar anymore?!? I just walk around and it's red at all times.....
I think I remember one of the updates changed it so you couldn't deploy it in an area where the enemy couldn't strike back.

Jasandjules

69,988 posts

230 months

Thursday 20th September 2012
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Sway said:
I think I remember one of the updates changed it so you couldn't deploy it in an area where the enemy couldn't strike back.
Ah that might be the problem then, thank you.

thetapeworm

11,287 posts

240 months

Thursday 20th September 2012
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Sway said:
Jasandjules said:
Can someone tell me why I can't deploy the mortar anymore?!? I just walk around and it's red at all times.....
I think I remember one of the updates changed it so you couldn't deploy it in an area where the enemy couldn't strike back.
I only unlocked it yesterday so it's all new to me but I've been successfully blown up my enemy mortar while trying to use my own mortar (and stabbed, shot, mocked and generally shamed) smile

TheHangingJudge

818 posts

145 months

Thursday 20th September 2012
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thetapeworm said:
Sway said:
Jasandjules said:
Can someone tell me why I can't deploy the mortar anymore?!? I just walk around and it's red at all times.....
I think I remember one of the updates changed it so you couldn't deploy it in an area where the enemy couldn't strike back.
I only unlocked it yesterday so it's all new to me but I've been successfully blown up my enemy mortar while trying to use my own mortar (and stabbed, shot, mocked and generally shamed) smile
Personally I only use the mortar on Rush, conquest is too mixed up, you will get found quickly and there is a less concentrated enemy. On Rush, with more defined lines you are better protected and there will always be concentrations of enemy around the Mcomms, if you see a mine on the mini map go for it, you are helping your team, but also its countless the number of times I have taken out men and even vehicles with the ensuing blast. Just remember to be putting down the right type of shell!

JasandJules - you are on the PS3 aren't you? I see your regular frustrations, why don't you join the other PH players? We have a PH v PH organised for Sunday that would be a great introduction (see other thread) - only requirement, so the tech works, is that you are in the PH platoon on the Battlelog.

PhillT

2,488 posts

226 months

Thursday 20th September 2012
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TheHangingJudge said:
Personally I only use the mortar on Rush, conquest is too mixed up, you will get found quickly and there is a less concentrated enemy. On Rush, with more defined lines you are better protected and there will always be concentrations of enemy around the Mcomms, if you see a mine on the mini map go for it, you are helping your team, but also its countless the number of times I have taken out men and even vehicles with the ensuing blast. Just remember to be putting down the right type of shell!

JasandJules - you are on the PS3 aren't you? I see your regular frustrations, why don't you join the other PH players? We have a PH v PH organised for Sunday that would be a great introduction (see other thread) - only requirement, so the tech works, is that you are in the PH platoon on the Battlelog.
The mortar is great on Team Deathmatch on Seine Crossing - when there's a team barricaded in the walled off area, taking people out as they try and storm in, you can just wipe them all out with about three rounds.

Jasandjules

69,988 posts

230 months

Thursday 20th September 2012
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TheHangingJudge said:
JasandJules - you are on the PS3 aren't you? I see your regular frustrations, why don't you join the other PH players? We have a PH v PH organised for Sunday that would be a great introduction (see other thread) - only requirement, so the tech works, is that you are in the PH platoon on the Battlelog.
Sadly I tend to do some work Sundays (I work around Gran Prixs though!) but I will try to join the PH platoon and see how it goes.

The Black Flash

13,735 posts

199 months

Thursday 20th September 2012
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TheHangingJudge said:
Personally I only use the mortar on Rush, conquest is too mixed up, you will get found quickly and there is a less concentrated enemy. On Rush, with more defined lines you are better protected and there will always be concentrations of enemy around the Mcomms, if you see a mine on the mini map go for it, you are helping your team, but also its countless the number of times I have taken out men and even vehicles with the ensuing blast. Just remember to be putting down the right type of shell!
Can be useful but you have to be disciplined - a few shots then move.
Best as a revenge weapon I find - either against other motars, or for people sniping from high buildings etc.

shakindog

490 posts

151 months

Monday 24th September 2012
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Gets right on my wires gettin kicked for killing admin the miserable tts. It's a fkin game you admin nobhead for fk sake take it like a man s

Rant over
Thanks for reading :-)