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Mr Happy

4,273 posts

89 months

[news] 
Wednesday 6th June 2012 quote quote all
$603,808 at the last count with 4 hours to go! Well done Batwick biggrin

Batwick2

Original Poster:

115 posts

71 months

[news] 
Wednesday 6th June 2012 quote quote all
Thanks. Sat here watching the total. We've got a sweepstake going within the Stainless Kickstarter team. I went for the highest at $639k, but I reckon I'll lose. Sim went for $625k - looks like she's on course to win the.... errrr.... nothing!

Mr Happy

4,273 posts

89 months

[news] 
Thursday 7th June 2012 quote quote all
I'd have guestimated about $620k, can I have Sim if this is the total?! biggrin

beer


Batwick2

Original Poster:

115 posts

71 months

[news] 
Thursday 7th June 2012 quote quote all
Mr Happy said:
I'd have guestimated about $620k, can I have Sim if this is the total?! biggrin

beer
You'd need a Northern-to-English dictionary. The missus and I spend a lot of time in Cumbria, and believe me, Sim makes it sound like the Home Counties :-)

Mr Happy

4,273 posts

89 months

[news] 
Thursday 7th June 2012 quote quote all
Luckily I'm fluent in all forms of northern!!

I'm sure bottles will be popping at stainless hq tomorrow morning! Enjoy!!
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Fabric

3,046 posts

61 months

[news] 
Thursday 7th June 2012 quote quote all
Batwick2 said:
Sim went for $625k - looks like she's on course to win the.... errrr.... nothing!
Good guess! Final total of $625,143 bang on the money - congratulations guys! thumbup

Batwick2

Original Poster:

115 posts

71 months

[news] 
Thursday 7th June 2012 quote quote all
Thanks, and thanks to all you guys on Pistonheads that have helped support us.

It's great to be back smile

Famous Graham

26,537 posts

94 months

[news] 
Friday 22nd June 2012 quote quote all
Rather apt timing.

If any of you remember NTK, they've launched AnnoNTK - resending the newsletters they did 15 years ago every week.

Quite apart from the nostalgia and "wow, was that really 15 years ago" moments reading the newsletter, sometimes you get something that ties in with modern day.

Like this extract from "today's" issue - June 20th 1997.

NTK said:
"How can you 'kill' that which does not 'live'?" argue SCI,
whose ultraviolent PC death-racer CARMAGEDDON hits the
streets next week. Following concerns voiced in the
tabloids, it now encourages you to run over "zombies"
(which spurt green ooze) rather than the red-blooded human
pedestrians featured in preview versions of the game. The
change seems unlikely to affect the title's high review
scores, and continues a trend of replacing human enemies
with either robots (as in Sega's shoot-'em-up Gunblade) or
the undead (Sega's House Of The Dead).
biggrin

Batwick2

Original Poster:

115 posts

71 months

[news] 
Friday 22nd June 2012 quote quote all
Fortunately we fought the BBFC in the High Court and won, so eventually the proper red-blood humans returned.

Famous Graham

26,537 posts

94 months

[news] 
Friday 22nd June 2012 quote quote all
Aye, I remember. Although several enterprising individuals sorted out a "patch" way before that anyway biggrin

Batwick2

Original Poster:

115 posts

71 months

[news] 
Saturday 23rd June 2012 quote quote all
Hmmmm, now then, I wonder if the developers purposely left a back door in the zombie version? Like..... Errrr.... Including all the red blood data and leaving a simple switch that any half-decent hacker could find....

durbster

3,044 posts

91 months

[news] 
Saturday 23rd June 2012 quote quote all
Batwick2 said:
Hmmmm, now then, I wonder if the developers purposely left a back door in the zombie version? Like..... Errrr.... Including all the red blood data and leaving a simple switch that any half-decent hacker could find....
laugh

This is exactly why we loved Carmageddon. It had character and enthusiasm in every line of code smile

Batwick2

Original Poster:

115 posts

71 months

[news] 
Saturday 23rd June 2012 quote quote all
There was a C function in the source named MakeTheFlagWavingbdWaveHisFlagWhichIsTheLastThingHeWillEverDo();

And the #define that turned on zombie mode was called MICHAEL_HOWARD_IS_A_C...NT (for he was Home Secretary at the time, and had personally called for the ban).

RedLeicester

5,400 posts

114 months

[news] 
Saturday 23rd June 2012 quote quote all
hehe

Famous Graham

26,537 posts

94 months

[news] 
Saturday 23rd June 2012 quote quote all
Batwick2 said:
Hmmmm, now then, I wonder if the developers purposely left a back door in the zombie version? Like..... Errrr.... Including all the red blood data and leaving a simple switch that any half-decent hacker could find....
Notice the quotes? wink

durbster

3,044 posts

91 months

[news] 
Sunday 24th June 2012 quote quote all
Batwick2 said:
There was a C function in the source named MakeTheFlagWavingbdWaveHisFlagWhichIsTheLastThingHeWillEverDo();

And the #define that turned on zombie mode was called MICHAEL_HOWARD_IS_A_C...NT (for he was Home Secretary at the time, and had personally called for the ban).
Bloody hell. I should be working for you guys. My coding colleagues always thought I was odd for using function names like that biggrin

vrooom

2,911 posts

136 months

[news] 
Sunday 24th June 2012 quote quote all
OH MY GOD. this game made my childhood great... I hope i got that carmageddon 2 disc..

Batwick2

Original Poster:

115 posts

71 months

[news] 
Sunday 24th June 2012 quote quote all
Famous Graham said:
Notice the quotes? wink
When it got hacked back to blood so quickly, we had to tut, shake our heads and say "Wow, I wonder how they did that then?", then quickly look at our feet. Of course SCi were very happy to not investigate further! There was quite a lot of mutual winking going on.

No.... Stop giggling at the back there... I said mutual WINKING.

Mr Happy

4,273 posts

89 months

[news] 
Thursday 27th September 2012 quote quote all
Just downloaded the free Max Pack from GOG! Lets get it on!!

khevolution

1,401 posts

64 months

[news] 
Thursday 27th September 2012 quote quote all
Just got my email

Happy Days!!!
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