Battlefield 4 (PS4)

Author
Discussion

eybic

9,212 posts

174 months

Friday 29th August 2014
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Havoc856 said:
Anyone spoken to the three musketeers????

Why Sony conduct PSN Maint in the evening is beyond me... Early hours of the morning would surely be far more appropriate!??!

Edited by Havoc856 on Thursday 28th August 20:04
It probably is early hours for a lot of the world.

TheHangingJudge

818 posts

144 months

Friday 29th August 2014
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Anyone got any friends who want to play tomorrowsmile

If all the possibles/probables/lates play we will be okay but wouldn't mind getting a few more certains.

thetapeworm

11,225 posts

239 months

Friday 29th August 2014
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I just tried to have a quick lunchtime session - EA servers down.

confucuis

1,303 posts

124 months

Friday 29th August 2014
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TheHangingJudge said:
Still looking for volunteers for tomorrows match

Date/Time:Saturday 30th August 9pm
Opposition: The Over 30 Clan
Maps/Mode: Conquest small, softcore, Lancang and Zavod, 2 rounds on each
Numbers: 16v16

So far I have:

Sway
CBull
THJ
Qu1vv3r/paul99
Karlmac
Havoc
Double Six/Gee
Snafu

Possibles/Probables/lates
Youngsy
Chuntington101
lemmings
Confucius
MattyGooner
Julian
Withthesefeet

So 8 spots left, who else is in?
Not feckin Zavod!
Do the games start at nine or is that a time to be online at?

lemmingjames

7,456 posts

204 months

Friday 29th August 2014
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Oh look, vehicle whoring maps sleep

youngsyr

Original Poster:

14,742 posts

192 months

Friday 29th August 2014
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With these feet said:
Anyone know when this major upgrade is arriving?

Judge, stick me down as a possible, need to get a bottle of red into the missus so she falls asleep early smile . Best she doesnt read this. Only kidding Dear!
I find rohypnol works better, plus she can't remember anything the next morning. hehe

KryptonKid09

193 posts

121 months

Friday 29th August 2014
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TheHangingJudge said:
Anyone got any friends who want to play tomorrowsmile
If we had friends, we wouldn't be playing games online at 9pm on a Saturday... getmecoat

TheHangingJudge

818 posts

144 months

Friday 29th August 2014
quotequote all
confucuis said:
Not feckin Zavod!
Do the games start at nine or is that a time to be online at?
As its on their server I am still trying to clarify if there is a warm up map at the start, assume there will be so I guess a 9.15 or so start, otherwise yes it will be a 9pm start.

Zavod was their pick, as we have another match next Friday would welcome any suggestions for map, although it must be one of the basic ones to ensure anyone who wants to can play.


Timbuk2

1,953 posts

155 months

Friday 29th August 2014
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Quick question, I've got the Disc version of this game, is there any way of changing to the downloaded version besides selling the game on eBay and buying it again from the PS store, and would this keep my progress?

Can't be bothered putting the disc in all the time! (Yes lazy I know)

TIA

youngsyr

Original Poster:

14,742 posts

192 months

Saturday 30th August 2014
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Timbuk2 said:
Quick question, I've got the Disc version of this game, is there any way of changing to the downloaded version besides selling the game on eBay and buying it again from the PS store, and would this keep my progress?

Can't be bothered putting the disc in all the time! (Yes lazy I know)

TIA
Why don't you just leave the disc in the ps4?

Matt London

782 posts

168 months

Saturday 30th August 2014
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Judge, how long do you reckon it will take to complete 4 rounds?

If you don't have the numbers I can do til at least 1030.

Sway

26,275 posts

194 months

Saturday 30th August 2014
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I'm gonna have to duck out - missus has had to change shifts so tonight is her only night off in six...

Unless I get hold of some rape pills off Youngsy, then I'll be on.

TheHangingJudge

818 posts

144 months

Saturday 30th August 2014
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Matt London said:
Judge, how long do you reckon it will take to complete 4 rounds?

If you don't have the numbers I can do til at least 1030.
Reckon it will last until about then so I'd join, if you have to leave early no problem as I think we will be a bit short.

Sway, no problem. Loved the games last night, good run from all of us, particularly liked the one where we took the top five positions.

Matt London

782 posts

168 months

Saturday 30th August 2014
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TheHangingJudge said:
Reckon it will last until about then so I'd join, if you have to leave early no problem as I think we will be a bit short.
.
Ok, count me i

FurballS2000

1,052 posts

165 months

Saturday 30th August 2014
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I will probably be online later so can help make up the numbers

TheHangingJudge

818 posts

144 months

Saturday 30th August 2014
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FurballS2000 said:
I will probably be online later so can help make up the numbers
Good stuff, anyone else?

Sway

26,275 posts

194 months

Saturday 30th August 2014
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Right, tense negotiations that would have had a Middle East peace envoy crying in the corner have led to me being freed up...

A swap for suffering through Dr Who and X Factor! Will be on at about half 8...

Havoc856

2,072 posts

179 months

Saturday 30th August 2014
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Right,

Time for Tictacs...

Seeing as we are running a few men short of a squad (both numerically and very probably mentally) our normal squad assignments for each position probably won't work as effectively as we're used to.

Guerrilla Tactics may work better than assigning squads to locations.

Zavod 311

zavod_311_conquest_small by Hedgehogfromhell, on Flickr

Heli - Although we only get a transport heli, running an engineer sat next to the door gunners with MANPAD (Stinger/Igla) should be sufficient in dealing with the enemies transport heli moving around the map and dropping squads off. Hopefully with the M134 and the MANPAD engaging at once, it'll give very little capability.

Once the SH team has destroyed the enemy SH, it can then move to tactically capping flags with the pilot and at least one door gunner orbiting above and two/three guys on the flag. Once capped, the heli drops down, picks up the remainder then moves to the next flag.

The second squad would be in the form of an Anti tank/Protected Mobility team. In essence this would involve the Armoured vehicles (Main Battle Tank/MRAP) pushing around the map outside of normal sight lines (Use of the river to the north, or treeline to the south) to avoid destruction via mines/AT weapons, dismounting from the MRAP and capturing the flag, before moving off, or withdrawing to a position where an ambush can be made on enemies attempting capture. Point to note here is not to abandon the MRAP. It's HMG will be useful for fire support alongside the MBTs weapons - more importantly, it can't be used against you when its crewed.

Overall - engineers should be running some sort of presents they can leave on the routes in and out of objectives and spawns. Also placing them in positions that the enemy won't think they'd be....

SH team:

1x Pilot running Medic/Support (In event of downing, can revive or support team)
1x Engr running AA
1x Engr running AT (Javelin will ensure hits)
2x Support/Engr/Recon/Assault for Door Gunners/Ground Troops

MRAP/AT team:

1x Tanker
3x Engr/Recon (MRAP)
1x Support (MRAP)

Lancang Dam

dl5ISzZ by Hedgehogfromhell, on Flickr

Lancang is all about sight lines and long range engagement. The attack boat, whilst good, is actually pretty useless outside of controlling OBJ B. If we can lock down the other two objectives - essentially leaving B to the enemy - we will still be able to win.

By freeing up the Attack boat - it means we can run two LAV, which if we operate them in tandem, can be devastating to enemy infantry and vehicles. The key will be to use the lead LAV to lure the enemy into attacking us. Withdraw, into a position where the second LAV is waiting to complete an ambush. Once the ambush is complete, repair, move forward and outright attack the second LAV.

Second team can use the AH-6/Z-11 to their advantage, dropping 1x recon on the roof of the largest tower with spawn beacon, Laser Designator and their favourite rifle. They can be used to light up Armour and AH, enabling long range engagement of targets by Javelin. There is very little to interrupt a missile that has lock map wise. The remainders of the team can be used to assault objectives in a similar manner as the LAV team.

Once we have control of both land based objectives, it'd be worth mining the st out of the entry route from their spawn and dropping one LAV at each objective with the AH running all round support. Again the recon would be well used in designating targets for Engrs to Javelin.

Even if they buy themselves a few seconds with countermeasures, there will be around 6x Javelins aiming at them.

LAV Team:

1x Medic (LAV Driver)
3x Engr (Javelin equipped)
1x Support

AH-6 Team:

1x Recon (Googles of doom equipped)
3x Engr (Javelin equipped)
1x Support


Overall for both maps, it's about playing "outside of the box", which is nothing new to a fair few of us - but operating in a squad instead of lone wolfing.
That and the second people see a red diamond in the sky, smash it with a javelin.

Edited by Havoc856 on Saturday 30th August 16:58

Sway

26,275 posts

194 months

Saturday 30th August 2014
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Sounds good - only thing I'd mention is the 'Tug Tank' tactic could work very well for Zavod - the driver or gunner of the LAV/tank drives to the flag, drops a tugs and gets back into the tank - using the tugs as a really effective proximity scan.

Once capped, pick up the tugs and move to the next one.

Havoc856

2,072 posts

179 months

Saturday 30th August 2014
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Damn good point. Can you stick them to tanks?? Would increase their usefulness 11 fold.