Humans CH4

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Discussion

bexVN

14,682 posts

211 months

Monday 15th June 2015
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PlayersNo6 said:
Was an interesting hour of TV but not sure I'll be tuning in next week. Seemed a bit Bladerunner Series (or should that be 'Season') One ie an experimental batch of 'skin jobs' with human feelings turn renegade.
So why does the Bladerunner feel mean you won't tune in?

Brigand

2,544 posts

169 months

Monday 15th June 2015
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It was an interesting show, and I'll try to keep watching it even though it was rather cliche. I suppose when you come to making a movie or TV show about robots living alongside humans you can't really do much else other than the staple "What is it to be alive?" and "Why is my existence any different to yours?" that you find in all such shows.

It did strike me as being similar to Blade Runner, but then that is the daddy of that type of movie, so anything that has the above storylines will be compared to; the soundtrack was a little like Vangelis's as well I thought. It'll be interesting to see where it goes though, but I doubt it'll stray too far from "A group of humans trying to find a place for the Synthetics to live their own lives" as well as drawing comparisons to slavery in our past.

I watched Automata afterwards as well - that really was like a homage to Blade Runner, the first two thirds at least anyway.

Pistom

4,967 posts

159 months

Monday 15th June 2015
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More like an alternative sequel series to Ex Machina. I enjoyed and will be turning on (how old are some peoples TVs here who have to tune theirs in) on Sunday.

The one flaw in the story though is that we already have creepy women who carry out all our mundane chores and other stuff we don't want to do, look almost human however have flawed firmware which you know is going to land you in st one day.

They called them synths, we call them wives.

Mine even goes out to work to earn money.

They can be expensive though as there is a down payment as you are getting one, regular monthly payments and then a lump sum to pay at the end of your time with them. Bit like getting a car through a PCP except when you pay the lump sum at the the end with the PCP, you end up with the car, with the wife, someone else ends up with her.

Roy Lime

594 posts

132 months

Monday 15th June 2015
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I thought it was highly reminiscent of AI. A couple of the scenes were very similar and there was some dialogue that was word-for-word identical. Interesting, though; I'll be watching again.

Steve vRS

4,845 posts

241 months

Monday 15th June 2015
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I enjoyed it. I laughed when the dad hid the '18+' activation wallet in his pocket, and recieved a look from the wife biggrin

Steve

rsv696

474 posts

143 months

Monday 15th June 2015
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I enjoyed it. For those into Nordic Noir this was loosely based on a Swedish drama series from a couple of years back (includes subtitles) : https://vimeo.com/album/2747482

Dan_1981

17,387 posts

199 months

Monday 15th June 2015
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I liked it too - has potential for now.

PlayersNo6

1,102 posts

156 months

Monday 15th June 2015
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bexVN said:
So why does the Bladerunner feel mean you won't tune in?
It doesn't, love Bladerunner. Humans just hasn't hooked me enough to watch again.

Gargamel

14,985 posts

261 months

Monday 15th June 2015
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Anything with John Hurt (who of course has played an Android in Aliens) is worth watching.

Will give it another go next week, sometimes episode one spend too much time establishing characters.

Does have some very familiar themes. Heck, even Asimovs laws got a mention.


Nimby

4,589 posts

150 months

Monday 15th June 2015
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Gargamel said:
Anything with John Hurt (who of course has played an Android in Aliens) is worth watching.
But this was William Hurt, and Ian Holm was the android in Alien.


Edited by Nimby on Monday 15th June 10:49

Munter

31,319 posts

241 months

Monday 15th June 2015
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poing said:
Raises lots of moral questions regarding the idea of robot "slaves" and I guess that's part of the idea.
Only if you make them sentient.

And why would you enable them to feel pain? At what point in a meeting did that concept get approved?

Even if you were getting close to that sort of situation, you'd engineer them to enjoy doing the tasks you wanted them to do.

Some blokes pay women to kick them in the nuts. They enjoy it, while most "normal" people don't. So you engineer the robot so that "being kicked in the nuts" stimulates whatever gives it it's motivation.

If doing the washing up gave it the same "pleasure" as you get from watching a good movie, it would want to wash up every time it could. (See human clean freaks).

daddy cool

4,001 posts

229 months

Monday 15th June 2015
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Nimby said:
Gargamel said:
Anything with John Hurt (who of course has played an Android in Aliens) is worth watching.

Will give it another go next week, sometimes episode one spend too much time establishing characters.

Does have some very familiar themes. Heck, even Asimovs laws got a mention.
But this was William Hurt.
And John Hurt didnt play an android in Alien - it was Ian Holm...

Steve vRS

4,845 posts

241 months

Monday 15th June 2015
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Munter said:
And why would you enable them to feel pain? At what point in a meeting did that concept get approved?
To help them avoid damage. If they held something too hot, it could melt their outer coating (skin) and so it would be a good idea to drop the hot thing.

I think that is why pain 'evolved'.

Steve

Munter

31,319 posts

241 months

Monday 15th June 2015
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Steve vRS said:
Munter said:
And why would you enable them to feel pain? At what point in a meeting did that concept get approved?
To help them avoid damage. If they held something too hot, it could melt their outer coating (skin) and so it would be a good idea to drop the hot thing.

I think that is why pain 'evolved'.

Steve
Yes but why make that a negative emotion. Sense damage, routine kicks in to stop damage, stopping damage causes a "pleasure sensation". AI learns that stopping damage quickly causes "pleasure", and bumps the priority on it (within it's specified bounds). Voila, no pain and still have the same effect.

Gargamel

14,985 posts

261 months

Monday 15th June 2015
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Ah all mixed up

Of course Hurt played Kane in Alien.


Steve vRS

4,845 posts

241 months

Monday 15th June 2015
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Munter said:
Yes but why make that a negative emotion. Sense damage, routine kicks in to stop damage, stopping damage causes a "pleasure sensation". AI learns that stopping damage quickly causes "pleasure", and bumps the priority on it (within it's specified bounds). Voila, no pain and still have the same effect.
I think you just summed up pain quite well there!

Steve

ajprice

27,469 posts

196 months

Monday 15th June 2015
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daddy cool said:
Nimby said:
Gargamel said:
Anything with John Hurt (who of course has played an Android in Aliens) is worth watching.

Will give it another go next week, sometimes episode one spend too much time establishing characters.

Does have some very familiar themes. Heck, even Asimovs laws got a mention.
But this was William Hurt.
And John Hurt didnt play an android in Alien - it was Ian Holm...
But apart from that it was bang on hehe

98elise

26,547 posts

161 months

Monday 15th June 2015
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Munter said:
Steve vRS said:
Munter said:
And why would you enable them to feel pain? At what point in a meeting did that concept get approved?
To help them avoid damage. If they held something too hot, it could melt their outer coating (skin) and so it would be a good idea to drop the hot thing.

I think that is why pain 'evolved'.

Steve
Yes but why make that a negative emotion. Sense damage, routine kicks in to stop damage, stopping damage causes a "pleasure sensation". AI learns that stopping damage quickly causes "pleasure", and bumps the priority on it (within it's specified bounds). Voila, no pain and still have the same effect.
But pain is a big red alarm bell to the brain to STOP NOW!!!!!

Rewarding later is probably too late to prevent damage, that why we evolved the feeling of pain.

Munter

31,319 posts

241 months

Monday 15th June 2015
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98elise said:
Munter said:
Steve vRS said:
Munter said:
And why would you enable them to feel pain? At what point in a meeting did that concept get approved?
To help them avoid damage. If they held something too hot, it could melt their outer coating (skin) and so it would be a good idea to drop the hot thing.

I think that is why pain 'evolved'.

Steve
Yes but why make that a negative emotion. Sense damage, routine kicks in to stop damage, stopping damage causes a "pleasure sensation". AI learns that stopping damage quickly causes "pleasure", and bumps the priority on it (within it's specified bounds). Voila, no pain and still have the same effect.
But pain is a big red alarm bell to the brain to STOP NOW!!!!!

Rewarding later is probably too late to prevent damage, that why we evolved the feeling of pain.
Yes but we also can't be fixed. We evolved and were not created. And it might be desirable for a machine to sustain damage in the course of it's duty. So we choose to make doing it's duty a higher priority until performance is 20% or less in any component. It's then simply reviewing numbers and if a threshold is breached, returns for repair.

We do not have to put the concept of pain into a machine. A message from a component saying it's damaged, doesn't have to correspond to a negative event. It can kick off a sequence of events that will lead to being repaired, all of which are positive. The "STOP NOW" message itself could be made positive if we wanted.

It's up to us to choose how to motivate the machines. Just don't choose pain as one of the options. Then there is no worry about "causing pain".

Legend83

9,977 posts

222 months

Monday 15th June 2015
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I enjoyed it and thought the music and production values were very slick.