Race simulator for club racers

Race simulator for club racers

Author
Discussion

rallycross

12,790 posts

237 months

Sunday 7th February 2016
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I'd like to try this but is it worth it when my racing car is just a 130 bhp stock hatch?
Question is, does a sim go down to such a low powered car?

BertBert

19,035 posts

211 months

Sunday 7th February 2016
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The software of the sim can simulate anything, even a Massey Ferguson tractor. The problem is that physically (unless it'schanged) it's set up for paddle-shift gears, no clutch and lfb. That won't be much like a hatch and for mewould ruin the value I suspect.
Bert

andy97

4,703 posts

222 months

Sunday 7th February 2016
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RobM77 said:
andy97 said:
How much did your 2 hour session cost?
YHM
Thanks Rob, but I don't seem to have mail!

RobM77

35,349 posts

234 months

Sunday 7th February 2016
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andy97 said:
RobM77 said:
andy97 said:
How much did your 2 hour session cost?
YHM
Thanks Rob, but I don't seem to have mail!
Hmm.. Try your junk mail. Alternatively, just ping me an e-mail via Pistonheads, as I know mine works.

RobM77

35,349 posts

234 months

Sunday 7th February 2016
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BertBert said:
The software of the sim can simulate anything, even a Massey Ferguson tractor. The problem is that physically (unless it'schanged) it's set up for paddle-shift gears, no clutch and lfb. That won't be much like a hatch and for mewould ruin the value I suspect.
Bert
yes Although I should add that there's a sequential shifter stick in the cockpit, which is what I used yesterday to simulate my 2008 Formula Renault (it's identical to what my car has). There is indeed no clutch pedal though, the shift is on the right hand side and you sit in a single seater driving position with a non-round single seater steering wheel which wouldn't work well with multiple turns lock to lock, as many club level FWD cars have. Adrian has worked with FWD racers though, so if you're ok with the environment being different, he can simulate the physics, as covered earlier in this thread.

Harris_I

3,228 posts

259 months

Sunday 7th February 2016
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Rob, thanks for your very valuable feedback. It sounds like your experience and constraints are very similar to mine. If you don't mind I will ping you an email as well.

Harris

RobM77

35,349 posts

234 months

Sunday 7th February 2016
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Harris_I said:
Rob, thanks for your very valuable feedback. It sounds like your experience and constraints are very similar to mine. If you don't mind I will ping you an email as well.

Harris
Yeah, no worries - I'm always happy to chat.

djroadboy

1,175 posts

236 months

Monday 8th February 2016
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Why is the pricing a secret? biggrin

RobM77

35,349 posts

234 months

Monday 8th February 2016
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djroadboy said:
Why is the pricing a secret? biggrin
It's not on the website or this thread, so I wanted to respect that.

djroadboy

1,175 posts

236 months

Monday 8th February 2016
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RobM77 said:
djroadboy said:
Why is the pricing a secret? biggrin
It's not on the website or this thread, so I wanted to respect that.
Wasn't aimed directly at you Rob. Just a general question. biggrin

Dan

steeviegeebies

196 posts

145 months

Friday 19th February 2016
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Yeah, why the secret on price? It'd help people like me to know what it cost. Especially as I live nearby and race a 968 which was mentioned earlier as a car already set up on the sim.

andy97

4,703 posts

222 months

Friday 19th February 2016
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And Rob, I never did receive the PM or email????

RobM77

35,349 posts

234 months

Friday 19th February 2016
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andy97 said:
And Rob, I never did receive the PM or email????
I e-mailed you via your profile on PH. I'll try again.

andy97

4,703 posts

222 months

Friday 19th February 2016
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Got it this time, Rob. Thanks

Edited by andy97 on Friday 19th February 14:37

Harris_I

3,228 posts

259 months

Friday 19th February 2016
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I think PMs have not been working on PH for many months now. Very frustrating.

SimonMason

31 posts

137 months

Monday 29th February 2016
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steeviegeebies said:
Yeah, why the secret on price? It'd help people like me to know what it cost. Especially as I live nearby and race a 968 which was mentioned earlier as a car already set up on the sim.
Having/wanting/needing a similar model of your race car on simulator is a misunderstanding of how simulators are useful. Simulators are brilliant these days BUT its the driving attitude, understanding and confidence that they give when set up properly that makes them work for us in the real world. The car model is only relative in its core speed and relative handling balance and frankly on a sim you can make anything do what you like if you know what your doing and have the time to do it.

If the simulator used and the center operating it are any good, they should know which sim models they have that best replicate your actual race car (based on their real world knowledge) and then work with you around that. Its far to easy with simulators to get wrapped up chasing the real world when in fact its only an element of it.


Erich Stahler

2,878 posts

270 months

Wednesday 2nd March 2016
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Apologies if I have gotten the wrong end of the stick, but it seems to be suggested on this thread that one can test changes in set-up on this simulator that can then be reflected in ones real race car? surely unless the simulation includes the cars exact chassis dimensions, suspension geometry, weight, spring rates, damping, engine power, level engine tuning, aero dynamics etc then nothing meaningful will be gained about the real world set-up? which I'm guessing is the level of simulation pro-teams use.

I have used the sim at Brands Hatch for a good hour which I found good for track familiarisation and confidence building and will definitely use them in future for initial familiarisation with other tracks but still no substitute for seat time as far as I can see.



BertBert

19,035 posts

211 months

Wednesday 2nd March 2016
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I think so yes. Even if you are not modelling the exact specifics of your car, then you can make adjustments and see what it does. These won't be hard to then do n the real car. Of course, if (for example) your sim has aero and your car doesn't then that's not going to work.

Erich Stahler said:
Apologies if I have gotten the wrong end of the stick, but it seems to be suggested on this thread that one can test changes in set-up on this simulator that can then be reflected in ones real race car? surely unless the simulation includes the cars exact chassis dimensions, suspension geometry, weight, spring rates, damping, engine power, level engine tuning, aero dynamics etc then nothing meaningful will be gained about the real world set-up? which I'm guessing is the level of simulation pro-teams use.

BertBert

19,035 posts

211 months

Wednesday 2nd March 2016
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Simon makes an interesting point about chasing reality. When I went and tried Adrian's sim, the Radical model was supposed to be very much like the SR3. Now I don't know that it wasn't really, but I couldn't even get round the track without spinning - very frustrating for me (I'm not very patient). I was giving steering inputs that were far too large. And Adrian and I had a bit of a debate about it - fortunately he is a much more patient chap than me biggrin

We made changes and got me more comfortable with it. Afterwards at home, I even looked at my onboard vid to see how much I turned the wheel. The sim definitely needed much less steering than the/my real thing.

However the session was still very valuable. The most value I have got is on tracks I've not driven before though.

Bert

RobM77

35,349 posts

234 months

Wednesday 2nd March 2016
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Erich makes a very valid point above: a simulation is only as good as the data that is fed in. It’s perfectly possible these days (and has been for some years) that a simulation running on a high spec home PC can run actual chassis data; for example as Erich says, modelling wishbone movement, having an accurate tyre model interpolated from a high number of data points gleaned in real life, having an accurate aero model proportional to ride height, air pressure, angle of incidence static and dynamic etc, and obviously modelling roll centres, centre of gravity, polar moments etc. A good modern sim will model all these things, unless it’s permissible to simplify (for example there’s no need to model how an engine works if you have the power and torque curves and response data). When something is very complex to model, such as a tyre or aero, the sim won’t do the calculations from scratch (imagine doing the CFD for aero in real time!!), it’ll simply have data tables from a real tyre’s response that it will then interpolate from. For simpler things, such as the movement of suspension, it would normally calculate them (e.g. motion ratio).

I’m afraid I can’t offer the insight on accuracy in real life that BertBert has done, because the car I was driving at Pro-Sim is a new one that I’ve only recently bought in real life and I was there to prepare for driving it for the first time. I had no reason to doubt the accuracy of the car I’ve been driving there though, as Adrian spent quite a few years racing the same car, so I trust his judgement. Funnily enough Bert I did wonder if the steering was too slow for my car, as I couldn’t get full lock without moving my hands, which I’ve never known in a single seater. Steering ratio though isn’t really an aspect of chassis and physics realism to be honest, it’s an easy tweak in any sim.

So to answer Erich’s question, yes, it’s very possible to map setups direct to the car if the car model is accurate enough. Modern sims are quite capable of running to that degree of accuracy, even at home. This is actually what F1 teams have been doing last week in Barcelona: they’re verifying and validating their simulation figures with real life. A modern F1 team will do most of their setup work virtually, not in reality, because of the tight testing restrictions in F1, and then it’s just a case of checking them with reality. It’s something I used to do as a physicist when I worked in simulation (not of cars though sadly, but I was modelling things we couldn’t test in real life all the time!).

As BertBert says above, it’s also possible to try general trends out on a sim and see what effect they have on that type of car, so you may not be talking exact numbers, but you can at least try setup techniques, and this is less dependent on the car model being 100% accurate.

With regard to BertBert spinning a lot, don’t worry Bert this is perfectly normal, because obviously in a sim you can’t feel the car underneath you. With time, most people find they can learn to drive from other senses and as Adrian said earlier, this can surely only make you a better driver. This brings us back to data accuracy. As Tristan said on page 1, the home PC simulation Assetto Corsa feels very natural, and I suspect this might be because they’ve tweaked their tyre model slightly away from reality to make up for the fact you can’t feel the car underneath you. Where AC scores is that their tyre model *also* feels the most realistic I’ve tried for an ‘out of the box’ home sim. As Adrian has stated on this thread, his tyre model at Pro-Sim is based faithfully on real tyre data, so it satisfies Erich’s concerns of realism completely, but of course without being able to feel the car under you, something with slicks and wings like Bert’s Radical is going to be very hard to drive with a pure tyre model because the optimum slip window is so small in such a car. If you can live with the odd spin though, you get good realism in return. I think I spun Adrian’s car about once every 15 minutes or so, compared to real life’s four or five spins in fifteen years, but again, I’d rather have the realism. Bert you’d probably find if you tried something with a visually obvious optimum slip angle, like an old 60s racer on a dusty track, you would spin far less for this reason. At home on AC I tend to prefer driving those cars for that very reason (preferably in the wet!), but in real life I prefer the fingertip subtlety of slicks and wings.

Edited by RobM77 on Wednesday 2nd March 14:39