Discussion
Fabric said:
militantmandy said:
Not digging the update. Can't seem to hit anything at all.
I'm not sure if it's been posted already, but THIS is well worth a look at to get an idea of how the changes, and attachments, affect the guns. Green represents the first shot, red/orange represents the rest under recoil.I don't think they've changed it nearly as much as they did with the first weapon nerf in December, which practically ruined LMG's. I can't fathom why people aren't able to hit anything post patch, unless they're running around using full auto all the time.
I'm in the same boat, can't seem to hit a barn door post-patch so as a consequence I've hardly played it since. I'm not sure if it's just recoil either, hit detection and lag both seem to be far worse since the patch for me. Not sure if I can be bothered to relearn the whole shooting mechanic this late into the game at this point. Dare I say it but I was starting to get a little bored of BF3 anyway and this just seems to be the icing on the cake. When is the next hot FPS game due out?
youngsyr said:
Interesting, looks like the G3A3 and the LG85 are the guns to go for now.
I think they upped the G3's power slightly too - so it's a fairly handy tool.It's worth noting that the patch changed the silencer dynamics as well, rather than making them convey less damage per shot, instead they now have increased bullet drop with the same damage as normal rounds - which is useful for reducing recoil if it's becoming a problem.
Fabric said:
I think they upped the G3's power slightly too - so it's a fairly handy tool.
It's worth noting that the patch changed the silencer dynamics as well, rather than making them convey less damage per shot, instead they now have increased bullet drop with the same damage as normal rounds - which is useful for reducing recoil if it's becoming a problem.
I used the G3A3 a fair bit before the patch, but I can't say I've noticed much difference since. I remember reading that they were going to increase the damage for it at all ranges, but I've not noticed it yet. Still one of my favourite weapons though! It's range and accurancy (on single shot) make it great at taking out scout helicopter pilots/passengers.It's worth noting that the patch changed the silencer dynamics as well, rather than making them convey less damage per shot, instead they now have increased bullet drop with the same damage as normal rounds - which is useful for reducing recoil if it's becoming a problem.
Interestingly I've had a lot of kill distance 'marksman' bonuses with the G3A3 using the heavy barrel - far more than with the M39 EMR (pretty much the only 'sniper' rifle I use with any regularity).
youngsyr said:
I'm guessing you play on the PS3?
I agree the lack of recoil on some guns pre patch on the PS3 was ridiculous - the FAMAS and vehicle mounted weapons had practically no recoil at all - they were like aiming a hose, but they've taken it too far IMO. The whole point of an assault rifle is that it's accurate over 100 yds or so. I don't expect to be able to unload a full magazine on target, but a burst of 3-5 rounds fired by a trained soldier should all hit a man-sized target at that range.
On XBOX. Always tried to be quite disciplined with burst fire, but I just seem to be getting slaughtered. To be fair I've not played much recently, so maybe I'm jus rusty.I agree the lack of recoil on some guns pre patch on the PS3 was ridiculous - the FAMAS and vehicle mounted weapons had practically no recoil at all - they were like aiming a hose, but they've taken it too far IMO. The whole point of an assault rifle is that it's accurate over 100 yds or so. I don't expect to be able to unload a full magazine on target, but a burst of 3-5 rounds fired by a trained soldier should all hit a man-sized target at that range.
Got killed a LOT today with LMGs, particularly the M60. Maybe I just need to get back into it.
youngsyr said:
Fabric said:
militantmandy said:
Not digging the update. Can't seem to hit anything at all.
I'm not sure if it's been posted already, but THIS is well worth a look at to get an idea of how the changes, and attachments, affect the guns. Green represents the first shot, red/orange represents the rest under recoil.I don't think they've changed it nearly as much as they did with the first weapon nerf in December, which practically ruined LMG's. I can't fathom why people aren't able to hit anything post patch, unless they're running around using full auto all the time.
now I can see why me m27IAR + suppressor + foregrip has been ruined - lovely tight grouping and now....
if it is post patch then it must be the hit registering and lag that is causing me so many issues....either that or I am just st
Nom de ploom said:
if this represents pre-patch then...
now I can see why me m27IAR + suppressor + foregrip has been ruined - lovely tight grouping and now....
if it is post patch then it must be the hit registering and lag that is causing me so many issues....either that or I am just st
Those are all post patch groupings. Afaik, the chart was compiled to detail the new add-on differences, previously some (i.e: the heavy barrel) didn't actually do anything - so dice in their infinite wisdom decided everyone should relearn their favourite loadouts.now I can see why me m27IAR + suppressor + foregrip has been ruined - lovely tight grouping and now....
if it is post patch then it must be the hit registering and lag that is causing me so many issues....either that or I am just st
Surprised to see this much love for the M27 though, I always found it one of the weaker guns in the support class (although yet to try it since the patch)!
Helicopter briefly dropped to the ground in Damavand, with as far as I could tell 3 opposition in.
Me, prone just under the giant truck in the tunnel entrance + M320 = Much happiness when I planted one straight into the cockpit window.
As for the patch I can't really feel any difference. If anything I'm getting a bit better.
Me, prone just under the giant truck in the tunnel entrance + M320 = Much happiness when I planted one straight into the cockpit window.
As for the patch I can't really feel any difference. If anything I'm getting a bit better.
Nom de ploom said:
getting the four transport vehicle kills is proving impossible for me....
i might need to dedicate my time to it over teh weekend...
PS I tried the c4 jeep crash thingy...works well, sort of. would that count as a transport kill or a C4 kill....?
it is funny though
Try amtrack on canals just drive it to the russian base and sit in the turret killing them as they exit works for me most of the time. It also provides a good spawning point for your team as long as some idiot doesn't get in and start driving. i might need to dedicate my time to it over teh weekend...
PS I tried the c4 jeep crash thingy...works well, sort of. would that count as a transport kill or a C4 kill....?
it is funny though
Nom de ploom said:
PS I tried the c4 jeep crash thingy...works well, sort of. would that count as a transport kill or a C4 kill....?
it is funny though
I got my first 'Jihad Jeep but using mines' kill at the weekend (can only seem to get 2x mines on the bonnet), although you have to take one for the team and stay in it. Hit a fully loaded (2 soldiers and 10xC4) Jihad Jeep coming the other way. BOOM! it is funny though
FUBAR said:
Surely that's defeating the object of the game? Gassing Station | Video Games | Top of Page | What's New | My Stuff